#Task Force 2 - Atlas: Comms
1 messages · Page 13 of 1
No, and No
new plan that actually puts me in range
Mind if I add the Warwolf to one of the HAT's going to the starport?
If there's room I don't see why not
How are you going to get out?
Is the plan to air-drop then?
Yes
the plan is (correct me if im wrong) to airdrop out of the HAT
There's not airfield to land at
the starport can't take HAT's? 🤔
We can't this round, we don't have sufficient AA cover to do so without high risk.
Correct.
fluffle & atlas fighters are going to engage enemy fighters, yhou should be clear.
Not unless we can be sure our fighters will arrive first
This, implied to be ICBMs.
... damn, that's probably going to be STORM's problem as well, everyone's going to be pinned down at the starport-
This. We're better off doing piecemeal repairs down here to keep our CAS up, for now.
If we have SKC, yes.
Evac Intentions for STORM:
INF: none. They can't get out of range fast enough, they will stand and fight to the last man. Medics will be running in to keep whoever they can alive, but expect heavy losses.
VTOLs: damaged VTOLs are hopping up to the landing pads in order to get repairs.
Flight and Positioning... standby.
Crew can ignore fires to defend at the cost of a hit next round.
tell us when they reach us and well make sure to keep the VTOL Bays Crewed to Repair and Rearm you as soon as possible
Yes, but Medics and INF are more desperately needed right now.
(If you're bringing PAI, bring an ENGI with them).
Both PAI?
Don't die, you'll probably be one of our best assets on the ground.
Green: high ground
Blue: structure
Black: blocks LOS and movement (ground).
As far as we can tell, no.
(Also, CAS, and see the later message about not being able to outrun the bots. INF will stand their ground and fight).
Won't be needing that for this turn. We'll reevaluate next turn.
so long as we're in range of the bot so i can start putting rounds into em
How does VTOL/HAT launching from a BG thru our flight decks work? Thats all good right? They just *declare they are launching and w.e else is on board?
If so by my count we have open for use by IH:
4 VTOL bay slots
3 Flight bay slots (assuming HADES is still MIA and does not use the 2nd launch on pioneer).
IH is debating because we need to know what assets are available to help land tanks and we are looking for rulings on Parachuting in.
Getting HVTOLs to help land tanks and knowing if we can drop up and down one of these roads safely drastically improves our drops.
We have no HVTOLs unfortunately
we dont but IH does
thats why it matters if they can launch from our flight deck
we could try and convince storm blessed to come back up for deployment
Again, if we have air cover, yes, you will have HVTOL support.
Also by my math, assuming we dont drop ODT and wait till next turn, we have 2 unused HAT that can drop infantry units for IH.
seeing as their fighters are moving to atmo prob not for a bit
I believe the plan is for our fighters to engage theirs
Fluffer is hitting the aircraft on their way in and is putting a ship in low orbit.
if IH can launch from our bays, we could have 14 more units + the VTOLs ground side this turn. + fluffles ship landing, which has 2 light mechs and vehicles.
We have two unused VTOL bays
yup, and 1.5 unused flight bays
assuming we land
still up for debate
regardless, we could put 14 boots on the ground. Thats got a good chance at saving the injured units in storm while they regroup.
Especially if we can put a tank in a convenient place
this is the plan, we reserved 2 HATs for IH dropping in
but i have to go to bed now, so see you tomorrow <3 
Is there not a chance of the fighters hitting Vulture in the rear?
@pliant fjord @atomic comet @turbid kernel @topaz rivet ...
ORIGINATOR: SEAGULL AUTO REPORT, via T13C ACARS
DESTINATION: BG/TF TCOs, 2TCOs, Ambassadors, Adjutants.
Seagull Actual is unavailable at this time.
See attached file.```
https://docs.google.com/document/d/1eZkZ6RMCbi97g9mk4H2sczWiPbWdDJ_fVm35iPV1PSU/edit?usp=sharing
Round 4 Intentions for STORM AUTO REP by SEAGULL Automated Report Generator. Transmitted by T13C ACARS Accurate as of: 012345Z (The first day of the month at 2345 Zulu) STORM INTENT: Storm's positioning intention INF Units will stand and fight. All INF units will dig in and hold their ground The...
We could... Theres 8 active fighters total between us and fluffle. IMO, one of us has to engage the enemy fighters, so they are locked into air combat with us and cant go after anyone else (or down to the planet).
This frees up VTOLs/ HVTOLs/HAT to go between the orbits. without getting shot at.
My original plan was both fighter groups don't use evasion to dogfight, with the intent to neutralize all enemy fighters (especially since ours have to spend a turn reloading, while bot fighters dont). If all 8 of us are together, the frigate & fighters shouldnt be able to take anyone down.
The issue with splitting fire is we 100% wont be able to take down teh fighters, which means we wont have control of the air space, and there isnt a guarentee we can take out the frigate with the auto cannons/bombers/4 fighters.
Atlas is going to board the Vulture
So trying to hit it harder isn’t what we want to do
The flip side, is if I haven't misunderstood, they do go down to the planet and if Vulture can be destroyed then Redwall can deploy, which would put two quad AA MBT on the ground
oh yea i forgot that, we are punching a hole in its side
oh... does it work that way?
As soon as there are no enemy contacts, the tactical map goes away, and the strategic layer is all that matters is how I've been reading it
Same
if this frigate has the same number of hits as the other, thats 7, and 8 total hits on the fighters for 15.
We need the HATs to decide where to drop. IH is going for the SW quadrant, which seems to imply we should hit the NW
8 fighters, 2 bomers, 3 auto cannons, 5 HMG
if everything hits, we could generate 18 hits
Do you know how your deployment would work? I assume its 2 cost to go to Nav 1, Elim high atmo, and then 1 to land at the space port? But how much can you deploy at that point? Everything?
I'm crew on Pioneer, but if they're speed 3, that maths out to me
Once you land at the star port, everything comes out. Not sure what happens if only one ship makes the trip
that would mean shovels with their 2 round airfield could also deploy
would also mean our PAI could drop NW with their VTOL and try and secure that flank
it is so risky tho
Our PAI is gonna visit the vulture
I know they are excited to breach... but I dont think they can.
If we dump everything between fluffle & TF2 into killing the air assets, we barely do it.
They can still use their VTOL to go do stuff
but if we kill enemy air, we unlock 2 full BG of reinforcements in additon to IH drops.
Of which those reinforcements are engineers who can setup defenses and limit casualties (Plus a medical corps to heal back any infantry who manage to live)
IF - thas how deployment works
big if
ATLAS CREW,
For the round after this one (so, Round 6), please have at least 1 VTOL bay manned and ready to load 2 MBTs. A second VTOL bay for INF would be appreciated if possible.
Or if we miss four shots
we have the speed to hit it in the ass. the frigate should go down easy. The HMG & autocannons would need to go into the fighters. Altho checking the map now.... they might be out of range
we would be exactly 15/15 😂
I think Pearl couldn’t get an angle to flank it
pearl wouldn tshoot it, they would shoot the fighters
The fighters are dropping into the atmosphere, I don’t think Pearl has a shot on them
Except we need to intercept them
thats fine, we have 3 spare fighters
Or we can’t land at all this turn
Got it
Silvers has a AA missile
its the opposite of what i originally thought, Atlas fighters with using the aa missile, thats 5 hits from our 4 fighters & the 2 bombers. Pearl shot is for insurance.
then fluffle fighters can chase 1 for 1 the enemy fighters planet side
That satisfies everything right? 8 hits on frigate, 4 for 4 on the fighters.
Is any of Atlas coming to the surface?
We should be sending HATs, at least to paradrop. But none of our ships can get to atmo this turn
So no infantry coming down to secure the spaceport?
IH only has 5 infantry and 5 support inf. We could also have an MBT come down
I'll just weigh in quickly - if you kill it, no High Orbit TACMAP, friendly orbital transports can move in just 1 movement there.
Wouldn't the same be the case if they boarded it and took it over?
None have signed up yet but I don’t know who’s checked in today
Odds of us capturing in one are lower than us blowing it in one. Unless Shack’s been screwing with us again
light mechs can ride the HATs too
I don’t think they can paradrop though
Not until boarding is successful in taking over the ship.
1 round of combat minimum after landing the units there.
If you think you can clear it as fast as you could down it? Sure!
But if they have any defenders... yeah, it might be longer.
Can't paradrop, unless they have jump jets.
LVs can paradrop.
oh, i didnt see that, i thought both of them could
Ok, still catching up here, correct me if I'm wrong:
There's an option to use our combined air power to attempt to destroy the frigate. The benefit would be that the fast (speed 3) transport fleets would arrive sooner rather than later, because they wouldn't have to move across the tactical map.
The downside is that, if we don't kill it in one turn, the fast transports would have to take... 1 extra turn to get to the spaceport?
Picket Line will be landing on the spaceport T5 unless something weird happens.
Our fighters are needed to shield the HATs (who have 1 hit) from the opFor FTRs
So if we divert everything at the Frigate, that means no paradrops, no VTOLs, and no reinforcements for Storm
Yes except we can 100% kill it.
Fluffle will intercept enemy fighters, so we dont need to shield the HATs
they have 4, enemy fighters have 4
can you link the math again?
the other frigate we scanned has 7 hits. Our 4 fighters + 1 aa misisle from silvers + 2 bombers from fluffle is 7 hits.
2 auto cannons (1 from pearl, 1 from lonely) and potentially 1 HMG will also go into the frigate to make sure its dead dead.
Orbital HMGs can't target orbitals
Fighters can flank now, so if we dont evasion, will damage as long as we get behind.
Fluffle fighters are going to wait for enemy fighters to drop into lower orbit, then engage them 4 on 4, which locks the enemy fighters into intercept.
Do we know for sure that the fighters are descending?
There was also the AA tank event
gotcha
yea, that's pretty definitive
Not sure how you're going to wait for them to drop?
movement is all simultaneous
You can't make an If statment
Yea, "follow this enemy unit" is also typically ignored, you still have to have a path laid out
we're not sure which direction the fighters are going when they descend
or where they're dropping in
Its a risk
that's true, both plans are pretty risky
but its a risk that lets us drop redwall, shovels, IH, and us.
I'd have to check, but even if we do kill the frigate in one turn,
they don't get to ignore the tactical speed in the same turn
like, they'd appear at the transit point at the same time the frigate dies
and end their turn in Elim Orbit still
Shack might allow it.
I'd make it clear that it's your intent
sure, NOW the map is a strategic map, but they'd still have to deploy next turn
i do not think the auto-frieghters can land this round no matter what- because they will be moving simultaneous to when the damage is being done.
Yea, someoen else mentioned how movement planet side works too
if orbitals also have to take half movement, would that be half rounding up or down on a 3 move unit.
that's what I'd assume, but I've been wrong many times so far
It's worth asking
never hurts to ask. if we are wrong, we can be learn how it works to apply better strats next time
personally, I'm still in favor of boarding and very carefully making sure the enemy doesn't get a sextuple kill by sniping a HAT while it's unguarded
we're trusting that Fluffle is successful in their intercept, which isn't guaranteed at all
our air wing could fly in a formation to cover the HATs & VTOLs though, yeah?
not if they're hitting the frigate
Yes, but we are the only airwing that can guarantee kill the frigate, because of silvers AA missile
yeah, of course
(also need to get permisison from them to use it)
I think they can use the AA missile from the formation
they won't be able to fire their main gun at a different target, but it has 3 range
yea, but its more does the player want to use their itme now thing
they would want to shoot when we are flanking the back, so no armor for the frigate
A valid question, and one we likely won't get an answer to until a couple hours before orders are due,
its only 1 or 2 armor, but still...
anyone tagged them?
negative
also worth asking
so basically:
- IF wiping VULTURE allows the 3 speed auto-transport BGs to land now (which I don't think they can, but we're gonna find out), then we put our all into killing it fast on the gamble that doing so would have a huge upside.
- IF not, we board, and the air wing can escort HATs and VTOLs
2nd plan is safer now, but we risk losing more Storm troops in the long run
Picket Line can dock with the starport T5 anyway right?
U think the act of boarding may stop them from outputting troops to just keep ‘em on as defenders?
IF that is the case and we can land the auto-transport BGs, I think we should consider carrying Iron Hammers else where.
discussing it w/ them, of course
If this is the case I really don’t think that’s a great idea with the amount of troops it can churn out
NW ans SW are overrun, SE and NE has multiple contacts arriving in 1-2 tunrs.
NW storm are probably dead, even with VTOL intervension of our PAI/ IH MBT
we could paradrop in SW with IH, and they could get up some defenses quick, but its between a large enemy force, and a big pile of unknowns.
the situation on the ground is such that delivering troops to ground would be the best thing to do. I personally can't get there, since I'm tied to the drop pods. If getting troops to ground is the top priority the best way to do that is to paradrop a ton of units which requires a fighter escort to do so safely
Could drop pod intervention work?
too far, even if we burn a LS
Mm unfortunate
Our best bet is getting the entire redwall BG on the ground
the drop pods have terrible range. the only advantage to drop pods is that they bypass AA, which, the opfor does not have here in Elim.
I don't think that is mechanically possible this turn. if i'm wrong about that, 100% i agree w/ you. throwing everything at VULTURE and bringing it down is what we ought to do
Could fluffle’s bombers make a difference in the NW?
question's been asked
lets continue prepping both plans
Bombers vs Infantry sounds like a good plan
yea... if deployment of redwall is not possible, then realistically, we need to give NW.
The forces there are too deadly
paradrop a bunch of our ground assets and IH that wants down fast?
Apiary's probably gonna hit them really hard with the 2 missiles
I would vote that our 8 fighters shoot to kill enemy fighters if redwall cant deploy, lets at least get that annoyance out of the way. HATS adn VTOLs can fly with us (and be covered from vulture) until then.
so a bombing run might save the corner
ATLAS AMBASSADOR, TCOs:
Please fill out your intent in the following tab for coordination.
https://docs.google.com/document/d/1qFkFUIQjjFQVOd7Au0cdv8I-KX31-_6jAF_U4JfvRUU/edit?tab=t.gdqaionacj6h
how does that work? isnt the bomber just 1 hit? or does it do 1d6 FS?
depends on if the bots are actually PAI, or just armored infantry
stormed mentioned they are tough, they did less damage than expected, especially out of the VTOL
have a numbers guy count out how many attacks and how many dead bots
that might clear it up
if dead bots > # of attacks, they can take more than 1 hit per attack
if dead bots < # of attacks, we still don't know, because of possible '1's ignored by armor
I think we’ve seen 4FS bots wiped out by one or two attacks
Sorry to whoever I accidentally stepped on in the doc-
we know they have armor, and don't take cover. its similar to PA, but, we shouldn't assume they are exactly the same
@untold tusk one of the plans would require you using your once per campaign AA missile to take down the frigate. If we choose to move forward with that plan, are you okay using it? The frigate needs 7 hits, and your missile would be the 7th hit.
This campaign has really sold me on the desirability of a Leopard Class dropship: Its not quite exactly like a btech Leopard, but it gets the idea across. Something like:
Destroyer
- Mech Bay/Vehicle Bay
- Mech Bay/Vehicle Bay
- Landing Gear
- Open CS for whatever mission requires; scanner, cargo bay, flight decks, HMG/AC, whatever
I sleep. So I’m boosting the poll: #1382037040438181950 message
Sorry everyone, just got back from a session zero. It seems we're deciding to either blow up the frigate using all our air power or board and use our air power to go to escort/fighters and possibly bomb the enemy near the Starport?
session zeros are a wonderful thing. but, yeah, essentially the discussion is to either 1- focus fire VULTURE to clear the air space, which can allow for strategic movement speed through Elim High Orbit OR 2- paradrop as much support as we can carry and drop it to support STORM directly.
there are nuances i've skipped over, but those are the essential bullet points
Paradrop option would be done in both, but would be at greater risk
in the second
Also, correct me if I'm wrong, but the HVTOLs from storm would be deploying from us the same turn Picket Line would be docking at Spaceport
So it would be better for them to take cover instead of risking an ascent
Stupid question... can the PL dock? it has no atmo-fuel? i think we learned earlier that as long as its not floating it doesn't use atmo-fuel so that would work, was that confirmed?
to clarify- as long as the orbital descends and docks all in one turn, no atmo-fuel is needed
Docking at Spaceport does NOT use or require atmo-fuel
(assuming it's not floating for any duration, yea)
cool, just wanted to make sure that was 100% confirmed. it would suck if we made the plan to dock only to discover, that, no, we can't do that.
well, we can't dock if the enemy controls the port
which is why paradrop/VTOL is so critical
I think so too. They better to leave as much units not in dire need of Evac as possible. What's the chances of actually killing the frigate in the next 2 turns? I saw some math earlier but how many misses can we afford from the bombers?
If we actually throw everything at it, it's basically a guaranteed kill
the downside is that our HATs could be more easily picked off, which could lose us up to 18 players at once
so... yea I'm wrestling hard with this one
shit, i keep getting sucked into the discussion and forgetting to cook
I'm also pretty sure that killing the Frigate this turn won't allow the fast BGs to dock in the same turn
so we'd be taking on a lot of risk for a dead orbital, but not much other benefit
unless I'm wrong
I'm feeling the same. I worry they'll enter low orbit but not have enough to actually dock
Plan A allows for a fully safe paradrop, since the fighters can escort. and we can deliver a pretty substantial number of units by paradrop. its not as sexy as stack wiping Vulture, but its the better bet.
of course if killing VULTURE just lets every speed 3 BG teleport to the starport, then... yeah, thats such a huge upside it definitely tilts the tactical arithmetic.
I'm going to prepare Plan A now. If we get a favorable ruling about the deployment shenanigans, we'll reconsider. For now, I'm in favor of 1 VTOL board, and protection paradrop
but, yeah, we're just going to keep having to say that exact thing until the rules are clarified.
If I need to stay up late to prep Plan B, I'll do that too.
Yeah, I'm feeling more secure with A until we get final say. Sentinel has Atmo fuel by default. Should they descend as well to make Medivac easier?
The drop spot WILL NOT damage you.
Sorry to jump in but did we get that confirmed? Last I checked it was still up in the air
Landing on a hill with no buildings on it will not damage you.
I think the coordinate was 3218 (which has enemies on it, but no buildings)
I'm remembering that dropping onto enemies also damages you, but I might be remembering an old edition, could someone look that up in the rule book?
It only says forests and urban areas
Nothing about on top of enemies
thank you
i would love to crush a bot w/ the heavy drop pod, but i don't think thats in the rules, unfortunately.
Intel:
Storm agrees the Bots are Infantry with Armor, and NOT PAI with max 1 hit per damaging attack.
4/8 fighters could ground assist then with the 2 bombers. That would certainly soften up our potential paradrop target at 3218 or the NE 3415 or start working on the NW 3216.
@merry summit What's the minimum fighter escort that would make you comfortable?
Yea, lets hit the ground as hard as possible, and send a small boarding party to deal with the Frigate
oh @pliant fjord just to 100% confirm, IH VTOL and HVTOL can launch from our bays right?
100% confirmed
if they all are riding with us, then we should have plenty of bodies to cover the HATs, even without the fighters
Shack focus fired a VTOL, I'm not sure there's such a thing as "plenty of bodies" :/
he cant with fighters on them
that's why we need fighters, not VTOLs
Reminder that those fighters shot at us and probably need to reload?
But if we dont need to wait for the bot fighters to drop to lower atmosphere, they can engage them right away, which frees up the vtol/HAT group
Bot fighters have shot w/o reloading im pretty sure
they got fancy red lazer weapons
Wait, fuck, they're pursuing us. Can't rely on that.
If we vote to kill Frigate Vulture, this is the flight route i propose. It will angle us to get vision of Vultures tail at least once.
If we vote to escort, will just have to go right into the jaws of the beast. Right now, i think no evaison on both movements. (assuming fluffle picks up the fighters)
Hold. Shack is answering the question
freezes
Confirmed. If the Frigate dies this turn AND one or more orbitals have the speed to move to this strategic location and spend half their movement to descend, they can attempt to dock same turn
we need an operation name
Picket line will remain at the transfer point, stuck in a time loop I guess, until the frigate is dead, then it can dock and deliver all of Iron Hammer THIS TURN
so I'm all ears, do WHATEVER YOU NEED TO kill that frigate, boarding plan is off
-# dasfier is gonna be so mad
bro i know xD
we sitll have the big issue of the enemy fighters
But if we kiss vulture in the ass, its dead
the good news is, we don't need paratroopers
they're not gonna get to attack this turn, but they'll all be on the ground
made that ages ago
it might make sense then to drop some of them so some of them get to fight
yea, would be beneficial
Shovel can make it planet side too right?
I don't know, they're headed to crossroads I thought
There are too many BGs for me to update
UPDATE
Rules Query from Shack has been answered, if the Frigate is dead, the map becomes a strategic one. Any Orbitals with speed remaining after the Frigate is dead will be capable of moving/landing/whatever.
Long story short, ALL OF IRON HAMMER, AND ALL OF ATLAS will be planetside this turn if we can kill that frigate
So lets kill us a Frigate
if there is this much resistence in elim, they will die going to cross roads IMO
- We can Orbital Drop
- The Hats can wait in formation for the dead Frigate, then drop with 3.5 speed remaining instead of 0.
- Same for VTOLs
- We still need a solid FTR plan and coordination from Fluffle to make sure it's dead
I need someone to ambassador to Fluffle (I need to make this map to explain the shenanagin before I forget how it works)
And reaper, if you could PM me the attack pattern from earlier, that'd be amazing
i been talking to fluffle about air already
bless
What should I tell storm?
do we dare remind shack of the fighters in upper atmospher?
🤣
it would be great if fluffle could engage them there, and everyone else can still zoom zoom planet side
How about... OPERATION MASTERKEY
because if we nail this we can help Storm hold the line, which opens the way for all the rest
Operation Riverrun or Operation Dam It are my suggestions
Would "Ram our State-of-the-art ARMCO arsenal up its ass" be better?
You guys are lucky i didnt say lick
I didn't realize ATLAS was going to be this horny. I will be submitting an official complaint w/ ARMCO HR. /jkjk
Shit if we’re going all in then every VTOL job is a dangerous one
Which is the most dangerous? I want that one
100% delivering a medic to an almost dead infantry
Fantastic. Let’s save as many as we can.
It will depend how ballsy our PAI want to be. With our PAI on ground attack them and IH VTOL could try and rebuke the NW and get that under control, while the paratroopers focus SW. our SE should be good enough to hold 1 more round. NE is probably a coin flip.
Or we give up the NW, and let BG landing this turn deal with it, and 100% secure NE/SW/SE
For complaints about Pathfinders being Anthros, dial key 14. For complaints about ARMCO being horny, dial key 102.
I think you know how ballsy our PAI will be
NW it is
dont leave out all those ? makers either, thats fun for at least 2-3 more rounds
Oh. We should get our scanners on those. They can ignore the Frigate lol
Reminds me need to update the scan list
Passenger or target for medics
You are probably droping PAI, and then picking up any survivors to help get them to a safe spot would be my guess.
Na we can Orbital Drop
I'm gonna ping the ODTs/Mechs! too
Drop some LMs on them, please. That would be appreciated.
Target for the medics lol
confirming, new plan has HATs staying docked since we'll offload units at the spaceport right?
@fast cobalt @sturdy dew @wintry pawn @vestal ice @ember python
UPDATE. DUE TO WONKY RULES, WE CAN ORBITAL DROP THIS TURN.
We have to kill the frigate, but we certainly can.
If they paradrop, they can attack the same turn, but not if they deploy from starport I think
I think redwall can make it if we pop the frigate, you might want to add them to your doc
ok so still plan to paradrop a portion of IH
ATLAS, NE Pad has been reserved for you to land on.
they can't
Did Shack make a ruling on this?
Yes
oh fuck the coordination needed-
womp womp, next round
your off the hook this round
We can't clear that many pads-
Oh thank you.
I'm gonna start looking at spots to drop on. my inclination is to drop and then sprint out evasive behind an enemy formation and then do a little turn and ass blast them
What exactly changed?
If we kill the frigate, it only cost 1 move to get to Elim, which puts us in drop range.
But, we're confident we'll kill the Frigate
i read that as redwall could also dock, rip
unfortunately, they're 3 speed
How the LZ looking?
so it's 1:Nav-1, 2:Elim, 3: not enough speed to dock for Redwall
on fire
Where is everyone landing?
specifically like this. Fully surrounded, and partially about to be overrun.
IH is most likely going to paradrop onto 3218 on the SW to help shore that side up
SE is light on contacts... so we probably arnt needed right away there
ODTSs could put the hammer down around here or here and hit these guys in the back.
The NE is hot... but its manageable If we go in coordinated. NW is on fire, especially with those unknowns coming in.
Right mech bros. Where are we needed most?
If we land here we can clear these guys out and push north or east.
If we engage those unknown contacts we can draw attention away from Storm.
NE is where IH will come out with their main force, they wont be able to shoot... but they can at least deal with the threats there next turn.
The problem right now is our NW flank (near 3216 there are 9 hostiles (10 if you include the lone trooper) and we ahve ... 5 FS split among 3 units. With 7 unknown contacts to the west.
The road should be fine no?
I'm not sure what the rule is on that.
that is a good point tho, im not 100% on the ground there
I am assuming the tile needs to be mostly clear.
I'd rather not take a bunch of losses on the drop in.
agreed
trying to determine HAT movement. out of 7, none to reach elim if the enemy is destroyed? half to go lower orbit (3.5), so 3 left to move and drop units?
"Define priority: broad-spectrum civilian intercept, encrypted military band, or vessel-to-vessel tactical link? Efficiency depends on focus."
IF we can clean up in the south here we can shift all of our attention north.
Yeah... but I can't clear the NW or SW pads right now without
I just woke up what happened
Causing a snafu
Confirm directive: prioritize high-yield data from large-vessel transmissions—limited range, high value—or execute wide-radius passive scan for broader situational acquisition with reduced resolution? Specify target economy."
its all good, we got VTOL and drop pods and HATs
we just got to find a place to set them down
IMO, drop the LMs in evasive on the NW front. They can run through the infantry and shoot them in the back.
This hill here may also be a good spot to land, we don't know what those contacts are but they look big and mean.
Your not wrong, but if possible, id like to limit losing units.
Where is the highest density of enemy troops? Could we deploy behind they to split their fire and give the pinned forces some relief?
NW, SSW.
I'd rather not land in the north.
wonky rules, but if we kill the frigate (we can), we can automatically be at the city.
We can use saved movement to land Picket and Deploy BG12.
We can Orbital drop.
We still need ambulance medics and Infantry reinforcements, but the boarding plan is no longer necessary
Shit's real now fam
This would be the safest thing to do if we want to minimize ODT casualties, but friendlies are also in danger and they need help.
I suggest you drop your LMs in the North, they can probably get through fine, and are running towards ENGIs and friendly forces.
find yourself a unit to carry, and ask them where they'd like to be dropped
@pliant fjord is there anyway we can know for sure ODT/drop troops wouldnt take fall damage?
So could I suggest 3220 or 3214?
Or is it best guess?
Storm: it's already a shitshow, what do you mean "it's about to get real"?
/teasing
Don't land on a building and you're fine
so the roads are clear?
@ drop troopers, tell me where to go, and I'll go there. I'm working double time on a map
I want to take a hill.
basically: can they land in teh blue without casualties right out the gate from the landing?
I'm done with sitting here and watching fireworks in space, I wanna see the battlefield I can be active in
Or get on top of a building.
Might be nice to have our back to a building to retreat into if shit hits the fan
I want some cover, I can finally use my jump packs.
just saying this now, I'm dropping the firebreathers at 3116, right in the retreat line for the enemy troops in that area
My idea is:
We drop in, secure a building, and everyone hits the ⬆️ ➡️ ⬇️ ⬇️ ⬇️
but have you considered...
If they know how to retreat
Portable hellbomb
You're going to get yourself killed.
maybe, maybe not
Only one way to find out
and there's no glory without risks, besides they are PAI, sooo they're probably fine, not to mention the other drops happening in the area
Really quick, what do the colors on the map mean gameplay wise?
If you guys drop together, chances of death drop pretty substantially.
I honestly have no idea, it's been a while
Green: high ground
Blue: structure
Black: blocks LOS and movement (ground).
Okay boys, I'm heading off to work, I catch you later
Yellow?
very true, i figured we'd flank the enemy infantry as it is, that way they're pinned down from both sides
This is piquing my interest.
Yellow is just cover i think... im searching other peoples replys lol
agreed but might take a minute to investigate
What at the odds that this is some kind of big ass gun?
Blue = buildings
Black = blocks LOS
Green = High Ground
Yellow = cover/concealment?
I mean the spot is in a warehouse so... not too bad I guess?
I could jump in over the wall and check it out.
yea i mean dropping close to the enemy in 3116 good chance you save those wounded units.
yes... exactly as I planned, had nothing to do with cutting off retreat routes
I don't think the clankers are running.
Is Soteria prepared to go no-evasive?
I need to sleep.
If you guys see fighters: this is our tentative flight plan. Pending fluffle buy in (sounds like we will get it)
Yes, no evasion
ill eat the first HMG shot on the frigate, and fluffle fighters will chase/intercept enemy fighters so they cant bother us.
Also... waita minute
🤔
whats TF1 doing
they owe us a LS right?
They've gotta reload/repair this turn I think
damn your right, reload
man... coulda made the ground op easier
oh well
thinking was we pop the frigate, they sortie to elim, and then we got huge air support to clean up enemies this round
but alas...
okay, sleepy time, good luck planning!
looks at STORM going from 100% combat effectiveness to 45% effective in a single turn
Yeah, we go shanked.
Call in emergency reinforcements from 212th and Shovels.
Wait- fuck, they're tied up already.
I'm going sleep too, if anyone's landing near my drop zone you're welcome to otherwise I will see yall planetside
Here's what I'm thinking.
Red : ODT LZ
Blue : PAI LZ.
We take and hold hill 3218, PAI body block for the ODTs so we aren't taking too much fire, we mop up these guys and start pushing north.
The Scan priority list has been updated with the new turn data
just keep in mind, IH will paradrop there. Will have a lot of our forces down south, with 1 PAI north.
Please drop the LMs you have north, I'm begging-
Interesting thing I found This unknown contact grew in size when an enemy entered a building. Not 100% sure what to make of it
I have a theory
Please share
We know there taking people so it’s possible these are holding pins/pods for the Civilians
So it’s possible that they drop people into this thing
That’s why it’s bigger
Notice how this freighter is different
That’s all I got
How much does IH have?
Certainly a possibility. May be worth a scan to double check. There's a similar large contact up north. That could be another holding area if it's true.
I could check it out.
I think this is probably the most important thing to scan
I would like it if you orbit people could capture that orbital above Elim city
they have 1 HVTOL, 3 VTOL, and then our 2 HATs worth of drop capacity.
Better plan, we're blowing it up
There's questions about that one as well. Mainly they seem to be taking cover? Odd behavior for bots. I don't think their AA or Arty like we were worried about though. But the proximity to a planned paradrop location still makes it a threat
Yeah
that HVTOL will also have a MBT. They are going to have some punching power.
Aren't you dropping next turn?
We're not blowing up anything until we have positive ID on hostiles.
Right, I got something
If the rest of the TF can clear the orbit, yes.
Not sure whether to send the pai to the east or west of the ODTs
The odd behaviour of the 5 question marks has me worried
We'll need to double check what scanners will be operable in Fluffle. Then we can make the top priorities. I would like those 5 and the convoy in 3720 scanned.
What if there are civilians trapped onboard
FYI science team. I'm gonna be deploying this turn, and won't be able to make a Comms Announcement. Is there a crewmember who might be able to do that? It takes a Primary Action.
Not gambling Storm's entire regiment on a maybe from a ship that hasn't been scanned yet.
*I'll add eureka and skywolf if they get more people signed up to them
If we kill it this turn, we can deploy ALL of Iron Hammer
It's another "The convoy is right behind us and we don't know how long a boarding will take and the longer we delay the more of Storm dies" kind of situation.
Understood
Alright, going to bed folks!
Phase 2 coming soon. (Frigate is dead, Picket Line Lands, all HATs/VTOLs descend, all Drop Troops drop).
I'd like to ask if your ODTs, PAI and Light Mechs are ok with this
Sorry, I've been neck deep in mapping, and don't know if the droppers came to a consensus
Do you guys know what happened with the three enemy fighters on the gate map btw? They weren't shot down last I checked
Current theory is that they were deleted because they were crew of an Orbital.
The Orbital blew up
No more crew
If we're REALLY lucky, the same would be true here
Indeed
and the fighters killing Storm will just "Looper" themselves out of existence
Bot fighter control system being destroyed? Sorry, going to sleep now
Honestly up to the fighters themselves. I’m fine with 2 if they think they can take it
i'm not sure this is a good place for the mechs. we need space to stretch our legs
Apologies, question became out of date with UPDATE: #1382037040438181950 message
SW corner is probably the most ideal right?
Just getting off work so I’ll give a read thru when I’m actually home 
The short version is:
PL can land
ODTs can drop
Hats/VTOLs are still welcome to deploy, but will have 3.0 movement on the city map
All of Iron Hammer can get delivered
Morning, I’ve been informed we’re not boarding the frigate, is that correct?
well, i'm not sure. for the light mech, speed is life, so if folks want us to end up over there supporting that front, i'm inclined to drop roughly at least 2 range away so as to allow for evasive maneuvers. though, i could be convinced that doing a standard advance might be a good idea this time
Yeah, I think right now we just need the enemy dead more than anything
Before we lose more of our infantry
We can repair mechs
the real issue is that we can't just drop anywhere, we have to all be within range 3 of the ship's position in low orbit
so, we can't just all sprinkle all over the map
is my current understanding
helping the NW front seems like a very good idea
Right, so only one of the mechs would be able to land up there then...
Unless perhaps we switched the PAI and mechs around?
Launch PAI from Banksia and everything else from Endurance
right now the mechs are on the Endurance together, so we can land together, but since one of the PAI has already submitted a landing spot there, all the other PAI need to be, well, effectively within 6 of them, since they could be the far edge of a range 3 radius circle around Banksia
though, Drœs and I can boogie so, i trust we can be on that NW front, just a question of positioning and yadda yadda
Alternatively what you could do is land south west, and then move around the wall, and because of evasive you could scout around there and free up the scanners to scan one of the bigger question marks
Fairly sure we don’t have full 7 movement because we are loaded up, right?
Load doesn't impact movement. It costs 0.5 to launch from the Flight Deck, and 3.5 to descend into Elim City Space.
3.5 = [half total movement]
Orbital drop ships will be in HIGH orbit on the Strategic Map. We can deploy anywhere 🙂
o
ok, well, nevermind ALL that, all the drop pods CAN just scatter shot! no need for fiddly coordination!
Regrets for faltering attention. Priority is Destruction of Vessel - type:Vulture. Outcome: Likely. Comm-Intercept Primary Action not required. If: no function, then: seek new function. Option: Perform Hailing Action to bolster Lumar morale. Seeking 25% increase.
Option: Minor targets for Com-Int do exist. Socialize with Scanner Units Fairlie & Stout for confirmation of potential targets.
Could there be value, vis-a-vis the fighters seemingly disappearing when Tormentor-1 was sunk, to performing Comm Int on them here to see what happens to them when their presumed mothership is destroyed?
could you querry our tin-can friend? i'm a periphery hick, i dunno how to talk computer.
-# sigh... I love multicultural ships. I love multicultural ships. I love multicultural ships...
See above information from AJ.
Translation:
"Option: Target OpForFTRs to determine functionality with destruction of Orbital Task Manager."
The things we do to ask Shack a rules question XD
*The things we do to make shack come up with an answer
Picket line has enough LS to offload all of hammer right?
Does anyone in hammer want to be dropped 3 tiles out?
Yea, they're still looking at VTOL and paradrop options to try and save as many storm troops as possible
Well I guess it doesn’t matter how far out does it since we can come down wherever right
Has shack said anything about safe paradrop areas on this map?
I don't have the screenshot, but the hills are safe zones
Good to know
3218 for example
I think that's mostly those taking VTOLs and the drop pods
At this rate I think the only HAT that's gonna be paradropping anyone is LCKYDRP 😅
i'm coming around to Vivian's landing spot... maybe drop into 3214 and then come around the corner like a bat outta hell spraying lasers into the backside of the bots
Maybe someone wants to come back up and get dropped somewhere else 🥺
We can spread them around better with 3 hats
Yeah, that might actually be a good idea if we want to quickly reposition our infantry
(though they're not as well protected)
Yeah
almost certainly after we're done in ELIM (probably several rounds away), Atlas will be picking up all our toys and dropping somewhere else
When’re we scanning that massive ? In the NW?
Yeah, I imagine so
And then we could probably use the PAI or light mechs to see what those 5 question marks in the south west are
Good Night Atlas
Welcome to Lumara! Orders are due <t:1751493660:R>
Now comes the part where I trust you.
- You know where the doc is. Look at the Operations tab for the plan!
- If you haven't read the Midround Events, please do so! They were very exciting!
- Tag each other. Ask questions, figure out where your squad is going.
- Our current plan has us eliminating the Frigate in one turn with Fluffle's help. As a result, the map will become a strategic map by default, and we'll be able to land and deploy BG12 alongside our Drop Troops as originally planned. Some units will deploy via VTOLs/HATs, it's still in flux. I'll wait for your final orders to come in, so please communicate!
Nobody Crosses the Picket Line
When I was told this was our motto, I had no idea how literal it would become. We're landing at the Spaceport, and this will be the beginning of the end for the Bots. They will NEVER take this spaceport while we're here.
We Deliver. On Time. On Target. Every Time.
🌐 🌐 🌐
is this basically what you were suggesting?
Yeah, though maybe the PAI go up there and the mechs could drop south and us the fact they can be evasive to scout around where those 5 question marks are
next round, i'd definitely be looking to go evasive, that cluster of 5 sensor pings would be easily inside an LM's movement range
we can invest one of our scans
jesus 540 Messages was a lot (took ~half an hour)
kinda a lot happened
ok, i need to sleep. i will put my orders in tomorrow once more of the TF has weighed in
good night shift alpha, good morning shift epsilon!
I need reading glasses then 😵💫
Goodmorning Atlas
from what i read we aborted the boarding plan and we're rushing to the surface to help storm? Is it right?
Seems so
How do Engineers have the capability to paradrop?
Brilliant.
Im tidying up the Orbital Actions Tab of our Doc by deleting everyone out of there who is in the Deployment Tab.
To everyone staying on board, I think its mostly important to keep the VTOL Bay and the flight Decks of the Picket line crewed alongside all weapons (only shooting no reloading).
Remember every Crewmember of the Taskforce can do every Crew task in every ship
Also at everyone who wants to put their boots to the ground, reserve your spots in the Vehicles (SkyWolfs HAT is reserved for our TF) in the Document
even if we are boarding, I am still opening fire, because a Fire would help the boarding action, and as long as we don't kill it we are good
And Shack probably won't let us kill a ship with friendlies aboard
We aren’t boarding so fire away
Hey, @twin cypress wanna land some marines on the road at 3115 and 3215?
cool more orders, let me know where you want me?
If you can wait to see if any other Inf deploy dirtside, you could pick a gun to fire/reload
VTOL Bay Picket line (or any other ship) to resupply storm would also be a great option
Would it more beneficial to crew the VTOL bays or the Flight Decks this round? (already submitted orders staffing the flight decks but i can re-submit if desired)
I don’t think the flight decks have anything to do since all fighters are launching this turn
Okay cool
do we have drop zones for the drop troops?
Yup, and we can orbital drop this turn too. Weird map nonsense, but hey I'll take it.
That part of the convo I missed. (3 maps this time, oy) Im going to wait for y'alls orders and bolster accordingly.
I saw mentioned the "high ground" at 3218. Im not sure how safe it is. Depends a lot on how much troops will deploy near us
it dose look like they are a bit out numbered to the south
the north ain't lookin to good ether
Yea, those two spots look good to me.
South and northWest are without doubt the sides under greater pressure atm.
With 4 units we should be able to clear both 3218/3319
And we'll have 8 🙂
2PAI, 4ODTs, and 2LMs all at once.
I know storm was specifically requesting mech support in the North. I'm trying to confirm where they primarily want combat support
Ill wait till most of the crew has declared their actions and will adjust my action, if nobody crews the vtol bay of the Flagship, ill leave the scanner
If odts drop at 3218 we need some cover from the enemies coming from the left. Or they are gonna hit us in the back/flank
@halcyon ridge would you be interested in descending to Low Orbit to give Storm a couple more VTOL bays to hide in?
I can take the VTOL bay. Moving over from one of the Flight Decks.
ill move you in the doc, or do you want to do it?
may it be more worth it if we deliver our medic via vtol and drop our engi per hat with the rest of the infantry?
I can do it. Just lounging. I'm thinking we VTOL the medics since they'll be more crucial for Storm. But it's also dangerous there no matter what.
Panacea said they don't intend to deploy, and will stay aboard the hospital ship to treat incoming wounded if we get any.
So just one medi do deploy
Also, good morning Atlas Alpha
C Null Query: intent(action)
3219 could be a good paradrop zone for our infantry if we decide to cover the southern side
(unless it counts as a bad landing zone due to the buildings around it)
Yup, can't drop onto buildings. I think 3218 for paradrop, and odts can hit the NW corner
I cant look for the rules atm. Can paratroopers fight in the same turn as they land?
It seems like we still have a spare VTOL?
Yes. They can actually dig in as well IIRC since paradropping doesn't cost movement.
Quick question, since I don't have the doc access at the moment we have two. Com intercepts in the fleet? Or just one?
Yeah, para dropping and dry potting are really powerful
I think 1 comm intercept. We have 2 standard scanners if i recall right
Just one in Atlas, Captain
Okay, let's make sure we're getting a scan of the Target before we com intercept. One of those powerful teamwork abilities! Carry on
I'm heading to the Northwest area to cut off their retreat
I’d like to a vtol down and likewise ambush the NW attackers
Do we even know if this enemy will retreat?
Not sure, the Frigate did but the bot infantry are moving like they won't
@pallid sequoia Still want to be VTOL to a near death Storm unit?
If so, I’m your huckleberry
Okay, I confirmed they got a medic for Enni but need one for Angel. Same area they're just up on the platform.
Even if they don't, they will be pinned between the starport defenders and whoever's flanking them, like shooting fish in a barrel at that point
What’s that zone called?
Storm has been just calling it the NW since it's the Northwest part of the Starport. However, if you're looking for a hex coordinate then it's 3216 @opaque pagoda
Gorgeous
you can always submit a picture with a circle!
Ah! Good to know
@eager pendant Varsson has made his second shot, so are you staying aboard to reload R5 or are you heading down
Hello Atlas! Been skimming some of the planning docs but just want to clarify. Would IH still have fighter cover for a HAT drop into hill 3218? And I saw some talk about you guys deploying odts/paradropping there yourselves, is that still happening?
Yes and yes
Gotcha! Thanks for the update! 
@warm elbow @jolly verge @maiden belfry Hey science team, I know the plan is to destroy the enemy frigate this turn. But I'm a paranoid sort and worry if the frigate might move away or even worse descend into atmosphere. Could CNull and one scanner Hit up the enemy frigate so we know. It may be a little too late but any info is good info
FYI, we were supplied last turn, so you've been reloaded and are at 3/3 (2/3 after this shot).
we can do this.
Much appreciated
but point is, Spec has a choice now, stay on to reload Varsson every three rounds, or join the invasion
he just posted, he's reloading
Ill stay
then please enjoy the complementary just barely nonlethal coffee in the break room
Its seems drop troops are shifting away from 3218 and planning on dropping in the north west of the spaceport
And the FTR escort is going to be from Fluffle
so i will be dropping with my vtol to 3216 with @jagged mulch as medic, what should my movement/action tracker be?
Gotcha! Didn’t want to double up if y’all were deploying there but if they’re going elsewhere we’ll probably still deploy that way
As long as something is there to take the hits 😅
Its possible that our paratroopers will drop in the same hex, 3218, but im not sure and they're few units anyway
Well honestly more bodies to divide up the shots the better imo
Just wanted to make sure IH didn’t need to shift deployments so that the whole of our combined infantry wasn’t dog piling the hill lol
We think so Captain. Between Soteria squadron's attacks, Silvers AA missle, and Fluffle's bombers we're looking at 7 hits not counting Pearl's AC.
We're still going to Scan and comm intercept the target however, since there's a real possibility of the Frigate retreating or worse descending into atmosphere to escape us
We're running a circle pattern to ensure we hit it in the rear.
4 FTRs (+1 AA missile) non-evasive = 5 Hits
2 Bombers from Fluffle = 2 Hits
Black Pearl AC = ~1 Hit
[Fluffle Ship] AC = ~1 Hit
Should be enough to overkill it if necessary
We're also putting Scanner and Com-Int on it to make sure it doesn't do something unexpected
Shout-out @vivid crater for the map manipulation idea
Everyone (including me) assumed it wouldn't work, but Orbitals are just giant space-logi-trucks and can split up their movement just fine. 🙂
-# it's just the big guns that fire at the end of movement
Hey, how'd you know I was just checking in to post my orders? lol
I am everywhere
(I didn't, Reaper said to give you credit)
Do we have any maps of the current plan? Just trying to picture how we're moving and what we think the enemy's going to do.
Landing Map still missing final drop/landing information
And I'll always try to keep our Operations tab updated with any maps I make early.
I’ve pinged R.Uber for a ride but I have no response
They're on Omega shift I think, it's 1am. You can post your order and ping them in the order so it's super clear
Ixen you'll join ignite on the NW side?
Most likely, I'm going to go last this time and follow
I suppose that’s the best option
(I've been so focused on coordinating the space battle, I haven't been able to look closely at the ground yet. I trust you all.)
Hey you beautiful people, medevac nerd from Storm here. What ship class is yall's hospital ship?
A corvette
Thanks!
Actually i think we don't really have a solid plan atm. Im going to be at home in 2 hours, and i'll try to ping a bunch of people xD
I think orbital dropping on the NW corner is a solid plan
exactly where is up to y'all
Corect. ANGEL and HOUND still need a medic, have inputted their requests and locations into the C5 Logi Hub.
We have one person standing against a tide in the SE ans SW as well...
Descending into ATMO shouldn't be too big of a problem.
RHINO is getting heals from IH MedCorp already.
Good to know!
Do we have any plans to bolster that defense?
SE should be fine... theres enough units down there and not alot of enemy.
NE is concerning, and IH is going to go paradrop some SW to support down there.
Picket Line, this is ELIM TOWER, NE PAD Reserved for ATLAS. Cleared to Land.
Wonderful!
Can't wait to see the sky crack open.
SSW Hill 3218 is getting a few drops from what I saw.
NW is.... dire though.... which is where our focus is going from the sounds of it.
It was at this moment I realized I wasnt in Storm comms.
My deepest apologies
in 4 hours I'll write up my order to fly some Iron Hammers around and they are dropping in 3218
also, finally caught up with Fluffle's FTR flight, and they'll be able to keep the fighters too busy to shoot at anything other than them
so the Airbus Squad is good to go
I'll write my order when I get home, after figuring out what my order is 😅
what kind of scan on the vulture will be valuable? should I scan the hipoint max another time or what kind of different equipment they have on them?
I think a hit point max would be most beneficial.
@pliant fjord small note, just make sure Reaper is on point for when our fighters go into the orbital, as we will get shot by that HMG. Its my flight plan so i get the honors of eating it 😂
Hey, so I heard the other Engineer is thinking of dropping down. Is there a specific spot on the Endurance I should man or a thing I could do for damage control?
you got it top gun
Banksia VTOL bay is uncrewed
(you're not bound to a ship btw)
dmg control is not yet needed, you can deploy yourselves or crew on any vtol bay (i think they are the most important modules at the moment)
deploying is not a bad plan either, yea. you could hop on a HAT and paradrop with Iron Hammer to grid 3218
Yeah, I don't have a preference. So if the VTOL bay is the most important right now, I can crew the Banksia VTOL Bay.
@untold tusk @marsh osprey @vague shuttle
Squadron Soteria, happy order submission day. Please see the attached flight plan.
Our objective is mission critical, so make sure you drink some coffee before spinning up.
After entering the AO, we are going to link up with friendly bombers from fluffle and continue without evasion towards hostile target Vulture. We will hold fire until we see the backside of Vulture. The backside of Vulture should be unarmored, allowing our weapons to maximize damage. Pilot Silvers will use an AA missile as well.
The destruction of this frigate is mission critical for our drop troops and ground forces. Reaper will be on point and is expected to take the HMG fire.
Good hunting.

also sorry to ping you again @pliant fjord , but wanted to report that HADES can no longer be pinged in the server. I think its safe to say his craft boarded the ship, but the pilot was left behind.
-# promote that man
Looks like he thought the garbage chute was the launch bay. Apparently we dumped him before we came through the gate?
Maybe that's where Concrete Pete got that extra engine from
so we can man the fighter with somebody else and send them on a suicide mission because they dont know how to land safely?
I'm guessing he blocked the whole server after the first ping. Probably the same way he treats dating, so no love lost lol.
ah so you no longer have a fighter? does this mean we need someone from fluffles to join the atlas fighters to kill the frigate?
na, he's been absent since day one
signed up, activated, then vanished without a trace
No they disappeared before turn 1. We haven't been adding them to the plans since
oh so thats why you needed the extra AA equipment, I was wondering why you needed that when you have 5 fighters
but now we definetly have some spare parts to repair the rest of our fighters
His pilot wakes up hungover in a bar a day later after the fleet left
We've been in another AO and dying for the last 3 rounds, screw you- /jk
I mean gameplaywise, it would also be an option to let somebody of the players with units who got KIA take them over and play that fighter (on the other side it would be unfair for everyone else not having this option and the DMs may have more work)
don't wanna get anyone's hopes up, never seen that happen, but I'll put it in
Oh please, you didn't start dying until last round! -also jk
Me realizing the bombers need to fly over the frigate .... surely Fluffle bombers know that right, and im the only idiot who would encourage them to fly around it instead? We can still intercept the HMG first so they can fly around however they like.
I'll update the map to reflect that
Aerospace can't be "stopped" by obstacles, so the path should just pass right over it
Yea, i just realized i goofed if they joined with us, as we wont directly fly over the orbital if it sits still.
that would have been awkward
I'm just glad you're thinking of these things
theres no need to worry about that theyre def flying over it
Thank god, just me then 😂
fixed
okay, got to focus on work now, order is in. Ill check in again later.
fyi, it's technically not "flanking" due to convoluted orbital rules
From Fluffle, it's official term is "Butt-Shot" (/s)
whats that /s doing there? :p
missed oppurtunity to call it back shots, but understandable
Orders due <t:1751493660:R>
I just caught up on the chat -- it sounds like Angel needs someone to lay on hands? I had been planning to ride with @merry summit and paradrop, but if a VTOL is available and wants to take me 👀
My only question is if us medics are getting any additional fire support down there or if it's just us and the wounded. I'll go either way, but I wouldn't turn down some covering fire.
I'll check with Gristle again
Doc has Star(engi) in it
As for reinforcements, yes, all ODTs (including me) are dropping in
They could still use a medic on the front line. Last I heard the HATs were dropping in grid 3218
first time doing a real move, so confirming what's valid with our plan. Flying over the city then dropping with a little movement, or immediate drop after launch
In or around 3216 in the NW? That's the part I was having trouble following.
@opaque pagoda If they're still willing will be your VTOL, VTOL Lemming has put a hold order in, they seem to be providing cover as well our own drop forces coming in
ODT exact spot is still being debated, but NW corner is our plan yea
heroes
Here is your LZ
Talon 1 will be making room for you on the platform where Angel is
otherwise we can service lemming on our ships
sign up under Deployment Methods tab has Star in Gristle's VTOL and Noble with R.UBER, unless those are not current
Oh. Star was in Gristle for the boarding plan
that's why he's there. I'll double check, but you should be good to go there
Another HAT might consider deploying with Small Supply, so we can refill the Hammer Logi-truck on our way out.
we have slots left, we may just fill the open slots
you also wrote that vtols can transport 6FS AND 2 small supply
Since we won't be completely full of paradroppers
IMO i would end directly over the starport if you can. You dont want to go too far NE just incase something unexpected happens to our lines there.
yea, not a bad idea, plus you'll be in the perfect position to re-dock at Picket Line's Flight Deck
Medics should get VTOL priority, I can paradrop
Okay so I'mma get in and crew the Banksia VTOL Bay G. Should I state I am ready to reload and repair as needed? Just want to make sure I write my order correctly
just write something to the best of your knowledge and if something is wrong then ixen will tell you
we need both, so Inf/Med is still a good idea
basically, you get 1 Primary Action, that can be used to do one Orbital thing. If you want to include that you're "standing by to repair if needed" in your RP, that's fine, it just won't affect the game state
@pallid sequoia welcome aboard
Okay, so should me action be crewing or would it be repair reload?
Am I good to put in orders then?
Sounds like we've got our mission, boss
✈️ 💉
Are the Sierra AA Missile Pods missiles Heat seeking or Active Radar? Or am i going crazy and its actually just one missile
You should be, let us know if you have questions. Stay safe
How in god's name is this text-based game giving me actual nervous stomach about flying
Ah,
Order type: crewing VTOL bay G
Movement/Actions: Repair & Reload
Because it's a damn good game lol
Okay posted!
Speaking of memes. New absolute banger from Fluffle:
Speaking of Roleplay. Ixen will be busy pounding the ground this turn, so the option to perform a game altering hailing action is open to anyone.
A VTOL can choose to broadcast something (instead of firing their weapon),
but this takes the whole primary action of a unit, right?
Yes
I think none of the Flight bays need to be crewed this turn though, so if Oxide or Finest or our spare HAT pilot want to take a stab at it, please do!
I added "Hailing Action" to the Orbital Actions tab too
We may want to send an all channel messages to fiendlies not at the starport to mark their position in any way possible. This would help determine friend from foe with the unknown contacts
I forgot it was order day today and im part of shift omega :skull:
lol you made it, no biggie. orders look great. ignore the 1000+ messages lol
I saw i got pinged so i started scrolling and made it like 200 messages and it was still at 8am lmao
Usually best to check the pinned comment first to see if it was edited with a recent plan before trying to read everything
-# not me though. I have to read everything
alright, i'm at work, so i can't keep up on the discussions. feel free to throw me a ping, if yall want me to drop or move someplace else, if nothing changes i will do something to this effect:
Looks good to me. NW corner is the plan then.
-# where'd you get that drop pod icon I can haz?
We need to save that
Afternoon all, looks like a 40k drop pod good question
Hey @pliant fjord mind if I run my order by you to make sure it's all good?
Oh, while you're here. Looks like most ODTs are gonna drop in the NW corner, leaving you alone over there. for your original plan, if those '?'s are enemies, you're not gonna survive that
always, feel free to PM me, or just post here
Unit Callsign: Gristle
Unit Type: VTOL
Carrying: Medic team Martini
Order Type: Advance
Movement/Action Tracker: Moving to landing pad in hex 3216. Picture supplied for context, purple circle drawn for specificity.
Starting Location: Aboard the Picket Line
Ending Location: NW Landing Pad
Unit Special: N/A
Facing: West
Roleplay: Gristle's hands fly across controls, plugging in commands as fast as a trained stenographer. Turning pure instinct, pure brain electricity into movement as the lumbering VTOL races towards the landing pad, to deliver much-needed medical support to Angel. As the ship chugs past the distance, the pilot and his passengers begin to feel the gunfire coughing away. Gristle smiles, and the coms crackle to life.
"Welcome home friends! Let's go ask an Angel if it wants refreshments."
Here you go TACCOM, howsit lookin
You mind getting your TF Ground units to fill out their loctaions in this coordination sheet under the "ATLAS" tab?
https://docs.google.com/spreadsheets/d/1TlipG7FZis_Y_igHiP6BRMkMDG7mIVoyPAWfzlBYvx8/edit?usp=sharing
Good point, looks like I'm not the only one in the area with some of the other talk going on.
I'll mark them down as they come in, sure
Either way, I think for now we'll be okay, but I admit it is a risk with the question marks there
Perfect. No grid coordinate needed with pic attached.
me suffering trying to coordinate 5 BG/sTFs at once
shares in your pain
Can I have my drop pod target to land on enemy troops?
-# Don't over extend yourself. First couple rounds have been great for training, now its time to just trust your crew to do the planning, and answer their direct questions as needed.
Not explicitly, you might get lucky like Storm's tank
And would do damage to enemy troops?
Oh, I'm not trying to deal with just one BG/TF specifically, I'm just trying to point out if all of you are landing on each other and poking you guys to strongly reconsider.
Oh, no, the bot was dead before the tank landed on them.
It's not an order or an action, but you can RP it
I think and 100% check this but when I was looking at that to take the droppods, you take damage I dont recall they do
sounds good, I'll reinforce you if we think NW corner will hold with what's coming
let me check as well actually will reply here too
still trying to pick my DZ. not sure which side needs more help
roger roger, targeting 3116 and priming drop pods
so its paradropped infantry and light vehicles that take d4 damage if landing in an occupied hex, it doesnt say you cant or take damage when drop podded however, but they both share the word "dropped" in the sentance so er
I dont think you take any damage and they wouldnt take any mechanically, I think
something well need to ask as well
Yea, unless you do something ridiculous, like ODing onto a building or into a river, you won't take damage.
quick question -- only orbitals need to plot their attacks at the end of movement, correct?
Do we have Enemy Fighters firing on us while on our flight plan?
going through the orders and ignite PAI is landing in the same zone which is funny because Cpl storm really really likes power armor and wants to get some
Correct, they don't have to pick their target if they don't want, just declare that their weapon is hot.
HMGs are exempt from the rule, and can fire during movement.
should be no more than 1 HMG on the Vulture. Fluffle is intercepting the enemy FTRs
'Soteria's goal is max damage on the Vulture
What do I put in my order if I'm getting deployed?
Whats that then?
Those are the fighters Fluffle is intercepting
they won't be able to target Soteria
just had a thought I cant believe I forgot to think about
do the drop pods need to be manned to drop pod?
nope! no crew required to drop
But they use a primary action to drop
Sorry say again?
It seems there are no more spaces on VTOLs and HATs to deploy this turn :/
thanks guys, much appreciated
Unless an Engineer counts as an Atlas marine
You do
the way the intercept rules work, fighters have to target an enemy fighter that shoots it. Essentially, fluffle fighters are going to taunt the enemy fighters so we can hit the frigate without fear of being hit by them.
Awesome
Alright. Awful timing to have to fall asleep.
What’s available for me and do I have anyone trying to get a ride at this point?
Me!
Where to soldier?
Vehicles needing to be repaired and preferably not too much enemy fire.
Mass paradrop target is 3218
How do I state in the order what I'm doing in terms of dropping?
Gotcha
Pick a hex u want to drop in and I’ll put my flight path right over it
@ Star
order - advance
movement - paradrop [free], move to somewhere [0.5] build sandbag/trench/whatever [0.5, -1 supply]
i was just looking through the orders and seeing if 3116 had people dropping into it and CPl storm part of the 32nd ODT really wants to get power armor because he thinks they are cool so he is gonna be excited to see power armor
"Put those RP posts in italics and quotation marks, soldier!"
If you can, try and end directly over the starport for pick up & reduce the chance of an enemy accidently hitting you. Good flying.
Where can I find the most up to date map of Elim?
campaign briefing room
Ohhh okay, i'm guessing they are heading near there as well,m
Shouldn't be a problem Sir
Bwahaha!
Sweet, that's another pair
Right @ light mechs. Are we dropping as one unit?
I'm really glad we only have two VTOLs to coordinate XD
Careful selecting a safe place to paradrop so u don’t lose your unit to fall damage
#1383066706724913293 message
LCKYDRP flight plan
Alrighty, thanks for reminding me XD
What are the green-marked zones on the Elim City map?
elevation
Does it provide any benefits?
+1 damage to attacks, possible blocked L.O.S
L.O.S?
Now I’m worried we’re over crowding the NW
Line of sight
Nvm, line- yes XD
Two mechs, 4 ODTs, and you should be enough to retake that corner
How many are landing on 3218?
They’re over speed. Forgot loading unit costs
right now, 6
Awesome, so I should be safe there.
You shouldn't need loading costs from orbit
Currently landing in NW. Though if someone could run the numbers to see if flanking NE is better, I’d appreciate
-# oh I hope I'm not wrong about that
though, you could deploy from the PL in atmo if that's better
Never seen any exception for that. I’ve done spreadsheets of unit drops over time with cobalt under that assumption as well
That was my plan
from what I understand (which is very little), deployment capability trumps hyper-focused movement tracking, crew and carried BGs don't need to load/move from within the orbitals.
Saves 3.5 speed at the expense of having a set starting location
like crew doesn't need to track their "transfer to this ship via VTOL" movement, so why would they need to preemptively load up into a HAT?
DC just let’s a gm know how many units to expect on map, not the limitations of where and how they deploy. Mostly just a tracking tool
Do I set my start location on the Skywolf, or on the PL?
I think that's exactly the question the DC rules sought to avoid.
With my understanding PL, but we’ll see what shack says
Alrighty, I'll hold off submitting my order until then.
has he been asked?
yes
@maiden belfry
We both choose to scan the vulture, but i dont think its worth it to use both on a target that is hopefully neutralized, should I change or do you want to change your order onto something on the ground
Im completely fine with both options for my squad
and congrats for your poem, I like it
let me change it if you feel its wasteful as it was secondary, my reasoning was I think its not the last time well see vulture and knowing as much about it as we can for next time maybe helpful, what do you think?
thanks! that's a hobby of mine but makes me happy that you liked it
also what names were you thinking for our scanning group?
knowing whether or not the drop bays are spawners might help, but there are a bunch of ground targets that could use some scanning
yeah, the main purpose of my scan action was to let us Comm Intercept it
and I now think yours is more valuable, we dont need to know their hitpoints, if they survive 7/8 hits, then we know it must have just 1 or 2 more (*surely * no frigate size ship will have more than 10 HP)
if we deploy together its a bit safer for us, but if we deploy apart we can react to new developments better, since we are way faster than any thing else on the ground, even before you factor in that we can't get bogged down.
personally I think both are really handy to know, do they have any pods left, how many can they fire at once, exactly yeah can they respawn them? how much health it has is more blunt but its just as important at least to me
people can plan their attack knowing how much they'll need to smack it
lemme check with Fluffle
This group would be near a drop zone. May be worth scanning at 3018
but aye im happy either way
perfect Rocky thanks
if we move over thats what well do
yeah but well see how much it can tank after well throw everything and a kitchen sink at them, assuming shack will tell us, what hit and what not
I think and im afraid im a newb but it just says hit in a combined action kinda deal
we can get an estimate though your not wrong
According to Nalla (however much official-ity you want to give them) units do still have loading costs on orbitals
and the hipoint scan is only worth it IF we ever encounter another ship built the same and IF we recognize it. knowing how the drop pods work will benefit at a broader view i think
My advice is to always plan with the worst case in mind.
Assume you need the speed until you get confirmation from Shack
copy that
Wise words, plan for the worst hope for the best!
Hmm, I personally think well see more of them but yeah your call Fair, I was also considering scanning the fighters to find out a bit more about them as well likely encounter them everywhere
I think ground intel is also very valuable now
sadly ive got to go out, but im happy to change it will be back by the deadline, All are great options
very true!
nah, your fine ill change my thing
that works
Ok. Since my order is in I’m muting the server until I’m home in about 3.5 hours
if you feel thats best Fair roger that mate thanks for asking and thinking about it with me.
@round dawn @wintry pawn sorry for the ping guys, Yoger has submitted his order and is dropping at 3116 to cover the NW of the spaceport, are you with us?
we could occupy the building in the same hex, or the one in the corner, and defend from there. let me know what you think
@pliant fjord @solid hare this could interest you.
alrighty, lets count it then. 0.5 per unit, we can balance the two HATs with our 5-7 declared paradroppers, so factor in 1.5 speed to load them? and 0.5 to launch from PL during descent, still plenty
thank you too it is great to have somebody talkign with me about my/our thought process
Although I was used as transportation, I still have to use my order, right?
0.5 per cargo slot.
So 0.5 per 6 FS they load and 1 per vehicle
HATs are just special like that
Dasfier is onboard with that location, and I'll join you.
thankfully only infantry for our paradrop, no vehicles (yet)
O i was told we weren't in range to drop and had to wait till the next turn