#Task Force 2 - Atlas: Comms
1 messages Ā· Page 9 of 1
we are hanging out round 1 as our speed isnt enough
We'er going to Elim City to drop off BG Iron Hammer
our first round will be the wednesday submission
Greatest you say ?
If you're the greatest friend, what's the best color ?
(also hi)
Purple. Lavender, preferably
One of em, at least
Does everybody add the tags to their nickname themself, or do I need to earn them in play?
Most of us have our call sign in our name
I did, gave the call sign to the bot and everything
Bought the Rappelling upgrade for my VTOL
Heard you needed pilots after all
Yep! We're sitting pretty
...wait you guys only had one ?
yup, but we have 3 HATs
Thats why we need an airfield to pick up our troops and bring them back to the orbitals lol.
welcome aboard, we really needed a second VTOL 
Happy to fly you all
Atlas almost has as many players as Victorium x)
Logistics never sleeps!
Not sure what their ground DC is either, but we've got a LOT of deployables.
Victorium has non more or less I think
they're all about the big space battle after all
they've got 6 bombers and 9 fighters though x)
Oh yeah they're space supremacy and we're ground support
Just to ask for my own understanding, as Crew Unit with the Scanner and the damage control team upgrade, i can use my action to use one of these. But I can also use my action to staff any of the other upgrades of the orbital. Is this correct?
Correct, you can do anything on your ship that any other crew can do and they can do what you can. So you can fire them gun while another crew scans for example
Even if Iām not in Atlas any more I wish you all luck, donāt get blown up. And of course have a good time.
I wish you good fortune in the wars to come 
Greenhorn Engineeer question. My actions cost "supply" how do I know what I have for this/how could I get more of this? Thank you. š„¹
@marsh osprey @vague shuttle @plain dew Whats our fighter group callsign?
Running popular choice is Hermes Squadron but not final
Ehhhhhhhh
woah woah woah, Hermes was supposed to be for the intervention units like the medivacs š
Hermes is the god of speed and cattle prods. Doesn't really fit.
Fighters would be like Athena
i foudn another one, let me check it again
hmmm, since Atlas is apart of greek mythology, we could have the fighter squadron name take after another greek god/goddess. Athena is the god of defense, Ares is the god of war. Soteria is the goddess of safety & salvation/deliverance.
Soteria
Athena would be better for a warship cause she is also the goddess of strategy
Flagship*
Yea, Soteria was the "lesser" goddess i found but fits really well
No problem! So a typical engineer starts with one construction supply per FS (so starts with 4 but loses some if they gain casualties).
also @untold tusk we are up to 5 fighters now. @polar kiln has joined us.
Okay thank you, and is that per mission? Do I need to do a thing to "replenish" it?
Work with fwiends ! :D
Yes, you would typically resupply with a logistical unit such as a logi truck or VTOL but as a TF Engineer you can resupply from the ships whenever you go back to them. But you can only carry as much supply as you have people. If you're down to 2 people you can only carry 2 supply.
That makes sense, thank you!
Nice nice
Alright, that's two for Soteria
Where should Endurance have it's new HMG?
9
10
1
Fore (front)
i updated the google doc as much as i could. color coded the tabs, collapsed the tactical idea into planning, added the "scheduling" section almost everywhere, with EU time also. reorganized the yellow tabs (planning and elim assault) with the last intel we have and the new players that joined us.
Bless, thank you
Iron Hammer is closed with 25/25 !
luckily we have until wednesday to update the duty roster.
Normally finale unit distribution.
Excellent, The Iron Hammer will hold the line at Elim until the rest can catch up
having that arty unpack early will be solid
I will be stat dumping Sam when it closes
Proposed crew swap (if all parties are cool with it, or course): move Icerazer over to the Picket Line, install their HMG on the PL, uninstall VTOL bay, reinstall Cargo Bay on Endurance, move VTOLs (Mike and FuzeKoi) over to Rapid Sentinel.
Gain an extra LS, while still maintaining 3 HMGs, only losing 2 VTOL slots that we aren't currently using.
Personally, I'd prefer to have the VTOL slots to be able to support STORM. Let them dock up and repair instead of a risky landing near the front.
But don't let me out-vote you
Ok, yeah, I see how that would be useful and good.
After the initial stages, other BGs have VTOLs that might need repair too, so it still has utility even after STORM eventually zooms off far away from us.
I donāt mind housing one of the VTOLs regardless. Could give faster response time if one of our medics decides to go planetside
Going blankie mode, sir.
Feel free to dump directly into the hub stat page
No dumping unless it's in a drop pod!
We do have a dedicated drop pod for taking dumps right? right!?
I've been using the second stall from the back, but i can't speak for others
thank god you guys aren't on my ship
Second stall from the back in the bathroom! Jesus wept fellas, have some goddamn professionalism. /snicker snicker
Hey, all. Did I miss anything important/do I need to do anything to be helpful?
I don't think so? our fighter count rose to 5, so the wing is looking good. the decision was made to plug your HMG in, instead of something, a redundant flight deck, i think.
so, i think you'll have to decide which direction its mounted
There was a poll that decided on Forward.
Forward, it is!
yeah, I think we are mostly relaxing until we pop outta alt-space.
See y'all in Lumara on Wednesday. I hope and pray that Fluffle and Storm can clear Lussan Gate and/or Nav Field 1 so we can claim Elim Starport and save Storm's scouts, not to mention allow the rest of the Battlegroups to land.
Sounds good. I will be lurking until needed/things pop off. Excited and nervous.
That's the goal. We'll be right behind you!
You mean atl-space right?
Task force 2. You got any of that spare manpower to steal that frigate over Elim City turn 1? Asking all task forces.
Definitely. It'll depend on whether or not Fluffle and Storm can take it out in 1 turn. If not, we have a boarding plan, if so, we'll deploy everything to the ground instead.
Also, Put some new pictures up on the front page, enjoy!
Oh yeah, we have the delivery capability and very enthusiastic powered armored individuals who would love to board a frigate.
Oh thank god. I'm glad you were thinking about it. It just came to me in Meta comm and my eyes went wide with 'oh mygod, we can get some very valuable intel out of that thing'.
Big question is if it can survive that long. Storm and Fluffle might have to kill it to survive though
Yea, definitely. I'll see if we can do some kind of "away team to search the wreckage" thing if it comes to that.
small details, we'll see what happens. Arn't you all arrivng at the same time though? your the forward task forces....?
Fluffle and Storm will arrive first (they have 3 speed)
Atlas will arrive next (we have 2 speed)
Then we're gonna burn LS to get to Elim asap
I seeeeeee. well best of luck you all. If your arriving turn 3 compared to them then it's probably going to be dead.
Most likely, yea. But if it's not, that'd be pretty interesting
(I REALLY hope it doesn't have 2 armor despite being a frigate)
17d2 doesn't do any damage if the target has 2 armor
If it is, then we still can attempt a boarding using VTOLs
But not breaching pods unless we can flank it :/
It's possible, if super dangerous.
Love the visual of āguns arenāt working, switching to plasma cuttersā from the VTOLs
@pliant fjord still up mate?
Could anyone use more orbital crew ?
i think we are full on crew slots but someone else prob knows better then me
All CS across the FTs are full, but Crew can still be helpful, because they can perform actions, like operating weapon systems or manning flight decks or what have you.
I would guess Victorum has the most use for that, so I would inquire there first.
If we arenāt using the VTOL for deployment, we could have them try to board as well as the breaching pods
Are you a VTOL? We've got two spots left in our Bays.
Anybody got a dog/cat? It's good luck to have a shipbound mascot!
My infantry went out and got a kitten after discovering The Picket Line did not have a ships cat. There was some discussion about naming it Jorts after the famous labour rights activist but this is was decided against as the kitten isnāt orange. They eventually decided on Johnny Cat because itās black and it walks the Line (yes my infantry has historical nerds)
Ixen I'm with Pathfinders now TY for asking tho !
It walks the line. Incredible pun.
It walks aboard the Picket Line!
I present Johnny Cat, who "Walks the Line" aboard the Picket.
Where did you find that?
Google image search result for "Black cat space"
Nice
Let's just hope TF1 can keep the gate from turning into a Burnin' Ring of Fire.
If anyone wants to see some good example orders, check out Fluffle and Storm's order channels!
what kind of order should i do. it says orders only and i don't think my troopers have anything to do so i don't think i can do one that has my troopers chilling in the corner having nap time with our blankies
You would do a HOLD order then
Still got til Wednesday, but once we pass through the gate, we'll be spamming our scanner, and sprinting straight for Elim, at the end of our movement, we'll deploy all ground troops. You'll need to decide if/how you're gonna deploy.
For us ODTs, we'll have to specify a specific drop pod, and a coordinate target for the drop. Check out the example order on our doc!
A lot will depend on how the map looks, All we know so far is where the Spaceport is and where SF team Aurora is. If we don't get that info we might have to drop in the dark and I'm worried about someone dropping in front of the enemy.
if we arrive at elim with absolutely 0 intel about the ground situation we could spend 1 turn to scan, or just drop very concentrated around near the spaceport, so we could at least split the incoming damage
Good point about the scanning, and that was also my thinking. Just somewhere near Aurora team's position at the Starport
We should get intel from Aurora if theyāre still alive
I believe next mid round event we'll be getting info from Aurora and Fluffle and Storm next round.
If we have to land, I hope we just kill everything in one turn
Regarding the Scanning, when/where does the scanning happen if i man my/our scanner, and do I have to specify I scan the moment we jump out of the gate or I scan the enemy vessel at the point where we gonna move or how does it work?
Like the guns, the scanner is "fired" at the end of our movement, so we'll be over Elim Spaceport if all goes well.
Since we have two, one should point at Elim Spaceport, and the other should point somewhere else, like Crossroads, or Hill Mine.
Or at the enemy vessel if its still alive.
if we fly directly over Elim, i don't think you can scan Hill mine or Crossroads from there. š¤
They've got 3 range, so they should work
They scan at the tactical level not the strategic level. If we can in Elim we can only scan things in Elim
yeah, or the enemy frigate/orbitals at most
Damn. Maybe its the upgraded scanner that does that.
I believe all scanners only work on the tactical map. The idea is the orbital scans the battlefield below and acts like an AWACS giving radar pings and telling ground troops where the enemy is even if they can't see them. Not so much like Star Trek scanners that can scan a whole planet for orbit.
I thought it might reveal a tactical map at least, (like an orbital telescope)
Then yea, let's plan on scanning the frigate (if its still alive) and/or one/two juicy spot(s) at Elim.
Still have room for crew? I got heavy drop pods and vtol bay
We're at maximum CS, but you're welcome to help crew up what we've got
Our Customization Slots are all full on all ships unfortunately, but you can still join and act as crew on our ships
We'll be busiest doing rearm/repair for the various aerospace units in our AO, so every hand helps with that to be sure.
That's fine
Awesome! Welcome aboard! You can use the pinned Google sheet to sign up and place yourself on a ship. The choice is yours but the Banksia or the Pioneer could probably use another pair of hands
once we know if there is any more intel to be gleaned from Fluffle or Storm, or where have you we can talk turkey about dropping or waiting to scan.
I think Pioneer would benefit most from crew, they've got two fighters assigned, and they can repair themselves, but its faster if there's crew.
Did you manage to get activated?
Any ship would be fine to join if you choose a different ship, though!
Be pretty cool if crew could reduce the load costs for HATs
That too! It costs 0.5 (personnel have 1 when disembarked) movement to load up cargo.
Just saw the new group photo, and, oh yeah, i am hyped.
Id say (idk how often we can scan a round, but if we can only use our two scanner once a turn) then one scans the enemy frigate and one the starport to look our for enemy forces trying to stop our deployment process
Added
we would have to be at the stratigic point to scan the station
they are for tactical map use. Checking a ships weapons, hits, armor ect.
Or scanning down on the surface to ID unknowns.
Fluffle will be going in first. So we can use their map info to help us figure out what we want to do when we go through the gate.
Need moar intel
Found a discrepancy in Banksia's equipment, we've got 1 CS open there.
(Looks like I left behind Cantaloupe's Drop pods)
And a number of spare modules lying around
@topaz rivet @eager pendant @adamspore10 - (no tag?)
Would one of y'all be ok moving onto the Pioneer as marines/backup flight deck crew?
And @vivid crater , You're welcome to bring one of your modules and move to the Banksia. Maybe the VTOL bay?
@wide quiver Are you Call-sign BRASS?
I can do Pioneer
For the record, you'd still be able to paradrop on a HAT, or deploy from Spaceport when we land as you'd like.
what's the plan for oncec we enter the fires of battle?
We've got a number of plans ready to go, check out the Planning/Elim Assault tabs
We won't know which one until we get the intel from Fluffle/Storm
Yes I am. 
lost your username and couldn't tag you. Thanks!
I'm staying with the fleet in case we get borded.
copy that
(Edit: sorry, i interpretted this as post-drop)
Probably something like:
- Take control of the Starport
- Eliminate enemy AA
Is the drop zone our planned drop zone or is that where Aurora already dropped?
Presumably, both
it's still an out of date map, and we'll know more soon, I just wanted to get a map out for those that wanted it
Excellent, good to know Aurora's last know location. We can do a sensor around them and see how bad the resistance they face is
So when they say the scanner has range 3, does that indicate the size of the area revealed on the grid? Like all hexes within 3 range of the chosen target are revealed?
I don't think so. We can pick a hex 3 hexes away from the ship, even on the ground. There's a mirrored map of the high orbit area that has matching hex numbers on the ground like this.
ugh, so it's an action to reveal one hex? that's pretty underwhelming
Yeah but look how big a hex is on the ground. We also don't need a line of sight. We can keep an important enemy in view for allies on the ground or the other function, find details on units that are already seen.
It was always gonna be useful, yea, I'm just disappointed how much
Thatās all the scanner does? A little disappointed as well tbh
either that or "tell me the layout of this specific ship, so boarders can target a function"
I think that's fair. But personally, keeping eyes on the enemy with no risk to allies is huge and I remember the fear I felt when no one can find an enemy air asset that was there a minute ago
I don't think being able to pick one hex would help you find a fighter unit.
You can with comms intercept which we have. Combined with scanner to keep it in sight makes it good
I guess you could do that, yea. It's intended movement would be revealed
Used to scan a target or area and gather information about said target or area.
Can be used from high orbit against ground targets. Range 3 on tactical map, can scan from high orbit to ground. When scanning a specific target declare what information your looking for. Example - Hits, Armor, Weapon ect.
Primary Action: Scan Target
Used to scan a target or reveal targets in a small area. Direction Scanner must be pointed at the target for the round. Can be used from high orbit against ground targets
Range 4 on tactical map, can scan from high orbit to ground. When scanning a specific target declare what information your looking for. Example - Hits, Armor, Weapon ect.
Primary Action: Scan Target
Yea, I can see the rulebook entry, it's just not very clear
I was gonna say that it specified the area of the scan as anything within Range 1
But seems like Shall removed that bit?
Well that would have made it much clearer
Even just "Target a Hex Coordinate and reveal that Hex" as an example
And remember that Range 1 radius is bigger than 1 hex
Hexes aren't actually a thing, mechanically
I was about to say isn't range one all adjacent hexes
na, range one is measured by one hex corner to an adjacent hex's same corner
then it's just a literal distance measurement
so from the center of a hex, it'll bleed out around the edges
Fair, that always throws me off
but the "Range 1 Area" of the scanner is NOT in the rule book
He's making an effort to remove any mentions of hexes, since we only have them on our maps for ease of distance reference
Mhm. It was but I don't have a screenshot to prove that it was. Regardless, sounds a clarifying question to ask in #1382781756989767692
Yea, don't see it in the Q&A
True, I was assuming "a small area" means a hex but nothing stated says that's the case. I think it would be hard to measure otherwise though
this question is bait and you know it
almost went with Echo instead of Martini, but I couldn't steal this baby's callsign.
Her name is Yacca
To all Atlas units:
Sorry about the hundreds of messages! Don't feel obligated to read them all. If you're ever not sure what's going on, or what to do, please check the top pinned comment, which I will periodically edit to keep you all updated.
Got three cats! Left -> Right is Mimic, Pigeon, and Raven
so how are orders gonna work since we're about a round or 2 behind the other task forces?
we won't post orders til Wednesday
Assuming the planned actions happen unhindered and the enemy frigate is destroyed, our (PAI) order will look something like:
Unit: Ix-D-PA
Location: Aboard Banksia
Order Type: Advance
Movement: Use HDP to orbital drop to 01-05 (no movement required)
Enter nearby building for cover (.25 move, +1 Armor)
Engage Hostiles from cover.
Ending Location: 01-06
Since Atlas should reach High Orbit above Elim Starport in 1 round, we can all deploy same round.
How coordinated do TF/BGs get with their units orders? Do ground units typically agree to squad up and consistently move as a unit? My read from this channel is that I can expect a great deal of discussion about tactics before orders are due -- that a fair assessment?
For the most part, yes to all three!
word
You don't really need to participate in those discussions, usually a "hey, what's our plan this round" question the day before orders are due will get you the info you need
But by all means, if you want to weigh in tactically, please do!
we may want to also wait to paradrop until we know what the opfor's AA looks like. but also, we could just say screw it, we ball.
Do odp ignore AA?
ODT? Yup. They're the best anti-AA unit out there
Since dropping takes no movement, you can't be intercepted, shot at, or damaged in transit. (You can still take damage if you do something stupid, like dropping into an active volcano).
Oh good
There's also the Urban Damage rule, where paradropping into an urban environment deals 1d4 damage to the unit. I'll be carefully clarifying which locations on the map (when we get one) are safe to paradrop onto.
Lets not kill our brand new medics within 10 minutes of their first mission, right?
Oh carp. Now Iām picturing the drop from Deadpool 2
I vote to keep the medics alive for more than 10 minutes.
What have they really ever done for us? (I'm kidding)
Oh, Reaper. How's the Formation on the front page of the doc look?
I know you were talking formations earlier
I think its good for jumping out the gate. Depending how vision works in space on the actual maps, it probably makes sense to have the fights run out in front in evasion, but overall i think it is good.
I read thru a bit of other stuff, and i think the thinking is super sound around who can tank/deal damage/ and deal with LRM
Yea, keeps you behind the walls of steel, but you've got the speed to jump forward when you want
I forgot, is there a turning speed in this version of the game?
Orbitals, no.
I feel like there used to be an actual rule for if a figther had to do a 180.. Something like you lost most of your movement, but you could face the other way or something.
and you could only turn a certain radius or something.
there used to be one, yea. I'm not seeing it any more, so I think they're just "Ponderous" now
Can't sprint in one direction and turn around at the last second to cheese your facing or anything like that.
And enemies when determining who they shoot at, it is based upon your end position?
orbitals yes, but everything else is pseudo-time based.
a LV running away from an MBT is gonna get shot at even if it's movement would ultimately take it out of range
I see
So in theory
lets say there is 7 enemies in a line, each in their own hex
I start adjacent to the 1st enemy, and i move along all 7 of them, and end at the end of that 7 line. Would all 7 get shots on me?
(-.-) star wars physics
-# I know... I have to keep telling myself that it's for balance.
Only if you're the only unit in range. Formation rules still apply
So going off on your own is the easiest way to get killed
also ammo lol
yea that i get for sure lol
It doesnāt help that Iām actively watching Babylon 5
okay, so expanding on my example a little bit. Lets say the enemy in tile 4 has a gun with range 2, but no AP. And lets say our friendly orbital is 2 away from enemy #4, but i still fly by enemy 4, within range one (while still ending at enemy 7)
Would enemy 4 still chose to target the closest unit that it made contact with during the turn, or would it shoot the orbial at the end? (assuming no ap on the weapon, which i think would force it to target the orbital)
Oh I see what you're doing.
It'll be up to the GM ultimately, but you can certainly go evasive and make your declared action to "draw aggro"
but... the more people doing custom actions like that, the more likely Shack is to ignore it
I see
so there isnt a game mechanic for its, its GM discretion. I was thinking if one of our orbitals got into a bad spot, one of the fighter pairs could put themselves between the orbital and the threat, and try and pull fire.
but yea, the logic is sound, but since it's not a programmed video game, it's the GM deciding in the moment how the enemy will act, and they tend to just "do what makes the most sense."
yea so if they could do the last hit to the orbital, they probably will instead of shooting at a evasion fighter.
yea, you can interpose in Evasive, but the most effective way would be to end your movement between the enemy and the orbitals
Someone did that in C2. I just watched the video and it was mentioned in the comments
that way no matter what order the actions are being resolved in, the visual reference will be there for the GM
There used to be an actual action called Escorting for fighters
but i dont think that exist anymore either
It got rolled into formations
Yea
Bombers and Fighters share the hits
Is intercepting still in?
not as an explicit action, but you could definitely declare that as your movement
"Follow this unit"
"Intercept this unit"
all totally fine
Have my own question too. If I get a refit for a unit can I still get things from before the base unit? For example if I made infantry into special forces could I still take a heavy weapons team?
That is a wonderful question that I don't know the answer to.
They've got the Turret Pod upgrade, which covers that a bit
but i don't think they can take the heavy weapons upgrade explicitly
I had assumed no before but the wording for SF team description made it seem like you expand your choices instead of replace "This training turns a standard infantry squad into a special forces unit gaining access to new equipment and stealth at the cost of team size. Lowering the team to an FS of 4. "
You're good. My thinking is still no too just wanted to check to make sure
It's hard to stealth around while lugging around a large .50 cal
Silent weapons is really good though
You can kill units without breaking stealth
Oh yeah, I've been floundering about what I want to eventually do with the pay out and SF does seem cool as hell but the wording in the description got me wondering lol
SF definitely is cool as hell. Also one of the rarest units in the company
Thatās why they come apart š
yeah, I've been in two ops with Aurora team and they're always doing cool stuff lol
I'm looking forward to seeing the first Orbital Drop Trained Combat Medics though
That's what I was going originally until the casualty system got changed lol
Though, if I'm recruiting for my dream ship, it'll have to be ODTCombat Engineers to supplement the PAI
Wait, who in Atlas is this? Or do you just mean in the future in general?
future
That makes sense. plus flamethrower!
Ah, gotcha
Hoping to see this in out TTS game
I propose āad liberandumā as our Latin motto
What's it's meaning?
To the rescue or to deliver (as in deliver us from harm)
for some reason Im hearing team rocket motto vibes
it is more succinct than the one on the emblem "portamus vestrum oxus"
"We carry your burdens"
Isn't that "We bear your burdens?"
basically yeah
Ok, Lydia
... I'm missing a reference here.
but "Ad Librandum" works for both our jobs lol
Are we ready for orders yet? My order is just what ship I'm on, but can I put that down yet?
Nope, Wednesday
We have an emblem?
You should also coordinate with your shipmates to see who's operating the gun, crewing the flight Deck, and so on.
Should probably wait for the mid round posts before putting orders in
I'm a marine so I don't know if I can operate guns can I?
You can.
Gotta have an emblem
It's all over the pinned Google Sheet
Anyone who is in this Task Force is Crew.
Not necessarily the Fleet Crew class.
All Crew can use any of the equipment bays on the ship they're crewing.
Necessary for troop morale
Anyone can operate anything. It's just that some people have better things to do (e.g. if you are a marine and are being boarded, maybe you should dig in and repel the attackers instead of refueling a plane)
I remember this now
Peak marine question
"Lawson Crit, green. Neurointerface, green. Heads up, green. Comms, navigation, TTS, green. Life support, green. Verniers, green. Myomer musculature, green. Actuators, orange... Orange? Oh goddammit it..."
How are you guys feeling
Understandable worst comes to worst hold the gate and Victorum will try to punch through when we arrive
I think we're pretty well prepared.
yeah, the swarm of question marks near the gate is unsettling but it's great knowing the big guns are walking into the party behind us
I finally feel like I've over planned.
we've got contingencies
Thatās definitely not a bad thing
we've got damage control teams, and point defense, and a solid air wing. there are... a lot of question marks. but, i feel like we can handle whats on the other side.
So, confident, I guess!
I blame your efforts for my confidence.
im excited to get the new rounds intel! i thnk that will really solidify our path forward for the first few rounds.
Whatās your initial formation look like?
Yeah, my worry is more that we'll be delayed for our delivery more than that we'll be destroyed lol
things that can take hits on the outside, squishy things on the inside.
pretty much this unless more info demands a change
Iām on mobile and your doc isnāt loading how many ships do you have?
Oh dang thatās a nice little fleet
6 Orbitals (4 armed), 5 Fighters, and 2 VTOLs
fully filled crew too
Yeah, we can get the job done and not pictured, 3 ODT, 2 PAI, and 3 infantry ready for some boarding action
We've got some deep cargo bays, a dedicated medical ship, a nice air wing, point defense, VTOLs and breaching pods give us a pretty solid boarding option on enemy orbitals. the Pearl has an autocannon
if worst comes to worst, we should hold out until TF1 brings the big guns.
I wonder how many attack-corvettes we could hold off with no help
Something with an Autocannon
I'd feel pretty damn confident against 2. with 2, we could focus boarding assets on one, and tank the other while the Black Pearl and the Air Wing chips the second.
might take a couple hits, but no losses
pretty damn confident being no losses, yeah.
Maybe 5 would be my "oh shit, we don't have much time here"
I mean, worst that could happen is you need to hold and let VICTORUM take the front lines?
(... Okay, losing your Air Wing is also another possibility)
Yea, we're talking how much we could handle alone, hypotheticals
So long as we position smart, so that the bigger ships are taking hits, we could last a while, i reckon.
but we really don't want to lose anything, because that would make our overall job way harder in the latter part of the operation.
yea, not planning on sacrificing our air wing for "good positioning"
I've been in two campaigns, and neither of them had any casualties, and I plan to keep it that way
and if the op drags our resupply/support is going to be mission critical
To all Atlas units:
Sorry about the hundreds of messages! Don't feel obligated to read them all. If you're ever not sure what's going on, or what to do, please check the top pinned comment, which I will periodically edit to keep you all updated.
Also, check out the post in our orders channel for some more specific information you might be looking for!
Thank you and Good Night!
What's the game plan?
Don't die
But really, we're taking BG Iron Hammer to Elim Starport and helping hold the Starport until the rest of ARMCO shows up
Checked the dock, we have an LZ yeah?
A proposed LZ.
FLUFFLE and STORM will update you guys with more info.
I wish we weren't going in blind.
Nope, waiting for more info from the ground. Closest we got is near Aurora's position just outside the Spaceport
Wherever we land it's probably going to be hot.
Judging by all the smoke, I'm not sure.
... Just because bombs are hot does not mean you should go up to them, flirt, and ask for their number.
Just point me to where the clankers are.
first turn will likely involve filling out of the pods and digging in, getting situated in buildings or some such. obviously us LMs will be running around like crazy, ideally drawing fire and dodging harm, while the ODT and PA get stuck in.
Points down
We still might have hostiles to deal with right outside the gate, plus the frigate above the city but Storm and Fluffle might be able to handle it
Race you there
Now you're speaking my language
To kill, right?
To kill, right???
Assuming that Frigate is dead, and I won't be going on a boarding mission, I will absolutely race you there.
ā¬ļø ā”ļø ā¬ļø ā¬ļø ā¬ļø
... That's definitely AI, the tops of thunderstorms are nowhere near that calm.
Pretty cool, though!
very poorly made fs lol
fs?
idk if we discussed this, but what is our sensor priority for first-contact scenarios? like do we go for armor or weapons systems
Knowing Armor lets us know if we can use the Breaching Pods... so maybe that?
so in order of importance:
armor
weapons/layout
crew?
hits
Hits over Crew.
Crew is useful to know, but not necessary unless you are boarding and want to check who is "squishy".
Yeah, armor 1st, weapons 2nd. and remember we have two scanners so we should be getting two bits of info a time (assuming in range)
true. either focus fired or split between top 2 targets
Also don't forget the layout option "Orbital Scan ālayoutā before boarding allows borders to choose a subsystem target"
mm true forgot that one
Yep, combine this with breaching pods straight to the engine room (assuming armor is 1) and the ship can be disabled to allow one of our ships to come alongside and board through forced docking "Orbital Forced Docking - Hostile ship must not have moved this round or have its engines disabled from the start of the round. Orbital must come along its port or starboard side to dock"
Now y'all are thinking with portals
forced docking doesnt disable ship-to-ship bombardment does it
I don't think so, but the next stop after the engines is usually the bridge and once two more are aboard the ship doesn't have to stay connected
Only upgrades that specifically say they can be taken by all refits can be. So by default if you refit any unit you only get the refitās upgrades
What's cracking lads?
Not much I don't think, though it's gonna start soon
Waiting anxiously for the first turn
Yeah, wish you luck Simm!
Awesome, it's gonna be fun :D
You're IH's TAC-COM?
I myself am anxiously waiting for Atlas's first turn
Backup, but yes
It'll be finnneeeeee...
Nice :D
Whatās the worst thing that can happen dropping out of atl-space?
10 fighters waiting for us, we die :p
Canāt wait to see the mess that is the logistical hub when everyone everywhere starts requesting supplies, cover, support and medivacs all at once lol
Don't we have roughly 20 fighters within all the ships coming out of the gate though? XD
The bots would be outgunned
It'll be chaos
Ah, well good luck to you then :p
Starts singing Hamilton
You'll be back... soon you'll see... you'll remember you belong to me...
Well, survive for a then you'll have Atlas's 5 fighters with you too
Spittle everywhere
Yes! XD
So short but so good lol
what?
Interesting. Thanks
Honestly surprised I remembered that. Been ages since Winnie the Pooh
Ngl, I had no clue who Tigger was until you mentioned Winnie the Pooh
Ya know thatās fair. Not necessarily a recognizable name when itās just written out
Yeah
@pliant fjord As a Captain do I put my location as the Pearl or as the Pearl's Location
I may play war thunder too much...
I thought of the tank... š
And does Varsson just say he is Crewing the Pearl
Going by what Fluffle put, the captain puts the location of the ship, while crew just say the ship and current station as location
Fs = "For sure"
Captains are assumed to be taking the "pilot orbital" primary action unless they specify otherwise. So yes, put the Pearl's starting and ending location.
Varsson will typically have two options for orders under normal circumstances:
Fire AC (declare target)
Reload AC
He should put the Pearl as his location though.
Can I just put for my order "Following the group" as my ending location
Considering I just need to take a spot in the formation and let Varsson do his shooting
100%
"Flying in formation" with xyz is always acceptable.
On the subject of formations, at least one player needs to be the lead to move the fleet.
That job can rotate.
Sadly I can't do š“āā ļø in my nick
isnt this the job of the Admiral?/our flagship?
Typically but there may be times they get busy lol. It's good to have options but yeah, I'm good letting @light crescent guide the fleet unless they prefer not to
Works for me, remember that there are no actual ranks, and all of that is just flavor.
I'm gonna be in Game Room 2 for a bit if anyone wants to learn some TTS stuff or trade some tricks.
What's our map looking like churrently?
no real maps yet, but you're welcome to come lurk while I stream
Might check it out later, at work at the moment
I am gonna drop a bit here for something that may be happening on the Banksia in prep for our arrival
Lil
Nevermind
?
Discord got angry and didn't want me to post stuff... it mayhave been too long
Might have to try again later
sometimes the files are too big, especially if its a Shack map
I had to lower the resolution on some of them with ms Paint
This was just text
we have our first injury on board, junior engineer Berolina has injured his wrist due to too much use of the entertainment devices on the picketline.
Oof that's rough
lol, transfer them over to the Sentinel for some R&R I guess
its soo difficult to write with only one hand while being used to use 10 fingers :(
Hold on... if they got injured during R&R... is that a good idea to send them elsewhere for more R&R where more injuries could be obtained?
Lol
Hmm... Lets put them on the aft HMG. due to budget cuts, it's a left-handed operated weapon anyway.
Good idea
nah, he got commanded to operate the coffee machine and bring it to the *real *engineers of fairlie
Lol, that's even worse than being stuck in the back of the ship in a turret
Results of today's efforts
Should be able to track hits, cargo, module use, and any and all other resources the task force is using
Do we have a good way to show if a plane has landed at our flight deck and needs repair/rearm?
Shiny
There's also a new tab "Deployment Logistics" where you can declare your station, or your intended docking bay
I can't guarantee everyone will use it
but it could help
I was particularly concerned if the craft wasnāt from our TF
I guess if anyone hears that kind of a request, they can put the callsign of the unit into the appropriate cell
to reserve it before orders are declared
Great job Ixen!
Wait... Does BC Picket Line have 2 Large Supply or 7?
7, (-5 for carrying Iron Hammers)
We'll have 13 remaining when we arrive at Elim Starport, assuming everything goes according to plan.
Oh! Pioneer has Landing Gear and a Flight Deck.
It can land on the surface and act as a mobile Airfield.
This is gonna be fun!
Yea I'm stoked
DF will love that š
Worst case scenario yes... our 2 fighters are our SOLE source of AA
having an ability to keep them fighting might save us
You'll need to connect with @signal stream to make that happen while we're in the A-O.
in the section for drop infantry the PAI squad, the Sons of Pyrra were singing a low war ballad in preparation for deployment
"The sun bleeds into flame
The stars recall our name
Grip tight the flamer's wrath
Today we hold the path
Raise high the burning banner
The dusk of war ignites
Raise high the sacred hammer
And stoke the emberās might"
You could always ask the 212th for support. They have 6 fighters the most ground based
We'll see what its like on the ground. I'm not overly worried about it
Fighters can also come to us in orbit to rearm if we're in the same node but it cost less movement for fighters if we land the Pioneer.
Hmm, would it work if we land the Pioneer, and landed a HAT on it for the LMs to board the HAT and have the HAT take off loaded with the LMs?
no, Shack is on record saying no nesting dolls.
Also, the LMs would have no way of getting in to the Pioneer
It doesn't have a Mech Bay
I guess I'm wondering how much it actually acts as an airfield. So if that's the case then shouldn't we not be able to load the HATs with any unit? Since that's also technically Russian nesting doll? I know I'm over complicating it but it made me curious
scratches head
so, if we get out of the orbitals, we can't have ifvs or vtols carrying units then ?
The issue isn't nesting doll, it's said vehicles have no way to get into/out of Pioneer
Pioneer being a mobile air field is mostly useful for letting Fighters/Bombers rearm & resupply without having to go to High Orbit or have the orbital(s) come down to Low Orbit and burn Atmo-Fuel
Technically the landing gear let's them in but there's just no where to house them. That's why a BG can be deployed even if we don't have the appropriate bays
?
i may be wrong about this, but i would assume not. the BG is in boxes, so when you're being unloaded, you'll have to mount up.
Like how we're delivering Hammer with their tanks. We don't have vehicle bays on any of the orbitals because BGs are housed in cargo bays and can't be immediately deployed
Unless we could land/ get to a space port
Yes, this is all correct. Landed orbitals cannot deploy units (outside of a spaceport) from Cargo Bays.
in order to load mechs you'd need a mech bay and the landing gear, you land, mechs hop in, you fly away. if the mech is in a HAT, and the HAT docks, the mech can't be unloaded anywhere. so the only way it would be is nested in the HAT while the HAT is itself being transported, which is verbotten.
Pioneer works for Aerospace Units only. HATs could land to refresh supply, but not to transfer units.
So in that scenario the HAT can't land I'm assuming?
Fighters and Bombers could land to repair.
It can land, but not transfer crew
A fun future build could be a Destroyer with a Flight Deck and Vehicle Bays. Then it could serve as a temporary HAT/Vehicle Deployment area.
I'm not sure if ANY fleet crew took the Vehicle Bay module though
And in any case, sign-ups are closed, and crew rosters are more-or-less final
We didn't have any vehicles lol but maybe if we advertised it but we couldn't even get an HVTOL so it's probably for the best
Even just vehicle/mech bays would be useful for deploy and recovery
You can essentially make a Leopard --
2 mech bays deploys a full lance of Mechs, landing gear for pick up/drop off, and then a free slot for whatever else you might want.
or vehicle bays instead of mech bays if you want to deploy tanks or IFVs or whatever. still works the same way.
these are incredibly useful, by the way. thank you.
To all Atlas units:
Sorry about the hundreds of messages! Don't feel obligated to read them all. If you're ever not sure what's going on, or what to do, please check the top pinned comment, which I will periodically edit to keep you all updated.
Also, check out the [post](#1385616625293725886 message) in our orders channel for some more specific information you might be looking for!
I'm guessing the first round will be ships unless we get boarded? Heh they got a slight chance to bump into some angry boiz in power armor if they do that
Assuming everything goes according to plan, (dead frigate, we make it to Elim Starport), we'll be able to deploy all ground forces turn 1.
Sounds good
Indeed
even if the frigate is alive, we could still drop pod down, though we may want to wait. It depends on what we see on the ground. like if, for instance, the SF unit was being engaged, we might want to drop to assist, even if its just with some of the drop assets, while others are boarding.
yup, not much more we can plan for without knowing
Ultimately, it's up to the players
I know this is just me being impatient, but when will the next mid round events start to happen?
Probably tomorrow. Tac-Com maps are due tonight
Captain mentioned in his stream today that he was going to work on maps tomorrow.~~ Fluffle's TF map hadn't been turned in either last I looked.~~
Yeah, optimally I think we want PAI to do the boardings but ODT can drop to support the SF team. Infantry ready to paradrop or board as needed
Thank you both!
I'll be prepped to drop. I can't do too much else, haha.
Same, time to rain steel
Reports coming back from the first wave
All aboard the Hype Train
I was literally just thinking this š
Triple S representing out there
That BC is going to be problematic
Hold on to your butts!
Whatās this about VTOLs not flanking?
atlas you know those potential boarding plans you had against the frigate?
TripleS first blood! err First oil!
I think we need to rotate those
Rust and ruin
nope Warren got it
oh, well, still good!
dw thereāll be plenty of spilt oil for the rest of yall
the BC likely has 2 Armor, so the Breaching Pods, sadly, won't come into play just yet. Unless that Frigate flies over.
The pay is good. As long as I'm doing my part to protect this fleet I don't care about spilling oil.
But by all means. KILL UM ALL!
VTOLs can bring an engineer over to pop the air locks and another can bring PAI
Weād need multiple breach points I think. 2 vs 1 is bad odds even for PAI
and even worse for an Engineer
Two can enter the same point. Engineer doesn't have to enter
*two PAI on one VTOL I meant
Second wave of landing troops?
boarding, yea
Nah sign me up to board right now.
The quicker our enemies are dead the better right.
We've got 2 VTOLs, so that's 2PAI and either 1 Engi or 1 INF in the first wave. Storm will likely join us
This is Atlas right? Are we even in the fight yet?
They're right at the gate
Nope
We're just a touch slower than Fluffle and Storm, so we'll be arriving next round
yup. since we have intel though, we can have our boarding party ready to go immediately
please do
idk how long we can hold out here
I wonder if Fluffles aerospace can deploy, fire, and still transit to then next map
Its a Case Black, but only just. The toasters are doing a mop up operation, they aren't at the Gate in force to defend it. Even if this BC survives this turn and next, TF1 will eviscerate it.
Since the goal is still punching through to Elim, we probably donāt have time to board
oh no, more updates coming in
We need an engineer to pop the hatch at the very start right. Or maybe we could assume another battle group will do it.
to breach, the unit needs to beat its armor, or an engi auto-succeeds
so a 3 on a d6 will do it
But there could be 10 bots on the ship
that too
While we could speed our way out, we may not want to leave these Otter boats to get slaughtered.
Fluffle is mostly VTOL. Can we assume they're gonna get ahead of us and poke some holes?
they seem very scared
weāre the orbitals
the vtols are storm blessed
nah thats just me being paranoid
we might still get our ass kicked though
OOOH.
Thank you. -///-
sry, yea I meant STORM seems scared
Fluffle is going to have to make a tough decision. Do they engage and give up their best defense, which is high speed, or do they hard burn to NAV 1 and hope some of the civies live for when TF2 comes in. We could scrap with a BC for a few rounds without losses... IDK if destroyers can.
i mean, this BC is a problem. its got, it looks like an autocannon or something similar at the fore, and a pair of point defense guns on the larboard side. so paranoia is justified.
That's an MBC
Friendly Storm medic here. If need be, fluffle has 4 fighters and 2 bombers aboard. We aren't quite defenseless, although that battlecruiser is going to fuck a few things up for us.
We've got a boarding plan ready, though it was for a singular frigate
We can have 2 PAI and an Engi onboard as soon as we get out of the gate
Hawt
We will be there next round, we've got some boarders, some guns, and an air wing. and then after us is TF1 and they will evaporate this thing
fortunately thats why fluffle is escorting them
so our asses get kicked and not theirs
If that's the case, it may make sense to punch it through.
Iām opposed to trying to board. If nothing else, our people will keep TF1 from blasting it to kingdom come
realistically whoever engages just needs to survive for TF1
bc they have the heavy firepower
That's true
fluffle could also just use their fighters to screen while the main group moves to NAV 1. Fighters woudl be able to catch back up.
we shouldn't board, Victorum will wreck that thing
will the bombers be able to catch back up?
TF 2 does the same thing, and TF 1 puts those clankers on ice
plus we can bring the breaching pods into play later when we engage the frigate
I dont want to just run past it
there's otters to save
IMO, they dont have evasion, so they shouldnt deploy.
well they can... they just risk getting shot down.
much of this is gonna come down to what the sensors can tell us
Its ultimately up to Fluffle and Storm, but I don't think we should run. We should try to help the Otter civs, and tie up this BC until Victorum blasts it into debris. and ideally sweep away the enemy fighters.
All fighters be ready to engage, VTOLs stay docked, All Crew to the Guns and Scanners.
Storm should run 100%, basically none of their VTOLs can damage it
aye its up to you lot, but we WILL judge silently if you leave those adorable otters to perish, maybe you can distract it enough while they run? i dunno not my place to say
if they run they might run into worse contacts deeper in, no?
They don't necessarily have better chances here
thats why IMO, fluffle should run with them, and just leave their fighters behind to catch up.
As long as they don't land again, and have enough Speed, yes, aerospace can takeoff, maneuver (for combat or what have you), and fly to the map edge to transition strategic points.
As much as I want to pedal to the metal this. This is the first round. Anyone dead in the first round is gone for the rest of the campaign, and that would suck. Maybe we should keep our risk factor low at least until we touch the ground.
Fluffle's voting on staying or not
fair. Storm is in a kinda no win, but, like, that was always an issue w/ Storm's deployment plan
Also not sure if anyone else noticed, the number contacts is similar to the same number the scout team came across in NAV 1.
So on the plus side... its probably just 1 bot fleet and hopefully wont be another in Nav 1
Theyre close enough to the edge of the map that they can transit out but to do that need fighters to go with them
huh... I did not notice that. damn, so they would have had to have had the fighters out immediately
@pliant fjord did fluffle choose not to have their fighters out when crossing the gate?
apparently not
Iām hoping TF3 fighters can at least engage the enemy fighters before booking it
or better question: Can TF2 choose to have our fighters out so we can engage immediately next turn?
if they already made their movement for the round, I think they are locked in no? Maybe they could hop out at the start of round 2, try and scrap with the enemy fighters, and then still make it to Nav 1?
Picketline only has an infantry and an engineer as far as I can see. Would it take more time to move someone off another ship?
This is where she got the larger image from
Oh, briefing room is where it was. Thank you
oh no
that BC is within almost 2 of the gate
you know what that means
ramming speed (dont do that, shack will throw you out)
There's no ramming
Aww
thats a great idea
great idea to get kicked š¤£
If weāre lucky, the BC will pursue the VTOL and weāll able up to fire up its kilt
welp, maybe more info will come. But fast deploying fighters is probably going to be a good idea, especially if we can take out some of the ones near that distress signal.
And someone is probably going to need to get punched by that BC
If they're within two that does mean that we can get to boarding distance in a single turn. Scanners can also get a layout scan for the boarders while another looks at the unknown contacts
There's unfortunately one major problem with Boarding:
TF1 is 1 round behind us, and they can scrap that thing before we can blink.
So maybe we don't board the enemy carrier.
Hey uh wanted to update you guys TF1 is probably gonna update this to a code black
Have we even seen the city yet?
Always keep options open. Never assume someone else has it handled. But we're gonna be delayed anyway looks like. We thought Fluffle was gonna make it to Elim this turn.
new update says no data from the city
Case Black /pointless pedantry
Case Black is correct, we don't know the status of the city, might be open still, might not. Case Red might ALSO be active.
No but we do know itās contested
they're not mutually exclusive
Why not a Code Red?
Yeah we know frigate is likely still there and has deployed drop pods
we might need to be the ones who push to the city so we don't delay getting intel
We have five fighters right? The task force behind us can finish the carrier. We can save civilian transports.
Correct
Plus who knows what damage might be inflicted round 1.
Maybe we'll end up with the numbers anyway.
It's mostly up to the fighters though. I voted stay but I really don't think it's my call.
TF1's got a suggestion to keep our distance while the fighters engage to buy some time.
rather than put our ships right up in their face
just maintain our distance, maneuver around them, and let fighters engage in evasive
Ya know what end of the day I'm ready to stage dive this mother fucker. I'll leave it at that.
Also the faster we can get to elim the better, we arenāt really geared to take on a full BC imo
Make sure you crew are voting for what course you want to go after. Do we Fight? Or move to the next objective?
as the captain states, were one peoples lets get er done
Poll: #1382037040438181950 message
Attention Fleet Crew. Please check the "Deployment Logistics" tab, and select a station if you have not done so already.
Do breach pods follow flanking rules? If so we may still have options to disable it from inside. Especially if that monster is about to give chase to Fluffle
I am an Engineer, so if you want me in a specific spot to pop a hatch let me know
Yes, but with TF1 right behind us, a boarding plan seems unlikely to be successful fast enough
Oh god sorry I moved the picture I was on my phone and didnāt mean to lmao
On Deployment Logistics
all good, I fix
Lets get our Comm intercept on it too
@worldly oar @rapid sail @still rock @lyric berry I've got you four on the guns if that's ok with you.
@warm elbow
Works for me!
Would it be worth throwing me on Damage Control in case we get attacked?
only if we have damage at the beginning of the round
Oh, we should definitely scan and comm intercept no matter the decision I would also recommend
Fluffle is like to end up scanning something, so should we coordinate with them?
They're gonna be scanning the large unknown, AND the BC
Shiny
I think so. Give Victorum as much target data as possible.
Probably comms intercept the BC to see what they're gonna do
can civilian craft and personnel benefit from our flight decks/medbays?
I think this works fine, but keep in mind BC have 2 armor, fighters wont be able to punch thru it.
It could be our objective with TF3/TF2 is to whittle the fighter count down, so TF1 can dump all their firepower into the orbital without having to bother with having 7-9 fighters buzzing around.
But while TF3 can buzz past the BC without issue, we are the same speed as the BC... its going to be harder for us to outrun it.
Yea, you'd be targeting the fighters, not the BC
If @sage perch wants to take a pot shot at the BC (at risk of taking a hit from its MBC), that's up to you.
Keep in mind we don't have a full scan of the Tormenter (bot-BC). There are still two question marks on it
Fluffle will scan it once
We're gonna Com-Int it
and then either two more '?'s or another bit of info on the BC
We got fighters, We got big-booty Battle Cruisers, we'll definitely be fine for a round.
I say we keep chugging along, invite the Civvies to dock and offload onto our ships, take our pot-shots, and do what we can as we pass through.
@rapid sail what do you think
Black Pearl slams on the breaks, and gets a cheeky hit on it from behind as it turns to chase Fluffle?
Cap'n, I believe the phrase we are looking for is... "Send It!"
Alternatively, if we can get it to turn away from the gate, Victorum will be in the perfect position to flank it, and broadside it right up its ass.
Do I have marines?
Doesn't look like it
No, but we've got time to assign you some.
I would like some, they can keep Varsson's gun loaded when not busy (counter)boarding
BRASS requested Picket, Noble volunteered as Pioneer's flight deck crew, so it's Spectre2.4, or one of the medics
I've pinged a bunch today, so I'm gonna stop before I get put in time-out again
A reminder to check the doc, the midround-events, and the Deployment Logistics Tab if you're Fleet Crew (or operating ship equipment)
@eager pendant
@pliant fjord sorry. Just got home from work. Whatsup?
Would you like a š“āā ļø in exchange for joining my crew instead
Captain Cheese is looking for some marines to handle the Auto-cannon reloading
(when you're not deployed to the surface)
Sure. Whatever is needed.
@rapid sail you have an ammo guy now
Reassign as needed
Spec, plan is we pop out of the gate and immediately shoot at the BC, you then reload the gun
AC gets 3 shots per reload
Where do i fill out these orders?
Plan is still the same, we pop out and immediately shoot the BC while you polish your AR
check the pinned comment to catch up
There's an ongoing poll, and a channel to submit orders with a template
Gš¤
Okay so comment in tf2 atlas.
switched to a more fitting tag
Orders will be due Wednesday and Sunday at 6pmEDT. I won't be able to ping you every time, so try to check the pinned comment every couple days (I'll be editing it as we learn more and the situation changes).
Got it. Will the battle space map be published before the order.
It has been. Check the Midround-Events channel for the intel, and the Campaign-briefing channel for the big maps
it'll get posted here every now and then, but this channel gets hundreds of messages a day, and it's hard to keep up
Do we have any sensor data on the capabilities of the civ ships? The Sentinelās bays are currently empty so if theyāre at least a decent speed we could zip ahead to a hopefully out of range pickup point
as long as we stay in formation, our light ships won't take hits
latest plan from Storm
I'll be back in a bit, gotta take care of some chores.
Would taking a scan be worth it over landing on and talking to the civs to get their full specs all at once
I'd suggest scanning the enemy before allies
What constitutes being ābehindā the enemy in terms of flanking? Is it like front half/back half? Back third?
Mmm I see
Can you even flank airunits/orbitals? I thought i read that only applied to ground forces.
it does tay that in the rules
I do keep seeing vets talk about flanking in space battles though
I like this plan. Didnt they say in the original communication with the scout team heard on the communication channels that the otters couldnt escape the system? We should probably encourage the civies to head back to Damar Rock Station anyways.
oh interesting
hmm okay, air never can have flanking period, but the orbital can lose its armor bonus to other orbitals.
Fighters flanking larger ships is pretty classic so it'd be good to revisit it after the campaign
@sage perch what ship are you?
They're captain of the light freighter "Black Pearl"
Based on what I've read so far, I'll draw up a preliminary map tonight before I go to bed, and throw that up on the doc too.
We're likely to keep moving, with only the fighters and Black Pearl breaking formation to pick off some targets, perhaps lean a bit towards the BC to try to draw their nose away from the gate, and allow TF1 to hit it from behind
So are we basically keeping the same course as Fluffle in the hopes of the BC keeping it back to the gate?
that's the best plan I've heard so far
It's a good plan but it does put our back to them as well. We won't be able to outrun them since they're speed 2 as well. But Pearl can punch through the armor on a good roll.
we can't outrun them but we DEFINITELY can't outgun them. They have an MBC that auto-hits any of our ships (even if we kept our facing towards them), and has a 1/3 chance of killing a system.
Our best hope is TF1 killing it faster than it can kill us
Which is a good argument for the body of our fleet to move to the edge of the map while the fighters (and bombers?) engage. We jump out the next turn as TF1 comes threw the gate
I think that's the best of both worlds with our Fight/Run plan for sure.
if anyone wants to watch stoned Ixen work on the TTS map, I'll be in game room 1
@plain dew would you draw up a fighter formation for the 5 fighters? wouldn't need to be pretty or complicated
sniffs lads I smell a ship that needs boardin!
I really want to, but by the time we board it, TF1 will have destroyed it
I smelt it too but Victorum is coming with the big guns and we would just be getting in their way
Awwww okay, good point
Seems like a solid plan to me. Try to clear some fighters and get some heat off of TF3. Victorum will make quick work of this when they arrive
I think if we do exactly this, flying V in evasion cutting through enemy formation and hopefully picking off a fighter or two while also hopefully soaking up fighter and orbital fire.
especially if our orbitals plan to shield the civies and TF3
That actually looks really solid to me. We just need the scan and coms-intercept too
I feel like if both Fluffle and Storm leave the area, the Tormentor and the Air Wing might just resume killing the civs. Storm fleeing makes sense, but I think Fluffle should remain at the edge of the transit point to bait Tormentor into shifting its facing to fire on them.
plus with our combined air wings we can likely sweep the enemy aerespace fighters, instead of it being an even 5 v 5 with just us.
Yea, a fly-by attack is a good mix of "help civvies" and "keep schedule"
Don't forget that the turns happen simultaneously. So at the same time that Fluffle and Storm leave we are showing up and taking our turn. So there's never really a time where the enemy isn't being engaged by someone. and After next turn Victorum shows up too and then completely destroys the enemy.
we know the toasters hacked the gate, and the only reason we got through was the pirate nav-codes. now they know we can come through the gate, they will likely do two things: 1- deploy reinforcements to defend the gate (luckily this will take time, and by the time they're coming this way, they can meet TF1 and the big guns)
and 2- not show their ass to the gate unless they have a target to shoot at.
ultimately it'll be in Fluffle's hands whether they stay or go.
We won't be able to leave the map this turn anyway, with speed 2
So we'll have the ability to decide to turn around last minute if need be
Good Morning Epsilon-shift (Europe)!
Sorry about the hundreds of messages! Don't feel obligated to read them all. If you're ever not sure what's going on, or what to do, please check the top pinned comment, which I will periodically edit to keep you all updated.
Also, check out the Campaign-Briefing Room, and Midround-Events channels for an important update!
Oh nice Ixen
I may not be in Europe but I cant consistently hop on everyday
so thats very helpful
Would it be worthwhile for me to dismount and crew a station? can I even?
Fluffle has engaged
I say we board them!
Is that you volunteering to lead the charge?
Hahaa, yeah, just stick the Fleet Admiral in the Breaching Pod tube, what could possibly go wrong?
Absolutely nothing, promise ā¤ļø
happily pats seat next to me
Good morning epsilon shift 
you definitely can š
might just. i'll look at the crew roster thing, see if there's anything useful i can do
whats the inf on pioneer for? just anti-boarding/orbital to orbital boarding?
I offer to lead the charge up to the breaching pods. Park the PL right in their face.
alright, Atlas, i'm gonna get some shut eye. maybe tomorrow someone can explain to me what i'm missing here.
nighty night
don't forget to not burn yourself out š we're in it for the long haul
that is good advice. something something burning candles on both ends, or something. Night yall.
I just read the updates.
From what i get both TF3 and storm want to push forward.
Now, can we exit the gate and engage the enemy on the same turn? Because thats would be the only way to save the otters.
That said i would vote to press on and leave the fight to TF1
It's gonna be a revolving door of Taskforces dropping out of alt space and immediately leaving x)
I don't know if you can leave the map in one turn with only speed 2 though
Done :D
Does turning cost movement?
I want to find the best way to move up while facing the BC at the end
Absolutely no idea unfortunately š
Ponderous: Large vehicle. Always moves in a ponderus fashion in the most direct line to the end of the order type destination. Guns only fire from the final destination point. āThis is used for all orbital vesselsā.
it doesn't say anything about rotating
but I would assume you can just do it for free?
Just Tokyo Drift during the movement and drive-by the enemies š
We are the logistics people! It's pointless for us to be anywhere first. We have to wait for TF1 anyway so might as well save some people while we are at it
we aren't fast enough to leave. we will be engaging for a round. since we are going to be getting shot at, we may as well do our level best to save some xeno-otters and sweep some fighters out of the air for TF1.
Reloading the autocannon
good hunting
This was pitched, but ultimately it won't really help. TF1 will be able to wreck that thing just 1 turn after our boarding.
This is pretty much the plan
Pioneer is the pocket carrier. Iām there for āsecurity.ā Pay no attention to the elaborate bar
Good morning everyone, here's the plan from my understanding:
-We'll drop out of the gate and move in a relative North by North-Easternly fashion. Optimally we want to place ourselves behind the predicted path of the enemy battlecruiser or between Fluffle and the enemy Battle Cruiser. We will also use our ships sensors and Comm-Intercepts to discover the unkown points of interests and reveal the enemy's intentions for next round.
-At the same time our fighter wing, Soteria Squadron, and the Light Freighter Black Pearl will peel off from formation to engage the BC and fighters directly.
-We will continue to move North to Nav Point one at full speed while engaging the enemy and providing cover for Fluffle and Civilian ships. Optimally, the enemy will follow us and keep their attention away from the gate and TF1 Victorum's arrival.
Is aerospace intercept still a thing?
As an action no, but ther is the Aerospace Interceptor tag "[Aerospace Interceptor] If a unit with this tag attacks an Aerospace unit, it forces the targeted aerospace unit to only attack the Interceptor. If the hostile canāt then it canāt attack during its turn. "
Okay and itās in the rules but not the spreadsheet
So any hostile fighter ours attack canāt attack the civilian ships
btw, @pliant fjord You think it'll be alright if I share the plan with other BGs/TFs. They'll likely want to know our intentions. Or should I wait until all of Atlas has a chance to be on the same page?
Correct, our fighters will aggro their fighters. and the Orbital has to prioritize our orbitals as well I believe
My Idea is that, I will try to scan the larger question mark. but if its needed for something like comms intercept or other informations I can also scan the visible Battlecruiser another time.
This message has scanning plans: #1382037040438181950 message
Pre-emptively share what's been thought of so far, but do warn about the plan not being final and that it can still be discussed
Honnestly feel it's better to share what you got with the other BG so they can give you input or also say "okay so we're doing this so that works/doesn't", and may come back with more knowledge of their plans too !
Cooperation lads ! 
Especially since it's 3 BG/TFs to coordinate together, better make sure you guys are all on the same page/idea
Share away. Plan may change before Wed, but it seems pretty well agreed upon for now.
I find it's hard to put the genie of information back in the bottle once released lol but you have a fair point
ay for all you know maybe stormblessed has decided to go in melee the orbital and thus your plan is not as well thought of as you think š¤£
Communicate together or there will be no consequences from my part ! >:(
Lol, Storm voted 10-0 to gtfo last I checked.
(That's get the fuck out.)
Good
(Wish I knew some cool French acronyms. You got any?)
define "cool" š¤£
Whatever you think is cool, I will remember as cool. I'm very impressionable.
We're pretty bad at acronyms tbh
Fdp
That's a good one
Hmm maybe don't share that X)
Simm, you're French? I knew you were European but I didn't know what flavor lol
Ah damn I outed myself. Yeah I'm French, but living in Austria
All good, I'm Puerto Rican ethnically, American by nationality. I'm always happy to meet more people from other places. I only visited Northern France once and hope to return when the world is less expensive and volatile lol
I spent a summer doing opera in St. Yrieux, south france. First foreign language I studied, and I still love it. Still nowhere close to fluent, but I can read it pretty good!
That's really cool! I come from Northern France š (Dunkerque) Why are you always active in Euro time :p Bad sleep schedule? X)
That's also cool. Although I do feel bad for anyone having to learn French as a foreign language. Such a pain :p
Its fine if you have a purpose for it and have somebody/sometime to use it.
Hah, I love bread.
Such a pain. Pain, bread.
-_-
...the pun was funnier in my head.
It's very challenging to understand verbally, yes. The inflections are different, and so many words sound alike. Also lol at pain puns
True. I experienced that when learning German
Although each language has its own problems I guess
English has the problems of many languages
(This rhymes for an extra joke) Camille saint-sens adores pain puns.
Two hunters meet, both dead....
Late to bed, early to rise lol. Luckily there's a bit of overlap between Spanish and French but the pronunciation is still tough.
The best explanation I heard was that English was essentially a recorded history of which language we borrowed the word from.
Hooo, Spanish is the easy language for us to learn. Same words, with o or a at the end :p
sadly I picked german in school T-T
My issue with french is I mostly learnt it listening and talking, so if somebody gives me a more complex text I need some time....
Comment est votre blanquette ?
...literally tried to find a "complicated" word and only found "blanquette" lmao
Mmmm stew
its fine, but I dont cook meat that often
Hey team, how we looking for a plan?
I myself picked German because I had done french and Spanish before (both of which I found rather boring)
Rocky summed it up pretty well:
#1382037040438181950 message
Think this yeah ?
It's been shared in Iron Hammer Storm & Fluffle aswell
Based on these preliminary maps I drew up last night
We'll get our scanners and com-int on the targets too, and all of our guns are manned
Zoomed in versions
-# shh, Shack's here
It means "don't worry" apparently XD
We also need to keep in mind that the known HMGs on the enemy BC are on the same side facing the Gate. They have a built in field of that can destroy a fighter in a single volley. Soteria Squadron should keep this in mind before engaging too directly
Thankfully it can only do 2 hits max, and that will be spread out across the 5 fighters (2hp each), so we shouldn't take any casualties
If they stay evasive, they should be able to get back to us with no more than a few scratches
Yeah, same idea for the Fluffle fighter squad
And I'll gladly repair them when they do :D
Just making sure, but the LS I planned to keep Fluffle resupplied is still planned right? No unexpected supply expenditure in the meanwhile?
Negative. However, all orbitals have Ponderous
as far as I'm aware, Atlas is still planning to keep Fluffle supplied
But please do tell me when you're using our supply so I can keep track
-# Saw it was answered
Also, I just realized, you can have a facing different from the direction you were going
I mean, it'll have to be a planned thing, since I'm imagining our fleets docking together to transfer the supplies over
very good. I'll let you coordinate with the captains. I think you're still in our captain channel, right?
E.g. this kind of maneuver is possible
Unless I'm wrong, of course
Where do we think the BC will be
I thought that was explicitly the thing Shack didn't want happening
He didn't want orbitals spinning to make firing arcs irrelevant
I'm everywhere :p
so 4218 NE might work for me
Unless it decides to turn toward the gate, then it's got its MBC right on you
hopefully, it'll follow the big juicy targets going first
is NNE a valid direction
Yes!
A recommendation though: make sure you're gonna be within range 3 of the transit point (between the yellow lines), so you can catch up to us when we transit.
What I've got for crew actions right now
Also, anyone opposed to this particular color arrangement?
Do I need to reupload my order with the correct Flight Deck name?
no, you're good, I can extrapolate based on what ship you're on
Guys I couldnt get access to Discord in a week what happened?
From when until when?
I feel like what I can do is just sit aboard the breach pod in case we need to use it
Submitting orders
is there a date on when the landing is?