#Task Force 2 - Atlas: Comms
1 messages Ā· Page 6 of 1
tout va bien!
on that line, would a "general time-zone" poll be helpful?
We'd get 4 distinct "shifts"
If you want to draw up a few tactical plans, feel free to make another tab in our growing document
Whoops, missed a bit.
A) we can deploy BGs at a Starport without landing gear. But I believe we have to go to low orbit to do so. Which can be risky.
B) I believe we are still planning to get TF1 to Elim since they're our best bet for taking on Orbitals, but this can obviously change if we want to discuss it more.
Elim seems most likely, since I doubt Shack will give it to us for free
I guess if it's Elim, we can always drop Pathfinder or Iron Hammer there too, it'll still be one or two turns ahead of (npc transport) time
Yeah, and it would give Storm some breathing room. Only issue is Pathfinders are 21 last I checked so it's 3 LS to move them around. But a new BC might be able to cover that
21?! That's a lot
Agreed
21? no, we're 18 atm
Did I miscount? I'll double check
Sheet goes to row 21, but only 17 on the list and we've got one waiting to get off work
Yep you're right, got used to the way I do stuff lol so 2 LS instead of 3
it will depend on the tuesday BC then I guess. Spending more than three LS sounds like a lot
Actually, do you guys at Pathfinder need/want transportation?
We would appreciate the lift if you've got the room - Southpaw would really like to be able to run interference and scouting for Storm
Isn't it 5 units per ls? So 4 ls in that case?
Yep, numbers aren't my strong suit today. Need more sleep
I totally understand that issue
@round dawn Hey there, this is Atlas, no pressure at all, but if you're looking for a ship with OD capabilities, The Endurance has two pods, but only 3 ODTs. You'd be welcome to join us if you want to do Helldiver things. We're planning to support Iron Hammer and Flying Shovels in taking the Crossroads anyway!
(The pods launch 2 ODTs at once)
So I'm hearing we have two drop zones or it it just one big drop area with two other groups landing
Drops are limited to one tactical map, but otherwise we can drop anywhere from high orbit.
We have two potential drop zones, but then one we pick will depend on the intel
We don't even know what the maps look like. Do we?
@adam, not really,
once we're at an orbital zone, we can only drop at the corresponding ground map
i don't really understand being part of/inside orbitals and i don't want to confuse myself trying to so i'll have to decline
Fair! Good hunting, and we'll see you on the ground when the time comes!
Nice try š A fourth ODT would have been great
twas worth a shot, but I aint gonna poach without enthusiastic permission
Yeah definitely
I'm also pretty happy about our current manpower situation
(unless you find a HVTOL) (until the Tuesday BC joins up)
i have no idea what this Tuesday BC is and at this point im afraid to ask
lucky for you, i wasnt afraid
basically: there is a player who is deciding what they want to do
they will decide on tuesday, and one of the options is a battle cruisor
Thus it has been named: Tuesday BC
i see, thx for the info
Which is why I asked nicely, and respected when he said no.
Which I respecc.
I just find this emote too fitting for stuff xD
Sadly we'll have to keep our special ODT cookie it seems 
I mean sadly for you, happily for us
it did make me giggle
But just sadly because ODT, orbital, like
YOU GET MY POINT ATLAS xD
Where's the manager, @strange wigeon NALLAAAAAAAAAAAAA
great :D
Your manager?
I don't know, I'm looking for A manager, I think ?
Is your name Karen by chance?
Maybe ????
Hey guys how many guns do you have
what kind of guns
Any you can use against fighters or orbitals
Two HMGs, One Autocannon
5 fighters, 2 bombers
Roger expect contact right out the gate
Two confirmed hostiles seven unknown
Heyyyy Atlas
I got a proposal for you all
Thereās a frigate in orbit around the city. It has space to ground (high orbit to low orbit) munitions that we really want. I heard you guys have marines. You have any interest in helping us board the ship?
Elim?
Yup
It fits with our plan B, which is looking more and more likely
We will cover you going in hopefully assuming we donāt get stuck in combat at NAV1
our only real boarding options include our 1 VTOL, and a hard dock to a disabled ship, do you have something to facilitate that?
We can beat the ever living pulp out of it XD
We were asking you to use your VTOL.
We can give you really good fighter cover
We might be able to lend you marines if necessary as well
Take a look at how many guns we have we will knock it around as much as possible
oh, we've got hella marines
let's see what the mid round events look like
it's exciting
and we might actually want to exit space asap instead of waiting for tf1 if it's just a frigate
where is this intel coming from?
If this plan goes through, we're more than okay with letting you keep it for TF2, as ground support weapons work well with you guys
the frigate I mean
It over the elim city in high orbits
Oh my god its a code black hohoho lets gooo
if it's the only one, it definitely seems worth the effort
Lots of unknown space signatures. Likely enemy fighters number 7-10 total from what we have seen
I'm game, and am down to board myself if we don't have any other volunteers
The ship might also not be there anymore when the next message comes through
We believe it is for now if there was somrthing close to it, I believe it would show up on the same scan
Thereās a possibility but if we can steal those high orbit missiles it would be amazing
how/where do you know this?
SpecOps is in direct communication with them
The missile are from the east not the ship
Unfortunate
ah, boo. we'll just have to blow up the frigate then
Not yet at least. But Spec Ops is part of BG 3 and were leaking sicne they didnt die. :x
Doesn't mean we can't board if you guys want to, and that doesn't mean those missile don't belong to another ship
Ah damn I really wanted high orbit weapons oh well guess they die now that theyāre not useful
FYI, this is Shack's TF, so if y'all be breaking rules, best quit while you're ahead
Huh?
I don't believe we are
dunno how much SpecOps is allowed to share, just pointing that out
I donāt think we are
sick, that's all I needed to know
Yeah I remember Spec ops being able to tell in C3 as well
where do the goodies live? is there a greater map we can look at?
midround-events is the primary source, everything else is word of mouth for now
I want the unofficial goodies, how else will i be able to make baseless speculation and over react?
you can hang out in BG 3's chat to follow it
Well shit... Code black
Very much soš
Maybe not. We donāt know anything about the planet
We do from the spec ops directly. Itās code black
Good luck fighters :D
Even worse, I included Case Black for āweāre screwed, letās go homeā planning
We must save the otters
its "code black, but we can spank the bots at least for now"
Might as well make it official :/
Also IMO... sticking together at least at the start
its going to be a struggle
We have the numbers advantage for now
We should use it as much as we can
do we?
For now.
Idk the latest report said they were appearing in large numbers
especially if theres smaller enemy forces trying to clean up the otters. We cant be having our smaller forces run off alone and get surrounded/cut off.
Ground forces will need to coordinate very tightly for sure. We need to play this well to minimize losses in the city and establish a coordinated push to crossroads
Agreed
I think TF3 can no longer justify scouting unless we dramatically outnumber the bots in space š
i am also eyeing that mining ability if someone has that as a crew upgrade.
We could drop it to protect the refugees while they hide out at that asteroid
There's an upgrade for that?
we really should nail down all our remaining CS and get everything squared away before contact
Agreed
whats on our wishlist right now? more cargo? point defense?
Probably just Cargo
offensive weapons or another VTOL player
That too
more Cargo is probably always gonna be good now
Actually yeah, guns would probably be more helpful š
I wonder if we could secure the mining aasteroid, could we produce our own LS?
š¤
Probably not. But that would be nice if we could
Agreed
we need cargo
So T1 orders are to move to high orbit over Elim?
we can't supply people properly without more cargo
im not sure how effective it would be but, mech doors on Endurance would allow us LMs to walk out on Endurance's hull and pop shots off at enemy aerospace assets. i'm not convinced thats better than just hauling more cargo though
This is going to be a long campaign. The more supplies the betterš
Agreed
that otter? is cute as hell, how exciting
Ok, Scouts report that the Starport is contested
Where?
I can make a poll to allow a vote if anyone wants, but this whole thing will go really badly if we can't get that port
Though I hope contested means a clear (enough) landing site for Stormblessed
This looks like code red, rather than code black
Contested but still under our control for now
The ships at the gate seem more like scouts than a full combat task force
so yea, Case Red
There are significant transport resources available in system, with landing gear
Poggers
Depending on the strength of enemy forces we may not want to drop at Elim but instead hit crossroads or, if Shovels arenāt relying on us, perhaps Hill Mine if the enemy isnāt there in force
Hill Mine would be good if there are still survivors, plus it's right next to Crossroads, so it might take some pressure off there.
I think trying to land at crossroads would be a death sentence no question. We know they have strategic missile systems placed there and likely heavy AA as well
Yes, they see the strategic importance as well
the defenders should be reinforced first, they might be in a desperate position
So they're probably using it as we would use it
They might have more supplies/troops
As well
Plus it denies the bots of their kidnapping
All are in bad shape, except us (to an extent)
And the bots...
The bots are in great shape
I think the two key ground targets are the two mines, to deny the bots any ores that might help them mantain strength
Are those friendly fleets holding the gate? I'm worried about our Case Red becoming a Case Black
No, there are hostiles in the gate
The gate is contested
There was at least one civilian ship
if that new logi BG doesn't hit their minimum, maybe we should see if they wanna sign up w/ us
Yeah, anything that tries to board the picketline is fucked
A Logitruck would be super helpful in the whole "fetch all our deployed units and bring them back to the airfield" problem
oh boy i can't just import this map cause its gonna screw with my icons and stuff.... ugh
time to remake it lol
i just checked their sign up sheet, right now they've got an HVTOL that can drop a prefab bunker and a light mech w/ a supply pack and a pile of LRMs. so no trucks yet, but still some good stuff
An HVTOL you say?
Yup.
š
Stormblessed is 1 speed faster than us?
I wanna at some point have my PAI just walk to the door of a vtol, open it in flight and jump out 'I have a plan... attack' style
There is that frigate above Elim
can you use the jump packs to jump off of a vtol in space?
No
all on VTOLs, so they've got 5 speed to our 2
that makes sense, that would be crazy af
So we should know by the time we get to Elim if they need us to drop
Shack's said no to all "ground unit activities in space" other than what's explicitly listed in the equipment and rules
so it's basically just Light Mechs on hulls coming out of Mech doors
and boarding
Lol, yea, the other thing would be taking over an enemy ship, taking it low orbit and ramming another enemy ship with it
which BG is it? would you liason with them and try to get them on board?
they've just started posting for sign ups earlier today in the meta comm, i'll reach out
Argh. I want to know what the density of enemy forces is like.
probably really high, they're made of metal
Depending on what they're made of... They could be quite dense.
(-.-)
Same brain cell XD
I hate you both in small but significant ways
Howdy folks, what have I missed today?
check the midround-events, got some major intel
just to clarify, is one of the atlas transports joining up with fluffle for lift capacity?
Have we fooled any more people into the combat drop death cult?
not that I'm aware of
Code black.
I think our planning should proceed on the basis that Stormblessed and TF1 can quickly overwhelm the enemy forces in Elim, especially when our transports hit dirt (T3?). So we shouldnāt stop in Elim but go for our original plan of hitting the Crossroads.
there's still more intel coming, and a few more days at least before we need to decide, but I'll set up a poll tomorrow and we can vote. In the mean time, check your gear, make sure you're unit is activated, and bug your friends to do the same.
there's still some friendly territory, and the gate isn't defended by a blockade, just some scouts. Elim is only partially invaded.
I'd call it Case Red
Iāll activate my unit tomorrow so that I can get my back pay in
Letās see how big a gun can fit onto a PA suit
Yes
How confident are you guys against a mostly support role orbital?
against 1, pretty confident, since we're 5 mostly support role orbitals
In ship to ship combat? Ehhhh... In boarding? If it's disabled, very.
We have fighters, we have some guns
(I can't pin) I'll put this into our doc
But we have a lot of troops
Well, you do have lots of Aerospace if that counts for anything
Fighters, so a little
Unless it counts for more than I think it does XD
Latest update indicates there are local forces actively contesting the spaceport, so plan A is still on the table, depending on how round 1 goes
I think we should still follow Plan B, because we don't know what orbitals will be further around the planet.
Plan A might be upgraded to our drop forces being the heros that secure that starport
well, them and the VTOLs
And the fighters/bombers.
also heard a plan C pitched, which was "lets go to the mine and save the civilians that we know are trapped"
fighters/bombers gunna have to hit that frigate
(assuming TF1 is going to go chase that bot ship those fighters came from)
I think other BGs will be heading to the mine
Aren't they primarily artillery though?
Iām not sure
"We've come to save you!" KABOOM
hi
Though if the missiles are coming from L-H, we might hit them
last i saw they have a lot of arty, but also infantry and other assets
Iād prefer to be with simm(bc friends) but I dont mind wherever yall decide to stick me
heard, thanks!
I was hoping for a one way ticket on this one
ODST? You mean ODT? We wouldnāt want to get sued by Microsoft
if we do we can frame it and put it on the wall
Iām almost tempted to check if thatās a defensible copyright/trademark. I feel like it shouldnāt be
just because they're orbitally dropped doesn't mean they're shock troops
if anything, ours are defensive
You might get your wish :D
Depending on how many bots there are :p
True
They could be friendlies
do HVTOLs take up more bay space? I can't seem to find it in the rules document, probably just missing it
@eager pendant Here's our channel, check out the pinned doc and feel free to ask us questions!
nope, they just trade infantry space for vehicle space
they're "bigger" but it still only counts as 1 unit
alright cool, thanks.
Also question on the rules. I assume if I use the evasion special action it would still only cost 0.5 speed but I can finish anywhere between half and full amount of my speed away?
the special action doesn't take movement
it's more of a decision "how" to move
Advance vs Evasion - same speed, different attack/defense bonuses
it a order not a action
that too
Right so my cost would be based on my final movement distance. And by that it is somewhere between half and all my speed?
there is a cost whiel evading
while evading you go half speed
Basically: yes
if you start evading at the start of your move, you go half speed
other way you have to move at least half your speed
But you can wait till the end to evade and still get full speed
You must move at least half your speed to go evasive. (You're dodging and weaving and trying not to get hit)
You do not have a speed penalty
Basically a LM using Evade. Must end at least 2 distance from where they started
A fighter must be 3.5
mate, you need to read what im writing and the context around it.
This is liek the 3rd time your commenting disagreeing with me, and then you post the same thing, written differently.
while evading you go half speed
This is not true
if yall don't object, i think we should keep at least one CS in reserve (at least until the BG size deadline) in case the 212 can't hit the minimum BG size so we can offer them a home here w/ us.
Okay. I am trying to set up my unit so yeah. Do I register it in the Free Company menu or just on the spreadsheet thats pinned?
Right so I can move with evasion up to my speed but must be at least half
Meta-comm has a pinned "how to register" document, it involves giving the bot commands
And this doesnāt impact my speed use for actions
Because it isnāt an action? Itās an order
Thanks for help everyone. New to this and trying not to fudge it
Yes. You need to end 2 distance away from where you started.
No movement cost other than normal movemnt
both, once you've activated your unit in the "Meta-comm" chat, mark it as activated
yes it so you cant cheese it just sit still on a point
Makes sense
Also fyi youāre only allowed to use one order type per turn anyways
As a Victorum memember I believe you can do it.
But I won't be voting
Definitely can do it, but itās gonna be costly
Intel says it's primarily an orbital drop ship, and probably has one weapon at most
At best currently we are doing 9 hits, assuming bombers can reach target to drop in one round, and assuming auto cannon and both HMG are in range 2. Frigate has 7 hits and 1 armor. I think math wise there is a really good chance we leave it standing on one leg after a round, which isnt good.
Right, well that's what less than half of our ships have at most XD
We've also got a scanner, and a VTOL, and can shuttle PAI over to board it
True
Do ships explode when they reach 0 hits, or are they just disabled?
I thought disabled was a condition if a system was hit, but not sure.
destroyed yes
If TF3 Fluffle is with us, their extra firepowr puts us over the math threshold to kill the frigate in 1 go
no rules for "explosions" from destroyed ships as far as I'm aware
Im just concerned if we try and board while killing it we kill our own troops
never mind I can only play as a regular infantry unit.
Okay question: As it stands. With what are you deploying, at which speed?
all good, you wouldn't be able to drop with the ODTs, but you'd be welcome to join as paradrop marines. You'd just go in with the heavy air transport
otherwise, it might be best to join up with a battlegroup
Here's some deployment capacity info, unless I got something wrong. We can deploy:
- 4 VTOL
- 12 Aerospace
- via DPS - 4 ODT
- via Heavy DPS - 1-3 Light Mechs and 2-6 PAI (combined)
- via HAT - 6-90FS of inf and 1-7 vehicles (combined)
- via VTOL - 1 unit inf
Awesome. That would just be a landing right? I wouldn't need to equip anything additional?
Nope, they just push us out the back and wait for us to bounce
Infantry are paradrop ready, just hop in the vehicle and be ready to jump out the back
we don't have a HVTOL, and we can also deploy 4 ODTs
Alrighty. Unit is activated and standing by.
Right
I only see 1 non-heavy drop pod?
Canteloupe (who's been AWOL for 4 days) has Drop pods, and Conko has Drop pods
Canteloupe isn't listed on the crewing roster, but he's on the sign up sheet
I've tentatively assigned him to the Endurance alongside Conko
so all our ODTs can lanuch from there
fingers crossed, would be epic to drop em all at once
well make it work though, very excited
where are you dropping
Elim
How risky are the other HATs willing to go in this TF?
assuming we get enough help with that frigate
We can drop while engaging the frigate as well right?
yup
hey, if not, then they can deploy over 2 turns, which isn't too bad
enemies also prioritize orbitals in targeting, so the HATS should be safe
Perfect. A couple fighter or so for a screen while in atmo and Iām good to drop troops
yeah I know it was asked if you could move over mechs from a mech bay into a heavy drop pod system and im assuming its the same for infantry barracks * or other systems*
be aight
Be planetside on turn 2 after warping
Ok, I'm back
We could try for turn 1, but I donāt want to push out too hard and get wiped by interceptors
Check mid rounds lol
lots of intel
Case Red
Plan B (but there's a Frigate at Elim)
so, drop side, we can add an ODT and a PAI both and still fully deploy in two. doubt there are any to grab, but it may come up. and then space side, we've still got 6 CS to spend, according to the sheet. is that right?
oh ok
shack also has 2 req to spend so we could use that if need be
There are some players who haven't entered their chosen gear into the crewing tab
(and if he wants to)
4 is still a decent amount of flexibility left, good to know
but he still has 2 req for two more modules
ohhh, nice
My main question right now is: now that we know civilians are being pursued, do we try to enter the fight as soon as possible, probably after storm blessed and rabbit
we might have to do some shuffling if he buys more, but we're just waiting on Canteloupe to pick his second slot.
1 armor for a frigate? That's within Breach Pods parameters. Another possibility for consideration.
or do we still want to play it safe with tf1
I'm a bit worried about canta, it seems he's gone awol. Maybe the amount of chatting in there was too much for him
Arc AC or double AC?
but patience might be rewarded
Some people, as hard as it is to believe, donāt live on discord
Is there a consolidated list of BGs somewhere?
I know I'm gearing to get in there. But I'm worried about those long range missiles.
TF 1 is gonna be dealing with the interceptors at the gate most likely, so it's on us and storm to get boots on the ground at Elim
if we lose the starport, we lose the planet
we have plenty of point defense
if there's one thing we can fight reliably, it's small things
with 5 fighters and 2 hmg, I'm confident on that front
If TF3 is with us we can 100% take out the frigate more or less easy, while deploying drop pods to secure starport with BG3
I think we also have the capability to take on single orbitals, with bombers and the autocannon
both HMGs can't be brought to bear together though, since one is forward facing and the other rear? unless we've circled the wagons, so to speak.
that would be my prefered scenario too
storm blessed can help atlas
hashtag blessed
we could certainly try for a boarding play, especially with some spare VTOLs
if we do help you, it will be with all 19
lmao, ok, not getting on that ship then. Lets blast it to hell and save the day
Boarding, disabling and hopefully shack letting us rip intel out of their computers would be nice
yea, but not destroyed
we could try to get the bombers to aim for the engines, and then dock with our pai
agreed
that sounds ideal
Knock knock knock
Hello, since Iron Hammer is now officially a thing, I'd like to officially throw the idea of Atlas transporting us ? š
aerospace can't flank, and it'd take 1 hit regardless of damage rolled
I do not know how orbital transport works, or if it's do-able, or if you guys are willing, but I'm throwing the idea here.
How many units š
And this graph of Iron hammer's current composition.
Maybe, if you are willing to trade us some of your wine rations...
15 !
Oh thatās not bad
Do you fit with these parameters? #1382037040438181950 message
More read-able non-graph edition.
I have no idea how orbital fighting works with aerospace. Is damage just limited to 1?
I thought you just rolled a dice
it's certainly doable, since we're confirmed going for the spaceport, we'll be able to land at least one ship to get your heavies down, and the rest can be deployed by HATs
yeah, so many of the bigger BGs are just... REALLY expensive to carry, and seem to expect to be carried, despite the cost. carrying Iron Hammer seems a lot more feasible. and it'll look great for your recruitment ads next campaign.
- We got 3 VTOLs
- Who's aerospace ?
- 1 ODT
- 2 light mechs
- 5 vehicles, 7 infantries aka 37 FS combined with medics, odt, infantry
- ...we have infantry !
i think they follow the same system as vehicle hits, where if you get hit theres a chance you lose a system or something.
but we need to hit them multiple times past the 1 armor
vehicles (and orbitals) use the "hit" system.
Any amount of damage over its armor deals 1 hit.
If it takes a certain amount a damage (4,5,6), it also gets damaged in some way. Check out the rules for more info
ho
Nice !
thank you for the explanation
What if your vehicle (fighter) has no armor or defense?
any amount of damage is a hit
Can I attack and then go evasive or is it one or the other only?
evasive is an order type, and attacking isn't an action
your order will look something like this:
You guys seem to be talking about orbital stuff, do ping me back to get back to me for transporting our BG
Order type: Evasive
Movement: from grid xx,xx to yy,yy
Engaging with enemy (target if applicable)
Aero is fighter/bombers
I think we can deploy your whole force, assuming we have an airfield to land the MBT and IFV
No guarantee it will stay at 15 people for now, we're getting a 16th about right now I think, and there might be others in the way too. 
"who's aerospace" was a joke, we have no aerospace exept vtols lmao
And while engaging, ill be evasive and have the bonus from that yes?
we can absorb some into crew if necessary, but we can probably spare room for 15 units
I was just curious about what the enemy rolls against to hit you if you don't have armor or defense of sorts
If I have mathed correctly we still have 22 FS of inf or 1 vehicle on the HATs
if you dont have armor or defense, you just eat it
š
Don't forget that also means sacrificing 4 Large supply
Ah shit
not good.
two fighters encounter each other:
yours in evasive: rolls a 3 (-2 from evasive) gets a 1, you deal a hit.
enemy, NOT in evasive: rolls a 3 (-3 from your defense) gets a 0, deals no damage
It could be doable with the battle cruiser you get tomorrow if you guys get the crew for it however
just 3 for 15
4 for anything above that
It'll probably be 16-20 by the time we start
Plus 3 ODT and 1 LM or 2 PAI
Oh I see
š„²
We have the crew to run it but not equipment to use the CS
if it gets specc'd as a freighter, it can just deliver the whole ding dang battle group
Take the empty battlecruiser, chuck a bunch of power armor troops in there, good luck x)
we're just lacking the cash to deck it out poperly
if it was filled with Large supply, I'd be over the moon
just 10 cargo bays
we'd take iron hammer, we'd take pathfinders to the city, we'd pay out large supply to TF1 for their sorties
all the soupply
This is for deploy in 1 turn, btw
IMO for us fighters, we just roll around in evasion, unless there is a specific hard target we need to get damage thru, without lethal threat to our selves, since the most damage we could do with our lil D4 guns is 2 at that point.
Yeah, just a tiny addition of 13 LS
I'm checking in on the other groups. You guys are still planning on gunning for Elim when you deploy right?
Maybe? We should probably vote on it before we guarantee anything
Can't wait to become a drop unit.
I didnt realize it was damage dependent, but yea, bigger guns, more fires.
Weāre definitely gonna be in high orbit ASAP. Iām not convinced weāll need to drop troops
I hope it's 4+
Must be 4+
otherwise bombers are no better than fighters against orbitals
You tell me rules expert, im just noting theirs rules for fires and such.
which would be very sad
Hey that's a 2 and a chance to survive another day š š¤£
Update on that, you guys might be transporting Pathfinders instead of Iron Hammer ?
It needs to be seen with the unit recruitment and all, but basically it boils down to me not wanting to cut recruitments even if it means "nuh huh no atlas transports for you"
Because I want people to be able to join a BG no matter what they are and no matter what they want, no restrictions. That's my philosophy. :P
we can absorb some extras into crew, we've got room on our HATs for extra infantry
that's a nice philosophy. I think we can just decide once the battlegroups are formed. You shouldn't limit recruitement because of us
And itās not the end of the world if we have to take 2 turns to deploy
yup
It's a philosophy that comes from C3 where people could not join BGs due to every BG having restrictions (either logistical, or unit-wise what they wanted), and thus I made Iron Hammer !
And I feel like it's a good philosophy to have at least one battlegroup who accepts everyone š
Confirm, it was planned originally to be late to the party anyways, this is just trying to see if we can get transport :P
Surprised no other battlegroup other then us and pathfinders can get transported but, cons of having very big BGs and "small" TFs aye ?
The supply cost is brutal
yeah that's the big issue
so far, keeping everyone supplied felt more important than bringing a group in 2 turns earlier
with the city under siege, it's a very different proposition
at least I feel the need to intervene asap if that means saving more civilians
The melon medics shall do their best to save the civilians
Attention Atlas. There are two ongoing polls regarding our rapidly approaching deployment. They can be found on "THE PLAN" tab of the doc.
-# I'm taking a break, @ me with any super important questions.
If we can drop battlehammer plus our own troops, I feel a lot better about assaulting the enemy positions
keep in mind, we already have all of BG 3 going to Elim
plus, we could take more cargo to make up the difference, yeah? or am i off base?
Iām assuming they wonāt need our help against some drop troops
we cant drop battlehammer cause they have a MBT right?
We would need an airfield, yes
anywhere we go probably wont have that already setup lol
if we scan a spaceport or airfield and it isn't heavily defended we could drop on it, do a quick clear and then fly em in, potentially. its dangerous, but it might be worth it
we could just land a ship there
We can use the Starport. The MBT are in BG storage until we can offload them at a Starport. We just wouldn't be able to deploy them as part of our DC since we don't have a vehicle bay but the Starport gets around that
yea, i guess my thought is why bother sacrificing more logi if we think we already can secure the starport quick.
yeah, thats fair
I do agree, but we will still arrive a couple of turns earlier than the npc transport
and the extra units could be decisive in the battle for the city
Especially as Aurora and the locals still seem to be holding on to the Starport
plus, thats some time for any engineers and inf to dig in
the issue is of course working with imperfect information, we don't know how long the battle will last, so we don't know how much soupply we'll actually need
I think if the locals can support us, we should be fine, but im a bit worried at only 10 rounds of LS
i think if we carry a BG we need to invest in more cargo space, if possible. i'm inclined to err on the side of more supply instead of less
yeah, like i am all for max force hitting the starport, but based on the info, we should have enough deployed already to hit that
also, every LS we use, is less sorties we can make later
or less hard burns to get to critical areas later
hmmm
i don't mind carrying the BG, but if we do we should compensate w/ more supply
that is very true
im honestly 50/50 on it ( i put no on the poll), but im just voicing the negative sides of it
and it's very good that way
theres something to be said tho, if we get iron hammer on the ground, and if they can get to the mine... maybe they get to the civies in time
Iron Hammer please ā¤ļø
yea, wood mallet has a nice ring to it
I heard it was copper spoon
Yeah, I definitely understand the worry. I know I voted yes since I'm not worried about the taking but the holding and having tanks on the ground can be a world of difference for the ground troops
this is super fair
just cause we take it, doesnt mean we can hold it
Donāt need to hold it just get people out
with a hard burn, we have the ability to strike there turn one
and we have the hats to pick up quite a few people
ha
just ignore it
easy peasy
or I guess fluffle can get all the glory in hill mine while we take care of the hard job with the orbital
fluffle could be the play, they have the speed, they have the cargo room (assuming they dont reach a large enough size to carry a BG)
fluffle always wanted to carry rabbit
The delivery must be made. Always.
ah wait
nah hill mine is a no go
no airfield š
we are useless without an airfield sadly
you would have to convince shovels to go there
well we can strike, but then we're stuck
which kinda defeats our whole point
nah crossroads is the place for an airfield
given that we are in a Case Red it might not be a bad idea to have the airfield at the Hill. easier to defend an airfield at Hill Mine w/ local support than the Crossroads, which is bound to get attacked from all sides.
Time to pressgang the Mithral Mauls' HVTOL to join the crew
The mine is only one turn out from Elim. It wouldnāt be too bad to show up, kill the bad guys, and drive back (but we couldnāt deploy there)
noooooooOOOOOOOOOOOOO
that is true
God dangit xD
Plus we know BG Dwarf Fortress is headed there to heavily defend it. an airfield there supports further ops, and helps make securing Crossroads a lot easier. Nevermind that, I just checked the map again, i thought there was an air route between them, but I'm just straight up mistaken.
In my opinion there should be an airfield on every zone
I am warming up to the idea of having iron hammer come with us to Elim, and then they go to the mines
Oh he's announcing his bid for ARMCO president!
This might be Pathfinders instead of Iron Hammer too, depending on sign-ups and what happens
if its Pathfinders, ideally Iron Hammer will be close behind
Or it might be us ...
Time to get some breaching pods!
Just waiting to see Atlas have the highest K/d ratio
so, the automated CS calculation on the sheet seems to be borked, and i am no spreadsheet wizard.
What could possibly go wrong paradropping units in a hot zone š
This is why we are using drop pods when possible, but... yeah
Quick question: aero units can technically land and then crew an orbital same turn right?
are you talking for orbital/crew actions?
Right
They could also step in and do firefighting or grab a weapons station right?
If they're crew they can take any primary action.
They can't make an attack as an aerospace and do a crew action though
Because then they did two primraries
@pliant fjord so TF 1 cannot be sped up to match us, but is TF 3 going to slow down for us? or are they going to go in alone against that fighter patrol? Same for BG 3?
-# (I'm not here)
I don't have the foggiest idea what fluffle is planning.
let me rephrase, can the faster BG slow down?
yes, but it can't change the order in which it arrives through the gate
If you would be interested in joining Fluffle again, we're no longer doing rabbit deploying idea so you'll actually be able to reload lol
Fluffle will in fact have large supply to work with during the mission
Plus that way you can arrive first lol
I wanna be a fighter fighting around/on the planet, and i think TF3 is going to be doing space things, so idk if its a good fit.
A fighter ? Well you see, there's a certain logi battlegroup... š
It was worth a shot š
I am worried for TF3 tho...
1 HMG, 1 autocannon, 1 fighter (according to the googledoc)
I guess if BG 3 goes in first, the mass of vtols can probably deal with most of the hostiles...
I made up some more fluffy names for our current proposed plans of action. hope thats cool.
We can't hit any aerospace, just act as a Hit Point blob
someone should help w/ that.
yea thats why i was asking about the speed but uh... we cant lol.
Because they should at the minimum wait for TF 3... ideally us.
all those units probably arnt hostiles, but if they are, its like 9 fighters/planes that have to be dealt with.
yeah
So with how the TF/BG have to deploy... I wanna double down on not taking in a battle group. If its going to take 5ish turns for the fleets to deploy, let alone try and take the starport, I think we are in for a bit of a long haul of a campaign. 10 rounds seem real sort considering our deployment time.
Funnily enough, I was just about to ask you guys to give me a number for how long we think this campaign will take so I can redo the supply math
If we take a BG, we go down to 10 rounds
if not, we have 13/14 rounds
LS lasts for 2 rounds
You have seven supply?
ill double check the sheet and confirm tho
and we can have "Grey rounds" where we're not supplied
i believe we still have unallocated CS to take more supply if needed (i could be wrong about this)
yea, that's outdated now
what needs to be updated?
it doesn't include mini's +2 Cargo bays, the incoming battlecruiser, shack's last two Req, and Canteloupe's last Req
I wouldn't modify that page at all, it's Simm's project
Current projected LS (if everything goes as expected) is around 14-15
which is why we're considering bringing a BG
of size 20 or less, costing 4 LS
its all formulas
we jus thave to update teh cargo on the crew tab
yes, exactly, don't touch it
So how much free LS would you have?
i think
After you carry the battle group
oh its not included, ill play with it and add it
Donāt need an exact number right now. Iām just trying to figure out how much freedom we have with our supply.
we put a cap of 20 units on the BG we'll carry, so no more than 4 LS
If we get a BC, mini 2 cargo (locked in) and if shack takes 2 cargo, we are at 17 LS
OK, Iām gonna redo my math between our two battle groups and get back to you but weāre looking decently on supplies
yea, I'm not worried
especially if we're not immediately dumping 3 to supply an airfield for the whole campaign
If we lose 4 LS, we last until round 13, assuming everyone resupplies every round and there are no grey rounds by anyone.
factor in shovels deploying later... 15 rounds. But if the BC takes a few cargos too, will be fine
again, no, when a Task Force spends a Large Supply, it becomes supplied for two rounds, not one.
Yup, I understand. Im reading the info from the googledoc. It is setup to factor each task force burn rate and when it needs to be resupplied.
17 LS
Lose 4 to ground groups
13 LS left
2 rounds per LS = + 26 rounds
(Start round 4) makes it to round 30
The TF would be supplied until round 30.
You could definitly spend that else where
Didnt ask + we are supplying LS to other BG/TF š
as I said before, that doc is likely outdated, and we shouldn't mess with it, since it's captain Simm's project
You said -4 I did the math with that.
If your numbers are different use them.
I'm not gonna know your numbers unless you say them
š¤·āāļø
Its easy to understand once you see the logic behind it. Basically simm setup the estimated burn rate for each BG/TF (thats the info on the right hand side). Then he is pulling our TF LS from the crewing sheet (thats where the now 12 is coming from). That number is counted based upon the number of cargo selections for equipment.
Then he has a counting formula with rounding to the nearest whole number, so that it maps how much total supply is used after each turn
So our own needs at round 9 is 4 total supply used
(this does assume T1 deployment, so obviously that shifts since we are going to deploy on T4)
Its the same logic for shovels & fluffle
Weāre looking good on supply I was just curious how my numbers had changed since the days where it was only TF1 thanks for humouring me!
what is this for
theory crafting I think. we're slightly worried about the unknown fighters near the gate
oh yeah we will be there
but wont we have already gone through?
that might be a problem
fuck
If you're going through first, you might get shot at by them
Do we have a general warp formation prepped for our TF? And if so are fighters/bombers pre-deployed
haven't heard it discussed. good idea.
You should most definately discuss this - ambush formation is needed.
What is SPCTR-2 Assignment?
What unit are you playing as?
This might be silly, but I am very happy with someone understanding my work (I know it's simple work x) So thank you š Also I have no issues with you modifying it if you understand it.
Well done on keeping those pesky interlopers in check
What was that with fleets deploying later btw? Since we're speed 2, shouldn't we be deploying one turn after Rabbit, so probably turn two?
And do we have any actual confirmation that Storm Blessed is arriving before us. I understand that they're entirely aeroported, and it's perfectly fine from a mechanics perspective, but it seems very silly in terms of RP that we just sent a bunch of VTOLs into hyperspace, to travel for I don't know how long, in pretty terrible living conditions. Or is there something I'm missing?
arent we coming right into a fight? isnt lussan overrun?
Don't worry, we saved Lussan a long time ago :p As far as the intel goes, most of the system is overrun but one city on the planet is still holding
lol i must have misread the midround event could you sum it up for me cap...i should have finished highschool
Infantry called SPCTR-2
Supposed to be jumping of HVTOL
No you're all good š We have confirmed presence of bots on most of the planet, with civies trapped in hill mine, and Elim under siege from an orbital drop troop and missile barrage from the East. In space, there's an enemy frigate above Elim. At the gate where we'll come in, there's a couple of enemy fighters harrassing a civilian cargo that we can easily dispatch, and 9 unknown signatures. There is a big civilian fleet escorted by a couple of fighters trying to run to the mining station, it's big cargo ships. That's most of the important stuff
Also good morning š
We do have the means to paradrop you.
You'll be jumping out of a HAT, we don't have a HVTOL. You can pick any ship on the sheet that has a HAT assigned already
so we need to boost TF1 so they can go fight that frig
Sounds like a plan.
I think we can also take on that frigate. Btwz there's a couple of votes going on! To find them you can go to the docs, and then THE PLAN tab. Discord links.
okay cool
looking at our sheet
we dont have good options to take on the frigate
does fluffles or maybe one of the battlegroups have more firepower?
we have 1 ship with decent weapons (from what I can see) and neither of them are our heavy ships
the TripleS probably has the best shot being not a light frigate and actually being armed
but idk if we want to risk it
Black Pearl and Picket Line are armed but Picket Line is a rear arc gun and Black Pearl is a light freighter
neither of which I believe would perform adequately
But we're not doing honorable duels
We're engaging all together. Plus the fact that we're hoping to taking it by surprise, while they're busy shooting missiles/drop pods at the city
taking it by suprise doesnt help much when the majority of the fleet isnt armed
I also don't think that it can be too heavily armed, considering it's dropping pods. Probably just a support ship
We also have two bombers, and if we get breaching pods the ability to send PAI aboard
We have 5 fighters and two bombers
I should specify, send PAI aboard without having to breach an airlock
Bombers will fuck up a frigate, also storm will be helping kill it
We are headed to W1 to help prevent the bots from flanking our forces in space
Im still nervous about most of our ships not being armed
It'll be fine
though the bombers I didnt account for
So to confirm Storm and TF2 will be heading to Elim while TF1 holds the flank at W1?
And if you really wanted to, get breaching pods and just get PAI to go board some ships
Thats the current plan
wheres TF3 going?
it will depend if they exist or not
#1382037040438181950 message
#1382037040438181950 message
Here's the votes btw
im sure the fighters can draw the fire of any of the guns on the ship under evasive orders cos from what I understand of the combat system we only have 25% of taking 1 damage if it has an hmg or 50% if autocannon, tho idk how what the targeting works cos it would be bad if the bombers get targeted cos they have no defence and only 2 hits
idk how hits work, is it let, d4 rolls 4; bomber defence = 0; 4 - 0 = 4; 4 damage taken , 2 hits - 4 = -2 hits and the bomber is destroyed cos if thats the case bombers are quite flimsy
are hmgs the only thing that can do point defence?
We've also been given a promise by storm. They'd swoop in at the same time as we do and unleash their 17 VTOLs on it.
and would 2 of them protect the rest of the fleet from missles?
Hmgs and fighters can do point defense iirc
for 19d2 damage
which has a 65ish% chance of destroying it in one round
add our cannon, our fighters, and bombers, and odds are high
One ship might take one hit
maybe two if we're unlucky, but Storm's got the math lol
you sure? the classes & equipment sheet doesnt mention point defence for fighters
I swear I saw this too, but I can't find it
Also, I think the HMGs roll 1d4, and intercept that many LRMs (meaning that much damage). So they're kinda like crew-operated shield generators
Vehicles and Orbitals take "hits" whenever they take any amount of damage from one source
Can vtols actually attack orbitals? š
That seems silly
Is there anything Vtols can't do?
ah so even in the worst case senario the bombers can survive one hit then
right its looking more doable then
the attacker rolls a die, and if the die is higher than the armor, it deals one hit
Infantry, Medics, Engis, all take full damage.
and don't use hits
they've got armor too
they only have a d2 weapon though, so they can't scratch a battlecruiser
wait the spreadsheet for LRM says theyre non reloadable so do we only have to take down 3 salvos? that should be more than do able cos we'll take out 2/3 even if both hmgs roll a 1 and if fighters can do point defence then they can take out the last salvo - right I think we could take down the frigate easily
that changes things
alone, it'd be doable but it'd take a while
bc the frigate having LRM was my biggest concern
with Storm, I think it'll be a cake-walk
LRMs are also expensive, CS wise, taking up 2 slots
I mean, storm does seem incredibly suicidal
ha, also unlikely they'll be targeted, enemies will tend to target orbitals first, so we get to tank for them too
Fair enough
we'll get right up in their face, and send in the bees
is there a way for fighters in evasive action to draw aggro?
Shack made them sign a waiver because of how suicidal they are lol
not in the rules
or will we just be ignored x)
but creative play is sometimes rewarded
In a salvage mission, I forced a logi-truck to surrender so we could hijack it and drive our objective back to the ship
That's pretty cool
it'll usually boil down to a die-roll
worst case fighters can harass
they might not hurt but they can sure as hell be annoying
Other issue, storm is slated to be there like, 3 turns before us
ooh thats not good
but cant they go slower on purpose?
how are they speed 5?
oh, they've got another objective first, they're just gonna meet us there
vtols i think
They're vtols only
huh
they want to drop off all their infantry before they attack the frigate
Because vtols seem a bit bullshit right now
Really fast, armoured, provide utility, can attack anything
they're strong, yea, I think one of the downsides is that they can be attacked by more ground forces
literally me every time I do anything with this game
They just shouldn't be aerospace imo. Be stuck in atmo. Not for this campaign obviously
Yea, I can't find that on VTOLs. Maybe I made that up when I did my game.
they're slower than fighters, and do less damage, but the armor and transport capabilities are godlike
oh! they can be shot if they land
that's what it was
and they have to land to deploy infantry without upgrades
I assume this game doesnt have fuel for aerospace cos surely theyd need to refuel at a carrier cos I doubt a vtol would have enough fuel to go far in space
so I guess us fighters also dont have to worry about straying away too far and too long from our carrier and running out of fuel and dying
na, no fuel concerns, but ammo is limited
the docs have a line that says fighters must reload/repair by landing at a friendly flight deck/airport but doesnt have an equivalent line for vtols, so do they not need to that and can reload wherever? cos that seems really busted
also really busted yea, they don't need to reload (yet) that's been asked for, and seems likely for next campaign
damn
this is also kinda a special case, there's 17 of them, we've never had this many in one place
in 1v1s, they do really poorly against armored ground targets, and can't even touch anything in evasive
d2 is pretty limited
wait a minute, with 17 vtols and them doing 1 hit if they roll a 2, if they dont get fucked by rng, they should on average do 8 hits against a frigate and a frigate has 7 hits, we're just backup for if rng isnt on their side xD
they've got a couple upgrades that boost the odds a bit, I think their math had it at 65% of a one-shot kill
add in our guns,fighters,bombers, and our own VTOL, and that number gets very high
the best way to heal damage is to not take it, right?
I didn't even consider that X) it keeps getting worse. Here's hoping they get a bit more balanced once we get the req to buy the orbitals to do proper operations
good night folks
And we hopefully will have the initiative on them
Night night
bonne nuit!
good night!
idk if im using the calculator wrong, but the minimum sum roll to kill would be 7 hits, aka 7 dice rolling 2 while 10 dice roll a 1, so sum = 7*2 + 10 = 24 and putting that into that calculator gives a 83% oneshot chance
Also if there are absolutely any aero assets none of the VTOLs can do a thing against them if they donāt have specific upgrades to
you mean if the enemy frigate has a fighter escort? then yeah, if theres more than just the frigate it will get dicey
What happens if the bots don't have the same stat block we use for our frigate? They might have more armour or HP than we expect.
also another question about the combat system, can I attack and then move? as in use the fighters speed to get in the 1 tile range that it needs to fire, and then use the rest of my movement to run outside the ships firing range, if so it seems really busted, or does attacking use up all of my movement? its probably the latter rather than the former, but if its the former than fighters are way better than I thought they were
If they up armor then the VTOLs are gonna be hurting hard for meaningful targets
true
hmm I didnt consider that, have previous events had the enemies using the same stats as us?
I believe fighters āstopā when they engage for a fight, but I may be wrong. As for using different stats this time idk, but it is likely to happen. C3 they had a few unique units. C1 was all bugs so completely unique.
well the unique ones would probably have a different class name
so i think the frigate might not be unique
Yeah enemy unit had different stats
I doubt theyd throw such a curve ball right at the start
I think they will definitely be unique ones. But we can't expect that to be the rule. A frigate is a frigate, even if it has one more or less hp, or more or less modules
It'd be an 'oh shit' moment
This post has a bit of detail on the bots, it's about a year old #midround-events message
*Unlike the insects on Haven, these bots work in smaller numbers of elite units that can take a punishment. Requiring concentrated fire power to bring down. *
Oh he would tho. C3 flashbacks to us losing 50% of our total casualties turn 1
oh god
Those quad AA were no joke
tho so long as the frigate doesnt have extra defence our plan shouldnt fall apart and produce alot casualties
Fixed and logi mounted
Trying to air drop without much intel, on one of the two only airbases on the map
It was a choice
In that specific campaign we had no orbitals
oh
We did have the choice to do a scan and let them know we were coming, or drop in an take em by surprise. We opted for the latter and did manage to take 3 airbases turn 1 and rebuild them for turn 2 landings
So absolutely worth it but boy was it bloody
Seeing those hats get shot down was really painful
All the casualties were in the same area too so that really weakened the offensive capabilities we had over there
oh well, i had the inkling that they wouldnt let us cheese things that much
when I skim read through rules I didnt find anything concrete that would prevent or enable that strat explicitly
ĀÆ_(ć)_/ĀÆ
Idk why some things just arenāt put in there
Pretty sure it used to be in the rules for C3 even
I was hoping that fighters could do it by flying over the enemy cos it says that aerospace units arent stopped by hostile forces but I dont know now
They might do flybys then ig. Id ask someone that plays a combat oriented aero š
am I also part of the landing team? I don't see through the plan quite yet
You can be a part of it if you'd like to. Once we're certain there's no risk of boardings or AA.
That is entirely your choice. I'm happy having a permanent marine fixture, even if it's a grumpy one
Who's grass ?
if necessary I can also be transported on to other ships that need to fend off invaders
That should be easy enough
Afternoon, what's cracking?
War
War never changes.
Fair enough
We do have the Helldivers, drop pods, Eagles, ordinance, and all, so I think we'd win :p
"Nah, I'd win"
nuh uh
BC has been delayed due to issues with backpay
I'm wondering if enemy fighters use energy weapons of some sort, based off the flavor description. Maybe a new upgrade one day.
That would be cool, they might have infinite ammo as well?
It's possible, although I'm sure there would be something to counter balance it since fighters are considered strong now.
Maybe their slower with more armor?
Boy would it be a surprise if this is a new heavy fighter variant with armor š
Then we surely gotta board them.
you go first tho
Damn, whatās wrong?
Backpay hasn't been applied, Cheese is gonna look at it tho
Fingers crossed
Yeah, I want my money
@alpine condor you got your Dosh!!!
I have bad news though, a power armor infantry costs 3 req, so I don't think you can afford it
attacking isn't really an action you take,
For the order, you declare your intended movement (and whether or not you're willing to fire this turn), and if you are in range of other enemies during that movement, you'll fire on the enemy that makes the most sense.
You might get away with "targeting" an enemy with your order, but we're not really allowed to cheese it by focus firing (except on orbitals, focus away)
not much grass planetside, it's a frozen snow-world
Ah well
I do thank you
Nick can buy the big ship
I now have my BC
We could try to split one infantry over to you.
Now... we can't crew it š
We probably should have marines on every ship, and I already have Varsson to shoot his AC and myself to fly
we've got 4 infantry
Between the PA and the ODTs, the PL and Endurance should be fine
so yea, one on each other ship sounds good
Sorry for you :/ At least you can play infantry with upgrades if you so want. And after this game, you'll deffo have enough dosh for it plus upgrades.
Jarn, want to join the Black Pearl?
that's a ton of supply
Now I need to find me a crew
now to crew the beast
I have a potential atm being @still rock
as crew?
Yes, I dragged him here for this
Okay
they got any CS?
Ok in terms of crew numbers, we can man everything
we just need some creative spreading of our orbital drop capability
if we split our mech bay, drop pods and heavy drop pods between all three big bois
then the infantry/mechs dropped by them logically follows
we'll have to ask a lot of people for their opinion, but it'd doable
I've been collecting opinions since we started
and we have 17 soupply now š
Just to confirm. Your the official ATLAS Tac-Com and will be making the groups intentions map each week?
Also who ended up being your second?
Affirmative!
That'd be @atomic comet
Cool. Thanks
Are you no longer PAI?
1 req short I think :/
Seems like Iām too poor
dern
Which sucks cause thatās the unit type I used originally
Think that if I ask really nicely theyāll give me an extra req point so that I can keep my PA infantry?
press X to doubt
Nah, I wouldn't do it as a dm.
You can't go around handing req willy nilly. It's just setting a very dangerous precedent, no matter how justified it is in that case
Sadge
I'm gonna grab some coffee, and get started on Operation:Make-everyone-happy (ship assignments based on preference)
you probably should wait a little, since Nick still has a crew coming
and we also have to ask the Captain nicely for two more modules x)
I think the easiest move is the 2 PAI, since I brought my own HDPods
Endurance is pretty locked into mechs and heavy pods, so we can suggest 2 more Cargo Bays (with the incentive that we're gonna pick up a BG)
Please don't leave us :/ You can still join with something else, especially since you have some req to play with
we can always move the mechs and drop pods crew to the .... (checks notes) Banksia
Nick is a legend with his two extra cargo bays though x)
unfortunately, Shack has a HDPod attached already, so something has to go there
ah true
And Ferdy has the Mech Bay, so that has to go there
Then it makes sense to put the second HPod for our second mech
the 2 hdp and the mech bay have to stay together