#Task Force 2 - Atlas: Comms
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the Picket line has to stay up
It's a freighter, it can land on the planet.
the pearl is a tiny boi
Ye :D
even tinier than me
i see
But it packs a punch
a bigger punch than me
well, i think you should count the fighter and bomber as part of yout punch too
since you did add a second flight bay for that reason
We can also have an additional fighter/bomber, because the PL has a flight deck too
Alternatively, we swap that out for a VTOL bay.
i could ask someone else for that if you want
Wait till y'all see the Aviary
more flight decks?
Is it a carrier?
Oh boy, yeah, that's a lot of flight decks
Yep
Yeah, 7 flight decks
You lads want a tour? Though I warn you, it's a lot of walking along those decks.
With 4 fighters and 3 bombers
sure
I think I'll pass
good to stretch my legs before getting into that cramped bomber again
Dropods and cargo bay right? As Simm said: take what you want but with that i'd want to take you on board!
Cheese you here? Amazing! Welcome!
I've got too many repairs to do.
ah yeah, each fighter or bomber needs it's own flightdeck right?
if you want to deploy them at the same time i think so yeah
Yes if attached to the orbital.
yeah, each aerospace boy needs their own deck, not just to deploy, but simply to have assigned to the orbital
What do you plan on getting with your reqs?
I've got you all the crew you could ever want while you were gone :p
ah fair
cough @vestal ice cough
Check the pinned document for things
And this will get you up to speed :D
Welcome to the crew Kona
I can't put into words how glad I am to have you!
Now we really have the watermelon party members together
I'll fill whatever gaps we have. Looking at VTOL bay and maybe a cargo rn
@light crescent Not sure which ship you want me on, but my PAI marines are yours to command. We've brought our own Heavy Drop Pods, so you don't need to buy them.
So did y'all figure out if/who regarding the normal Drop Pods? Or still working on it? (No time pressure or anything, we have 7+ days)
I think we've got normal DPs as well as HDPs, possibly with VTOLs too
Any possibility you would trade one for a drop pod system?
Confirmation required.
Awesome! Pretty sure the Picket line has space for you!
Cantaloupe is getting a DP
In the PL
Are flight decks what's used for HATs?
You right ignore my message!!
Yes, we've one spare on the PL (meant to reply to FailHouse XD)
Someone else will most likely get some but if they don't I'll get it.
Shmo hasn't picked his upgrades or gotten on a ship
Some one already got it, you're all good!
We have another ship? π
No
no, another crew :p
3 ships right?
is there anyone here that would feel confident taccoming?
didn't we have one to many?
sadly not
you had 2, and then mini had one extra?
Can crew buy their orbital stuff from the shop after activating?
well assuming leveller comes to me
Happy to do it if nobody else does
you sure?
I don't think so
I can assist. (Secondary)
who else then? Leveler and I are 2, what do you need a third one for?
we have two hats
Failhouse and someone else.
what is a hat
Heavy Air Transport
I was unable to do so, but you can always deactivate, then buy stuff, the activate again
something something transport
ah irght
I love hats
we have two, we can use them to drop a small battlegroup somewhere if they want to
aha
do you know what you'd like to do kona?
I think we should not use our HATs for BGs
and then they can also have bomber and fighter support
Right DrΕs light mech ready and waiting. No cargo too big and no skirmish too small
I think we should keep to our ODT plan for troops and leave it at that XD
Save as much LS as possible.
100%, I've been GMing my own campaign locally.
Hey we can use the Heavy Drop Pods with them!
You'll probably be sent to the Starport... possibly in place of @topaz rivet's infantry XD
that is awesome then! I'm very glad
We can? Great!
Sick, love me some synergy
Noble can still get sent off to war XD
Let me get back to you on that one. in a few business hours. (let me read and think XD)
So, should I go get the ODT from blessed?
singing off for a bit, PM me if you like with questions
Yeah the Heavy Drop Pod can drop a light mech, but how do we get them back from the ground?
in a hat :p
Heavy VTOL, or a HAT
But HAT needs an Air field and we don't have a HVTOL
Or loaded up at a Spaceport in our Light Freighter. We still got one of those?
We can use the Starport after we capture it :p
we can just loan the hvtol from someone
Yes, the Pearl
Yeah but I think they need to get Mech Bay to load them inthink
so either way, we have options
Not if they're part of the TF I think
if we help shovels build their airbase in crossroads, we can also pick things back up from there
I should seriously walk home -_-
Only the cities have Space Ports, I think
At a spaceport, Cargo Bays are all you need. You need a Mech Bay to deploy from any other landed site.
Go walk home autopian
(or to deploy through the mech doors in space)
Don't make me tell you a third time
FINE
Smh
XD
Ok. When it is official, you or whoever is getting them should ping @ dhonjoe @ redmizar and @ theyoger
at this rate, we're becoming a very serious quick response force on the ground
all we lack now is the ability to pick our guys backup afterwards
Okay, so let the ODT know we're good for them then?
Yeah, got a medic, two infantry and a mech, not bad
for everyone who's there and didn't do it yet, please add yourself to this docs π https://docs.google.com/spreadsheets/d/1hrejUl57PQz8Topn3FKS7rNhTnnSOzhJqsoLUuMrPng/edit?usp=sharing
that is quite a crucial part
Indeed
If its a one way trip then its a one way trip. We can keep comms open and pick me up once the job is done. Will i be able to meet up with any of the battlegroups on ground?
We have two HVTOLs in The Storm Blessed, so if we're at the same strategic point we could help.
Also, if you want to have a Light Mech as crew and actually have them bring their mech instead of just being a pilot running around in orbitals, you'll need a Mech Bay in which to store said mech.
We just need to borrow a hvtol for the mech
i think you could coordinate with them, but the main issue is that we can't leave without picking you up
we'll just become a permanent fixture
but then it defeats the purpose of the quick response force
yeah
also the amount of stuff we need on the PL is climbing by the minute x)
so we need some way to easily pick you back up and move on
I would still like to be ready to deploy to Ziyal if itβs still in play when we arrive
PL?
ah
Never cross the picket line!
you don't cross the picket line
If that's true then do we need infantry barracks to have infantry join the crew?
that would make more sense to me
then we use the mech as a one hit. if we can't get the equipment to recover
that sounds very expensive
Nobody is getting left behind
I think we still want to be logi?
Negative. Only units which have vehicles of some description need a bay to bring them along in a TF
interesting
isn't it just, we need one more HVTOL?
okay new calculations for the PL: two hangar bay, one heavy drop pod, one normal drop pod, one vtol bay, one mech bay, one hmg, three soupply? + three free soupply
soup?
it's not behind, its cya l8r
soup?
Who doesn't need soupply?
we delivering and "manufactoring" soup now?
our cargo holds are entirely filled with soup
that's what we do
it's the soupply
Okay, so with that we're good to bring over the ODT?
Worst case scenario if y'all can't get one of us HVTOLs to pick up your Light Mech, they could abandon it and just take a regular VTOL back to the orbitals with the ODTs
Leftover soup?
hello, looks like yall are going space logi. what BGs are yall supporting currently?
God knows
I would say so....
We haven't decided. If you're from a BG let us know which and what size
we ain't supporting shit!
So the Picket Line would have 6 LS. Nice
lol, got a spare LS for us Shovelers?
That would also mean -3 hits (9 --> 6)
weren't we deploying a smaller battlegroup?
that was before we had to choose between LS and holding units
each cargo hold can do either or
ah right
also, we need one LS for each two turns we function
so no more battlegroup?
also also, we'll need to soupply the airbase our dear shovel friends will build with our precious soupply
yeeeessssss, feeeeedddd uuuusssss
Ah, you're right. Haven't looked at orbital equipment since before sign-ups opened
if we hold 9 soupply, and both the base and us need 2/turn to function, that's... 9 turns on functionning
I hear you have drop pods?
after that we're cooked
we plan on having drop pods, yes
So are there any heavy drop pods for my chonky PA infantry boys?
Here is my plan for the first few turns, tell me if I missed something.
- Drop all droptroops
- get the shoveleers to the ground (by HAT presumably)
- Shovel builds an airfield
- Our HATs land, pick up the droptroops, return to the orbis
- Profit. Everyone is on board, we can go wherever
Right?
surprisingly
Holy shit
something like that yeah! except I'm not sure we can afford to actually carry the shovelers to the ground
The chonks might actually touch the ground this campaign
since it'd cost us big time
We donβt have a in-TF means to pick up the Mech
would it be an idea to have this in the spread sheet?
I won't worry about LS to much
Otherwise we could try to snipe existing space ports
actually
can we resupply somewhere?
nope
actually, if shovels build an airbase, we can pick up everyone with hats
Nope, whatever LS we bring is for the whole campaign
want me to get a bay then? π
hello ferdy :p sadly, that's not the issue
9 weeks of functioning
Even the Mech? Nice.
In other news, I need to read the rules again
lets go
yeah hats are amazing, they just need an airbase to pick things up
they can even paradrop infantry or medics or engies!
so we can literally drop all of our force
Flying shovels will get us an airfield in crossroads as soon as they can
I'm sure we can help with that
That assumes the Crossroads are in play.
Sign me up.
although I'd only drop our troops if there's a need
Supply can go two ways: 1. we can get more LS somewhere, everything is fine.
2. we can't have more than 30ish LS for the entire game. In that case we are fucked, noone deploys, we go home.
I'm cool running security detail until then.
Well i call dibs on a heavy drop pod
Google sheet is in the pinned messages. Welcome aboard, Hell Jumper
we have two heavy drop troops and one mech, it can drop two per turn. someone will have to wait a turn :p
Well, mechs are stinky anyways
everyone, remember to sign up in the docs pinned in there π
Maybe the mech? They have the most movement and can catch up to the fight and the PAI can cover each other
I think so too
crunch crunch crunch sorry i didn't hear you
I wish I could have bought something bigger T-T we have so many people to carry and so many things to do now
It's all good, we're all learning how the new stuff works together lol
Hello
Huzzah!
Yes you are >:)
Hello! What unit are you playing as?
Ready to put boot to shiny metal ass here.
Medic it looks like
Ah, a fellow medic
Nice! The new troopers will love that lol
Im the other medic
sooooooo
guess we have support capacity now
Commie Cat? Funny! That's what I was called in the academy!
It is now
No, I want another engi :p
are we the red cross now
Logi being the hospital kinda makes sense XD
Ok how many drop troops do we have now? Two power armour units, one light mech and...?
3 ODTs in waiting, and one infantry unit.
π
Ah, fair.
If by normally you mean jumping out of a perfectly good airplane
1 confirmed ODT joined, waiting to hear from the two others
how much firepower does a logistical force need?
Yes.
no :p
We are following the USA's doctrine of logistics π€£
we're becoming less and less logistical
Ok so 2 pa, 3 odt, 1 lMech fit in one HAT so we can get the medics down in whatever empty seats we find and get them up in our second HAT!
wat
water
All that fits in a HAT apparently.
no
I have the tools to fix all the things :D
all that doesn't fit in a hat in fact x)
Join the marines they said, you get to sit around and watch the crew they said. No one ever gets boarded they said.
5 inf and 2 vehicles is what it was last campaign
You are actually back to your cushy job behind the Picket Line :D
sadly?
;-;
my big beautiful bois are now smol
But you can drop supplies right into the trucks
having flashbacks from the og campaign rn
precision work
Ok but that means 2pa, 3odt, 1lm, 1inf and 3medics fit in two HATs?
"Oh i'll stay on the flagship for a turn to deploy where i'm needed"
Then the endurance proceeds to get boarded
Que me never actually setting foot on the planet for the entire first campaign
If I had known the drop pod equipment would be in such short supply I would not have spent all my money on the Jump packs.
I think I added myself to the sheet correctly
1 money
I think the light mech counts as a vehicle, so takes two slots
to buy your starting equipment
we'd be short one slot
but we have one grumpy marine who doesn't want to leave anyways :p
We really don't have a single fighter or bomber, lol
we do
overrated
Perfect! So everyone else can get home on the same turn!
I see the bomber on the list
Looking great my cheesy friend! Thanks for joining the team
Could someone check my work on adding myself and Varsson to the sheet
we are stationed on simms ship. Leveller didn't get to adding himself yet
just did, all good
speaking of which @jolly crypt add yourself to the sheet once you have time π
I also dont think theres space on any ship for me
there's plenty of space
Btw, the HAT can carry 2 vehicles and up to 6 FS (so a single inf squad)
so crew capacity isnt player capacity?
yes!
ah ok I see
Okay, you guys are awesome, keep organising and having fun, I really have to log off
Later Simm
just remember not to overpromise anything, we ain't transporting noone! :p
have a good night
You too :D
Night
ciao
Goodnight to you Simm
Night Simm!
How goes it?
it goes well
Good to hear
one of our main organisers has gone to sleep, so it's rather quietfor now
Yeah, but feel free to ask questions. Our Taskforce is shaping quite nicely. Only thing I wish we had was a HVTOL
What orbital slots do we have available for a HAT and should I pick up a Flight Deck or Cargo Bay?
A HVTOL would be great, but god we've got such little space
yeah, but the shovels should build us an airport for our HAT's
I think we need two more flight decks
didn't we need just one more?
What are you guys looking for recruitment wise at the moment so I can adjust the recruitment poster
We don't have enough space for another HAT so a flight deck. But we need more Cargo Bays for more LS.
Ships XD
Either way I can deactivate to purchase one
captains, i suppose more crew is always welcome, but we are rather full at the moment
I am slightly concerned for Armco as a whole in terms of LS availability
i mean, you could take another cargo bay then
Aren't we getting a VTOL bay? I thought they hold 2?
Are we getting a VTOL bay?
Idk anymore
Vtol bays are about to be twice as good
We are too. We are the only logi group.
I think we're getting one.
And weβve gotten less logi as people arrived
How much LS do we carry atm?
i will try decipher the sheet
7
We shouldn't need anyone to buy ship modules though, we have lots of crew coming in
Smh Simm, I thought you were going to sleep
yeah
Need more captains
And Perrin is one of our hats for which we definitely need a second hangar
we were bumbling like idiots too much
I'm asleep promise :p
Hmmm.... Right...
Iβve got an extra rec laying around so I donβt mind buying a cargo bay or flight deck. Depends on if we want an extra HAT around or more supply. Could even swap over to crew and get an extra of anything we need
I think for logi purposes we want the extra HAT, so flight deck.
Yeah
Kk
Considering we have two HATs
Also just so Iβm clear we can pull small supply from orbitals to do supply drops right?
As simm just said, out current limiter is not amount of modules, but space to put those modules in the ships we have, so i dont think you need to spend that on anything
I believe so. But the typical chain will be getting medium supplies to air bases and FOBs
Idk why I had it in my head that aero needed to bring their own bags to deploy if they also acted as crew. Makes sense that they could just use one supplied by someone else
Well we currently have 7 modules that can fit in the picket line I think
didnt we just get a new ship from someone?
Got 3 atm I believe
It's a freighter, it doesn't exactly have much space
It's already full of modules
A light freighter from Cheese yeah, not a lot of customization. Mainly gonna do fire support I think
freighter>not much space
that makes sense
For modules**
Sorry, you have 3 what exactly?
if I were to buy a ship(I cant afford one yet) what would give me a bunch of space?
3 orbitals
Orbitals in here
The bigger the ship, the more space for modules. Battleships give 14, battlecruisers give 10...
A Destroyer would give you 4 slots, but you would need crew to crew it and supply those slots
do I buy crew orrrrr?
Ah fair, yeah that checks out
Players are your crew.
No, crew is other players
You are currently crew.
this is a fricking pyramid scheme
You can choose the crew class to get 2 points to spend on hull upgrades
Technically, one crew member could go straight from crew member to captain of a freighter.
Without anything extra
You would need 2 point though
Didnβt really look at orbital costs til now. Theyβre surprisingly cheaper than I expected
The upgrade to captain costs 2
Because it takes the two reqs you gain from being a crew member to refit into a captain, BUT you get a freighter with the package.
For free
So we could spam freighters.
No, you don't gain 2 reqs as crew
Yes you do... ?
You can take the equivalent of 2 reqs of upgrades with you
Ahhhh
But you don't actually get those 2 to spend
Damn, shame...
No crew does not upgrade to captain for free if you donβt take the free upgrades. There was a bug in the bot that made you go into debt by doing that
No you get to choose two free upgrades that equals 2 RP
Okay, I misread
Agreed
i thought that when i picked lol
although if i can use the crew for something else i may as well keep for now
You can always swap to something else, if your heart so desires :p
So currently thereβs 5 cs available on picket line and thatβs pretty much it
cs?
Customization Slots
On the sheet we have 5 slots available to customize
The Captain still hasn't chosen their upgrades I believe so keep in mind that 2 may still get taken up.
Fair enough. So 3 slots available
Still 5 because the captain's ones are marked down as taken, even if they haven't been chosen
No my bad, he's already marked his two. He just hasn't chosen what they are. 5 CS should be free
The drop pods are an interesting choice for this TF tbh
And I think we have a few crew that haven't registered yet
So I think we have enough free crew to fill those remaining 5 slots
Well, we certainly have changed quite a bit from just focusing on logistics
We have 2 PAI I think, a mech and some ODT
We still are lol, lots of LS but we have some hurt we can put on the ground too lol
Yep
ODT to clear out early LZs?
We have quite a bit of logistics, though we're more than just logistics now
2 PAI, 1-3 ODT, 1 infantry, 3 Medics, 2 HATs, 1 Light Mech, 1 Bomber, and 1 VTOL
3 medics? I only see 2
Next campaign Iβm torn between picking up an orbital or going heavy gunship
I thought Simm said 3 earlier. Might be wrong though
I think the third medic was a lost medic from one of the BGs
Up to you, I can see the draw either way. Any group would love a Gunship but I know I'm aiming for Orbital after this
Honestly orbital is pulling stronger rn just cuz thereβs a ton of flexibility there and weβre kinda hurting for all kinds of logistics. Backline supply and contested LZs especially
Next campaign I'll probably just continue being a medic
Never hurts to be a healer
I'll upgrade my engineer to a field engineer
Airfield construction looks like itβs going to be a massive help
I'll probably go medical corps, seems rather fun
You all are welcome aboard my orbital next campaign lol. Planning on a battleship
My thoughts exactly
One gun and a bunch of flight decks and LS? π
perfect Iβll look into rotating into the ship business
carrier time
I already got the flight deck and Cargo Bay!
- 1 orbital crew, not fixed tho
Wait we have a VTOL? And you forgot the fighter
Ah right, can't forget that we're gonna get leveller as a fighter
We have two VTOLs
We do?
One VTOL bay gives two of them
Whose gonna pilot them?
No idea
No a bay has SPACE for two!
They don't come with it!
ill prob swap though as very unsure what orbital can do π
I mean I could also swap to vtol and pick up the HVTOL refit if necessary
So glad HVTOL is cheap
VTOL
Become a VTOL pilot
Hey tried a couple of days ago to join TF1, they were however full. Is it ok if I jump on here? (Bomber)
If that's a thing
π¬ No idea π
Not sure if we have space for aero assets as it is. unfortunately our orbitals are small
Not sure, we'd have to talk about adding in a 5th flight deck
Yeah
someone please deactivate a unit for me
Gotcha
I just noticed you guys had some free flight decks :p
It would be great if we could magic up VTOLs whenever we needed them.
wrong chat, meant to send that in comms
Works with callsign now
Ty
We technically don't π
We're waiting for those that are filling them to get around to filling them
Will I use it this campaign? Who knows lol
fair enough
I'll look around some more
Well, we do need an extra flight deck since we're currently one flight deck down
now to try consolidating data from the TF/BG sheets to see where we're at in terms of LS and such
should I add my deck to picket line or wait til the captain comes back to ask
I think just add it to the picket line, since we know we're gonna need it anyway
Well, I should be going now, goodnight to you all, see you in the morning
so i heard you have some drop bays here?
idem, we are from stormblessed. we can switch if you have space
You guys want some orbital crew?
Yes, and yes. ODT go ahead and sign on to the google doc and add your names to the Picket Line
Hell yeah, what upgrades were you thinking?
armory and something else
Okay, you may want to wait until the ship captains ( @light crescent, @sage perch & @royal sequoia ) they may be able to giude you on what they may need for the other upgrade. But for now Armory does sound awesome! We also can do with more Cargo Bays as a Logi fleet but each ship might have an idea
π I'll wait
Feel free to add your name to the google sheet for now though and welcome aboard!
im not actually sure where i should be signed in the Picket box, is that only for the crew?
I don't need any more CS, but I do need marines
We have Noblehunter, an infantry squad. They may be open to the idea?
Hey Hey! So hows Atlas doing?
Captain on Deck!
We're doing good, having to make some tough calls for the sake of the supply chain but we're building a fleet that can keep our ground units supplied and throw some hurt on the ground if need be
Howβs your day been going?
having 3 units of ODTs, does this mean we need 2 drop pod upgrades to deploy them all? or the DC 2 is per turn? π€
Per turn
so it will be great if we could get another ODT and another PAI
Yeah, it would make the most of that 2nd wave. Or a 2nd light mech lol
For stuff like that though, do we want those in the taskforce or just in a BG we partner with?
In the Task Force, otherwise they eat up our LS
oh right the light mech can also drop with the heavy ones i forgot
Welcome to the Heavy Marines!
Agree that PA should go first since Mech can catch up fast
or just send Mech with HATs
Hello, I am a fighter, but curious what your guys plans are. I need a home to operate out of, and with the way the BG are setup, its a bit difficult for me to join a BG that isnt planning to stick to airfields... so having a hanger to call my own would be nice.
Iβm looking to join a task force, whatβs this one about?
Hello! We have a lot of Flight decks already. I recommend just sitting and waiting until we hear back from captains @royal sequoia and @light crescent . They may be able to squeeze an extra flight deck but I'm not 100%
oh ok cool!
Hey Egg, we're a logistics fleet with some drop troop capabilities. I believe we're planning on a VTOL bay upgrade and we definitely would love the more ability to pick up our guys after the drop!
Sounds good, iβll think about it
Hey guys, Iβm a new player with a HAT looking to hunker up somewhere - would this be a place or elsewhere?
Hello @tiny whale ! You're in a similar as Reaper here. We have a few flight decks but we'll have to work with the Captains to see if we could squeeze another Flight Deck
Ah silly me not reading literally 3 messages up, haha - no worries I appreciate the response and Iβll sit tight!
weβre a logistic force(technically)
but we have firepower
and we wont say no to a little more
gimmie a hollar if you need a fighter to fill that deck.
According to yall's sheet you have 2 open flight bays, just fyi
Yep! I know the HATs would love a fighter but I can't make that call by myself
Idk if I did I right in the sheet by I brought a deck and plan on filling it out as well
It's because a few pilots didn't fill the sheet. I'll double check though
I only see 2 HAT pilots on your sheet and 4 flight bays
(not trying to overstep, just trying to help)
Ik we also have a bomber but idk if theyβre planning on deploying
Naw you're good Okay, Failhouse didn't sign up on the ship side. so we should have one spot open then
@atomic comet Make sure you sign up on the Crewing tab on the google doc
With mini having a possible additional VTOL bay would mean both could be here with yall
Hey looks like we have an open flight deck if you're still interested. @red brook Egg joined Storm Blessed but if we can swing One more Flight Deck we can get one more HAT
sure which ship is that?
Your choice between the Battle Cruiser Picket Line or the Destroyer Triple S
which captain has the better booze?
My company supplies themselves with the bug free stuff. Premium upgrade ik
lmao a true salty dog, huh? I've not sailed with either so I don't know but there a Hat in Picket and a Bomber in Triple S. Choose who you want to protect I guess lol
sold to the man with the premium stock. @light crescent just to confirm with you, is it cool if i join your ship as a fighter?
Oh Iβm not the captain. Just a transport guy
Welcome aboard! I feel safer already!
yea, but your the transport guy on the ship to mooch off of
wait until after this job, when im flush with RQ, ill treat you back
@atomic comet Nevermind, I added you to Triple S on the sheet
Thanks. I am still wrapping my head around the deployment management side of all this. Logistics definitely has the steepest up front learning curve in this game
So, my crew has been equipped with armory and damage control team, anyone who wants it?
Feel free to ask questions here! We've got a few veterans
looks at my decision to start at logistics
eh I like a good challenge
(is cursing allowed here)
I vote yes. lol
(I dont remember seeing it in the rules but tbh I largely skimmed them)
don't think I saw anything behavioral like that, but maybe I also skimmed?
- Don't be a jerk
And - No obscene content
Iβll take that as a no unless staff says otherwise
Hey guys just wanted to check what your supply looks like now and if anything has changed since I last checked in? Iβm redoing my LS math now that we have had more orbitals
hello i am also here to see if you have any pre-starport securement plans rn?
for my mapping endeavors
I dont see us on the map
but that might be me not fully understanding how to read the map
Hey, I believe the intent is to help secure Elim along with TF 1 and BG Storm Blessed
Did I see... more fighters and hats wanting to join? x)
Thank god you're here! Yeah we got a fighter and another HAT was interested in joining but we need another Flight deck for them I believe
We also have a new crewman who has armory and Damage control upgrades
Also, what's the current LS situation as well?
we have 7 for now
Is that committed to anything?
nope
well
us and the airfield shovels are building probably
that's 7 turns of soupply
So ground supply?
yup
14 since it turns the base on for two turns
but apparently a taskforce consumes one supply every two turns too
Thatβs great that makes our decision a lot easier
Only if you want it to
Victorum we have to do it to reload our guns
What happens if we don't spend the large supply for ourselves?
Then youβre not in supply people couldnβt take small supply from your hangers
And you couldnβt reload your guns
Luckily we only have two guns currently. Most of our force projection comes from drop troops
hmm that is good to know
we can hold off on spending this supply until we have a need for it
one thing I was thinking about for resupplying purposes was hats pulling medium soupply from our bays to refill any fobs that need it
Agreed, our primary role is supplying the FOBs and Airfields
Also, do we think we can swing another Flight Deck for that HAT?
and dropping death and destruction on the group lol
True, lightning strike from the sky lol
So for now we have one figther, one bomber, and 2 hats?
and one other hat wanted to join?
I know we also have one other fighter who'd like to join
Correct
Are we eating in to our planned LS though?
we have 6 free modules: 2 flight decks, one orbital drop pods, one vtol bay, one mech bay, that leaves one extra cargo space T-T
we should find ourselves a second light mech to fill up that potential mech bay
We need the mech bay, but no VTOL has signed on yet.
vtol is our only way to get our mechs back though
or airfield and hat
actually that's not mech specific, we have the issue for all our infantry
So, should we start targeting VTOL units for recruitment?
or we don't vtol bay, and stick to areas with airbases
that's not the worst idea actually
So we leave it as tentative. If a VTOL joins we get a bay if not then we get more Cargo
Reading over the rules doc we donβt use 1 supply every 2 rounds, we can if we want to get a benefit.
βUsing 1 Large Supply in an Orbital Taskforce marks the taskforce as βSuppliedβ for 2 rounds. When βSuppliedβ taskforce / HQ has the following effect.
- Logistical Units can Pull Small / Medium Supply
- Units can reload / rearm / repair from appropriate bays. (Mechs from Mech Bay, Aerospace from hangers..ect)
- Onboard orbital weapons can be reloaded.
except for a light mech x)
thank you! I still can't find it x) in which docs is this?
Core Rules - https://docs.google.com/document/d/1ccgnjyKU8Y0yzMTIAwMoYMQpPqsFvNLNIV3K3Rz-cBE/edit?tab=t.0
Under Cargo Supply by Size - "Supply Flow"
Alright, I'll put out a call for LM and VTOL
thanks! got it!
Yeah all good, i'm still figuring out all the rules for this logistics stuff.
I think we all are x)
but I think 7 or 8 turns of resoupplying should be enough
If my memory serves right, a game never lasted longer than 8 turns actually
Hey if ODT and PAI want to join, is that fine? Wanted double check before putting the call out
We also don't need to use LS on turn 1
Hello, im your friendly fighter friend π
yeah that is very true actually
Any trucks/units who want to start the game supplied with as much supply/ammo as they want/able to be carrying
good morning π
Do we get to join the first wave into the city with BG 3 and friends?
actually, we absolutely haven't decided where we're going π
We could burn 1 LS to boost our Taskforce speed by 1 for a turn, if we needed to get somewhere quickly (Source Cargo Bay equipment info)
but we could either support the assault on the city or try to clear up the crossroads for quick airfield construction
It does seem like LS is gonna be a hugely limiting factor
We have enough base speed to get to Elim. I think we should help in the assault. Our troop can help a lot
as long as we don't have vtols, our operations will be limited to zones with airports
Fighters/bombers can rearm by flying up into high orbit
so we wouldnt need an airfield to rearm
Indeed. But we'll need it to pick up our odts
which we have a surprising amount of for a supply fleet
We wouldn't be able to get to Crossroads until round 2 unless we burn LS
PA/Mechs can deploy on a battle line while HATs deliver engis/medics/support to rear. Engis build Airfield, all units pull back to reup and repeat somewhere else.
Ideally, we'd spend no longer than the duration it takes to build the airfield
exactly! that'd be the awesome thing
Do we have an engineer capable of building an air field?
there's one limitation though x) there's only one engie that can build airfields in the entire game
the flying shovels have one, and they do plan to build an airfield at crossroads first
last i checked, they have 6 in their BG
We'll burn LS to ferry the shovels though
even with 6 engies, it'll take them two turns to build
rabbit has a few engineers too, if you pool all the resources, could be done in 1 turn. Need 8 total to do it in 1 go.
we have one engie
rabbit has one and wants to go to the airfield
at least one... they might have 4 actually π
they all mechs/LV, so they dont need medics much
I guess that's a turn one build possibility
Hell, maybe we should burn the LS to get there. And suggest the scouts check out that location
Please remember we lose an LS for every 5 units of a BG that we ferry
the problem is right now TF 3 doesnt have enough people to qualify as a TF
I think shovels can actually carry themselves
so right now, rabbit is stuck waiting for the NPC frieghts
they can start all loaded up in planes
ok that sucks. do we have any way to help?
not if your trying to maintain the LS
How? They don't have any orbitals. Do they have enough HATs and VTOLs
rabbit has like... 38 people
back when i was with them, we were talking about splitting the BG into 2 separate battle groups.
they have enough hats
TF 3 right now can deploy 10 units, 6 at a time.
Are we carrying Shovels?
and thats an issue, because a BG requires 15 members π
so TF3 needs another ship before they can move forward
if the situation is really dire, I could join them I guess :/ but I don't want to leave here
Or they could join us and we merge taskforces?
if you leave here, then TF2 wont have enough to be a TF π
that's ok I didn't want to leave anyways
thats the issue right now... we need LITERALLY any ship to make 3 TF work π€£
well... the other issue is Tabby wants to go fast... so she only wants speed 3 π but if their TF fails to get members, im assuming they will just join here. If they join here, that makes deploying rabbit viable, but it shoots your LS in the foot.
I think soupplying our ground forces is more vital than going to explore space, even though I am worried that we're leaving everything else in the system unsupervised
if rabbit actually splits up, it could be reasonable to carry like 20 of them
with the extra ls from fluffle
right now we're also strapped for ls
I haven't looked since the message I'm linking π How's this task force doing?
expanding rapidly past what our ships can do! x)
And a fighter
good morning vivian π
Right now, they will stay together since they cant get enough together for the TF, but yea, if they split, it will be w.e they can fit to make a T1 deployment to help with the assault on the city, and then the rest is with the NPCs to follow up.
It wouldn't be Armco if that didn't happen π
Am checking in with Shovels, they're still planning to hit the crossroads for the airfield
Actually are you the hero that made the bot flowchart? In which case thank you very much, it helped bring so many people up to speed
:D Good to see that helped.
How is Shovels deploying? can they deploy on HATs from NPC ships?
I think a taskforce that's self carried in hats or vtols can deploy as they want
without needing npcs
don't ask me how that works x)
VTOLs.
yes, this is correct
On a technicality if you get enough VTOLs, deployment is possible.
like, are vtols and hats ftl capable?
its because all flyers have Aerospace, which is allowed to fly thru space.
Yes. ish
ah
They can fly from the gate to the planet. SHack confirmed that.
thank jeebus, I'm glad we don't have to carry BGs around
The issue is just.... they dont have the protection orbitals have when making land fall.
would you rather: full length nitro discord message explaining S.A.M. in the pins, or one easily repostable image
-# (very helpful thank you)
π 
if we want to try to recruit a second engineer, Shovels has 6 on roster, so we could theoretically complete the airfield in 1 turn together
that'd be cool
If rabbit splits, you can try stealing one of theirs
It's probably easier to land with VTOLs than with orbitals. At least arty can't hit VTOLs. The main problem is space. If they find an enemy orbital...
or if you do deploy some of rabbit, ill work to have 1 eng included
in my opinion, shovels going it alone in crossroads is a lot more dangerous than a full combat battlegroup (blessed) dropping on a probably unoccupied city
another ATLAS :P
I thought they were going to stop at the city first, then go to the crossroads with the others.
Wasn't Icarus the one that we deemed was suicidal in V3 but ended up with some of the least losses? Watch history repeat itself XD
Good morning!
well we have no thunderstruck so we should be okay
naming your op after a storm is bad omen apparently x)
or naming your landing points after sci-fi slaughters/tragedies; "point rain"
also @royal sequoia by my count you are correct, Shovels can full deploy by themselves.
"this will never work out well, everyone is going to die" - 1 KIA - Task failed sucessfully?
Yeah exactly, I now expect shovels to be a repeat.
Full length nitro discord message :p
#meta-comm message, read away
Hopefully, we need the airfield capability they bring, and just generally their fortification power
And I've finally read everything that happened, I was originally under the impression that not much happened since discord told me that there were only 12 new messages π
I already have actually
We are plan and set up in Crossroads with a air base (guy from flying shovel)
If someone has the time and patience, could you find me the message with the third hat that wanted to join us?
Are you planning to land there directly, or are you going through the city first?
Alright
Do you know about when they asked to join (a day's worth of range would be nice)
This one? #1382037040438181950 message
.
No idea yet we still waiting on more intel before we jump in
Okay! thanks for the info
thanks a lot π
No problem
Ok, then I would say, without vtols, with the third hat, we could recruit one more mech and odt, for two full drop waves of our drop pods, and then being able to pick them all up in one fell swoop
with vtols, well, it's a mess anyways since it'd take even two vtols forever to bring everyone backup
so my opinion is, forego the vtols, save the vtol bay and take something else instead
Yeah, sounds good
So we'd need two more flights decks it seems as now we have two fighters
Is that ok with everyone if we designate @pliant fjord as our TACCOM? It's a thankless task, he has to spend forever taking in our stupidly written orders to make a map representing them, so that shack may then work with it and process all orders easier
(i was looking at them myself, i did not respect the cargo slots they pull, muh gawd)
with @atomic comet as a second TACCOM, I think he also offered π
and two taccoms seems to make sense
ah ok
If nothing else, I'm really good at looking at a checklist and pestering people that they're supposed to do things
How does this work? How do you tac com a vessel with no interior? Just submit a list of actions?
We'll have ground forces in play
And I'm good at learning and copy pasting pictures
and the TF crews will also need to submit orders
If you want to make the experience even more fun, Id love to learn how to taccom π¬ ill bug you extra hard and ask lots of questions.
I'd have loved to do it, but somehow I feel like I'll already be busy
sometimes that order will be "I stand in line for the Orbital Drop Pods"
I just want to be as in the meat of it cuz I can be, so that I can figure out how all this works and do my own stuff with it down the road. Plus it would be nice to be able to help out like you guys when the next campaign rolls around
TACCOM sounds fun
might try learning it if yall arent too busy
(gotta learn the system first though)
I'll make us a group chat so we can coordinate as needed
And regarding our friend @tiny whale apologies for the ping, but I think we'd be very glad to have you on board π just need to clear it with our battlecruiser owner to get you a flight deck π which should be doable
Feel like the process will end up being pretty open, since everyone will be submitting things to the taccomms we will all learn
hopefully yeah
Haha thank you I just popped my head in and reading the chat - itβs my pleasure to join yβall - Iβll keep sitting tight
very nice then that's all settled
I can go be actually productive today x)
although, important note, I would say that if someone else really wanted to be taccom, or really hates someone being taccom for some reason, it's perfectly ok to mention it too. I'm sure we can work something out
Seconded. we are quite a few more than we were a few days ago
Okay, so catching up. Shovels should be able to arrive early and fly themselves to the cross roads since they have enough HATs?
but that will depend on the intel
so they're not confirming anything yet
if we figure out all of the bots are the crossroads x)
Gotcha okay, I understand now
Ho god, I just realised we have 4 crew and space for only two of them T-T
well we have for unlimited crew, but the fun of crew is bringing in your own modules, and we only have 4 module slots still
Don't worry, medics can't bring one π It's only something crew or players who played previous campaigns can do
Yeah we got a big influx of crew today I think
If only Iβd had 3+ rec to spend for this campaign
technically they can if they buy med bay upgrade
How many modules are there that are multi-crew friendly? Flight decks are good for 2 crew sorta (assuming the aero is also crew)
guns, since they need to be reloaded
Anything that adds a "Primary action". For example, flight decks allow repair of Aerospace units. Guns can fire, med bay heals, sensors scan targets. I believe there's some base primary actions too but not 100%
oh I would love some sensors
Med bay and sensors can be used multiple times a round?
If you have multiple sensors I think but not 100% on that either
Oh if u have multiple then yes you can do that. Almost 99% sure on that
i personally like the minefield
it just cost so much supply
but it can stop a flanking fleet
Does someone know how much pay should have been handed out each campaign? Maybe I'm coping, but I've been on every campaign except the first one, and got 4 requisition in total, maybe something was forgotten? Or is it the expect number, and it's only this campaign that has amazing pay?
yea this one max payout is 5
Capt said "this is the most we been paid yet" in the intro blurb
Oh yeah, this pay is big. Most likely to get people in orbitals quickly. As for if you should have more, idk unfortunately. Some people had really high RP. You might need to check with Cheese or Dres
wait you been in every campaign and only gotten 4 in total? Did you lose units?
Nah, never died. Always played engies chilling in the back
And never spent anything due to indecision X)
you are for sure missing some then... especially if you did any of the smaller campaigns.
I almost died on Lussan. One hpninit
Nah didn't get in the smaller campaigns sadly
But all the shack dmed ones yes
Fair enough
@royal sequoia how much of the mini missions or orbital test did u do?
None. Only the big ones I took part in.
And I also didn't play in the first big one
You should have 4 rec plus the one rec Sam gives by default to purchase a unit I believe
Ok so it all makes sense
Whatcha eyin this time round?
Thanks for checking π
I already spent it all on that destroyer
It's all very expensive stuff
Quite expensive indeed
yeah same here, i want to also go orbital next campaign
I should probably do something a bit more productive with my day rather than looking at these spreadsheets for hours
Same π
If everyone goes orbital next campaign, maybe I'll go back to playing engies. Or whatever is really needed at the time. It's fun to fill in the gaps
they certainly are
aswell as a fighter that hasn't singed on the sheet yet
@rulesKnowers is there a way to store aerospace units other than flight decks?
I would be ok if it took us two rounds to deploy everyone if that means we can bring more planes
I know I'm getting a battleship if I survive. If not, then a Battlecruiser lol
Nope. I looked. Cargo bays are specifically not meant for that.
I was considering it, but I'll probably end up going with medical corps + field hospital
i mean, @royal sequoia, if you upgrade to a bigger ship, i would also not mind staying with you and just buying and upgrading more bombers
and i'll instead become your bomber wing
for next campaign if we succeed of-course
so from what i gathered, i need to pester @jolly crypt into registering on the sheet still, and we have lemonaiden as a third hat to add to the sheet, and then we will have all of our flying units accounted for?
I would also like to request a minor, more like RP think than anything else really. But would you, @atomic comet, mind switching over too a flightdeck mini's battlecruiser once that's avaliabe, so Leveller and I can be on the same ship?
And as for what we use the rest of our space for, what we need is two more flights decks, a mech bay, drop pods and then the last two is just cargo I imagine
i hear yall looking for a mech?
If two mechs can fit in a mech bay, then sure
They can fit two so welcome aboard I suppose
Had any luck with making your own btw? If not I could always give it a go
Happy to swap to one of these
Well we just got another light mech I think, and we've abandoned the VTOL idea in favour of more HAT
So what we'd need is one more HAT
We donβt need anything!
Yeah, that is true
yeah im reading through simms tutorial rn
Play what you want, remember! That's the most important part π
Yup! If you're happy being dropped from heavy drop pods :p
Indeed
We already have our third hat too, so there's no need of more hats atm
Ah right
I forgot about them
What we're strapped on is flight decks X)
Whoops
Yeah
We need two more of those
Have a good night everyone. See you all in the morning
Goodnight!
Nighty night rocky π
But what about a fourth and fifth HAT :p
Anyway, seen as I have nothing productive to do, back to staring at spreadsheets
Well, my current worry is that we have 4 available crew but only use for two of them.
Ferdy, Cantaloupe, Shmo, Legoman
Yeah...
I'm asking Rabbit if they still need people
Or can we make 2 of those into engineers and then recruit some more engis and then build our own airports
We clearly need artillery and then we add a massive fucking gun onto our battlecruiser
Also important, you don't make people do stuff, it's likely that they want to play crew if they picked crew
Yeah
Supplying firepower :p
I have a potential fix to the crew issue, I have 2 req spare so I could become a captain and get a free light freighter. Thus 2 CS opens up on the 'TripleS' which can be filled by another crew member.
Hm! That's not a bad idea. Up to you if you'd like to fly a light freighter π
You can even fly it alone
Yeah could be fun
With your cargo bay and flight deck, you can carry one fighter π
I might wait a bit and see what the other crew want to do. They might want to transfer over to TF 3 but if they want to stay in Atlas I'm willing to become a captain
Iβd love to see a few more Orbis around here
honestly, I would relish the opportunity. hopefully my old rustbucket can handle the g-forces (don't worry, I'm sure she'll be fine).
Dropping our mechs, PAI and ODT into the battlefield sounds like great fun
While I sit completely safe on the ship and definitely don't get sent down on the next HAT
Goodmorning all 
Morning 
Yep moved from stormblessed
Welcome aboard then π sorry I'm not keeping track with all the moving around that's happening
No problem and thank you
The more I think about it, the more I don't think Vtols would bring us anything, it'd take an infinity of turns to pack all our troops back up after a drop
And it'd be awesome to be able to drop, pickup, go somewhere else, and drop again
Get maximum use of our deployment capability
Yeah, while two HATs can get all of our troops back in a single swoop
If I did the maths right
I'm confused
Do PAI count as vehicles for hats or not
It says infantry/vehicle mix
Each hat can carry up to to five, light mechs count as 2
So:
Light mech*2: 4
Odt 3
Medics 2
Infantry 1
Engie 1
Right?
Ah, you're counting the engineers, infantry and medics too
Right
I was only counting pai, ODT and mechs
Me too
Because I counted 12 earlier today X) without the mech
You missed the Pai out :p
any progress on working out whats needed?
Then it's 13
Yes, a mech bay and flight deck for sure
Yeah, not sure if we want to send it all down though
as a crew?
You can't get them otherwise
Well we have 4 flight decks right now
We have 3 hat
2 fighters
1 bomber
So we need two more flights decks
We have so many flights decks
done
But we also need that mech bay for our light mechs
Yeah
Basically a Carrier now
i think?
Yup it's done
yeah done
Yeah π