#Task force 1 - Victorum: Comms

1 messages · Page 10 of 1

quasi crown
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That way you can spread the void fun

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I'm gonna head off for a bit. please let people know about the poll for the aeros

fluid cave
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Order is reposted

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@covert palm I hope you don't mind my RP building off you

covert palm
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lol

zealous palm
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ok, so they want to take the IOU, and hold onto it to pay for a sortie later, either from us to them, or from them to us

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Cobalt, is your bird supposed to be parked in Avairy's hangar? just want to verify

fluid cave
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Yes

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It is

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I did a shuffle with firewing and I'm crew on the Avairy

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My cargo bay and Flight deck are there

zealous palm
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ok, so your currently on Avairy, and never took off in slipspace, just wanted to verify

fluid cave
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Yep

zealous palm
#

so you never needed to land, ok

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like I said, I thought so, but wanted to verify

fluid cave
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I'm gonna RP as the shuttle between places, but the Beacon is firmly on the Avairy

zealous palm
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ah, using the orbitals RP "shuttle" and saving the HAT for when it's needed, good good

fluid cave
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Yep

glad flume
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any wild changes in plans?

quasi crown
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nope

glad flume
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great

north crown
lyric turret
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Can we flavor trying to disable BC think it will go a long way in easing any remaining tensions. If it blows it blows.

quasi crown
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but that is why we offered LS to them and I think the relationship is ok now

lyric turret
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No problem just tossing ideas.

violet wharf
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I propose three propose paths for the strike group:
1 - Land asap after delivering strike, not engaging enemy fighters.
2 - After striking BC, flyby frigate to deliver any leftover munitions (very unlikely there will be any, but just in case) and engage fighters, then land.
3 - Same as 2, but instead staying out and drawing fire away from friendly orbitals and possibly civilian vessels

Personally I think 3 would be the best, as it utilizes the 15 hits the strike group can tank before losses; orbitals are much harder to repair than aero, which get repaired at no extra supply cost when rearming. There doesn't seem to be enough enemy firepower to deal 15 hits, enemy hmgs can fire at us however we move anyway. Just need to clump up the aero so damage gets spread between all of them.

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Any other suggestions? We should probably run a poll

hard sleet
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My issue with three is that all it takes is for shack to say “this damaged fighter was the target of an auto cannon round and then that fighter is out of the entire campaign. I would be fine but make it clear that fighters are to pull back once they get hit.

violet wharf
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Fair enough I guess? The fighter would still be hit with autocannon round, even if it does pull back though?

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I'd be afraid that a damaged fighter that pulls back is isolated, and can then be taken out by a single hit, as it wouldnt have the herd protection

hard sleet
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I am not disagreeing with that. I just also know that their a fine balance between tanking damage and getting people killed. But just to double check. This is for fighter squadrons only right?

violet wharf
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for bombers too

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Would be riskier to tank without them, 9 vs 15 hits of margin

hard sleet
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Bombers should be pulled back as soon as they can. They don’t have access to evasive and the faster they can re arm the better as those torpedo and d6 cluster bombs can really hit enemy capital ships hard. Also without evasive they are kind of squishy

violet wharf
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idk, there's still a total of 15 hits before losses, pulling back would leave the fighters more vulnerable too. Ideally we do just a single strike anyway to conserve LS is what I'm thinking

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There's probably enough gun on our orbitals to finish the frigate without a second strike

quasi crown
#
poll_question_text

Aero, What do you want to do an attack run on?

victor_answer_votes

5

total_votes

6

victor_answer_id

2

victor_answer_text

BC

violet wharf
#

Ping aero for poll?

violet wharf
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So I guess its 1, 3 or 2 but without the frigate flyby

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so something like this for 2

quasi crown
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poll_question_text

Should we offer an LS to Atlas for them to burn to reach the planet quicker?

victor_answer_votes

12

total_votes

16

victor_answer_id

1

victor_answer_text

yes

coarse oxide
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Oh hey guys

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Sorry orders

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Right

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Where am I submitting them?

brave cape
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Hello again all staying well I hope, very exciting times this turn see Vics firepower! just wanted to check in and see what you guys are thinking of Scanning?

quasi crown
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We are currently scanning both orbitals and comms intercepting them.

warped mirage
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what scans in particular?

quasi crown
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The frigate's unknown weapon & general scan on the BC

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With ~5 hours remaining for orders I am tagging those who haven't put their orders in.

Aero units without orders placed:
@kind oar
@gritty basin
@hard sleet
@zinc spruce

Crew units:
@coarse oxide
@torpid gate

Please put your order in or you will start to be tracked for MIA status!

Also Aero units, if you are changing your plan please re upload your orders before the deadline!

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(If I missed your order I'm sorry just link it to me please)

quasi crown
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Could you link it to me please?

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I must have missed it by mistake

hard sleet
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Right here.

quasi crown
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Thank you

coarse oxide
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Submitted!

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Lemme know if I did anything right or wrong 💀

quasi crown
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Looks good to me!

halcyon dew
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@quasi crown Reposted my order with a slight adjustment (move to 4017 instead of 3918)

quasi crown
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Just saw that lol

halcyon dew
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Just making sure Salute

quasi crown
zinc spruce
#

Just want to double check [because this would be my first turn ever]
this work?

Unit Callsign: Banshe
Unit Type: Fighter

Order Type: Evasive

Movement: 4119 -> 4417 -> 4416 -> 4215 NW, in formation with Guardian squadron and the other fighter groups.

Starting Coords: 4119
Ending Coords: 4215
Facing: NW

Roleplay:
"Banshe reporting in for Duty! Forming up with Guardian squadron now."

quasi crown
#

No need to put the ship since you are not landed

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but looks good!

zinc spruce
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kool

winter token
quasi crown
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What did you use for that image?

zealous palm
zealous palm
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@kind oar @gritty basin @torpid gate you three are the last that need orders

torpid gate
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working on it right now!

kind oar
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I knew I was forgetting something. What are the other bombers doing? I haven't been paying attention

tough jay
zealous palm
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firgured, just wanted to give a heads up, since it's like 4hr left till submissions

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4119 -> 4417 -> 4416 -> 4215 NW, in formation with other TF1 birds, Bombing Frigate

thin fulcrum
zealous palm
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that's the genearal concensus

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want me to assume that's the order, and add it in, while you wright it out?

tough jay
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the absolute mess that is aerospace coordination 😭

quasi crown
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Also Kael, I checkmarked my second check through of all the orders. If you want to check mark them as you add them into the map that may be handy

quasi crown
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Oh to note @edgy lance & @pine ferry both of yall are only doing an advance instead of evasive flight. Wanted to make sure that was intentional.

pine ferry
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yep

zealous palm
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yah both have the missiles, might have something to do with it, not sure

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but unless you give a missile lock target in the order, I'm not using it

quasi crown
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Only brought it up since everyone else was going evasive

tough jay
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We have enough fighters in front to screen, the advance is to do full damage for dagger squad

zealous palm
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their playing bait lol

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current order makup, not including order text

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that fighter formation good for you all, that's everyone minus @gritty basin with order's submitted and checked

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starborne, while your working on your order, can you just give me the rundown of your action so I can add it to the list of text?

torpid gate
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quick question. We calculate the range from the ship or the guns? Becuase if from the ship then I should be able to also hit thesmaller frigate the MBC is shooting at

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thats my plan anyway

zealous palm
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it's from the ship, at the end of your movement, you should be able to hit it

torpid gate
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ok good that should work then

zealous palm
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both are range 2

quasi crown
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@zealous palm I will adjust the orders sheet for next turn, but the aero with onboard unchecked have their orders on the aero tracker

zealous palm
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cool, can you group the fighters and bombers for each ship, at the bottom of the ships grouping, that way we can just look down the sheet, and not have to look to see what's a fighter or not?

quasi crown
zealous palm
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might also want to give each ship a few extra spaces between aerospace and crew, so they have room for us to move crew around as they swap ships, to help with fire tracking, or damage to FS, ect

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otherwise it's a dam useful tool

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ok, second to last image post

kind oar
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order is in 👍

zealous palm
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All orders are in, and on, and tracked, all lines checked, and movement shown, minus @gritty basin who I am asking again to post an order lol

quasi crown
zealous palm
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you have to fly over the tormentor to bomb it, and that will bring you out of formation, do you want to change?

quasi crown
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Its fine to do so, but people earlier were getting the names mixed up

zealous palm
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hiho spam, away

solar ravine
# zealous palm

Given the massive skew in Emiza's poll (#1382036960356597963 message), the aero flightpath may need to be adjusted.
(Provided all of our aerospace wants to /is able to amend and repost their order. I'm fine with either path.)

kind oar
tough jay
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I’ve already accepted that this turn is a messtired

quasi crown
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remember to resubmit instead of editing

zealous palm
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ok, so you want to hit the frigate, with the rest?

solar ravine
zealous palm
kind oar
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-# it looks like a frigate

zealous palm
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Tormentor is the BC, the Frigate, which is the main bombing target, is called the Brawler

solar ravine
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tbf, we could nudge the aero flightpath to track over the BC with minimal issues.

zealous palm
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we could, but it would mean getting all 18ish aerospace assets to resubmit corrected orders, in the next 4 hrs

zealous palm
solar ravine
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... how wide will the complete aero formation be, actually?
It might end up wide enough that the left bomber wing overflies the BC.

zealous palm
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Current Strike Count,
2 Torpedos, 5 MBC, and 1 AC on the BC
4 Bombs, 1 MBC, and 2 AC on the Frig
1 MBC Port PV targeting anything that gets in range

torpid gate
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is that too much on the frig?

zealous palm
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Just enough, Frigates have 7 hit, that's 7 hits worth

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if all go though

solar ravine
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The bombers need to take the inside of the path anyways, otherwise the righthand squadron doesn't quite have enough speed for the entire path.

kind oar
zealous palm
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BC has 8 hits on it max, they have 9 hits, so that should also die

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if it has the same hp as ours

solar ravine
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Also, hi Alex. wb to the mess that is this campaign 😅

zealous palm
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ok, someone ping me if @gritty basin submits an order

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lets see, that's 4, or was it 5 pings, in the past 20 minutes, wonder if I have their attention yet

solar ravine
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You have

unkempt smelt
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Star's doing drugs on the ships!~~ shadowohgod

solar ravine
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I briefly saw them typing

zealous palm
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lol

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yah, if they just typed out, im here, follow rest of squadrion, will post later, I would have been like, ok, and been done

torpid gate
solar ravine
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And there it is @zealous palm
😜

zealous palm
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yay

gritty basin
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Thanks for the reminders y'all

solar ravine
unkempt smelt
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Give em hell Victorum!

zealous palm
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ok, the rest of your flight is advance, just making sure you want to be evasive instead

tough jay
zealous palm
# gritty basin Just finished

good good, just double checking, you want to go evasive like the other two squadrion, not advance like the rest of Dagger

gritty basin
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Sorr

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Updated it

torpid gate
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these are totally standard stimulants, just ignore the weird side effects like space contorting around you and the "whispers from the other side"

zealous palm
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Either way was fine, just wanted to double check

hard sleet
zealous palm
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Last map before submission, all orders in

torpid gate
zealous palm
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If you have any issues, post them before order cutoff time in just over 3hrs, Will be posting it to Player Intentions after

solar ravine
solar ravine
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Yes, my bomber has an FTL drive.
It's also not exactly friendly to our crew, so we're not using it atm.

hard sleet
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Dam. Y’all got some cool lore. Recreational time bending drugs, and an FTL bomber from an anamoulous planet of I remember correctly.

torpid gate
solar ravine
hard sleet
torpid gate
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well they havent done anything bad yet

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except for the "Dave" incident

tough jay
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Cryogenically Awakened Texan from the far past

hard sleet
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Please elaborate. I am re arming on the ship you are helping run after all

torpid gate
torpid gate
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he gets stronger as we speak of him

hard sleet
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I don’t like these implications.

tough jay
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Is he fucking sauron or something

hard sleet
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Hose. Are you lurking per chance?

solar ravine
hard sleet
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Because I would live the fleet second to issue a new rule. No space time continuation drugs are to be consumed during combat operations. Especially ones that draw the attention of the old ones or DAVE

edgy harbor
hard sleet
hard sleet
edgy harbor
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Well, I can possibly try. What would that be?

torpid gate
solar ravine
hard sleet
solar ravine
hard sleet
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Oh god. It’s foxbat all over again.

edgy harbor
hard sleet
edgy harbor
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I'd need some proof of their consumption being an issue before I can put up a ban proposal to the council of captains.

hard sleet
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My proof.

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Also I think moebius docks at the aviary so I am going to be screwed either way 😦

solar ravine
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Also, digging through old messages may trigger sudden bouts of wtf?!?
Fkn frenchie... 😂

torpid gate
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So do be careful

hard sleet
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Can we blow he who shall not be named up?

edgy harbor
# hard sleet My proof.

Hm, the Exodia is not directly under my authority so my hands are a bit tied I'm afraid. But I can enforce a ban of their usage aboard the Primo Victoria as long as the captain doesn't contest it. Though don't think he would, we be addicted to chimichangas and Mexican food here anyways.

rapid sorrel
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I miss anything?

hard sleet
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This entire TF is screwed (from a purely character RP perspective)

torpid gate
edgy harbor
hard sleet
# rapid sorrel Oh?

An Exodia gunner is huffing space crystal that makes them telepathic and draws the attention of space cathulu and [REDACTED]. Also one of our bomber crews has an FtL drive that causes weird shit to Happen.

keen yacht
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Huh

edgy harbor
hard sleet
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I thought learning other people’s unit RP would be fun. Now I’m just scared we are going to all die or have space loan sharks come after us.

edgy harbor
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The price of captaincy

torpid gate
hard sleet
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Who isn’t??

torpid gate
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they fear what they cant understand

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Taxes

hard sleet
#

Also Logan. Please tell me your unit has some relatively normal backstory?

solar ravine
hard sleet
solar ravine
hard sleet
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Is there anyone in this TF with functional equipment that isn’t some techno sorcery or untested stuff that may blow up.

edgy harbor
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Well, the Primo Victoria is a modernized old battleship, so I'd assume in some aspects it's old school tech whilst in others it is newer tech, both reliable.

sinful latch
tough jay
rapid sorrel
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We don't know why it works, and we're too scared to touch it to find out

edgy harbor
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Just turned it off and on again, if it works don't fix it I guess.

torpid gate
edgy harbor
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We need to send echo to the psych ward

hard sleet
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For fucks sake. Our main battle ship is also held together by hope, prayers to eldritch space gods, and chimichangas.

tough jay
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at least no one is keeping a Rancor onboard

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right?

sinful latch
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Tink of it this way. At least you get to spend most of your time off the ships

hard sleet
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Atleast frebird and longtom are normal

sinful latch
#

Normalish

rapid sorrel
solar ravine
torpid gate
tough jay
edgy harbor
rapid sorrel
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"It needs to be studied"

edgy harbor
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Day 9: no one has noticed yet I'm just an abnormally intelligent Rancor wearing a mustache in a trench coat. They just see their vice captain.

hard sleet
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I should have played the caffeine addicted and psychotic engineers this campaign.

hard sleet
edgy harbor
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There are no Rancors in Ba Sing Se onboard PV.

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Just me, the vice captain.

sinful latch
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I mean. You're a Tenno. I'd say that's worse

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Than a Rancor, anyway

edgy harbor
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"Hey there, kiddo"

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Think now would be a good time to ask that no one touches the reliquary drive (or question why it is finger shaped)

tough jay
edgy harbor
#

That did happen, it also didn't happen.

#

Eternalism

slow whale
quasi crown
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I thought my unit's lore of trying to make some newtypes out of our mech pilots would be pushing it. but now that I know there is spice melange on board....

astral tapir
# hard sleet My proof.

As stated before, the PEC is not contractually obligated to offer any insurance coverage and therefore sees no need to limit or oversee contracted crews intake of foreign substances. However the captain did offer to cover health expenses from his employee credit line but this situation may not be a reimbursable reason.

#

In other words, it's not banned but please stop doing drugs as it costs me money.

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I do not want to receive a bad performance review from corporate since everyone I hired is constantly stoned

torpid gate
tough jay
quasi crown
zealous palm
#

Order's posted, let see if shack likes them

fluid cave
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@zealous palm I’m on the Avairy not PV

zealous palm
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ok, fixing

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fixed

coarse oxide
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did we have chimichangas prepared for when we finish these guys off?

sinful latch
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Do you even have to ask?

coarse oxide
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im hungry man

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i need to make sure

astral tapir
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There is still a few cookies and pieces of cake left in the mess if you need something to sate your hunger.

coarse oxide
#

...

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how dare those
FUCKIN
CLANKERS

TAKE ME AWAY FROM MY CHIMICHANGAS

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i dont care what we have to jerry rig together.

fluid cave
coarse oxide
#

I WANT TO BOARD THE ENEMY ORBITAL

#

they might have some goddamn Chimichangas

keen yacht
# hard sleet Also Logan. Please tell me your unit has some relatively normal backstory?

Oh yeah I’ve forgotten to put that in, also haven’t finished it yet really.

But basically, on the first planet, that I forget the name of, the big one. Before Armco came, while some rural people’s families (some village or farm) were evacuating to the city, the men mostly stayed behind to hold them off while most of the women and children left for the city. And then there one of the girls (my main fighter pilot) Katia led the people who came with her to help defend the city by using some old civilian planes as attack planes to help defend the city.

Then Katia made a mercenary company with them under Armco. Also (not exactly finished on this part but) got support of some royal family who was there because the princess (Ada) liked both Katia and her new mercenary company.

So my two leaders are Katia and Ada, Ada is also the one leading my crew, the fairies, right now.

coarse oxide
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i should probably figure out my lore as well.

#

hmmmm

quasi crown
rapid sorrel
#

The more killed, the more 'changas we order

hard sleet
lyric turret
#

Wildlife?! -Perks up wanting to be a vet but not affording the schooling

hard sleet
#

Udown. Where are you stationed again?

#

Because if you’re on the PV. Talk to the XO about wildlife.

violet wharf
# violet wharf
poll_question_text

Fighter and bomber BC strike group pathing

victor_answer_votes

8

total_votes

10

victor_answer_id

1

victor_answer_text

1 Return ASAP after striking BC

astral tapir
#

And any policies that are taken for hostilities or maliciousness we apologize for as we are trying to establish this new satellite company.

hard sleet
lyric turret
keen yacht
#

Was reading through the orders and didn’t expect my actual name to be said in the rp part lol

#1385616519882346546 message

just for the future, the leader of my crew is named Ada

north crown
#

Who’s ready to kick some ass

keen yacht
#

Yeah!

heady void
#

Hell yeah

keen yacht
#

When do the rounds go by? Since I don’t think I see anything about the dates

#

Like when does a new round start?

calm talon
keen yacht
#

Ah, I completely missed that lol

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Wait Sunday and Wednesday? So it’s two rounds a week?

calm talon
#

yep

keen yacht
#

Oh that’s fast, but cool to

mossy flare
#

We'll be arriving and engaging with results sometime tomorrow

zealous palm
#

ok, assuming that we kill both orbitals, and can move out, what's the next turns plan, move to LW1? and land our combat craft for reload/rearm for relaunch and scouting following turn after we get there?

lyric turret
#

Assuming alot but I don't hate the plan.

fluid cave
#

I don't think we're going to kill them this turn, but yeah, an attempted movement on the Strategic map on the makes sense

lyric turret
#

Cause atlas and fluffle should be able to take out the ship over the city together.

#

But we also have no intel on the rock station.

zealous palm
#

rock is fine, rabbit and spearhead? are going to it, to pick up the frightors, to combat drop onto crossroads and the south mine

lyric turret
#

Then a wreck does a necron awake.

edgy harbor
#

-# ...You mean freighters?

zealous palm
#

probibly, I cant spell worth shit

#

it was good enough, that you understood the idea lol

quasi crown
#

I think pausing a turn in the cleared out gate tile to rearm after we shoot would be worth. Maybe the aeros can hang out in the decks while we mop up the Orbis with guns so we can wait to reload the guns and the aeros on the same turn would be worth while

#

I think W1 is still a good plan

fluid cave
quasi crown
#

Fair, I was just thinking that the guns have 3 ammo each

rapid sorrel
#

It'd be cool if aero had 3 ammo each as well

edgy harbor
#

That should be an upgrade

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Or imagine if you could do mid air resupply

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-# or probably my best idea: what if we just mounted the LM light laser cannon on a fighter? Boom: practically unlimited ammo.

zealous palm
#

does reloading the orbital guns also take LS? if so, and it can be done with the same LS cost as the fighters, it might be a good idea to stay that extra turn, and rearm/reload here, and repair if need be, then move the following turn, even if we only used 1/3 of the shots

#

speaking of LM light laser cannons, a light laser, that has no ammo, might be a nice compromise between the HMG's and the AC, might even give it turret base, but 1 range like normal, and the 1d4 damage

quasi crown
zealous palm
#

yah we need LS, not sure if it was part of the 1 LS per 2 turns to reload/rearm that the aero assets have, or if it was seperate

north crown
#

It’s the same they draw from the TF

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as long as the TF is in supply they can resupply

solar ravine
#

O henlo... this'll expedite the planetside happenings.

quasi crown
#

Yeah, assuming no weight on the die based on BG size it gives them an average speed of 2.5

lyric turret
#

Can we nickname them coffins?

sinful latch
#

We can, but the BGs likely wouldn't like it

quasi crown
#

How about Hearse?

rapid sorrel
#

They'll only not like them if the nickname is false

sinful latch
#

Ironclad?

rapid sorrel
#

Ironlungs

solar ravine
#

Boatman?
They are going into a warzone without having weapons...

#

And ofc Pathfinder gets the bad roll. Poor southpaw...

sinful latch
#

Ferryman. I like it

edgy harbor
#

guys, I may or may not have sold Pathfinder's engine parts for additional chimichangas...

sinful latch
#

Shhh, not so loud, you want them to hear that?
Next thing you know, they steal yours and the PV is already slow as hell

lyric turret
tough jay
quasi crown
quasi crown
#

Uhhh nothing

edgy harbor
#

nice

quasi crown
#

Also just realizing we don't have ship girls yet

zealous palm
#

it's still early days, give it time lol

sinful latch
#

If I but had the funds

quasi crown
#

True! we don't know the ship's personalities yet

sinful latch
#

Could go bother the Shipgirl community, see if any of them are interested in comms

edgy harbor
#

Im spreading my (mis)information regarding any leaks about pathfinder's engines being sold for chimichangas and their fuel for art comissions on the meta comms.

tough jay
#

Need something like this but for Victorum’s ship frfr

quasi crown
#

@halcyon dew

lyric turret
#

Lol

sinful latch
#

Lmao even

edgy harbor
#

rofl, perhaps

quasi crown
#

Roflcopter is too far tho

sinful latch
#

Quite, quite

lyric turret
#

They will always be Unnamed Light Freighter in our hearts

quasi crown
#

realizes I just dated myself hard

sinful latch
#

It's okay, it still goes swish swish swish

#

Or was it swoosh?

quasi crown
mossy flare
#

Were the transports supposed to come out ahead of us?

quasi crown
#

I think he is doing them in order

tough jay
#

It’s simultaneous action so it’ll be fine

lyric turret
#

They'll be fine I think.

quasi crown
#

of the maps submitted

fluid cave
#

He’s got to build tension with Victorum coming in to save the day

mossy flare
#

I hope so, I thought we had to clear the way for the dirt munchers to get through

astral tapir
#

Do we have entrance music set up?

quasi crown
#

Our orders are being processed rn

north crown
#

But do we have entrance music?

mossy flare
#

There was at least one order post playing music so I think so

quasi crown
sinful latch
#

There's too many good options, honestly

north crown
#

I wanna see both these ships go up in flames

#

I know they won’t but still

rapid sorrel
tough jay
tough jay
lyric turret
#

We are in mid rounds

rapid sorrel
#

Is my portside MBC malfunctioning? Or is it just crossed out cuase it's manned but not doing anything?

tough jay
#

It’s unmanned

#

last I heard

rapid sorrel
#

I thought Crimson had it

tough jay
#

He might have switched?

quasi crown
#

I think he crossed the wrong one out

lyric turret
#

Just blame on me being transferred lol

quasi crown
#

he asked us to clearly indicate unmanned guns in the future

rapid sorrel
#

Noted

north crown
#

Threat level extreme

#

Let’s go boysssss

edgy harbor
#

Good, they should be scared

amber dragon
#

And they only just saw the ships, I wanna see their reaction when they detect all the fighters and bombers

amber dragon
#

running won't help them, they'll be already dead

solar ravine
#

Perfect freeze-frame on my end... 😶

quasi crown
#

Atlas is scanning the civies... interesting

edgy harbor
amber dragon
#

I hope they aren't looking for heretics or bot sypathizers

quasi crown
#

Pretty smart ngl, they could be overrun

edgy harbor
#

I did not think of that possibility

quasi crown
#

same

tough jay
#

Synth Cyborg moment

lyric turret
#

Who knows maybe we find out how fast those ships can run if needed.

north crown
#

Wait… if they board the civs

#

They could ram us

quasi crown
#

Also, apparently they were giving them our gate codes

north crown
#

That’s a bad idea

#

If they’ve been overtaken we don’t want them to get our codes

quasi crown
#

maybe they decided to scan before sending the codes?

north crown
#

That would be understandablw

quasi crown
#

I know they were talking about it at one point at least

north crown
#

Seems like the ones onboard the BC have already been lobotomised

slow whale
#
   An accented voice came through a second later over the sound of heavy machinery. "Of course, Captain. Shoot."
   "A couple of crews from our task force were voicing some issues on finding us on the ARMCO database in order to request supplies and I noted that we should fully registered since we got the ship. They insisted and sent me this register asking if this was us. Let me send it to you." Tella quickly forwarded the message.
   "Yeah I put in all the paperwork and we got our requisit..." Renard's voice dropped off. "Yeah..."
   "Renard," Tella started, desperately trying to hold in her cold anger, "why is there an extra R?" There was quite a noticeable pause as all Tella could hear was crews preparing all the ships on deck.
   "It's French, Captain." Renard finally said in quick order.
   "It's... French." Tella repeated.
   "...Yep."
   Another pause, the tension holding thick in the air. "Fix it Renard."
   "Right away, Captain." And with that the call was terminated.
   "God dammit." Tella cursed under her breath, rubbing her temples.```
quasi crown
#

Hell yeah, we are vindicated in blowing up the BC

drowsy lion
slow whale
sinful latch
sinful latch
drowsy lion
#

Well-

Cyborgs, then? #midround-events message

sinful latch
#

Yeah, I feel vindicated.

#

Why I locked in my order asap

halcyon spire
#

It's the Borg!

#

Now we blast some clankers. :D

halcyon spire
slow whale
#

Truly an unexpected RP moment. More for the Lumara Campaign doc, but it hurts to look at.

torpid gate
#

well, I was fearing something far worse

#

I was fearing we were gonna have battlestar galactica style infiltration bots on the civi ships

rapid sorrel
#

Oh cool, they're turning the people into Warhammer 40k-esque computers

brave cape
#

avenge the cute ones Vic

rapid sorrel
#

While it may have been valuable to learn if they're still conscious or if any part of them could properly be rescued...

...it may be better this way

lyric turret
#

If the ship is disabled and pathfinder is still crawling they can possibly take up boarding.

#

Just a thought

rapid sorrel
#

If it does get disabled, PV can board with Masakari and Tiber's units

#

But if we do board it, we shouldn't keep it

#

If they are turning Lumarans into... whatever in there...

I think it's fate, if captured, should be left to the Lumarans

lyric turret
#

Retrieve Intel/assets scuttle.

halcyon spire
#

If it gets boarded I'm expecting the boarded to be turned into computers

tough jay
lyric turret
#

I can hear the evil laughter from the shack man

tough jay
#

it can’t be worse than the suspicious eldritch preacher trying to proselytizing the crew right?

keen yacht
#

By “Victorium- threat level extreme” it means we’re really strong right? And not an enemy?

tough jay
#

It means the Bot Ship Optic judge us as a threat at an extreme level

rapid sorrel
#

It's from the bot perspective

#

Technically it means both

keen yacht
#

Ah okay

#

Also those life signs are definitely cyborgs

tough jay
#

We won’t know, we’re boutta blow Tormentor to kingdom come in the next 2 turns

rapid sorrel
#

If it survives and is disabled, I do want to board it tho

solar ravine
#

So the bots see us as 'something to either AVOID or kill with maximum prejudice', depending on how ballsy they are.
Welp, no pressure.

rapid sorrel
#

We knew the risks when we signed to be a combat only TF

fluid cave
keen yacht
fluid cave
#

Max of 2 per point

keen yacht
#

Oh nice

#

Yeah we should do that

#

No one brought an armory did they?

fluid cave
#

Udown should definitely transfer and start healing then

fluid cave
tough jay
#

We are not risking the Aviary

rapid sorrel
#

Boarding is a discussion for whether it is disabled this turn, or is still limping

fluid cave
rapid sorrel
#

If it limps, it dies

solar ravine
#

For all the good it does us FS1 Pilots 😅
I'mma stay in my plane tyvm.

tough jay
edgy harbor
#

With how close they are, I highly doubt that battlecruiser has a chance to retreat and survive

fluid cave
#

Not just the Aviary’s crew

rapid sorrel
fluid cave
rapid sorrel
#

Oh yeah, I keep forgetting that XD

halcyon spire
#

Wait we can?

#

We don't need the PV hangar to transfer units?

tough jay
#

apparently but sketch

lyric turret
#

No rule but shack asked to not abuse it. So I treating it as my action

#

Plus I'm base medic so I don't need to be there first round

lyric turret
#

Ahh then f it

zealous palm
#

i put you in under the dig in command of the infantry you were with, instead of just hold, If that's fine Udown

lyric turret
#

That's fine

fluid cave
#

If they get A okayed for doing it I’m calling it good if they can do it for no action

winter token
winter token
#

pretty good, we got half a plan for next turn, pending final midrounds

#

should be able to get Storm some reinforcements, and board the Vulture

#

plus we'll be the roadstop for BG 9/14 to pick up the LS they need for the Airfield at crossroads.

zealous palm
#

yah it's looking good, ours depends on how the BC and Frig endup, if their alive but disabled we might board, if their destoyed were thinking of hanging here one turn to load up the aero assets and reload/repair everything, then moving on next turn

#

we need to wait for spearhead to catchup anyway, once they pick up their transports like rabbit is, so we can support their invation of the souther mines

winter token
#

pause for a health potion, smart

zealous palm
#

well, health potion and reload
always reload after a fight, always

quasi crown
#

None of us even thought of scanning the civilians and we were like "Damn that was a brilliant idea"

winter token
#

Stout's a hell of a lot smarter than me, that's for sure XD

zealous palm
#

I mean, I was planning on scanning the BC's lifesigns anyway this turn, it's what's in my orders

quasi crown
#

oh sure, I meant the civilian ships

zealous palm
#

hopefully shack will give us that horor story soon

winter token
#

we're down to two plausible theories

quasi crown
#

I wonder if he is going to flavor it as a BDA scan?

winter token
#

brains in jars, and T-1000 style impersonators

quasi crown
#

once we saw the scan by yall

winter token
#

right, like borg stealth operatives

quasi crown
#

I have a feeling shack is using the bots from HD2 lore

winter token
#

honestly a spy-type spec-ops upgrade would be pretty sick

quasi crown
zealous palm
#

it's just, what removes 94% of biomass, and still considers it a lifesign, that's dead levels' of body reductions

winter token
#

wish my potato PC could run it

quasi crown
#

My gaming add caused me to stop playing it

#

also didn't like the new psyker faction implementation

zealous palm
#

brian in a jar might count, but why would the bots want brain in a jar? and if we find out that's what's happening, well that's intel the fed's might want to buy, if it's not known. If it is, then either we havn't heard about it, or it's being covered up, and we might get extra pay ash shush money, or they might want to do away with us.

winter token
#

Matryoshka Brain

halcyon dew
zealous palm
halcyon dew
#

It's great that Shack gave my ship the ECHO tag cus I wanted to use that from the beginning but it was already taken by someone else lol

fluid cave
#

You should never end up near Echo

#

It's an arty

halcyon dew
#

"Why is there an artillery in space and an orbital half-burried in the dirt?"

north crown
#

We came out like a boss I can’t wait to see how much punch we do

zealous palm
#

I mean, I have asked about arty being allowed to go full on Mech, and fire from the outside of the ship, or from a VTOL or Flightdeck

halcyon dew
north crown
quasi crown
#

Also it was just cool as hell

north crown
#

Makes you feel good about your unit right?

#

Fills that little hole in you that wants to have an epic moment

astral tapir
#

If only the mechs had swords so I could bring them over and we can melee their ship.

halcyon dew
thin fulcrum
#

Hell yeah, Victorum! Came in like the cavalry!

tough jay
#

@quasi crown Rip read meta comm

#

#meta-comm message

sinful latch
#

Consider yourselves the follow up

#

If it ain't dead this tunr, kill it next

tough jay
#

…Someone is going to get real hurt by the 2 MBC of the frigate

sinful latch
#

Yeah, and they'll probably live. Unless it focuses fire on a very weak unit. Which it won't

#

Hell, it'll likely hit the Victoria

#

Next turn, anyway

north crown
#

Ya that’ll hurt we just need to make sure it doesn’t hit out repair ship

tough jay
#

Nnoooo not the Echo!

#

Anything but the baby ship

north crown
#

They touch the baby ship I’ll shove a MBC straight up their ass

tough jay
#

Alright knowing the fact that we’ll probably not be able to hit with full capability this turn.

We peel off a fighter flight that may have used up ammo & the 2 bombers that used the torpedos to fallback for rearm early & cover the remaining bombers with 2 fighter flights.

Pros:

  • 2 separate stage of rearm means they’ll be space for all units to rearm without overcrowding
  • fighter flight will always be up to react and sortie for interception mission

Cons:

  • Separation also means less number & vulnerability
quasi crown
#

Sucks that the alpha strike is weaker but I don't think its that big of a deal. 2 torps still launched and the aeros are safer on that flight path

#

The bombs will simply drop next turn

unkempt smelt
#

If both torps light fires, it might just burn down...

quasi crown
#

The BC may just die from fires

unkempt smelt
#

agreed, I think it might just burn down if we get semi lucky.

tough jay
#

Let me see what Tormentor is going to get hit by potentially…Primo Vic got 2 MBC locked on, Aviary’s got an Autocannon Locked on, Exodia got a MBC & Autocannon locked on.

halcyon spire
tough jay
#

It’s basically crippled after that

halcyon spire
#

Oh, neat.

#

So we can destroy it in 2 turns, fantastic.

tough jay
#

If there’s enough fire, the LRM basically becomes unusable.

#

Actually I forgot to account for the 9 fighters who are also within range

#

._.

halcyon spire
#

Oh...

tough jay
#

6 Won’t be able to do any damage

#

because on evasive

#

But our deadly 3 on advance

#

Dagger Squadron

#

They could fucking deal the final blow

#

So Max 10 Hits, Min 5 Hits

coarse panther
#

Yes

tough jay
#

yeah

sinful latch
#

Corvus has 2 MBC and at minimum 1 will hit

#

They can't miss

tough jay
#

Not in range

#

nor in arc

coarse panther
#

Crazy idea deploy your arty on the hull to hit 4 range away

sinful latch
coarse panther
#

Why NO

sinful latch
#

I don't want to die

coarse panther
#

Just get distance from them

tough jay
#

You have the 2 lm to protect you

sinful latch
tough jay
#

you’ll be fine

#

MBC has an arc of 90 degrees

sinful latch
#

Read the damn sheet again

tough jay
#

The Tormentor is in front of the ship, Corvus gun is on the side

coarse panther
#

Range 3 is the furthest a orbital can hit

fluid cave
sinful latch
#

Twin Arc MBCs. The Corvus Classic

tough jay
#

You’re right my bad, you guys had the upgrade

#

though here’s my next question…where’s the 3rd one

sinful latch
#

The HMG aims back

tough jay
#

Good sir where did the stray MBC go

#

the one that isn’t arc

sinful latch
#

One of those is an Arc mount

tough jay
sinful latch
#

One Arc mount, one MBC, and one Arty Arc Mbc

#

The MBC is in the Arc mount

tough jay
#

would it be viable to crash into the Tormentor

#

so I don’t have to read small text ever again

halcyon spire
#

No.

sinful latch
#

Shack would get mad

halcyon spire
tough jay
sinful latch
#

I could make it worse, and make the text is Discord smaller

#

But that would be cruel

halcyon spire
tough jay
#

Uh

#

Past Midnight

sinful latch
#

Same. Good timezone all

fluid cave
#

Almost midnight for me

#

Good Timezone

halcyon spire
#

👋 Go to sleep.

tough jay
#

Remathing:
11 Hits Max
6 Hits Guaranteed

4 MBC - 🟩
2 Torpedo - 🟩
2 Autocannon - 🟨
3 Fighter Fire - 🟥

Green = Guaranteed Hit
Yellow = Have to be unlucky to not hit
Red = Hard

#

MBC & Torpedo has higher AP
Autocannon has 1 AP leaving 1 Armor to roll above
Fighters are contending against 2 Armor

#

I’m not counting the 6 other fighters of Valkyrie & Guardian squadrons because evasive makes it so that the max damage we do are 2 which won’t go through the armor.

zealous palm
#

It also already was hit once on turn 2, so If both AC hit, that's 9 hits total, and the standard hp of a BC

hard sleet
#

Sup lads. I am back. What is the news?

coarse panther
#

You finally showed up in the middle of chaos

mossy flare
#

The news is the life signs were some borged people so probably not saveable anyway

#

We've arrived but have yet to take any actions

fluid cave
#

@zealous palm Are the torps supposed to be hitting the frigate?

#

From the entered orders

rapid sorrel
#

That troop transport right next to the rear AC is concerning

winter token
#

I think Shack meant VICTORUM Fighters, not Atlas Fighters

#

In [Here](#midround-events message)

rapid sorrel
#

There's a lot of orders to go through so I don't blame him

mossy flare
#

You get a few typos and mistakes every round it's normally easy to decipher

calm talon
#

Kinda weird getting an unarmored rear section callout for aircraft attacks (aircraft can't flank)

#

just fluff or a rules boo-boo?

edgy harbor
#

Can't wait for the big guns to finally open up

mossy flare
#

orbitals are flankable

#

and I think aerospace can in space at least

calm talon
#

again, aircraft can't flank by definition

rapid sorrel
#

Also, isn't the aft section always unarmored?

edgy harbor
#

Think so

fluid cave
#

Aerospace assets cannot flank.
Doesn't matter if the unit is flankable

#

If that's changed then that should be in the rules

winter token
#

Ya for sure, if you wanna post in the TacCom chat when there's a lull, he'd want to correct it later

rapid sorrel
edgy harbor
#

The tormentor has taken significant damage, 7 hits? Wow

mossy flare
#

I guess it's just fluff then?

winter token
#

Damn fine shooting ARMCOSalute1

edgy harbor
#

We may just blow up both of those ships this singular round. We've yet to fire any of our MBCs.

#

First salvo firing, awaiting confirmation of impact

rapid sorrel
#

You think he'll redirect our fire? Or are we just gonna gun down it's floating corpse?

I'm okay either way XD

edgy harbor
#

As long as things go boom, then I don't care edmundnukem

mossy flare
#

I think he redirects once one goes down, you don't want your action in a turn to go to waste

rapid sorrel
#

Either way, it's looking like at least +1 chimichanga boys

edgy harbor
#

Hell yeah

mossy flare
#

oh posts have stopped while he resolves all those rounds out

edgy harbor
#

Victorum be like:

mossy flare
#

come on crack the bastard in half!

edgy harbor
#

Impact confirmed, awaiting damage report.

hard sleet
#

God dammit. I just got this fighter painted.

edgy harbor
#

Oh damn, Exodia just got torpedoed!

mossy flare
#

oop

cosmic ledge
#

Whohoo something to fix

hard sleet
slow whale
#

Geez looks like that LRM volley could've been a lot worse, but Exodia is just a beast of a ship tanking all of it.

cosmic ledge
#

I will put out the fire

edgy harbor
hard sleet
#

Shadowz. Thanks for making sure we still have a place to land.

edgy harbor
#

Enemy battlecruiser destroyed!

cosmic ledge
mossy flare
#

on to the frigate

edgy harbor
#

Cycle main guns! Prepare next salvo!

hard sleet
#

Good stuff Victorum.

cosmic ledge
#

2 more hits

edgy harbor
#

Two more hits and the frigate goes bye-bye

mossy flare
#

Two fires as well

#

It might go down without much more

hard sleet
#

We aren’t letting it run right?

mossy flare
#

Not if we can stop it no

edgy harbor
#

We've got a runner! Don't let em get away

hard sleet
#

Wait did we clear it?

edgy harbor
#

...they got away?

#

Damn

mossy flare
#

Ah shit we'd have to follow him to finish the job

cosmic ledge
#

We are already heading that way

edgy harbor
#

Well, they seem to have ran to our first target point so

torpid gate
#

In the shape they are in, I dont think they will get far

rapid sorrel
edgy harbor
#

You heard the captain, engines to full! We are hunting them down

cosmic ledge
#

It feels like the tac map should be very necessary

hard sleet
#

We can re arm and send the bombers and a fighter escort to make sure they die.

fluid cave
#

We have 4 bombers that didn't attack

#

If not that's a really stupid ruling

hard sleet
#

Did the bombers ever fly over the guy?

cosmic ledge
#

Not yet

zealous palm
#

Oh well, we'll need to chase that last Frigate down, can't let it escape

#

Or are we leaving it for Atlas/fluffles

fluid cave
#

We can just go to W-L1

#

It's heading there anyways

tough jay
#

We still got bombs

fluid cave
#

Our Bombers should be able to attack it before it leaves

zealous palm
#

That it is, and he said it exited the zone

fluid cave
#

It attacked fluffle with a ponderous vehicle before they left

thin fulcrum
fluid cave
#

Ignore Dres for now.
Wait until maps are out

tough jay
#

Ma, I’m on the news.

zealous palm
#

So, takeaway for next time, if we have fighters flying past a target, orbitals shouldn't call the shot, if we hadn't the other orbitals guns might have targeted and hot brawler

tough jay
#

tbf, I thought fighters on evasive didn’t have enough damage to actually deal a hit

#

I’m surprised it did

fluid cave
#

Flanking rules are being questioned in the taccom chat

hard sleet
#

I think it’s because we somehow flanked it even though we shouldn’t have been able to or maybe shack counted the bombs from the bombers

mossy flare
#

Anyone think we should be scanning the civs for borg signs?

tough jay
#

It’s probably fine…

mossy flare
#

So repair and rearm for the aerospace while we scoot on over to L-W1?

fluid cave
#

If our bombers have ammo, they should be able to hit the frigate before it leaves

mossy flare
#

I really want to scan the civs, it's possible they could have been infiltrated.

tough jay
#

So Exodia needs to get rid of fire & a quick repair

#

& the Frigate “Brawler” also needs to die

edgy harbor
#

Do fires deal damage over time to the ship itself?

fluid cave
#

Yes, if we don't deal with them

mossy flare
#

"If a fire continues to the end of the next round the vessel takes 1 hit worth of damage per fire."

#

So the Brawler could blow up on it's own

edgy harbor
#

Perhaps then, could the frigate just die by itself to those 2 fires it's got?

edgy harbor
fluid cave
#

Unlikely

mossy flare
#

I'd assume they'll be able to put out at least one fire in a turn though

fluid cave
#

It just reduces actions.

edgy harbor
#

Engine theft continues

tough jay
#

We should check the wreckages of Tormentor & Enemy Fighters for enemy combat analysis

edgy harbor
#

Also for engine parts
-# the chimichangas ain't cheap

mossy flare
#

So can I do a rearm repair action to save time for our aerospace units? Or is it not allowed? Otherwise I'll scan the civs for borgs

calm talon
#

You're not saving any time. Any aero that lands can't take off same turn, so they will have an action available to do it themselves.

mossy flare
#

oh well

fluid cave
#

Then you could reload them and they'd be ready T5

cosmic ledge
#

A moment of silence for egg

lyric turret
#

So we heading for LW1?

edgy harbor
#

We are

#

Anyways, chimichangas shall now be distributed to the PV gunnery crews who landed the finishing blow on that battlecruiser as a reward.

zealous palm
#

looks like it, landing all the craft, and the 5 orbitals are pushing for LW1, might also ask echo to repair exodia, while it's crew gets that fire under control

mossy flare
#

What's the formation?

zealous palm
#

for the 5 orbitals? probibly echo behind beside exodia so it can repair it, PV front, and the other two flanking L and R?

#

unless other captains want to be in other spots

edgy harbor
#

Think we all agree on PV taking point, so at the very least that spot should stay as is.

zealous palm
#

main issue with PV taking point, is the other orbital skeep on sweeping past it lol, and not it's not taking point anymore

lyric turret
#

I think whoever is on comms should scan the wreckage in absence of targets.

#

Might get pity intel

mossy flare
#

I still think we should scan the civs

zealous palm
#

I'll be scanning the wreckage again, he never went into what the life signs were

mossy flare
#

He did, they were borgs

lyric turret
#

Plus I don't want a debris field of buzzdroids

zealous palm
#

he only went over the civi life signs, on teh freghter that Atlas scanned, and the frigate scan, not my BC scan

mossy flare
#

The BC had life signs that were investigated and were borgs.

zealous palm
#

dont remember seeing that in the midrounds, ill have to go up and look again

mossy flare
#

Yeah so life signs were only seen on tormentor

#

Then it mentions the life signs again baring similarities to the civs but with less organic matter i.e. borgs

zealous palm
#

yep just reread, he only compaired the civi life signs to the tormentors from last round, and found a reduction ,my scan we specifically into the tormentors, to see if I could get more detail into that and the mechanical manufacturing going on there

#

oh well

mossy flare
#

Also don't need to scan the civs as we technically already did

#

So we can scan the wreckage as we nose through

quasi crown
#

Well that went a lot better than expected lol

#

Also good timezone everyone

zealous palm
#

had some of those fighter hits went onto the frigate, we had enough left over MBC and AC rounds out to wipe both

lyric turret
#

So damage control, reload, scan wreckage is that the summary?

quasi crown
#

Little disappointed our combined hmg fields didn't seem to stop the missiles

zealous palm
#

damage control/repair, land everything and reload, scan, and move into next zone

zealous palm
#

to intercept the frigate, we don't want them getting back to report

#

everyone want to start putting in their orders, go ahead

lyric turret
zealous palm
#

yes, it's going to Nav F1, then to LW1, to probibly go report back

#

we need to intercept it at LW1

quasi crown
zealous palm
#

I want us in LW1 zone this turn tm and able to launch fighters/bombers for a spread wing search and destroy next turn, if we don't automatically detect it, it's movement 2, so it wont outrun the BC's if they chase

#

this is where a fast destroyer hunter with an AC or two front/arc, or an Arty Arc MBC would be nice

edgy harbor
#

If we are moving to LW-1, should I put my order as comms intercept on the frigate that should be there?

zealous palm
#

yah, maybe a general, checking all coms frequency for the frigate transmitting kinda order?

lyric turret
#

They should take two turns they jumped into other gate to escape first

zealous palm
#

I'll be doing a scan on the way out, of the wreckage, if the other scanner wants to save it for the next zone

#

yah, were not sure how fast it's going, and really, we know it's going there, but all are BG's are also going to Nav 1, so they might intercept it lol

lyric turret
quasi crown
#

I think that means it has already left the tacmap

zealous palm
#

yep yep, it depends on if it's 1 movement to leave the zone, it might get the second movement to move into the LW1 zone, or might not if it's 2

quasi crown
#

Either way we want to be clearing lw1

zealous palm
#

yah

keen yacht
#

Let’s go it’s destroyed

#

Yay

lyric turret
#

Should check with fluffle that limping ship should be in their area of operation.

#

Cancel that they will be in Elim high orbit mid rounds aren't done.

edgy harbor
#

I think we should add a page to the doc for tracking our kills

quasi crown
lyric turret
#

Think most of it will be big game hunting

edgy harbor
#

Btw, we free to start submitting new orders?

#

Aight

mossy flare
#

I believe so

lyric turret
#

Do we still want to move me over to PV?

quasi crown
#

Proably would be a good idea

keen yacht
#

Do I need to submit anything?

#

Since I’m jsut in the ship

quasi crown
#

You can still man the guns

#

or help reload

keen yacht
#

Are there any enemies?

quasi crown
#

We will be entering an unknown map

lyric turret
#

Not at the moment

zealous palm
#

reloading guns, reloading aircraft, and repairing aircraft all need orders

keen yacht
#

Oh didn’t know reloading and repairing aircraft needed orders now

#

That’s cool

zealous palm
#

most of the reloading and repair of aircraft will be their own pilots, but if they need both, it'll need 2 orders

keen yacht
#

Yeah I can help do that

quasi crown
#

Did any aero take hits?

mossy flare
#

Do we have to specify the craft?

zealous palm
#

and we have atleast 1 fighter that's taken a hit, so they will need 2 orders, also it'll be one order, from someone, to break out 1 LS for rearm/repair turn 4 and 5

mossy flare
#

Warden did from our birds

zealous palm
#

I figure each pilot will rearm their own craft, and one person can put in a repair order on Warden, a second can put in the stockpile order, and all the guners can put in reload orders for their guns

#

that's most of the "free" people orders taken up, which really were the infantry and medics that were just digging in

keen yacht
#

I don’t think I even shot, since there was no fire coming out of my gun in the mid round map

zealous palm
#

as always, this is only suggestions, and if a gun didn't fire, like the HMG's probibly didn't, then you don't need to reload, and can do something else, the end round map should have what guns fired on it, if not ill bug shack about it

#

incoming long range artillery strike, everyone keep your heads down

#

lol

#

that or it's storm breaking atmo

fierce sentinel
#

even though it was manned

quasi crown
zealous palm
#

we'll see if it's correct at the end of the round, hopefully he put everything in the midrounds, that actually fired

glad flume
#

Well that went pretty damn well

#

Also looks like my callsign is Corvus. I thought I put in Aurorae for some reason lol

lyric turret
#

Easier to spell.

quasi crown
glad flume
#

@glad flume V1.0

Elyssae Industries

Requisition Points: 0
Bonus Pay: 0

Units:

Captain Weaver "Aurorae" (CAPTAIN) ACTIVE In Lumara System

Weapon Mount Arc, Damage Control Team, Light Freighter, Battlecruiser

Stockpile (STOCKPILE) INACTIVE

.
Looks like it was Aurorae. Huh. Doesn’t really matter tho lmao

#

Ok so looks like we’re chillin and repairing for a round before moving on? Do we need to wait or can we repair in transit?

quasi crown
#

I think we repair in transit

zealous palm
#

were repairing/reloading in transit, we need to get to LW1, to catch the frigate, before it reports to the rest of the bots

fluid cave
quasi crown
#

We only took one hit on exodia, and I'm sure our resident engineer is happy to put out the fire

glad flume
#

Ok sick. Does the engineer use up a repair kit or are engineers special?

quasi crown
#

Only use a repair kit to repair the hit taken. No kit needed to fight the fire

#

I think our freighter will do the repair

glad flume
#

Oh damn ok. And aviary only has 2 kits? How many does the echo have?

quasi crown
#

Which may need a crew transfer

#

echo has 4

#

Maybe we should save Echo's kits?

#

and use the kits on exodia first?

fluid cave
#

I'd say use the Exodia's first

#

Those can only be used on the Exodia

glad flume
#

It’s up to yall. I have 5 and at least 2 count for double so I (hopefully) won’t ever need the Echo’s. It sucks I can’t transfer them. I’d give yall some

quasi crown
#

Its all good

lyric turret
#

Think repair kits should be transferable if you dock. But next tweak.

quasi crown
#

Or if you could burn an LS to replenish kits

fluid cave
#

I think Burning 1 LS for a fixed number of kits

#

Same as Burning an LS for a fixed amount of Atmo fuel.

#

Those as modules sound fun to me

#

More options to burn LS

glad flume
#

This is honestly a crazy campaign. None of the others had more than even one AO, right? And now we have like 20?

fluid cave
#

Yep

glad flume
#

Ok so our next step is Nav 1 or W1?

lyric juniper
#

2x the players 30 something times the space

quasi crown
#

W1

#

Itll intercept the Frigate and continue our gameplan

fierce sentinel
#

Oh captain I forgot to say, you know those extra repair kits you asked for, I got them from all these Antiquated vessels used for troop transport. Nobody was using them... oh hey those transport we're using look familiar!

edgy harbor
#

Another VTOL bites the dust

north crown
#

Oh lord this is going poorly

edgy harbor
#

It's a slaughter

quasi crown
#

😦

fluid cave
#

Glad we aren't boots on the ground

edgy harbor
#

I'm thankful that for us our first engagement was so one sided

quasi crown
#

I'm sure we are going to hit a wall soon

edgy harbor
#

Pretty sure we are the wall

rapid sorrel
#

Yeah that ground game is looking nasty

edgy harbor
hard sleet
#

Are we still planning on heading to the nav point?

edgy harbor
#

Pretty sure

north crown
#

Unless we see some orbitals come over the city I think so

hard sleet
#

I just wish we could send a sortee to help support storm blessed. I am getting heavy flashbacks to storm chaser.

fierce sentinel
#

what about the orbital over Elim? who is planning on taking that thing down?

rapid sorrel
#

If it's just the 1, TF2 should be able to, right?

slow whale
north crown
#

I’m sure shack has a plan for us

fluid cave
#

Guys, if we charge the Gate, nothing bad can happen.

north crown
#

He knows we’re the main orbital roadblock so either he’s gonna run circles around us with fast task forces or he’s gonna slug it out with us and try to whittle us down

hard sleet
#

Nothing fun. But I also know we have a lore more reinforcements coming. They held as they needed to and I think that the other TF’s can try and run the blockade or have atlas deal with it

fierce sentinel
north crown
#

They have ACS

rapid sorrel
hard sleet
#

I mean seeing your big capital ship get railed up the backside by an entire air wing of fighters and bombers will do things to any fleat

rapid sorrel
#

We hunt it down and we keep the pressure, no relent, no retreat. The bigger threat we are, the more we draw from everyone else

fluid cave
#

We should intercept not chase. If we Block WL1 then from Elim city to WL1 we've got them blockaded

#

Transfering works

#

No need for me to shuttle between Ships

hard sleet
#

Just wondering. If we wanted to sorty. Would it cost 2 LS as we would need to resupply the fleet to re arm and then pay the sorty tax.

quasi crown
#

Yes, also sortie right now would be bad since all of the aero minus the evasives are out of ammo

hard sleet
#

I thought that evasive units also shot? We just missed as was the price of almost becoming untouchable.

edgy harbor
#

So uh, I just realized there is a Sabaton song that has got the same name as the PV (idk if this was discussed before)

amber dragon
calm talon
#

There's a reason I suggested we call teh carrier No Bullets Fly 😛

quasi crown
#

Hmm, looking at the map looks like only vampire, frebird, and tempest shot

amber dragon
#

yea

fierce sentinel
#

@glad flume guessing for order this round you still want me manning the HMG? don't think I can do anything else.

quasi crown
#

Shack said the map was clear but there are still 3 enemy fighters

zealous palm
#

yah, I'll poke shack about that

mossy flare
#

@slow whale I'll reload the cannon unless you want me somewhere else.

fluid cave
#

Also the Frigate is still there.
Can we bomb it with any bombers?

zealous palm
#

if stuff is still on map, we shouldn't be reloading this turn, we'll finish shooting it down, then reload and move next turn, that way we get the most out of our LS

rapid sorrel
#

According to this, that Frigate hasn't escaped yet

fluid cave
#

And last time some one was going to leave they got attacked.
Fluffle

quasi crown
#

Yeah the bombers haven't dropped bombs yet either so I think the aero unit should fly and engage the 3 fighters while the bombers drop on it on hex 4214 before flying back

fluid cave
#

So we should be able to it it as it runs

calm talon
quasi crown
#

Scanners should aim at LW1 I think

zealous palm
#

yah he said so, I asked in tac-com comms for clerification on the map, since theirs mix up confuision between the midround, and end round maps and wording

slow whale
zealous palm
#

the scanners we have cant go to the next zone, that's a feature of the targeted one

zealous palm
hard sleet
#

Y’all mind if I pull back to the Exodia and stay until I can get a repair in when we next resuply the fleet.

zealous palm
#

yah, you need to retreat so we don't lose you

hard sleet
#

Sounds good. I’ll check in with the rest of guardian and see what they plan on doing.

zealous palm
#

ok, for now, I would say assume that were going to need to shoot down those last fighters and frigate, so order appropriately, if not, well were just flying around an extra turn, and moving towards the exit. If shack changes that before tomorrow afternoon we can recalulate and give trunkated orders to land/refule/repair and move

#

reload/rearm orders have to wait for a "break out a LS for fleet reload" type order

#

which we don't want to do, if theirs still combat going on, unless were completely used up

mossy flare
#

I'm happy to rescind my order in a bit if we need to.

hard sleet
#

Sounds good. Think I will sit the next engagement out as I am pretty sure I already shot and don’t want to risk getting blow up unless people are at risk

zealous palm
#

yah just wanted it out there, I'm basing everything on the end round maps, not the mid round info

#

looking at the fire icons, It looks like Tempest, Frebird, and Vampire were the only ones that shot, both torps look to be going towards the frigate, might have hit it, Warden is the only one damaged, 3 more incoming LRM's maybe to Exodia, unless that was the 4 it shot, and 1 hit, Corvus Starbord gun is still fully loaded, and all port and starbord guns on the PV are loaded

#

the 3 bot fighters are angleing in on our birds, or on the BG to the east of our birds, and the 2 hit left frigate is moving north, need sto move 1 tile, to be out of contact, and it should be

sinful latch
quasi crown
#

We have posted the question

cosmic ledge
#

There is still a lussan map in briefing

astral tapir
quasi crown
#

Head for w1 I believe

#

in formation

rich gulch
#

So the ship that says it's going to be leaving is going to be taking off next turn. You guys know that because in the notes for I want to say was Atlas they did a comms intercept on it so we know where it's going to go.

#

If you guys want to engage it just tell me who's attacking it.

mossy flare
#

Well if we aren't rearming I'm not sure what to do.

rich gulch
#

But remember you can only fire at your ending point. So are you guys going to follow? You get the sense it's faster

#

Then your warships.

#

But fighters could keep up pretty easily if they want to chase it

mossy flare
#

I don't think all our bombers have fired? And it's got no PDC so we could get it if they have ammo left

lyric turret
#

Do any of our bombers have munitions left?

quasi crown
zealous palm
#

the 4 non torp bombers have ammo, and like atleast 1/2 if not 2/3 of the fighters have ammo, the BC's can move up, and keep within range with their MBC/AC also, the PV should probibly start making for LW1's, but they wont leave the tile zone

lyric turret
#

Just need clarification to make sure we aren't technically doing a sortie

zealous palm
#

even if it's speed 3, our BC's are speed 2, have range 3 on the AC/MBC, and it's range 2, so they would be just at the edge of their range, but still able to hit

#

as long as were not leaving the zone, and hitting it on the way out, it's not a sortie, a sortie is a specific mission, to send aerospace assets, to support another BG/TF, it cant just be a chase

#

sending help to Fluffle/Atlas, that's a sortie, sending fighters into the next zone, where there's no BG/TF, I don't think that's allowed

lyric turret
#

Then if the squadrons feeling it I say clear the board.

zealous palm
#

yah, 4 fighters need to return to base, to repair or rearm, but the rest have all their ammo. Since it lasts 2 rounds, we shouldn't break out the ammo box's this round, wait till next, we can rearm the rest then, and reload the guns, and have 1 more round to do a second reload/rearm if we find contacts in LW1 then

rapid sorrel
#

We need to stagger our reloads as much as physically possible

lyric turret
#

Focus on repairs first then.

zealous palm
#

yah, repair the exodia, and take care of the fire, we know it's track, so you guys can move up, and aim to get all 4? guns on it, the fighters can take out the 3 bot fighters, and the bombers can do a flyover of the path, and drop bombs, to hopefully hit it if the AC and MBC cant range

#

im worried if we don't clear them, it might change it's mind, and go after the auto freighter BG's or the BG of HAT's and VTOL's being escort by the 4-5 fighter wing

lyric turret
#

Yeah don't want it hunting in the backlines.

mossy flare
#

But all the forward cannons have fired. They can't fire again without a reload right?

zealous palm
#

they have 3-4 shots, the number before the reload is how many shots they have

mossy flare
#

Oh my bad

#

Then shit let's pound 'em

zealous palm
#

Reload 3/3, on teh AC and MBC means they can fire 3 times, before reloading, the HMG can point defense, to take out all the LRMs, but uses up all the ammo, and can be fired at any point of the ships movement path

#

oh the AC and MBC are range 2, not 3

#

ok, still might not be able to keep them in range

fluid cave
#

I think we should just go to W L1

sinful latch
#

I'd say just let the bombers handle the Frigate, it can't outrun them

zealous palm
#

yah, the bombers and fighters can splash the frigate and 3 bot fighters, while we burn for LW-1's enterence

mossy flare
#

Can we scan WL1 before entry?

fluid cave
#

No