#Task force 1 - Victorum: Comms
1 messages · Page 10 of 1
lol
ok, so they want to take the IOU, and hold onto it to pay for a sortie later, either from us to them, or from them to us
Cobalt, is your bird supposed to be parked in Avairy's hangar? just want to verify
Yes
It is
I did a shuffle with firewing and I'm crew on the Avairy
My cargo bay and Flight deck are there
ok, so your currently on Avairy, and never took off in slipspace, just wanted to verify
Yep
I'm gonna RP as the shuttle between places, but the Beacon is firmly on the Avairy
ah, using the orbitals RP "shuttle" and saving the HAT for when it's needed, good good
Yep
any wild changes in plans?
nope
great
Kill everything is still a go
Can we flavor trying to disable BC think it will go a long way in easing any remaining tensions. If it blows it blows.
That would involve at least 10 people changing their orders. so proably not
but that is why we offered LS to them and I think the relationship is ok now
No problem just tossing ideas.
I propose three propose paths for the strike group:
1 - Land asap after delivering strike, not engaging enemy fighters.
2 - After striking BC, flyby frigate to deliver any leftover munitions (very unlikely there will be any, but just in case) and engage fighters, then land.
3 - Same as 2, but instead staying out and drawing fire away from friendly orbitals and possibly civilian vessels
Personally I think 3 would be the best, as it utilizes the 15 hits the strike group can tank before losses; orbitals are much harder to repair than aero, which get repaired at no extra supply cost when rearming. There doesn't seem to be enough enemy firepower to deal 15 hits, enemy hmgs can fire at us however we move anyway. Just need to clump up the aero so damage gets spread between all of them.
Any other suggestions? We should probably run a poll
My issue with three is that all it takes is for shack to say “this damaged fighter was the target of an auto cannon round and then that fighter is out of the entire campaign. I would be fine but make it clear that fighters are to pull back once they get hit.
Fair enough I guess? The fighter would still be hit with autocannon round, even if it does pull back though?
I'd be afraid that a damaged fighter that pulls back is isolated, and can then be taken out by a single hit, as it wouldnt have the herd protection
I am not disagreeing with that. I just also know that their a fine balance between tanking damage and getting people killed. But just to double check. This is for fighter squadrons only right?
Bombers should be pulled back as soon as they can. They don’t have access to evasive and the faster they can re arm the better as those torpedo and d6 cluster bombs can really hit enemy capital ships hard. Also without evasive they are kind of squishy
idk, there's still a total of 15 hits before losses, pulling back would leave the fighters more vulnerable too. Ideally we do just a single strike anyway to conserve LS is what I'm thinking
There's probably enough gun on our orbitals to finish the frigate without a second strike
Aero, What do you want to do an attack run on?
5
6
2
BC
Ping aero for poll?
Just realized that bombers don't have enough move for 2 
So I guess its 1, 3 or 2 but without the frigate flyby
so something like this for 2
Should we offer an LS to Atlas for them to burn to reach the planet quicker?
12
16
1
yes
Hello again all staying well I hope, very exciting times this turn see Vics firepower! just wanted to check in and see what you guys are thinking of Scanning?
We are currently scanning both orbitals and comms intercepting them.
what scans in particular?
The frigate's unknown weapon & general scan on the BC
With ~5 hours remaining for orders I am tagging those who haven't put their orders in.
Aero units without orders placed:
@kind oar
@gritty basin
@hard sleet
@zinc spruce
Crew units:
@coarse oxide
@torpid gate
Please put your order in or you will start to be tracked for MIA status!
Also Aero units, if you are changing your plan please re upload your orders before the deadline!
(If I missed your order I'm sorry just link it to me please)
I have submitted my order
Thank you
Looks good to me!
@quasi crown Reposted my order with a slight adjustment (move to 4017 instead of 3918)
Just saw that lol
Just making sure 
@zealous palm make note of that change for the TTS
Just want to double check [because this would be my first turn ever]
this work?
Unit Callsign: Banshe
Unit Type: Fighter
Order Type: Evasive
Movement: 4119 -> 4417 -> 4416 -> 4215 NW, in formation with Guardian squadron and the other fighter groups.
Starting Coords: 4119
Ending Coords: 4215
Facing: NW
Roleplay:
"Banshe reporting in for Duty! Forming up with Guardian squadron now."
kool
FYI
What did you use for that image?
adjusted, I'll wait for order time to close, before I do the fighters
@kind oar @gritty basin @torpid gate you three are the last that need orders
working on it right now!
I knew I was forgetting something. What are the other bombers doing? I haven't been paying attention
Go off this vote for aerospace thingy
firgured, just wanted to give a heads up, since it's like 4hr left till submissions
4119 -> 4417 -> 4416 -> 4215 NW, in formation with other TF1 birds, Bombing Frigate
Are you talking about Ixen's image? That's Inkscape
that's the genearal concensus
want me to assume that's the order, and add it in, while you wright it out?
the absolute mess that is aerospace coordination 😭
Also Kael, I checkmarked my second check through of all the orders. If you want to check mark them as you add them into the map that may be handy
tbf, pretty much they all copy pasted
Oh to note @edgy lance & @pine ferry both of yall are only doing an advance instead of evasive flight. Wanted to make sure that was intentional.
yep
yah both have the missiles, might have something to do with it, not sure
but unless you give a missile lock target in the order, I'm not using it
Only brought it up since everyone else was going evasive
We have enough fighters in front to screen, the advance is to do full damage for dagger squad
their playing bait lol
current order makup, not including order text
that fighter formation good for you all, that's everyone minus @gritty basin with order's submitted and checked
starborne, while your working on your order, can you just give me the rundown of your action so I can add it to the list of text?
quick question. We calculate the range from the ship or the guns? Becuase if from the ship then I should be able to also hit thesmaller frigate the MBC is shooting at
thats my plan anyway
Affirmative!
it's from the ship, at the end of your movement, you should be able to hit it
ok good that should work then
both are range 2
@zealous palm I will adjust the orders sheet for next turn, but the aero with onboard unchecked have their orders on the aero tracker
cool, can you group the fighters and bombers for each ship, at the bottom of the ships grouping, that way we can just look down the sheet, and not have to look to see what's a fighter or not?
I'll do that for the next order
might also want to give each ship a few extra spaces between aerospace and crew, so they have room for us to move crew around as they swap ships, to help with fire tracking, or damage to FS, ect
otherwise it's a dam useful tool
ok, second to last image post
order is in 👍
All orders are in, and on, and tracked, all lines checked, and movement shown, minus @gritty basin who I am asking again to post an order lol
Did you mean to bomb the BC?
you have to fly over the tormentor to bomb it, and that will bring you out of formation, do you want to change?
Its fine to do so, but people earlier were getting the names mixed up
Given the massive skew in Emiza's poll (#1382036960356597963 message), the aero flightpath may need to be adjusted.
(Provided all of our aerospace wants to /is able to amend and repost their order. I'm fine with either path.)
nah, I miss read the image, I'll fix my order
I’ve already accepted that this turn is a mess
remember to resubmit instead of editing
ok, so you want to hit the frigate, with the rest?
I'm staying in formation with the others and lob my torp at the Battlecruiser.
The path we're taking doesn't really matter to me since I effectively have range 2.
talking to Alexander, both Torps are already tracking onto the BC
yep. I was thinking the Tormentor was the BC 😅
-# it looks like a frigate
Tormentor is the BC, the Frigate, which is the main bombing target, is called the Brawler
tbf, we could nudge the aero flightpath to track over the BC with minimal issues.
I shall bomb the frigate 👍
we could, but it would mean getting all 18ish aerospace assets to resubmit corrected orders, in the next 4 hrs
Figured you were, it's already in the Track
... how wide will the complete aero formation be, actually?
It might end up wide enough that the left bomber wing overflies the BC.
Current Strike Count,
2 Torpedos, 5 MBC, and 1 AC on the BC
4 Bombs, 1 MBC, and 2 AC on the Frig
1 MBC Port PV targeting anything that gets in range
is that too much on the frig?
The bombers need to take the inside of the path anyways, otherwise the righthand squadron doesn't quite have enough speed for the entire path.
order should be good now, unless I did something else silly
BC has 8 hits on it max, they have 9 hits, so that should also die
if it has the same hp as ours
Also, hi Alex. wb to the mess that is this campaign 😅
ok, someone ping me if @gritty basin submits an order
lets see, that's 4, or was it 5 pings, in the past 20 minutes, wonder if I have their attention yet
You have
Star's doing drugs on the ships!~~ 
I briefly saw them typing
lol
yah, if they just typed out, im here, follow rest of squadrion, will post later, I would have been like, ok, and been done
they are performance enhancing supplements
And there it is @zealous palm
😜
Just finished
yay
Thanks for the reminders y'all

Give em hell Victorum!
ok, the rest of your flight is advance, just making sure you want to be evasive instead
Standard Issue Combat Stimulant
good good, just double checking, you want to go evasive like the other two squadrion, not advance like the rest of Dagger
these are totally standard stimulants, just ignore the weird side effects like space contorting around you and the "whispers from the other side"
Either way was fine, just wanted to double check
Starborne. Have you considered sharing?
Sadly these are for initiated members only. You will have to start the 18 step plan to join our cul- I mean friendship group
If you have any issues, post them before order cutoff time in just over 3hrs, Will be posting it to Player Intentions after
Oh that's why our shiftdrive took 48 hours to calibrate. You should probably lay off those meds...
😦
Yes, my bomber has an FTL drive.
It's also not exactly friendly to our crew, so we're not using it atm.
Dam. Y’all got some cool lore. Recreational time bending drugs, and an FTL bomber from an anamoulous planet of I remember correctly.
I want some of those
well the drugs mostly just let you psychically communicate with others around you and create time anomalys around the user but they do come with the drawback of gaining the attention of The Old Ones™
Yep. Spacetime around my homeworld is... interesting.
Pardon me the WHAT. Do we need to have the captain give a PowerPoint briefing on why summoning being beyond our comprehension is a bad idea.
Cryogenically Awakened Texan from the far past
Please elaborate. I am re arming on the ship you are helping run after all
we are always looking for new members but the 18 step program does invovle sacrificeing something you hold dear
the less said about dave the better
he gets stronger as we speak of him
I don’t like these implications.
Is he fucking sauron or something
Hose. Are you lurking per chance?
And the FTL is an experimental unit shipped to us after the whole malarkey on Haven. Usually those drives are big, and even this prototype barely fits.
Sunner had to distribute parts of our reactor into the thruster nacelles.
Because I would live the fleet second to issue a new rule. No space time continuation drugs are to be consumed during combat operations. Especially ones that draw the attention of the old ones or DAVE
Maybe
A small price for FTL I would think
Think you might implement a new TF wide policy pretty please?
Well, I can possibly try. What would that be?
but it is only by the grace of The Old Ones™ that we even get to this bounty of Robots and for this we should give thanks
Downside is that hits (especially to the nacelles) disrupt power flow, and that makes the drive go a bit wonky.
We had a brief bifurcation incident during Stormchaser, on Titan.
Preferably no more drugs that disturb the space time continuum or draw the attention of the Old Ones or DAVE
Oh god. It’s foxbat all over again.
-# *inconspicuously side eyes my personal stash of Kuva, zro and terrazine*
Hmmm, I don't know... does such a thing even exist? I've never heard of drugs being potent literally before.
Fuck this. I’m using the Aviary for resuply from here on out.
I'd need some proof of their consumption being an issue before I can put up a ban proposal to the council of captains.
My proof.
Also I think moebius docks at the aviary so I am going to be screwed either way 😦
Also, digging through old messages may trigger sudden bouts of wtf?!?
Fkn frenchie... 😂
I do like your spirited disscussion but I do have to warn that every mention of Dave gets it 24 days closer to reaching this fleet
So do be careful
Can we blow he who shall not be named up?
Hm, the Exodia is not directly under my authority so my hands are a bit tied I'm afraid. But I can enforce a ban of their usage aboard the Primo Victoria as long as the captain doesn't contest it. Though don't think he would, we be addicted to chimichangas and Mexican food here anyways.
Thanks VC
I miss anything?
This entire TF is screwed (from a purely character RP perspective)
we did blow it out of a cannon into a sun, though it did swim out of it 30 days later
-# those ain't drugs ok? They are my copium medication to handle the crippling debt I am in.
An Exodia gunner is huffing space crystal that makes them telepathic and draws the attention of space cathulu and [REDACTED]. Also one of our bomber crews has an FtL drive that causes weird shit to Happen.
Huh
And I'm in crippling financial deficit! :D (this is old news)
I thought learning other people’s unit RP would be fun. Now I’m just scared we are going to all die or have space loan sharks come after us.
The price of captaincy
even the God Of The Old World are scared of the Space IRS
Who isn’t??
Also Logan. Please tell me your unit has some relatively normal backstory?
Hey, I'm at least trying to not have it go off-kilter.
I guess so. but why bring the unstable warp drive onto the ship
Because we almost didn't get to Haven for lack of transport, so we told HQ we needed a pint-size FTL drive.
All things considered, they did very well, only one incident so far. You'd expect an untested prototype to throw way more curveballs.
Is there anyone in this TF with functional equipment that isn’t some techno sorcery or untested stuff that may blow up.
Well, the Primo Victoria is a modernized old battleship, so I'd assume in some aspects it's old school tech whilst in others it is newer tech, both reliable.
I mean... my gunners might be quirky, but their gun is brand new?
I got the built in speaker I sneaked in
We didn't really have enough cash to refit the reactor...
Just don't go in there
We don't know why it works, and we're too scared to touch it to find out
Just turned it off and on again, if it works don't fix it I guess.
another gift from The Old Ones™
We need to send echo to the psych ward
For fucks sake. Our main battle ship is also held together by hope, prayers to eldritch space gods, and chimichangas.
Tink of it this way. At least you get to spend most of your time off the ships
Atleast frebird and longtom are normal
Normalish
Uuhh... Armco HR has stated that their mental health issues have been deemed non-service related
The rest of the bomber is old, reliable tech.
https://upload.wikimedia.org/wikipedia/commons/6/6c/Avro_730.jpg for the inspiration btw, Cold War craft were slick.
Please no
Oh! Our most fruitful recruiting ground
You would be the guy to bring a xenomorph queen onboard in Alien
Do they know?
"It needs to be studied"
Day 9: no one has noticed yet I'm just an abnormally intelligent Rancor wearing a mustache in a trench coat. They just see their vice captain.
I should have played the caffeine addicted and psychotic engineers this campaign.
I pray that we do not find out.
"Hey there, kiddo"
Think now would be a good time to ask that no one touches the reliquary drive (or question why it is finger shaped)
I thought I threw you down the trash chute 2 episodes back
Don't worry, the Aviary is normal enough. Just a bunch of pilot graduates doing the job they're paid to do. Though, it seems we may have let on a plethora of interesting characters.
phrasing
I thought my unit's lore of trying to make some newtypes out of our mech pilots would be pushing it. but now that I know there is spice melange on board....
As stated before, the PEC is not contractually obligated to offer any insurance coverage and therefore sees no need to limit or oversee contracted crews intake of foreign substances. However the captain did offer to cover health expenses from his employee credit line but this situation may not be a reimbursable reason.
In other words, it's not banned but please stop doing drugs as it costs me money.
I do not want to receive a bad performance review from corporate since everyone I hired is constantly stoned
Oh but captain, we are only ascending to a higher plane to gain the wisdom of The Old Ones™. You are also welcome to partake in their ecstasy
wtf…someone get that feller into the medbay, he’s trippin on some heavy shi
Speaking of, I hope at least one of our mech pilots is an angsty teenager about to learn the horrors of war by commiting various warcrimes
Order's posted, let see if shack likes them
@zealous palm I’m on the Avairy not PV
did we have chimichangas prepared for when we finish these guys off?
Do you even have to ask?
Unfortunately we do not have the necessary ingredients on board the Exodia to make them at this time. It may be possible to stop by a shop at some point to get some ingredients or even microwaveable ones.
There is still a few cookies and pieces of cake left in the mess if you need something to sate your hunger.
...
how dare those
FUCKIN
CLANKERS
TAKE ME AWAY FROM MY CHIMICHANGAS
i dont care what we have to jerry rig together.
I can shuttle you to the PV if you want some
Oh yeah I’ve forgotten to put that in, also haven’t finished it yet really.
But basically, on the first planet, that I forget the name of, the big one. Before Armco came, while some rural people’s families (some village or farm) were evacuating to the city, the men mostly stayed behind to hold them off while most of the women and children left for the city. And then there one of the girls (my main fighter pilot) Katia led the people who came with her to help defend the city by using some old civilian planes as attack planes to help defend the city.
Then Katia made a mercenary company with them under Armco. Also (not exactly finished on this part but) got support of some royal family who was there because the princess (Ada) liked both Katia and her new mercenary company.
So my two leaders are Katia and Ada, Ada is also the one leading my crew, the fairies, right now.
My lore is that my company is trying to make newtypes, so you and Shiv are being studied lol
1 chimichanga, per person, per bot unit splashed at the TF Victorum 'Changa party
The more killed, the more 'changas we order
Wonderful. You know what. I’m happy the captain is a a cyberpunk style corpo. At least they won’t blow us up or have highly hostile wildlife hidden onboard. Right?
Wildlife?! -Perks up wanting to be a vet but not affording the schooling
Udown. Where are you stationed again?
Because if you’re on the PV. Talk to the XO about wildlife.
Fighter and bomber BC strike group pathing
8
10
1
1 Return ASAP after striking BC
There was no wildlife planned to be onboard. Any that are found were brought on by one of the contracted crews. Also the corporate chain is usually pretty friendly and inclusive however the PEC was only recently created under the conglomerate and is under very high scrutiny and as this is our first job I have very little assets to work with compared to our expenses.
And any policies that are taken for hostilities or maliciousness we apologize for as we are trying to establish this new satellite company.
You guys are nice corpos. Glad to hear it. Also thanks for the cake. We will make sure to write you a good review.
Corvus Aurorae but jumping between ships as needed.
Was reading through the orders and didn’t expect my actual name to be said in the rp part lol
#1385616519882346546 message
just for the future, the leader of my crew is named Ada
Who’s ready to kick some ass
Yeah!
Hell yeah
When do the rounds go by? Since I don’t think I see anything about the dates
Like when does a new round start?
Ah, I completely missed that lol
Wait Sunday and Wednesday? So it’s two rounds a week?
yep
Oh that’s fast, but cool to
We'll be arriving and engaging with results sometime tomorrow
ok, assuming that we kill both orbitals, and can move out, what's the next turns plan, move to LW1? and land our combat craft for reload/rearm for relaunch and scouting following turn after we get there?
Assuming alot but I don't hate the plan.
I don't think we're going to kill them this turn, but yeah, an attempted movement on the Strategic map on the makes sense
Cause atlas and fluffle should be able to take out the ship over the city together.
But we also have no intel on the rock station.
rock is fine, rabbit and spearhead? are going to it, to pick up the frightors, to combat drop onto crossroads and the south mine
Then a wreck does a necron awake.
Frightors?
-# ...You mean freighters?
probibly, I cant spell worth shit
it was good enough, that you understood the idea lol
I think pausing a turn in the cleared out gate tile to rearm after we shoot would be worth. Maybe the aeros can hang out in the decks while we mop up the Orbis with guns so we can wait to reload the guns and the aeros on the same turn would be worth while
I think W1 is still a good plan
LS lasts for 2 turns.
I think it's better to have the fighters and bombers ready if needed
Fair, I was just thinking that the guns have 3 ammo each
It'd be cool if aero had 3 ammo each as well
That should be an upgrade
Or imagine if you could do mid air resupply
-# or probably my best idea: what if we just mounted the LM light laser cannon on a fighter? Boom: practically unlimited ammo.
does reloading the orbital guns also take LS? if so, and it can be done with the same LS cost as the fighters, it might be a good idea to stay that extra turn, and rearm/reload here, and repair if need be, then move the following turn, even if we only used 1/3 of the shots
speaking of LM light laser cannons, a light laser, that has no ammo, might be a nice compromise between the HMG's and the AC, might even give it turret base, but 1 range like normal, and the 1d4 damage
Yes, the TF must be supplied to reload the guns.
yah we need LS, not sure if it was part of the 1 LS per 2 turns to reload/rearm that the aero assets have, or if it was seperate
It’s the same they draw from the TF
as long as the TF is in supply they can resupply
Yeah, assuming no weight on the die based on BG size it gives them an average speed of 2.5
Can we nickname them coffins?
We can, but the BGs likely wouldn't like it
How about Hearse?
They'll only not like them if the nickname is false
Ironclad?
Ironlungs
Boatman?
They are going into a warzone without having weapons...
And ofc Pathfinder gets the bad roll. Poor southpaw...
Ferryman. I like it
guys, I may or may not have sold Pathfinder's engine parts for additional chimichangas...
Shhh, not so loud, you want them to hear that?
Next thing you know, they steal yours and the PV is already slow as hell
You what?
You forgot to turn off the broadcast.
Quartermaster(IRS), yes this guy, take him away.
Wait... so I shouldn't have sold their fuel to pay for an art comission of the exodia ship girl on the mech door?
you what
Uhhh nothing
nice
Also just realizing we don't have ship girls yet
it's still early days, give it time lol
If I but had the funds
True! we don't know the ship's personalities yet
Could go bother the Shipgirl community, see if any of them are interested in comms
Im spreading my (mis)information regarding any leaks about pathfinder's engines being sold for chimichangas and their fuel for art comissions on the meta comms.
Need something like this but for Victorum’s ship frfr
@halcyon dew
Lol
Lmao even
rofl, perhaps
Roflcopter is too far tho
Quite, quite
They will always be Unnamed Light Freighter in our hearts
realizes I just dated myself hard
oh man, exodia having the devil and angel on her shoulders for the 2 mechs would be so good
Were the transports supposed to come out ahead of us?
I think he is doing them in order
It’s simultaneous action so it’ll be fine
They'll be fine I think.
of the maps submitted
He’s got to build tension with Victorum coming in to save the day
I hope so, I thought we had to clear the way for the dirt munchers to get through
Do we have entrance music set up?
Our orders are being processed rn
But do we have entrance music?
There was at least one order post playing music so I think so
The thunder of our guns should be enough
-# except there is no sound in space 😦
There's too many good options, honestly
Intsead of a cute anime ship-girl, it's a ship-chimichanga
Or in the word of someone more theatrical:
“Let the thunders of cannons be the concert of our wrath, let our brave pilots nip the bud of mechanical dissent through the unrelenting rain of steel and (gun)powder.”
New merch, Victorum Chimichanga
We are in mid rounds
Is my portside MBC malfunctioning? Or is it just crossed out cuase it's manned but not doing anything?
I thought Crimson had it
He might have switched?
I think he crossed the wrong one out
Just blame on me being transferred lol
he asked us to clearly indicate unmanned guns in the future
Noted
Good, they should be scared
And they only just saw the ships, I wanna see their reaction when they detect all the fighters and bombers
running won't help them, they'll be already dead
Perfect freeze-frame on my end... 😶
Atlas is scanning the civies... interesting

I hope they aren't looking for heretics or bot sypathizers
Pretty smart ngl, they could be overrun
I did not think of that possibility
same
Synth Cyborg moment
Who knows maybe we find out how fast those ships can run if needed.
Also, apparently they were giving them our gate codes
maybe they decided to scan before sending the codes?
That would be understandablw
I know they were talking about it at one point at least
Seems like the ones onboard the BC have already been lobotomised
An accented voice came through a second later over the sound of heavy machinery. "Of course, Captain. Shoot."
"A couple of crews from our task force were voicing some issues on finding us on the ARMCO database in order to request supplies and I noted that we should fully registered since we got the ship. They insisted and sent me this register asking if this was us. Let me send it to you." Tella quickly forwarded the message.
"Yeah I put in all the paperwork and we got our requisit..." Renard's voice dropped off. "Yeah..."
"Renard," Tella started, desperately trying to hold in her cold anger, "why is there an extra R?" There was quite a noticeable pause as all Tella could hear was crews preparing all the ships on deck.
"It's French, Captain." Renard finally said in quick order.
"It's... French." Tella repeated.
"...Yep."
Another pause, the tension holding thick in the air. "Fix it Renard."
"Right away, Captain." And with that the call was terminated.
"God dammit." Tella cursed under her breath, rubbing her temples.```
Hell yeah, we are vindicated in blowing up the BC
lmao, didn't notice that
... I mean, it's probably safer than running a squadron of VTOLs past an orbital, right?-
I noticed
. My ships debut, it's ruined.
ahem
There, there pats shoulder
CHEESE IT
Well-
Cyborgs, then? #midround-events message
Oh, I love the lore behind this 😆
Truly an unexpected RP moment. More for the Lumara Campaign doc, but it hurts to look at.
well, I was fearing something far worse
I was fearing we were gonna have battlestar galactica style infiltration bots on the civi ships
Oh cool, they're turning the people into Warhammer 40k-esque computers
avenge the cute ones Vic
While it may have been valuable to learn if they're still conscious or if any part of them could properly be rescued...
...it may be better this way
If the ship is disabled and pathfinder is still crawling they can possibly take up boarding.
Just a thought
If it does get disabled, PV can board with Masakari and Tiber's units
But if we do board it, we shouldn't keep it
If they are turning Lumarans into... whatever in there...
I think it's fate, if captured, should be left to the Lumarans
Retrieve Intel/assets scuttle.
If it gets boarded I'm expecting the boarded to be turned into computers
It only feels right
I can hear the evil laughter from the shack man
it can’t be worse than the suspicious eldritch preacher trying to proselytizing the crew right?
By “Victorium- threat level extreme” it means we’re really strong right? And not an enemy?
It means the Bot Ship Optic judge us as a threat at an extreme level
We won’t know, we’re boutta blow Tormentor to kingdom come in the next 2 turns
If it survives and is disabled, I do want to board it tho
So the bots see us as 'something to either AVOID or kill with maximum prejudice', depending on how ballsy they are.
Welp, no pressure.
We knew the risks when we signed to be a combat only TF
All of the infantry can transfer to the PV and board that turn
I’m all for doing that, well not me, but the infantry
Max of 2 per point
Udown should definitely transfer and start healing then
The aviary has one
We are not risking the Aviary
Boarding is a discussion for whether it is disabled this turn, or is still limping
We can spend 2 LS to give everyone weapons
If it limps, it dies
For all the good it does us FS1 Pilots 😅
I'mma stay in my plane tyvm.
Absolutely not, that’s the lifeblood of the aerospace squadron, we’re not risking a high grade combat ship with boarding
With how close they are, I highly doubt that battlecruiser has a chance to retreat and survive
Everyone. As in all TF memebers
Not just the Aviary’s crew
We can board with the PV, and transfer other units as reinforcements, through the PV's hangar
Doesn’t need a hangar.
We can just transfer for free
Oh yeah, I keep forgetting that XD
apparently but sketch
No rule but shack asked to not abuse it. So I treating it as my action
Plus I'm base medic so I don't need to be there first round
Fluffle is doing it
Ahh then f it
i put you in under the dig in command of the infantry you were with, instead of just hold, If that's fine Udown
That's fine
If they get A okayed for doing it I’m calling it good if they can do it for no action
"Asking permission from ARMCO command to give the codes" happy to be vetoed
How’s Atlas doing?
pretty good, we got half a plan for next turn, pending final midrounds
Link's [here](#1382037040438181950 message) if you want to see it
should be able to get Storm some reinforcements, and board the Vulture
plus we'll be the roadstop for BG 9/14 to pick up the LS they need for the Airfield at crossroads.
yah it's looking good, ours depends on how the BC and Frig endup, if their alive but disabled we might board, if their destoyed were thinking of hanging here one turn to load up the aero assets and reload/repair everything, then moving on next turn
we need to wait for spearhead to catchup anyway, once they pick up their transports like rabbit is, so we can support their invation of the souther mines
pause for a health potion, smart
It was fine with you guys scanning first.
None of us even thought of scanning the civilians and we were like "Damn that was a brilliant idea"
Stout's a hell of a lot smarter than me, that's for sure XD
I mean, I was planning on scanning the BC's lifesigns anyway this turn, it's what's in my orders
oh sure, I meant the civilian ships
hopefully shack will give us that horor story soon
we're down to two plausible theories
I wonder if he is going to flavor it as a BDA scan?
brains in jars, and T-1000 style impersonators
our fear was the civies were "infected" or the like
once we saw the scan by yall
right, like borg stealth operatives
I have a feeling shack is using the bots from HD2 lore
honestly a spy-type spec-ops upgrade would be pretty sick
it'd be hard to implement though
For players at least, NPCs could do it no problem
it's just, what removes 94% of biomass, and still considers it a lifesign, that's dead levels' of body reductions
he's been playing it a lot
wish my potato PC could run it
My gaming add caused me to stop playing it
also didn't like the new psyker faction implementation
brian in a jar might count, but why would the bots want brain in a jar? and if we find out that's what's happening, well that's intel the fed's might want to buy, if it's not known. If it is, then either we havn't heard about it, or it's being covered up, and we might get extra pay ash shush money, or they might want to do away with us.
-# am sm0ll
Completely different beast, yah that link is it
It's great that Shack gave my ship the ECHO tag cus I wanted to use that from the beginning but it was already taken by someone else lol
"Why is there an artillery in space and an orbital half-burried in the dirt?"
We came out like a boss I can’t wait to see how much punch we do
I mean, I have asked about arty being allowed to go full on Mech, and fire from the outside of the ship, or from a VTOL or Flightdeck
Hell yeah. I love Shack's message in #midround-events Took me a second that it was from the bots's perspective.
I love the way shack does story telling we probably got that excerpt because we hacked him with the intercept
Also it was just cool as hell
Makes you feel good about your unit right?
Fills that little hole in you that wants to have an epic moment
If only the mechs had swords so I could bring them over and we can melee their ship.
Really gave me the Star Wars ships jumping out of hyperspace vibes. Very nice
Hell yeah, Victorum! Came in like the cavalry!
…Someone is going to get real hurt by the 2 MBC of the frigate
Yeah, and they'll probably live. Unless it focuses fire on a very weak unit. Which it won't
Hell, it'll likely hit the Victoria
Next turn, anyway
Ya that’ll hurt we just need to make sure it doesn’t hit out repair ship
They touch the baby ship I’ll shove a MBC straight up their ass
Alright knowing the fact that we’ll probably not be able to hit with full capability this turn.
We peel off a fighter flight that may have used up ammo & the 2 bombers that used the torpedos to fallback for rearm early & cover the remaining bombers with 2 fighter flights.
Pros:
- 2 separate stage of rearm means they’ll be space for all units to rearm without overcrowding
- fighter flight will always be up to react and sortie for interception mission
Cons:
- Separation also means less number & vulnerability
Sucks that the alpha strike is weaker but I don't think its that big of a deal. 2 torps still launched and the aeros are safer on that flight path
The bombs will simply drop next turn
If both torps light fires, it might just burn down...
Torps were fired at the BC tho tbf
The BC may just die from fires
agreed, I think it might just burn down if we get semi lucky.
Let me see what Tormentor is going to get hit by potentially…Primo Vic got 2 MBC locked on, Aviary’s got an Autocannon Locked on, Exodia got a MBC & Autocannon locked on.
Damn, unfortunately saw this coming. We can bomb the hell out of them next turn!
So adding the torpedo, it’s potentially taking Max 7 Hits & Min 5 Hits.
It’s basically crippled after that
If there’s enough fire, the LRM basically becomes unusable.
Actually I forgot to account for the 9 fighters who are also within range
._.
Oh...
6 Won’t be able to do any damage
because on evasive
But our deadly 3 on advance
Dagger Squadron
They could fucking deal the final blow
So Max 10 Hits, Min 5 Hits
What are we, chopped liver?
Yes
yeah
Crazy idea deploy your arty on the hull to hit 4 range away
This is the third time I've been told this. NO
Why NO
I don't want to die
Just get distance from them
You have the 2 lm to protect you
The fuck you mean not in arc?
Read the damn sheet again
The Tormentor is in front of the ship, Corvus gun is on the side
Range 3 is the furthest a orbital can hit
ARC is 180º
Twin Arc MBCs. The Corvus Classic
You’re right my bad, you guys had the upgrade
though here’s my next question…where’s the 3rd one
The HMG aims back
One of those is an Arc mount

would it be viable to crash into the Tormentor
so I don’t have to read small text ever again
No.
Shack would get mad
Unfortunately we're stuck with this curse.

I could make it worse, and make the text is Discord smaller
But that would be cruel
What time is it for you?
Same. Good timezone all
👋 Go to sleep.
Remathing:
11 Hits Max
6 Hits Guaranteed
4 MBC - 🟩
2 Torpedo - 🟩
2 Autocannon - 🟨
3 Fighter Fire - 🟥
Green = Guaranteed Hit
Yellow = Have to be unlucky to not hit
Red = Hard
MBC & Torpedo has higher AP
Autocannon has 1 AP leaving 1 Armor to roll above
Fighters are contending against 2 Armor
I’m not counting the 6 other fighters of Valkyrie & Guardian squadrons because evasive makes it so that the max damage we do are 2 which won’t go through the armor.
It also already was hit once on turn 2, so If both AC hit, that's 9 hits total, and the standard hp of a BC
Sup lads. I am back. What is the news?
You finally showed up in the middle of chaos
The news is the life signs were some borged people so probably not saveable anyway
We've arrived but have yet to take any actions
@zealous palm Are the torps supposed to be hitting the frigate?
From the entered orders
That troop transport right next to the rear AC is concerning
I think Shack meant VICTORUM Fighters, not Atlas Fighters
In [Here](#midround-events message)
There's a lot of orders to go through so I don't blame him
You get a few typos and mistakes every round it's normally easy to decipher
Kinda weird getting an unarmored rear section callout for aircraft attacks (aircraft can't flank)
just fluff or a rules boo-boo?
Can't wait for the big guns to finally open up
again, aircraft can't flank by definition
Also, isn't the aft section always unarmored?
Think so
Aerospace assets cannot flank.
Doesn't matter if the unit is flankable
If that's changed then that should be in the rules
Ya for sure, if you wanna post in the TacCom chat when there's a lull, he'd want to correct it later
Or does this mean only OUR afts are always unarmored, and enemies in the future could have armored engines
The tormentor has taken significant damage, 7 hits? Wow
I guess it's just fluff then?
Damn fine shooting 
We may just blow up both of those ships this singular round. We've yet to fire any of our MBCs.
First salvo firing, awaiting confirmation of impact
You think he'll redirect our fire? Or are we just gonna gun down it's floating corpse?
I'm okay either way XD
As long as things go boom, then I don't care 
I think he redirects once one goes down, you don't want your action in a turn to go to waste
Either way, it's looking like at least +1 chimichanga boys
Hell yeah
oh posts have stopped while he resolves all those rounds out
Victorum be like:
come on crack the bastard in half!
Impact confirmed, awaiting damage report.
God dammit. I just got this fighter painted.
Oh damn, Exodia just got torpedoed!
oop
Whohoo something to fix
In the crew we trust.
Geez looks like that LRM volley could've been a lot worse, but Exodia is just a beast of a ship tanking all of it.
I will put out the fire
Good thing those bots can't aim
Shadowz. Thanks for making sure we still have a place to land.
Enemy battlecruiser destroyed!
on to the frigate
Cycle main guns! Prepare next salvo!
Good stuff Victorum.
2 more hits
Two more hits and the frigate goes bye-bye
We aren’t letting it run right?
Not if we can stop it no
We've got a runner! Don't let em get away
Wait did we clear it?
Ah shit we'd have to follow him to finish the job
We are already heading that way
Well, they seem to have ran to our first target point so
In the shape they are in, I dont think they will get far
Chase the bastard, if the tac map is unnecessary, then we're just as fast as he is
You heard the captain, engines to full! We are hunting them down
It feels like the tac map should be very necessary
We can re arm and send the bombers and a fighter escort to make sure they die.
We should be able to hit it with bombers.
If fluffle can get attacked when leaving this guy can too.
We have 4 bombers that didn't attack
If not that's a really stupid ruling
Did the bombers ever fly over the guy?
Not yet
No, on the sheet, and the orders, they were targeting the tormentor
Oh well, we'll need to chase that last Frigate down, can't let it escape
Or are we leaving it for Atlas/fluffles
We still got bombs
Our Bombers should be able to attack it before it leaves
That it is, and he said it exited the zone
It attacked fluffle with a ponderous vehicle before they left
According to Dres, there's no Armco forces in NAV1 which means Atlas and Fluffle are over Elim. The hunt is all yours
Ignore Dres for now.
Wait until maps are out
Ma, I’m on the news.
So, takeaway for next time, if we have fighters flying past a target, orbitals shouldn't call the shot, if we hadn't the other orbitals guns might have targeted and hot brawler
tbf, I thought fighters on evasive didn’t have enough damage to actually deal a hit
I’m surprised it did
Flanking rules are being questioned in the taccom chat
I think it’s because we somehow flanked it even though we shouldn’t have been able to or maybe shack counted the bombs from the bombers
Anyone think we should be scanning the civs for borg signs?
It’s probably fine…
So repair and rearm for the aerospace while we scoot on over to L-W1?
Probably, lets wait for the final map
If our bombers have ammo, they should be able to hit the frigate before it leaves
I really want to scan the civs, it's possible they could have been infiltrated.
So Exodia needs to get rid of fire & a quick repair
& the Frigate “Brawler” also needs to die
Do fires deal damage over time to the ship itself?
Yes, if we don't deal with them
"If a fire continues to the end of the next round the vessel takes 1 hit worth of damage per fire."
So the Brawler could blow up on it's own
Perhaps then, could the frigate just die by itself to those 2 fires it's got?
Yeah that is what I was pondering
Unlikely
I'd assume they'll be able to put out at least one fire in a turn though
It just reduces actions.
Engine theft continues
We should check the wreckages of Tormentor & Enemy Fighters for enemy combat analysis
Also for engine parts
-# the chimichangas ain't cheap
So can I do a rearm repair action to save time for our aerospace units? Or is it not allowed? Otherwise I'll scan the civs for borgs
You're not saving any time. Any aero that lands can't take off same turn, so they will have an action available to do it themselves.
oh well
It would matter for the bombers that land this turn. If they attack during T4.
Then you could reload them and they'd be ready T5
A moment of silence for egg
So we heading for LW1?
We are
Anyways, chimichangas shall now be distributed to the PV gunnery crews who landed the finishing blow on that battlecruiser as a reward.
looks like it, landing all the craft, and the 5 orbitals are pushing for LW1, might also ask echo to repair exodia, while it's crew gets that fire under control
What's the formation?
for the 5 orbitals? probibly echo behind beside exodia so it can repair it, PV front, and the other two flanking L and R?
unless other captains want to be in other spots
Think we all agree on PV taking point, so at the very least that spot should stay as is.
main issue with PV taking point, is the other orbital skeep on sweeping past it lol, and not it's not taking point anymore
I think whoever is on comms should scan the wreckage in absence of targets.
Might get pity intel
I still think we should scan the civs
I'll be scanning the wreckage again, he never went into what the life signs were
He did, they were borgs
Plus I don't want a debris field of buzzdroids
he only went over the civi life signs, on teh freghter that Atlas scanned, and the frigate scan, not my BC scan
The BC had life signs that were investigated and were borgs.
dont remember seeing that in the midrounds, ill have to go up and look again
Yeah so life signs were only seen on tormentor
Then it mentions the life signs again baring similarities to the civs but with less organic matter i.e. borgs
yep just reread, he only compaired the civi life signs to the tormentors from last round, and found a reduction ,my scan we specifically into the tormentors, to see if I could get more detail into that and the mechanical manufacturing going on there
oh well
Also don't need to scan the civs as we technically already did
So we can scan the wreckage as we nose through
had some of those fighter hits went onto the frigate, we had enough left over MBC and AC rounds out to wipe both
So damage control, reload, scan wreckage is that the summary?
Little disappointed our combined hmg fields didn't seem to stop the missiles
damage control/repair, land everything and reload, scan, and move into next zone
Well now we know lol
to intercept the frigate, we don't want them getting back to report
everyone want to start putting in their orders, go ahead
I believe the frigate is going the same place just taking another jump first
yes, it's going to Nav F1, then to LW1, to probibly go report back
we need to intercept it at LW1
Ill make a new tracker sheet.
I want us in LW1 zone this turn tm and able to launch fighters/bombers for a spread wing search and destroy next turn, if we don't automatically detect it, it's movement 2, so it wont outrun the BC's if they chase
this is where a fast destroyer hunter with an AC or two front/arc, or an Arty Arc MBC would be nice
If we are moving to LW-1, should I put my order as comms intercept on the frigate that should be there?
yah, maybe a general, checking all coms frequency for the frigate transmitting kinda order?
They should take two turns they jumped into other gate to escape first
I'll be doing a scan on the way out, of the wreckage, if the other scanner wants to save it for the next zone
yah, were not sure how fast it's going, and really, we know it's going there, but all are BG's are also going to Nav 1, so they might intercept it lol
I think that means it has already left the tacmap
yep yep, it depends on if it's 1 movement to leave the zone, it might get the second movement to move into the LW1 zone, or might not if it's 2
Either way we want to be clearing lw1
yah
Should check with fluffle that limping ship should be in their area of operation.
Cancel that they will be in Elim high orbit mid rounds aren't done.
I think we should add a page to the doc for tracking our kills
Done, added to top of lore page
Think most of it will be big game hunting
Nice
Btw, we free to start submitting new orders?
Aight
I believe so
Do we still want to move me over to PV?
Proably would be a good idea
Are there any enemies?
We will be entering an unknown map
Not at the moment
reloading guns, reloading aircraft, and repairing aircraft all need orders
most of the reloading and repair of aircraft will be their own pilots, but if they need both, it'll need 2 orders
Yeah I can help do that
Did any aero take hits?
Do we have to specify the craft?
and we have atleast 1 fighter that's taken a hit, so they will need 2 orders, also it'll be one order, from someone, to break out 1 LS for rearm/repair turn 4 and 5
Warden did from our birds
I figure each pilot will rearm their own craft, and one person can put in a repair order on Warden, a second can put in the stockpile order, and all the guners can put in reload orders for their guns
that's most of the "free" people orders taken up, which really were the infantry and medics that were just digging in
I don’t think I even shot, since there was no fire coming out of my gun in the mid round map
as always, this is only suggestions, and if a gun didn't fire, like the HMG's probibly didn't, then you don't need to reload, and can do something else, the end round map should have what guns fired on it, if not ill bug shack about it
incoming long range artillery strike, everyone keep your heads down
lol
that or it's storm breaking atmo
yeah I don't think the aft HMG fired from the corvus aurorae looking at everything. since no fighter went behind the corvus.
even though it was manned
The turn 2 tracker is updated with ammo counts
we'll see if it's correct at the end of the round, hopefully he put everything in the midrounds, that actually fired
Well that went pretty damn well
Also looks like my callsign is Corvus. I thought I put in Aurorae for some reason lol
Easier to spell.
Just be happy he didn't typo like he did for Aviary lol
@glad flume V1.0
Elyssae Industries
Requisition Points: 0
Bonus Pay: 0
Units:
Captain Weaver "Aurorae" (CAPTAIN) ACTIVE In Lumara System
Weapon Mount Arc, Damage Control Team, Light Freighter, Battlecruiser
Stockpile (STOCKPILE) INACTIVE
.
Looks like it was Aurorae. Huh. Doesn’t really matter tho lmao
Ok so looks like we’re chillin and repairing for a round before moving on? Do we need to wait or can we repair in transit?
I think we repair in transit
were repairing/reloading in transit, we need to get to LW1, to catch the frigate, before it reports to the rest of the bots
We can use our actions like normal in transit
We only took one hit on exodia, and I'm sure our resident engineer is happy to put out the fire
Ok sick. Does the engineer use up a repair kit or are engineers special?
Only use a repair kit to repair the hit taken. No kit needed to fight the fire
I think our freighter will do the repair
Oh damn ok. And aviary only has 2 kits? How many does the echo have?
Which may need a crew transfer
echo has 4
Maybe we should save Echo's kits?
and use the kits on exodia first?
It’s up to yall. I have 5 and at least 2 count for double so I (hopefully) won’t ever need the Echo’s. It sucks I can’t transfer them. I’d give yall some
Its all good
Think repair kits should be transferable if you dock. But next tweak.
Or if you could burn an LS to replenish kits
I think Burning 1 LS for a fixed number of kits
Same as Burning an LS for a fixed amount of Atmo fuel.
Those as modules sound fun to me
More options to burn LS
This is honestly a crazy campaign. None of the others had more than even one AO, right? And now we have like 20?
Yep
Ok so our next step is Nav 1 or W1?
2x the players 30 something times the space
Oh captain I forgot to say, you know those extra repair kits you asked for, I got them from all these Antiquated vessels used for troop transport. Nobody was using them... oh hey those transport we're using look familiar!
Another VTOL bites the dust
Oh lord this is going poorly
It's a slaughter
😦
Glad we aren't boots on the ground
I'm thankful that for us our first engagement was so one sided
I'm sure we are going to hit a wall soon
Pretty sure we are the wall
Yeah that ground game is looking nasty
I'm getting the Malevolon Creek flashbacks...
Are we still planning on heading to the nav point?
Pretty sure
Unless we see some orbitals come over the city I think so
I just wish we could send a sortee to help support storm blessed. I am getting heavy flashbacks to storm chaser.
what about the orbital over Elim? who is planning on taking that thing down?
If it's just the 1, TF2 should be able to, right?
Yeah that ground fight is bloody. Makes me wonder what we will be facing in the coming turns.
I’m sure shack has a plan for us
Guys, if we charge the Gate, nothing bad can happen.
He knows we’re the main orbital roadblock so either he’s gonna run circles around us with fast task forces or he’s gonna slug it out with us and try to whittle us down
Nothing fun. But I also know we have a lore more reinforcements coming. They held as they needed to and I think that the other TF’s can try and run the blockade or have atlas deal with it
Do they even have the firepower for it? Thankfully it only seems like it has an HMG so it shouldn't pose a threat to orbitals.
They have ACS
We made an emotionless machine, turn tail and run, not even the ground soldiers take cover
Let me reiterate
We put the fear of God, into a machine
I mean seeing your big capital ship get railed up the backside by an entire air wing of fighters and bombers will do things to any fleat
We hunt it down and we keep the pressure, no relent, no retreat. The bigger threat we are, the more we draw from everyone else
We should intercept not chase. If we Block WL1 then from Elim city to WL1 we've got them blockaded
Transfering works
No need for me to shuttle between Ships
Just wondering. If we wanted to sorty. Would it cost 2 LS as we would need to resupply the fleet to re arm and then pay the sorty tax.
Yes, also sortie right now would be bad since all of the aero minus the evasives are out of ammo
I thought that evasive units also shot? We just missed as was the price of almost becoming untouchable.
So uh, I just realized there is a Sabaton song that has got the same name as the PV (idk if this was discussed before)
here it seem that me and Spades didn't shoot
There's a reason I suggested we call teh carrier No Bullets Fly 😛
Hmm, looking at the map looks like only vampire, frebird, and tempest shot
yea
@glad flume guessing for order this round you still want me manning the HMG? don't think I can do anything else.
Shack said the map was clear but there are still 3 enemy fighters
yah, I'll poke shack about that
@slow whale I'll reload the cannon unless you want me somewhere else.
Also the Frigate is still there.
Can we bomb it with any bombers?
if stuff is still on map, we shouldn't be reloading this turn, we'll finish shooting it down, then reload and move next turn, that way we get the most out of our LS
And last time some one was going to leave they got attacked.
Fluffle
Yeah the bombers haven't dropped bombs yet either so I think the aero unit should fly and engage the 3 fighters while the bombers drop on it on hex 4214 before flying back
So we should be able to it it as it runs
There's no tacmap for the gate next turn tho
Scanners should aim at LW1 I think
yah he said so, I asked in tac-com comms for clerification on the map, since theirs mix up confuision between the midround, and end round maps and wording
Sounds good, not sure if anything else is needed, though if we are going into a new zone, we might still want our scanner and gun active incase we jump head first into an enemy fleet. Still waiting on full round info though. Plus we might need clarification on that Brawler's movement.
So it is gone?
the scanners we have cant go to the next zone, that's a feature of the targeted one
we don't know, mid round said it left, end round show's it being there
Y’all mind if I pull back to the Exodia and stay until I can get a repair in when we next resuply the fleet.
yah, you need to retreat so we don't lose you
Sounds good. I’ll check in with the rest of guardian and see what they plan on doing.
ok, for now, I would say assume that were going to need to shoot down those last fighters and frigate, so order appropriately, if not, well were just flying around an extra turn, and moving towards the exit. If shack changes that before tomorrow afternoon we can recalulate and give trunkated orders to land/refule/repair and move
reload/rearm orders have to wait for a "break out a LS for fleet reload" type order
which we don't want to do, if theirs still combat going on, unless were completely used up
I'm happy to rescind my order in a bit if we need to.
Sounds good. Think I will sit the next engagement out as I am pretty sure I already shot and don’t want to risk getting blow up unless people are at risk
yah just wanted it out there, I'm basing everything on the end round maps, not the mid round info
looking at the fire icons, It looks like Tempest, Frebird, and Vampire were the only ones that shot, both torps look to be going towards the frigate, might have hit it, Warden is the only one damaged, 3 more incoming LRM's maybe to Exodia, unless that was the 4 it shot, and 1 hit, Corvus Starbord gun is still fully loaded, and all port and starbord guns on the PV are loaded
the 3 bot fighters are angleing in on our birds, or on the BG to the east of our birds, and the 2 hit left frigate is moving north, need sto move 1 tile, to be out of contact, and it should be
Briefing implies gate map is clear, check with Shack
We have posted the question
There is still a lussan map in briefing
Alright Cael where is the boat going this turn? Next turn I should be good to start keeping up with everything.
So the ship that says it's going to be leaving is going to be taking off next turn. You guys know that because in the notes for I want to say was Atlas they did a comms intercept on it so we know where it's going to go.
If you guys want to engage it just tell me who's attacking it.
Well if we aren't rearming I'm not sure what to do.
But remember you can only fire at your ending point. So are you guys going to follow? You get the sense it's faster
Then your warships.
But fighters could keep up pretty easily if they want to chase it
I don't think all our bombers have fired? And it's got no PDC so we could get it if they have ammo left
Do any of our bombers have munitions left?
I think our bombers want to drop bombs on it as it leaves before returning to the ships to rearm
the 4 non torp bombers have ammo, and like atleast 1/2 if not 2/3 of the fighters have ammo, the BC's can move up, and keep within range with their MBC/AC also, the PV should probibly start making for LW1's, but they wont leave the tile zone
Just need clarification to make sure we aren't technically doing a sortie
even if it's speed 3, our BC's are speed 2, have range 3 on the AC/MBC, and it's range 2, so they would be just at the edge of their range, but still able to hit
as long as were not leaving the zone, and hitting it on the way out, it's not a sortie, a sortie is a specific mission, to send aerospace assets, to support another BG/TF, it cant just be a chase
sending help to Fluffle/Atlas, that's a sortie, sending fighters into the next zone, where there's no BG/TF, I don't think that's allowed
Then if the squadrons feeling it I say clear the board.
yah, 4 fighters need to return to base, to repair or rearm, but the rest have all their ammo. Since it lasts 2 rounds, we shouldn't break out the ammo box's this round, wait till next, we can rearm the rest then, and reload the guns, and have 1 more round to do a second reload/rearm if we find contacts in LW1 then
We need to stagger our reloads as much as physically possible
Focus on repairs first then.
yah, repair the exodia, and take care of the fire, we know it's track, so you guys can move up, and aim to get all 4? guns on it, the fighters can take out the 3 bot fighters, and the bombers can do a flyover of the path, and drop bombs, to hopefully hit it if the AC and MBC cant range
im worried if we don't clear them, it might change it's mind, and go after the auto freighter BG's or the BG of HAT's and VTOL's being escort by the 4-5 fighter wing
Yeah don't want it hunting in the backlines.
But all the forward cannons have fired. They can't fire again without a reload right?
they have 3-4 shots, the number before the reload is how many shots they have
Reload 3/3, on teh AC and MBC means they can fire 3 times, before reloading, the HMG can point defense, to take out all the LRMs, but uses up all the ammo, and can be fired at any point of the ships movement path
oh the AC and MBC are range 2, not 3
ok, still might not be able to keep them in range
I think we should just go to W L1
I'd say just let the bombers handle the Frigate, it can't outrun them
yah, the bombers and fighters can splash the frigate and 3 bot fighters, while we burn for LW-1's enterence
Can we scan WL1 before entry?
No