#Task force 1 - Victorum: Comms
1 messages · Page 9 of 1
Not ponderous lmao
In actual mil coms you don't say "this is" it is implied by the ordering of the names
Think I can squeak a broadside in too then?
Did a full 180 at the end there
I don't have a map open. I could tell you later today
I thought ponderous let them turn tight, just not 260
So, by saying atlas first it is us victorum addressing them?
That how it works?
You could either way, the thing is 2 tiles long, just put it to you 045
Yes
In Atlas we're trying to come up with a middle ground between disabling the Tormentor and making our delivery. This is what I think would be the fastest way to disable for a Victorum boarding and lets us keep on our path to Elim. We recognize the danger we would be asking you to take. Please add your insights if you're willing.
Ok I understand
if you guys want to stay to board it just stay out of our fireing lanes.
"Atlas, Victorum. Make way, the Battlefleet has arrived."
We would prefer you guys just disengage and make your way to elim
We're happy to keep blasting
The only person who can is Cobalt I believe, and that requires him to land on the enemy ship.. somehow
If we have a disabled ship we can.
HATs can't dock with orbitals. Or at least there isn't explicit rules for it the way there is for VTOLs
The LF doesn't have any infatry to board
The only way we have to board is direct orbital docking, which requires that the enemy orbitsl has not moved for a whole round iirc
HATs can, if the orbital has a flight deck, this one does not.
In theory, Atlas can board the engines, disable them, and bounce. And then we can roll up and board at our leisure
I gave cancer's captain a chimichanga :)
You can move crew around before deploying them. That's how you can pick up infantry from one orbital and get them back. This was according to Shack. I'll see if I can find the message but either way it sounds like y'all are going in guns blazing. So I'll need to talk with the TF about this
Yes, but we aren't just keeping marines for boarders. They also take actions normally.
If we move them away, we can't get them off
We're at least hitting it to get it's attention off you and the civvies
Idk what you’re expecting to be honest, you’re asking the hammer to not smash the enemy.
I think we should just blow them up. We can't spend time to board them when the auto freighters could take hits
Every problem looks like a nail~
Ching Lee
We'll have other boarding options later probably
We won't IF TF2 boards, because we can't teamkill
We can board them with our bullets.
good to see you captain.
Been busy watching DIY vidoes in my quarters. I might still be a little absent for this next week as well.(Im helping at our fireworks stand and there is little to no mobile network there.)
Maybe
Yeah
That'd hurt like hell if it did
I'm taking off for rn, will ping PV members who don't have orders in later tonight

Lets not dogpile Atlas yall.
I just don't want all of us spamming them
It doesn't help the "bullying"
We're just telling them what we're doing
If they want to board it's a risk to them.
Their choice still
after some study of past movement of the frigate, I have determine that this is the most likely ending destination of the Frigate.
aye, that seems logical
Reason for suspected bending, this past action.
Reason for moving the way it does, Getting both MBC on Atlas and protecting the Tormentor.
Victorum gunners, recommend focusing the Frigate. Atlas wants to try boarding. Those gunner who have already selected the BC are fine
We can't pick targets Cael
The gun is only manned or not.
The ship's position determines targets
We can choose intended targets according to shack for orbi vs orbi
Can you source that?
Uh, gimme a sec I asked that a while ago
after scrutinizing the midrounds and newest map of the gate, I do not know what flight path is best for Dagger squadron. I'm gonna wait a while before submitting my order.
do we know if this rule is still applicable
That isn’t part of mega campaigns
you're right just saw
I also saw that somewhere, just can't find it now
So the problem here is we’ll have to face the HMG regardless
of flight path
found it! #shack-chat message
Kael actually asked it in shack chat lol
Thanks
That was when I added the intended targets section
Should go with this if we're sure enemy movement will act like that
you can hit based on its current position
Oh
See midroounds of the lonely heir getting shot
The Twisted Echo will probably stay in the back for the moment, to avoid drawing attention to it and so y'all have a nice spot to fall back to
Then based off that, best course of action for the aerospace detachment would be this.
would mostly avoid the HMG and have plenty of fighter ammunition to spare. Hell, it's probably good enough that a Fighter Flight can be split off for other duties.
well then, Operation Gatecrasher is a go then
??
come agian?
Find your sqaudron and their flight plan
im lost
Which ship are you on?
Refined the picture, use this picture for your order if you want to fighters/bombers.
Auroae
ifeel im missing a document
Squadron was something we made up within Victorum, just think of it as your long term battle buddy for ease of coordination.
i kinda lost track of a lot going on in here
but ok, guardian, so... escorts?
or is gatecrasher a "everyone goes in" mission?
@tough jay just to make sure Valk is going evasive order right?
yeah
i currently feel mentaly challanged
This the plan
Guardian is just a squadron name
So do I need to help launch a fighter/bomber? or can they launch themselves if they are crew
They can take off normally
so... for order, i copy picture and say i wanna evade?
im sorry, i really feel dumb rn
one moment, I can explain everything fully in a second
They only need help rearming and repairing if they aren't crew, or they don't want/can't use their primary to do it themselves
Oh so later on I can use my action to get faster turnaround on an aerospace. Cause they land and I repair that turn, then they take off the next (if I recall aerospace rules right)
Yes
Neat
…can one of aviary’s pilots land and rearm same turn? I thought those were both primary actions
Also I guess for this turn I am either comms intercepting or scanning
Landing and take off aren't primaries
Ah
Or the gun if that's not taken
Aviary doesn’t have a gun?
It has 1 autocannon
It has 1(one) gun
I don’t see it on the sheet but maybe I am blind
Are you on the new tab?
It's on the new tab, not the old
Alright do you know what the Order Format is?
I'm grabbing food, and should be home and putting together the first pass map in an hr.
It's definitely there
jesus
i unfortunately do not
Speaking of orders and maps, I still need Averys order, or where it's going at least, and CAs
If their captains are here
Ok @old hill do you want to take either comm intercept or scanner and I’ll run the other this turn?
I'm already running the Aviary scanner this turn
@dusky dagger Did you mean MBC jerry?
scroll all the way up on this https://discord.com/channels/222052888531173386/1385616519882346546
Then start filling that out, based on the movement and action of bombing the frigate #1382036960356597963 message, picture optional.
Then fill out evasive as shown in this picture #1382036960356597963 message, picture optional
ask if there's anything else confusing you.
Also you care welcome to do something else
@glad flume @slow whale @halcyon dew Need you all to put your orders in for ship movement
I mean there’s only so many things to do on the aviary
Very true
Oh is it due today? I’ll get it done
No, Taccoms want it early
its not due today but ship movement determines everyone elses possible actions so we'd like that first
Will get to it boss! 
Orders aren't for a few days but it will help making the map
Alright I’ll run the comms intercept then @old hill
Wait @edgy harbor if you are already comms intercepting the frigate…. Do we have a second scanner somewhere?
I'll probably be forming up behind the other BCs at 4217, if that is still the plan. I'll see if I can find a point to do my order, still at work. Will for sure get it in around 4:30 when I get home.
If we have a second we can also scan and comms the Tormentor
Both ships with Comms intercept has comms and scanner
We can scan BC and Frigate each
From what I understand there is someone who is gonna be already scanning the frigate
And Atlas is also scanning frigate
Its ok to have some redundancy
If we are already scanning the frigate, and atlas is scanning the tormentor… maybe we also scan the honey badger/brawler?
The Frigate and Brawler are the same thing
Wait I misread that lol
Yeah, was gonna say that. (is the third ship "brawler" in the room with us right now?)
Wait I thought the frigate was the uhhhh vulture? I am confused lol
Vulture is the one in orbit of the planet rn (I think)
#midround-events message I believe this one is "Vulture"
Yeah scanners have range 3 on tac map
So it’s in range
Anyway my proposal is:
If atlas is scanning+ commsing the brawler, we should scan+comms the tormentor and vulture
We can't the vulture because it's on a completely different map though? Unless I'm missing something that says we can
Vulture is 2 strat maps away
Y'all have what, 4 marines? Plus 1 Medic and 1 Engineer?
The equipment list says the scanner has a 3-tactical range
Yes, tactical, not strategic
I think they’re 2?
all orbital guns are range 2 except LRMs
Do like “this is TF Victorum stand aside we’re coming through” that’s one of my favorite lines from WW2 from Chang Lee
I did something akin to that with my own spin on it
Also I had a funny idea of just quoting conquest "Stand ready for my arrival, bots"
my bad, my brain combined reload and range
Ok hm. What can I do…. I guess I could comms intercept again lol? Or we could get two separate scans focused on different things on the battlecruiser, thst’ll probably get us more detail, and i comms intercept?
Cause scanner mentions asking for different things whereas comms intercept doesn’t
that would have been absolutely peak. Hose I am begging you to do it.
Would love to try to figure out what exactly that BC is manufacturing
cause I’m personally convinced it’s making those boarding bots from people
I don't think we can use a module more than once per turn
But we have two scanners right?
The avairy is 1 Cargo bay, 1 armory, 1 autocannon, 1 comms intercept, and 1 scanner. The rest is flight decks
We just need someone on the Primo Victoria to run it
Primo Victoria has a scanner too
Yeah, Kael is
We're spliting targets on the BC (Tormentor) and Frigate (Brawler)
Then Atlas is scanning each and Comms the Frigate
But what are they scanning for specifically?
scanning an orbital is a prereq for comms intercept
Cause the equipment list says you should specifiy
Yes
Well then...
Time to dish out some hurt.
Yeah neither of them in our group specificy what they are scanning
Will update this whenever the bombers actually form up
Ping them with that reminder then
@tough jay hey man not sure if its a mistake but you have your starting coords at 4419
instead of 4119
Gonna open up the second bomber squadron, ID: Cloudbreak
fuck
yeah i had to fix mine as well
Hey @zealous palm @mossy flare just going to remind both of you that the equipment list says scanner looks for specific info. It will probably still work if you specify nothing, but I think it’s better to make sure we get what we want out of the scans (what the life signs/industry is doing would be what I’m personally interested in, but feel free to ignore me)
Main question, do I hold my torpedo since AP3 is better served to the Tormentor.
I cant write the order right now, but unit QUASAR will maneuverer the The Twisted Echo to hex 3918 and hold there for now
Isn't your torpedo your normal weapon now?
We'll do a second run on the Tormentor
use it, we're going to be mass rearming anyways later
Also, depending on where the frigate ends up, my torp may well get shot down.
It's work a shot anyways
There is nothing for me to repair this turn so what should I crew
Use it on either target
The auto fire is so good
Any of the guns would be good, we have a target rich environment lol
YEah, exodia's port HMG would be great
Can't wait for the mechs to fire their lasers at them too
If I want to do an RP post for some pre campaign shennanigans. Where should I do so? in here or on the sheets
On the Lore tab of the sheet
gotta figure out how I want to upload it then
looks good to me
Opened squadron 2 as Cloudbreak. Preferred position rear inward.
would you all describe all ships making up TF1 as capital ships besides the Twisted Echo.
yes
Yep.
Only ARMCO ship bigger than us atm is the Vigil, and that one's not here.
Yes my personal take for Armco ships is BC and BB are capital ships, cruisers are secondary ships of the line and everything below that are escorts
Also our main goal this next turn needs to be to soak up any and all fire
Cause the transports are coming in with us
And we really can’t afford to lose any of those
Isn't the vigil also a battleship? Making it be roughly the same size as the PV
It was a old gas mining station so we’re not sure
Pretty sure I've seen it referred to as a battleship before though
Could be a unique size class or something akin to a dreadnought
Technically yes...?
It originally was a fuckoff huge mobile gas refinery.
3 hexgrids long, if the old gridscale is even comparable to the current one.
Good point, at least it's easy for me to adjust my order, seeing as I'm submitting them all rorl
Which btw is absolutely hilarious to me how size classes get mixed around these days. Technically battleships should be larger then dreadnoughts since dreadnoughts where the precursors to modern battleships
Dreadnoughts where also technically a type of battleship, named after the OG dreadnought, HMS Dreadnought
Yeah, but calling something a dreadnought is about the viiiiibe
see you get it. it has dread in the name so you are supposed to dread it
Technically, the name also has "nought" as in dread nought. (Fear not)
The official lyric video for Dreadnought by Sabaton, from the album The War To End All Wars.
➞ SUBSCRIBE for more Sabaton: https://www.youtube.com/c/Sabaton?sub_confirmation=1
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Listen to the a...
Okay anything that tells me strictly to "Fear not"
Is being feared
boarders hmm, maybe its best we walk onto the hull in preperation? also great song!
in this case, its the dreadnoughts that dont fear anything
"the dreadnought dreads nothing at all"
If dreadnoughts are introduced, perhaps they could be a special variant of the battleship hull, maybe coming with pre-installed turret mounts for MBCs, seeing how the OG dreadnought's innovational design was how it was a pure focus on the biggest guns possible with the widest firing arcs.
Though if we get subtypes for ships I'd most definitely like to see something for fast battleships too.
Very true
You know I would hop on that dreadnought gang so fast
Could one of the TACCOMs pin the order tempalte in the orders channel pls 🙏
Ok, powers out at my place, it's storming here, and it's not expected to be fixed for 3-4 hrs. So I'll put the map out tomorrow. At least all 4 orbitals have orders in, so guns can target.
Remember you can fire at where an enemy orbital is at the start of the turn, firing from where you will end up at the end of the turn.
Can't pin, but it's pinned here
I really want a BC but if I was given the opportunity to take something bigger then a BB I would in a heartbeat
Aight, many thanks
BB is the biggest, and really is a Dreadnaught
Sadly it looks like I cannot atatch files into google sheets 😦
Really a Dreadnaught class BB would have a bunch of ARC or turret MBC facing forward, and maybe 1 HMG per side.
While a Pre-Dread or non Dread class would have a bunch of ACs on the sides that have partial overlapping arcs of fire, and maybe 1-2 MBC fixed.
Share links should work
do bombers have access to evasive order type?
I would love for turrets to get an update instead of costing one req and a CS to see it go up in req but cost no CS
No
But I can see how quickly that would be unbalanced, I could however see making the 360 degree turret cost a CS because of how you’d have to move a ships superstructure to get that degree of fire. While the 180 is just an add on
no clue how thos work.
if you upload your doc to some cloud service (google drive or etc) you can do a share link
@quasi crown
I've typed up the three plans that were discussed, would love your input:
LINK
Enemy at the Gates Scans of the Tormentor (the enemy BC) have revealed life-signs aboard. Combined with the (admittedly out-of-date) intel* we know about the Bots, it seems plausible, if not likely that there are prisoners aboard that ship. *They’re known to take prisoners and “collect” the popul...
think I got it to work. Thanks for the help
You make it seem like we have any other choice then to shoot the BC if Atlas decides to go to elim
If we were actually hellbent on killing it despite prisoners, we would have had the Bombers target the Bc instead
I can fix the tone if its important, but are the facts ok?
Our LF doesn't have any marines onboard.
We're kinda not cut out for anything other than 'Big gun go blap'
LF's gotta stay away from those buzz droids
If the Tormentor had a flight deck it'd be a different matter.
It doesn't appear to. All '?'s have been revealed.
Yeah the LF isn't on the map to tagert before next orders. If they relaunch buzz droids they're likely targeting us in Atlas
Now I wish we had at least an VTOL... 😭
don’t have a vtol bay
We'd come pick up your infantry for you if you had one, but alas, a lack
It's not "veto-ed due to big gun"
That's literally all we have, we can hold off if you want to board, but we have to know before next round, becuase every round it's alive and not being dealt with, it's making problems
We have infantry.
What we don't have is a way to get them onto enemy ships.
We don't
Yes, I know. "Alas, a lack"
You can try fitting it in the mech bay, but good luck
How awful would it be if you stuck all your infantry into the Twisted Echo, which could reach and hard dock with the Tormentor immediately?
It cant though orbitals can only dock if the target hasn't moved at all in at least the last round
Also, Twisted Echo doesn't have a flight deck
And the tormentor has moved and is moving lol
The following round then, after we scan it, board it, and disable the engines?
Or if the engines are disabled which we can do
You don't need a flight deck to move crew around in the Task Force
You need to have some way to transport them between ships lol, we dont have teleporters
Y'all can dock while in transit, and declare where your crew is before you pass through the gate.
You don't need to be stopped to dock with a friendly ship.
Without a flight deck the only way the Twisted echo has to move units is to directly dock with other orbitals
Also, I'm striking plan B, it would take too long
If you have a flight deck I can take them back from you
You don't have a VTOL bay though, so the whole thing's moot
Cause you have a flight deck and VTOL Bay right?
If we landed infantry somehow you could take them back to your ship. Then I fly over and bring them back.
But the LF we have isn't taking our infantry so it'd be our larger ships docking
And they're 3 turns out from docking, right?
We have speed 2
or 2?
I think that's in range
2 is still a hard sell
We're 2 turns away from Elim now, and Storm just landed
There's no way they can hold on their own for 4 turns
It's also assuming the boarding is successful, and disabling the engines is immediately successful
this whole thing feels more and more impossible
I agree with you
We also need all our crew manning guns
Alternatively, we just turn the ship into floating scrap and get to saving the planet
I stand by boarding is really hard.
It could be worth it.
We aren't equipped to board
agreed
If you attempt be ready to get off on T4 if we need you to
Which would you prefer, that we poke our heads in to confirm the presence of civilians?
Then leave immediately
I hate that idea lol
"Hi yes Victorum there is civie inside, anyways your moral dilemma now, buh bye!"
Order the ship to surrender then
They're robots lol, the odds of them actually standing down are infinitesmal
I suggest we order it anyways
I think we are getting too wrapped up about the bio signs aboard
They might think we have even bigger guns comming soon
there is no proof they are friendlies
I don't think that machines harvesting civvies are going to surrender
and we have to consider the fact that these ships are holding up ~400 players from making planet fall
We can also blow this particular ship up, and then try to board another one later
The overall operation has precedence over everything else.
Okay, I think our opinions are clear. As TF Victorum
We're planning on blowing it up.
If friendlies are on board, then we can't.
The sooner the ship is dead the better.
The life forms could be anything, not knowing is okay.
We cannot stop Atlas from doing anything.
Every player is free to their choices
We can't stop anyone from attempting to board and we will attempt to honor any ceasefire requested once boarding has been initiated. but if it is between saving the possible handful of captured friendlies and the hundreds of troops behind us, we will have to destroy the ship
rip the otter children
Also, ooc remember there are hundreds of players not getting to play until they make planet fall. Lets not keep them twiddling their thumbs
knowing that they were hunting civie ships and that they need populace for reasons...very likely to be civies from ships that have surrendered, boarded and survivors of lifepods.
Shhh
for all we know they are already borg'd
If I think they're cyborgs. Then they aren't little otter people that could be saved
Also, trolley problem turn 1 lol
True
Since I only have flight decks should I just wait until some fighters/bombers come back so I can rearm/repair them or is there something else I can help with?
Which ship are you on?
You can use any equipment on the Aurorae
yea, but I assume that they already have their own crews manning them no?
Yeah I think so
I guess I can help with damage control if we take hits
Yeah, not much to do rn
HMG on CA is still open
What is CA?
Corvus Aurorae
guess I will be manning that, though where did you see that it's open?
I am using the orders tracker
No one has put in an order to crew it
You can view the orders tracker but don't edit it please
I have been updating it as orders have come in
@old hill do you want to say where you are aiming the intercept?
Do you "aim" it. I thought it's would do it thing on whatever the Aviary scans. are scans shard across a BG?
I will update the order to say I target the Aviary's scanners?
Or the frigate?
That works
Its just cleaner that way at least
Do I need to put Flight decks under my equipment or is that unnecessary?
@quasi crown
Atlas is still voting, but it's most likely we're not gonna board. Good hunting. Don't let them get close.
Sounds good. Good hunting
@fierce sentinel is planning on manning it. tbh idrc who specifically does it, but he did bring it. @teal rampart you guys can decide. beyond that, yeah its just doing repairs if needed, and maybe (hopefully not) repelling boarders
then I will wait with my order until he makes the call (it's his equipment afterall)
Just noticed that the BC has LRMs, definitely want all of our HMGs manned just to be safe
It has also pointed its HMGs towards the gate, any aerospace may need to be careful near there.
So far all of the aero units have swung wide around it to the other side
Yeah, but our aerospace also needs to be careful once of the other side of the gate.
@quasi crown no my MBC is called Longbow i know Zebrian joked a while back about renaming it, didthat endup official?
I mean, it got set on the sheet, but if you want it to be called Longbow, that's fine
@pine ferry check your order type. Frebird's recommended formation has Dagger squadron advancing.
Is there a particular reason you want to go evasive?
Oh i forgot to swap it off evasive. I’ll go change that
roger that
fixed
Sorry I’m catching up on messages now would we really fire on the BC if Atlas decided to board? I could understand one round of fire cause we shouldn’t be able to kill it in that time frame but if we fire consecutively we would kill the BC and the boarding party
If they wanna grab us info I’m all for aiming for the weapons in our first volley especially since it’s just the launchers and the fore MBC that can actually threaten us
its reasonably safe for us to fire at it for one round as we get closer. if Atlas decides to board & disable engines, ok, we can then fly up to it next turn and board. if Atlas decides not to board we lose nothing
it would be ideal if we can communicate our intentions between the two TFs propery
but I've been hearing it both ways, so I dunno what's actually going on
As far as I'm concerned, Atlas still hasn't actually decided.
Okay some of the messages I read in atlas sounded like they thought we would fire on them even if after they boarded
Ya saw that part I just wanted to confirm
That is true. And I was not helping. :D
It's up to a vote we're leaving for 24 hours to get as many votes as possible but the biggest consensus is to leave for Elim. once the poll is done we'll formally come up with a plan.
We're good, I really doubt we would friendly fire them with the vote being so skewed.
Ah hadn’t gotten that far yet okay that’s good news but I still don’t like them thinking we would’ve fired while they were aboard. Oh well hopefully it was just people just getting overzealous and misreading tone
A big contributor from what I read to their decision was not wanting to stick around and waste time when they could be getting a move on.

They decided to abandon civilian and compromise followup BG transports because of a miscommunication error, what can we do.
Gotta remember that as long as there are enemies around our automated transports will have to trudge through the tactical map
They also keep pushing us to use our Light freighter to board the enemy Battlecruiser
So hammer the frigate if engines are disabled we can revist possible boarding if not provide the mercy kill.
Frigate is dead 100%, that battlecruiser uh
Hopefully we can not kill the potential civie on board
We'll know for certain once we scan it, and if there's none alive. 
Also I would rather blow it up before it blows us up, that's a lot of LRMs
cant wait for the part its revealed those are all boarding launch bays and everyone in this TF gets a taste of hand to hand combat
They're not actually that scary to our main orbitals, but they could fuck up the light freighter or our air contingent something fierce.
Fixed the sheet
Well so far no one has actually shot at it
Guys they are boarding launchers im like 90% sure
If you measure the distance I’m pretty sure those came straight from the BC
They might be both I know it’s the same icon but I don’t think we can expect shack to have a unique icon for everything
We’ll find out for sure this next turn
So far no one has targetted the frigate except one fighter lol
Because we can't selectively target an enemy
We can I’m fairly certain. At the very least bombers can
Buzz droid!
Ground can’t but I think orbital vs orbital is different I’ll double check the rules tho
I'm certain orbitals can target.
literally just sent that ruling a few hours ago
Someone linked a shack ruling earlier that said orbitals can target their guns on specific orbitals
other than that... probably standard targetting
That’s what I was looking for thank you
Bombers can not sure about fighters

That’s the bombers special ability to precision units so no clue for fighters
Fighters still use normal order types so...
in any case, we have 4 MBCs & 2 bombers targeting the BC

anyways, the fighters will end up right on top of the frigate so it should target it.
They get a d4 right?
there are still 3 MBCs & 4 ACs unmanned
Is that including PV?
yes
Makes sense, not much to target for the broadsides.
PV has both forward MBCs manned
Yup I’m on one can’t wait to shoot some clankers
Hopefully our point defenses can knock down any potential boarders
The port guns should be able to target the frigate
Most likely the boarders are about to get deleted by the fighters.
We're about to swarm the swarm. XD
I... want a plushie of one these things, always adorable
Am I looking at this wrong? The PV position (blue arrow) puts everything in front of it. Even if the bots moved left the 90 degree guns wouldn't hit it.
You are pointed to the BC I thought
We could turn slightly right? Might open up one of the broadsides?
Adorable? 
Shack had orbitals take fire at their starting position. So in theory the starboard MBC could fire at the BC's starting location, and then the forwards fire at it's final position?
Remeber ships can't turn on the spot.
But probably better to keep the two MBCS and the point defense facing front
or if you stay that heading the stbd guns could shoot the BC
Isn’t it limited to 90? At the end of movement?
Final position
no just cannot 180 in a turn
I didn't say fire I said take fire
Oh, 😅 woops
Ahhh maybe then. Couldn’t hurt to ask
In anycase, your STBD guns could fire on the BC from that facing
Anyway it says in the most direct line, so I assumed it ends up in the direction it was heading it.
As far as I can tell sstraight line, but feel free to ask anyway, always a good idea.
definitely not 90 since that hostile frigate turn nearly 180
I'm just worried we may be focusing too much fire on the BC and not enough on the frigate with 2 MBCs
...Looks at the 6 bombers and 9 fighters about to wolfpack the frigate
But there is plenty of orders till yet to come in
Both bombers that have placed their orders said they are bombing the BC
💀
And they're using the picture for an attack on the Frigate
So something wrong is going on there
They're going to fly over the frigate...
Yeah, i was confused about that
Wait a minute bombs require to be over the target...
That doesn't work
I see the first bomber is using a torp.
And the rest just copied the order despite not having torps 😆
I'm specifically going for the BC because
- I can do that, I have a torp
- Said torp has AP3, so it's much better suited for whacking heavy targets.
Your torp isn't a 1 time use I hope you know that
@gritty crystal ^^^ You may want to clear up your order. You're currently not in a position to bomb the BC XD
Wait, we should calculate the probability of taking down the bc in one run.
it replaces your bomb bay completely, so you can rearm it.
Well, there are a lot of possible fires so hard to tell
At least all bombs will only hit it, right?
But regular bombs are better suited against the lower armor frigate
In 1 turn doing 9+ hits, that requires a lot of weaponry.
Regular bombs have no AP, so its a 50% of a hit
yeah
se we should take out the smaller target first? Since it'll remove threats immediately
But, fires also cause hits if not put out immediately, and the torp is an auto fire, the MBCs are 50% of a fire
Yes, remove the frigate as that allows our bigger ships to engage better with the MBCs
- The frigate may also either outrun my torpedo or lure it into AA fire.
also BC & Frigate have the same armor with the frigate having only 2 less hits. so the arguement for whacking heavy target is kinda eh.
Ok thanks for letting me know
Shack usually doesn't simulate everything. It'll be interesting to see if he simulates fires for the bots.
Also the fires will force them to spend actions putting out the fires instead of shooting or etc
Frigates have 1 armor, BCs have 2
That I know for certain, Shack isn't simulating enemy crew. He's doing a rough count for the amount of actions the ships has.
BC is 2 armor, Frigate is 1.
Still only a minor difference, but it's there.
They probably have limited action pool though
Did I read speed fuck
Wait I get the armor piercing but can’t you drop bombs on any part of an enemies path??
That's true.
12% difference in causing a hit with a d6, 25% with a d4
I think you could, but you would need to fly over the path. Directly over it.
anyways, would rather you focus on just killing the Frigate right off the bat in this turn instead of scattered attention, but you do you.
They are on 4215 tbf
Order Type: Advance
Movement/Action Tracker(If not on ship):
4119 -> 4417 -> 4416 -> 4215 NW, in formation with other TF1 flights (see image.png for overview).
Should the order not also contain an order to move at the specific ship to strike it, incase it moves a single hex before the strike group arrives (or to clarify?) We have the move to deviate from the current path
btw if the bomber can't hit the Frigate, just know it was Cael who told me that bombers can target Orbital at it's beginning point.
Or do orbitals always move after aeros?
If you want to allow it you're the tac com. Maybe I'm just reading too much into this. 😅
But in cases like V3, the bomber had to literally path over the target.
It was part of the danger.
We know this from the fact that fluffle got hit before moving
I have just been copying what people put in their orders lmao
They are kinda all moving at the same time. Only difference is in whenevr shak posts it.
There is Some loosey goosey action timeline you can set as a tac com... within reason.
So you could say, order the fighters to run a screen first doe deplow a smoke screen if we had one and then the orbitals in the group push behind the smoke screen.
But you have to be SPECIFIC about that in taccom maps.
The torpedo can itself move at speed 2 for 2 turns, so I effectively have range 2 on my attack, or a delayed range 4 attack.
Doesn't help that the rules are super specific in some parts and super vague in other parts.
yes, but if the rest of the bombers dont hit their mark, that's, not good
So if I were to change my order, should I resubmit it? I remember hearing that i shouldn’t just edit it
Correct
Who says we're all required to hit the same target?
Ok thanks
Yeah if you still want to strike the BC go right ahead.
My damn "p" key is on the fritz 😦
Just know I will throttle you if we're one hit off from killing the Frigate when the time comes 🙂
-# /j
Damn, not working sometimes I guess.
yeah idk why
Left the enemy on 1% club. We'll make an official ribbon.
focus fire is important to take out enemy damage output. Ig the torpedos could target a different target? But if the Concentrated strike does not kill, it should probably strike the same target, even if it's a waste of AP (Fighters should specify that they target the same target as the bombers if possible)
Well current Focus of fire is on the BC
.......?
Every gun so far is targetting the BC, over half of our MBCs
So if we are wanting to possibly sink a ship this turn it'd be the BC
Man I can see why Atlas thought we were just going to recklessly gun everything now.
How many guns is it? Do we have enough damage to likely sink it if bombers target it?
4 MBCs ~1.5 hits each (when accounting for fires) so 6 hits
1 Torp is effectively 2 hits, assuming the torp isn't shot down
Assuming it has 9 hits, it is close to dead
Counterpoint, we know what the BC will do. With the frigate also being speed 2 it can (and likely will) outrun us on this turn.
So instead of the potential hit on the frigate, I choose the guaranteed hit on the BC.
where are you getting these numbers???
Also to note, bombers could hit the BC and turn around and land
This is why i we need to know the rules on this, do orbitals move before or at the same time as aero?
Which numbers?
the 1.5 hits and 2 hits
So MBCs have a 50% chance of causing a fire and Torpedos auto cause fires
Fires cause hits if not put out immediately
Fires are nowhere in the rules T-T (if im not dumb)
They're there
but that fire damage only take effect end of next turn
Thanks
so they still fire back
Yes, but each fire also shuts down/degrades a system
If they shoot back they aren't putting out the fire
Also I'm more annoyed no one has told me the retargetting that's happening from the Frigate to the BC, current Aerospace Bombing run is focused primarily on the Frigate
Well, its up to each player
I also thought that the plan was to focus the frigate first but 🤷♂️
What is the list of orbital weaponry that is firing at the bc?
Both of the PV Fore MBCs
Both of CAs MBCs
if the PV angle itself right, 3 MBC,.
and an AC
Exodia's MBC and AC haven't been manned yet
Neither has Av's AC
So 5 guns unaaccounted for
So total average hits = (2/3 * 2)*(ACs) + (1 * 2)*(MBCs) + (2/3 * 2)*(non torpedo bombers) + 2*(Bomber torpedos) + (1/2 * 2)*(fighters) - crew on board
(on bc w/ armor 2)
If the whole TF went for the BC the average damage would be:
9 fighters - (5 hits worth of enemy aero) + 6 bombers (1 torpedo) + 3 MBC + 1 AC + 1 HMG
4 (fighters) + 6+2/3 (bombers) + 2 (torpedo) + 6 (MBCs) + 2/3 (AC) + 1/2 (HMG) - Crew on board target
= 19+5/6 - Crew on board BC
I think we should focus down the BC
A bc's got 9 hits, so we'll most likely kill it in one turn + fire
Even if things don't go to plan, we've got a good margin
All aero should advance in a ball too, not be evasive, theres not even close to 15 AA hits on the enemy side right now
possibly even killing the BC before end of this turn with direct damage without fire damage (divide average by 2)
(my opinion on the situation, *I might be dumb in some way)
Fires only do damage if they existed since the start of the round to the end of the round and are not extinguished
Its still >50% chance that the BC dies of direct damage, without accounting for other TFs
Can aero land, rearm/repair, launch on the same turn?
If not, we should start launched, strike the bc and rearm the the same turn, as it's closer, this way we can strike the turn after too. If we can, we should concentrate fire on the smaller target to ensure it gets taken out to reduce incoming damage
No, first of all, can't land and launch on the same turn, second, rearming takes their primary action, but firing alos take primary action
so it's either take the smaller target out turn one with direct damage, or take the BC out in one strike, including fire damage
Then finish the smaller afterwards
the smaller has more big guns
Yes, but depends on what the silos and unidentified parts are
It would likely be a choice between: (targeting the smaller target) 2-3 turns of bc actions or (targeting the BC) 2 turns of smaller target actions and 0-1 turn of bc actions
(both using one LS to rearm, depending on orbital cannon's damage, but most likely costing one LS either way)
@timid zinc idk if you know this, but Vampire is the callsign for when an anti-ship missile gets locked onto a friendly ship. so uh, try not to make your callsign into a reality lmao
or at least for our side
Hey, Task force space math nerds!
You guys were the ones who did the math on taking out that BC right?
I’m planning on manning it, haven’t put in the order yet since I was waiting to see where the Corvus Aurorae would end up and then to decide whether I would prepare to shoot at a fighter or prepare to shoot LRMS. Will put in my order later today as I’m currently not at my PC for a few hours.
nope thats totally intended
Emiza did that yeah
Yeah what uh
it was on 1 Hit left, eyeah?
Yeah the 1 hit plus fire. nice nice nice nice nice
Spacecraft are NEVER out of ammo...
I don’t like where this is going.
Have we considered that we are not going to hit the frigate as it is going to move?
Quite a bit
@lyric juniper @calm talon @keen yacht @neat loom
Your orders aren't checked as submitted properly, just a head's up
On average slightly under 10 hits dealt, accounting for 5 fighters/HMG having to shoot enemy aero (excluding fires)
So odds are it'd go down same round if we all focus fired, and if we can get some support from another BG we should have it basically guaranteed.
Right now our submitted orders are not to target the BC and we have fighters on evasive
Shack said firing is at the end of a move, but targeting and hitting could be at the start or end of an enemy move
Just to put this to bed, orbitals can always focus fire, aerospace and ground can focus fire on a tile, if theirs only 1-2 enemies in it, if it's a mob, shacks group rules apply.
Oh yeah when are they due?
I really think we should go for the gold and take out a BC turn one of action, what an entrance it'd be
Sunday night at the latest, we would prefer Sunday morning
Give us a bit of extra time to fix issues
oh good, was worried it was today
Sooner the better for Kael and I
You fire all but the HMG at the end of your turn.
I made a mistake with Fluffles cannon during last round. I'm also getting used to the new rules of orbital combat.
But we can still hit someone at the end of our movement but before they get to the end of theirs?
Example
I'm awake now, what did I miss?
Alright, Damage Control Team, I don't think I need to do anything for that this round is there? Just an action gets used when we actually have damage?
Its only used when the ship has damage
Yep. I’ll lyk when we need it
This is gonna be cool. We jump in and immediately destroy a battlecruiser in one broadside, right?
Kinda depends looks like tf2 still hemming and hawing whether to board or not.
If they board we are not firing shack has already ruled no friendly fire of any kind
I feel like we should ask them not to board, right? Cuz then all our orders are pointless. If they board like the frig that’s fine but also no reason to risk inf if we can kill it
We don’t have the spare crew to crew it, do we?
Cool, that would mean literally everyone who has declared a their target would have to change their orders. Which is just stupid. They can make their decision but that's on them
It's not friendly fire if they were warned that it is already being targeted
Or, here's a thought, our shells get there before their boarding parties. No friendly fire.
They can board the scrap metal we leave behind
I also am not a fan of how they have been painting it as if we are bullying them.
A rail gun I’m sure arrives faster than a pod
I gotta go to work please lmk if anything changes
and in many other instances, Ixen continues to bad mouth our TF and frankly it is pissing me off.
Alright, then is there anything I'm needed for this first turn?
Damn, that's uncalled for
Yeah I read through a bunch of it and that’s (what he’s saying) def not what happened. Disappointed shack didn’t check it out himself or ask our side
Also I might have missed it, but where does it say there’s civilians aboard? And honestly how the hell would they get civis about a battlecruiser/why?
It doesn't.
There's life signs aboard.
People are assuming it might be cute critters
Possible civies with the life signs
Yah part of why I'm scanning it this turn, to lock down them, and really we can't kill it in one turn, not enough hits even including the bombers. Fire takes a turn to do damage.
I personally think since the BC is a mobile factory that its some sort of biomechanical nightmare that used to be civvies, but w/e
Ok I missed that when I first read it. The way I’m interpreting it is it’s like cybermen from dr who
Yah I'm getting real geth and reapers vibes from the bots faction.
There's no normal reason for a bot army to take organic prisoners.
It’s also not fair of another TF to demand we just do nothing for another week
Like we want to play too
I’m gonna defend Ixen here.
They’ve been doing a fairly good job of keeping people calm.
But yeah. There are life signs on the BC
Atlas wanted to board
We want to shoot them (The BC)
Plus like 30 people would need to redo orders
If they board there is no rules about us shooting a ship they boarded
Best thing we can do is voice our intentions to disable not destroy
Shack will force us to hold fire if we have known friendlies on
I think we destroy. Disable leaves a nav hazard and could be made into a giant bomb
We can’t kill friendlies
Just, everyone stay out of their comms. A joke made by someone clearly disturbed them
I bet shack has a ton of nasty surprises planned
Us manning the cannons is not killing them
I think that’s where everything went wrong
Which wastes our turn. Which isn’t fair to us
It’s the rules
And could get us or others killed
We can’t make them not board
We’ve told them our plans
If they board we roll with it
No I know I’m saying their boarding plan is kinda a dick move. They’d hinder our entire existence for this turn
I’m aware
It's not like they have the ability to board really, their being boarded, or was that Fluffle?
that was fluffs
It happens the battlefield is ever changing we have to deal with it.
They’re also stuck with the choice of going to Elim and dropping off Hammer
They’re under stress form other groups too.
The only thing we can do is blow stuff up so we don’t have a choice
Then they’re like we’ll just transfer control to you guys that makes it ok. Like no we don’t have the crew to control it and can’t do anything with it.
Ok that’s it. Frustrated rant over
They have options, so they’re under extra stress we don’t have.
I’m with Cael we should stay out of their comms unless asked or Cael or Kael.
I hate to break in here but... we do actually have the ability to board. Shak was in Tac-Coms this morning and said
"yeah lets get simple tac-com order with the your BG's destination.
Any place they can doc is acceptable."
Presuming that the engines are knocked out on the battlecruiser. Any of the BG's in auto transports, can state 'were setting our docking to the battlecruiser' and board to take itover.
Yeah the only problem is engine can't be disabled unless we shoot or they fully commit to boarding
We cannot target subsystems, and they can only board with 2 units.
They have more units they can use to board
They have 2 PA in a VTOL. And they have 1 infantry that could use Breach pods
Only 2 units can fight in a hallway at a time
Without an engineer the VTOL breach takes a full turn just to enter the ship
Breach pods and the VTOL are 2 different entry points
If this wasn't a bottle neck for 400 players the turn cost wouldn't be a big deal
plus the main docking with the disabled ship
2 attacks 1 to breach and 1 to attack.
Ship isn’t disabled.
We can’t insure a disavle
but, each turn delayed is death for storm and boredom for 400 players who may just go mia
If those PAI don't have a heavy weapon they're rolling FS3 vs armor 2 to breach
That’s 4/6
so thats 1 from the main dock... which it has to have because it has fleshies on there.
1 from the vtol
1 from the breach
I mean.... If you put in your orders that all of you are concentrating fire on the rear of the ship to attempt to disable the engines, that will give you a fluff bonus to doing it... Especially if your working with tandem with other groups to board. It's very much in the spirit of the rules kind of thing...
But ya, its not gaurenteed, and it might mean slower movement for the other auto transports coming in this round.
I'll pop back out, said my idea. Best of luck out there Victorum.
I can just dig in before we ever get boarded, can't I?
Yes. If you do anything besides digging in, you lose the bonus
Or at least I assume you can
Hello Victorum,
I'm just hopping in to say sorry for getting heated earlier. We're all frustrated at the prospect of losing more civilians than necessary, and don't want to build a wedge between us. Cael and I hashed it out in our chat. You can still count on us for help in the future, and are still our allies.
Our final tally was to leave and burn hard to Elim to secure the starport as originally planned. I wish it worked out, but the delay was ultimately going to be too costly.
so what isnt manned for the PV, that is still available for me to go on?
Well, if there is no damage to control I'm the greatest damage control.
Check the TACCOM list
I took starboard MBC earlier today, I don't think the sheet updated for that yet
Starboard AC
or Port MBC/AC
Work is dead do I’m back
Thanks for the apology.
Sorry for having a bunch of us swarm your comms.
I know plenty of us have misunderstood what’s going on.
Pop in here if you need something.
I’ll try to watch your comms.
I think the starboard AC will be able to fire on the BC's original position
oh yeah what side is our ship facing at the enemy?
or i guess which of those guns are able to fire?
There’s a lot of people so there’s bound to be some friction glad you guys could work it out😁
im guessing the starboard side is the one facing the enemy? and portside weapons cant fire?
since no one is on port weapons
if we exit the gate facing the BC's end position with our forward guns, our starboard guns will face the BC's starting position. Which is still a valid target afaik
alright ill man the starboard ac then
Didn't really know the full scope of what was happening but I'm glad to hear it's all been worked out, our fury should be directed at the bots rather than each other after all. Also I personally I'm glad you guys at Atlas are around in the first place and hoping to count on you, we fight but only for as long as you guys keep the supplies flowing our way. (On that note, chimichangas supplies on the PV are getting low, could you please send a resupply our way?)
I'm glad this was settled as well. And As a peace offering I bring our current (but not final) plans. We're burning an LS for the temprary +1 move. We believe this would be the most direct way off the map and allow the civilian freighters to come with us off the map. We recognize that this will put us in front of the big cannons but we're gonna be their target anyways and it would take another turn to try to safely sneak around their backs. Our fighters in Soteria squadron will be returning for rearm and repair. We're hoping to save our scanners and com-int for the frigate in orbit over Elim Additionally, if they have more buzz droids seeking to board us, their funeral. Any input is appreciated
We do have the damage if we focus fire, i did the math
Our scanners and comms intercept are hitting both ships right?
Average of slightly under 10, accounting for -5 hits against enemy aero
divide by 2 for damage without fire
How many do you have of each? I'm assuming 2 scanner and 1 com-int?
Especially if we get any help at all from a different tf, or enemy aero doesnt engage the strike group, if they dont its basically a guaranteed kill
Can we please target the BC, it would be such a good entrance for victorum to take out a bc turn one
@quasi crown if you haven't already, can you populate the order spreadsheet, I'll be making the initial map once I get off work and home in 2 or so hrs.
Also, we need a TF patch, the orbital strike would work, but if anyone is artistically inclined and could make a NASA space mission style one, that would be great.
Heck, the BB symbol flanked by the 3 BCs and the LF, as the strike origin point might look sick.

Don’t we already have one with the triton?
We have 2 of each
Wow okay, I was worried we were leaving you without target data but it seems you all got it well in hand.
Yep, feel free to save your scans for that oblivious frigate in orbit of Elim
I have been, I'm in a D&D game so I'll update it when done
I don't think it's gonna happen, not even getting acknowledgment 🥲
My order is targeting their orbital, though I don’t know how many other weapons are targeting it
I’m aware, I have my orders written up, might draw up a map still. I’ll submit now, and if it makes sense I’ll just run it, if not fully I’ll draw a map
it would need to be a full coordinated strike for it to work, so whole tf would need to be in agreement and change orders if already submitted
Hi Shovel TCO here! I wanted to ask what your general plan is?
Shovels might self deploy so I am asking specifically regarding the hostile fighters
We're not really worring about them
We're doing a bombing run on the Frigate and all guns are being fired
So we've got good HMG cover but no focus on the fighters
No clue if we had one, we're supposed to chose/make one, hence why I posted
I thought our fighters were going to down some in the sweep?
Besides, pretty sure that Atlas should have the fighter front mostly covered. Whilst they lack anti orbital weaponry, they do have a bunch of fighters and AA defense.
Check the sheet near the top. I think that qualifies as a path on the main page.
welp
Will draw up a new route since everyone wants to attack the BC instead of the frigate
Well they did shot already right? So Atlas would need to use one LS for resupplying and repairs?
Yeah, their fighters are down this turn
They're going to spend the LS because they need fighters back up
Understandable
Sorry folks who already got their orders in, we're rerouting due to popular demand.
Could of course be like the other person said that the hostile fighters also need to rearm first
We aren't we bombing the Frigate?
all fighter would need to be on advance for us to have the damage
No point when all of our torpedo bombers are going to target the BC anyways with previous route.
But then 1 target is almost already dead
Then our guns have 2 targets
I'd say we should bomb the Frigate and let the torps do it.
Not enough firepower
We have guns that might hit it
We won't since all guns are firing on Tormentor, they have said so on multiple occasion despite my internal frustration.
So of them can't
So Frigate Bombing is getting scrapped, we'll just focus all effort on wiping ou the BC in 1 turn.
Ex: PV has 4 MBCs all are fixed
2 are port and starboard. They can't hit anything the forward guns can
If they can't hit the target they want, they still shoot someone else (If possible)
So I need to resubmit my order?
Wait on it for now
9 Potential Damage from Dagger & the 2 Bombers Squadron, plus the MBCs from the Victorum's Orbitals will kill it in a turn.
Cause the bombers haven't formed up into squadrons on the sheet
so I can only put them down as ??? temporarily/
Ah okay still a WIP
if enemy fighters come in and tank, even accidentally when going to rearm, it'll be -5 damage, in case of that we likely wont have enough (or ig it wouldnt matter much)
Spreading damage is okay because we can't focus fire with our guns
that's what the 6 fighters in the front are for.
(Because angles)
if they miss, the other fighters will also have to target them?
You say this as if the Frigate mission would have gone any better in the same scenario.
so do we resubmit orders or wait?
Wait
Frigate has less hits, so would be enough anyway? or?
No because the Torpedo bombers decided to target the BC as we pass by
Definitly put up a poll
so only 4 bombers are functionally actually bombing the Frigate
But people are allowed to submit orders as they please
Hey if I was allowed to do whatever I want, I'd go run off and intercept fighters instead of escorting bombers.
how about something like this? that also possibly tanks with the strike force, and might engage fighters too
You're always exposed to HMG fire
which I don't want to take the risk of
that would be the point, clump up the strikeforce and we've got 15 hits worth of damage to tank, would save damage on orbitals
Yeah but with the other one, the Fighters with evasive are being targeted before making it out of HMG Arc range, hitting the rear of the Orbital and then peeling back for rearm asap.
or even this, so that if we have bombs left over, we can damage / start fires on the frigate
Can go back to rearm / repair next turn
We won't.
it doesnt cost resources to do it, just in case we have like one left
You do you, I need a break.
If i am firing the Aviary Autocannon, should I shoot the frigate or BC? I assume the frigate cause we don't want to risk killing the life signs on the BC?
and lower armored
At this point, Atlas has abandoned the boarding mission, and we don't have the capability to do so.
So just full salvo that thing
roger roger
Everyone that gets within the purple circle is within range of the HMGs. (Not past the Pink line) but that also moves based on the path.
So we'll be exposed to less hmg fire with a path like this?
Focus the one you want. If you can't target it you'll end up hitting the other one
Not really. We always get hit by those 2 HMGs. Just ignore them this turn
what im thinking too
I just want to land on the PV instantly. before I get into range of those HMGs
pv? im not really that knowledgeable on acronyms
ah right lol
Hm how should i justify in RP not being here for the next 3 turns....
What are you manning this turn?
autocannon
or dropped a shell on yourself (or one got knocked around and fell)
Primo Victoria*
Victorium is the name of the task force
Could just be on damage control
Chimichanga break
I thought an orbital just needed LS to resupply fighters/bombers, not that it used it up
it spends 1 LS to gain the ability to resupply any number of fighters/bombers for 2 turns
ah I see, just reread the rules
hum, wonder if Cobalt could fill up on small supplies when the LS is used, and then divy it up for 5 more reloads two turns later
ok I'm home now, and starting to check out orders, and map them all to the map, I'll focus on orbitals right now, to give the bomber/fighter flights time to recalculate
@edgy harbor @old hill both of you are currently tracked to being comms intercept for the frigate, do one of you want to retarget the comms intercept?
Is there anything else to target? Isn't the battlecruiser already being targeted?
yes and no lol, both of you are targeting the frigate, one of you CAN target the BC
I'm targeting the BC for scanner, and SonofSkz on teh Aviary is tarveting the Friagte for Scanner
-# I feel too lazy to change my order-
just copy paste, and change frigate to Battelcruiser, and remove the location part
I’m also hitting the BC with an AC gun, going to blow that up!!!
RP : Kael looks over to Hose, "Were supposed to be targeting the Torrmentor, not the unnamed Friagte, that's the rest of the fleet's problem"
Any chance of the portside of PV getting a shot in?
If you faced NE, maybe, but not strait north
but that would turn the starboard out of line
Noted
if you turn NNE, like TF2 is facing, then the starboard will still be in line, and the port might be able to hit the frigate if it moves into 4016
ok, looks like all the guns are manned minus the starboard on PV, and the two Fore on Exodia
@torpid gate @coarse oxide @rare lantern You still have to put in orders for Exodia
I could, but we couldn't repair them unless we grab our engineer.
Plus we need to be in supply anyways to reload ship weapons.
@teal rampart You still have to put in orders for Aurorae
@neat loom you still have orders for PV
all other crew/infantry has put in ordres
Well, if the other intercept doesn't change their orders I guess I will... eventually
The only thing I think can be crewed on PV is the port cannons, and there isn't much for them to do
the pinned comment in this channel has the copy paste order format, copy paste that, and put replace what's missing with what you need, you can look at Yakove, ALX2079, Teej, Masakari, or Logans for examples
having atleast the MBC crewed on port might be useful, or he could dig in, for anti boarder support like Random did
If the frigate moves around us, or the fighters chase the civilians, the port side could blast them
ok, wow, so the PV when it's the correct size, is big enough that nothing larger then a cruiser can share a hex with it easily
there's the current setup for orbitals, and stuff, orbital outlines are not correct colors yet, I'll need to go up and find where I was told your preferences, unless you guys want to edit it onto the excel sheet for me
What action could I do? Should I just type in Hold? I kinda don't have anything I could do right now
@zealous palm I just updated the sheet
you can crew PV hopping a ride with Cobalt, and man one of their guns, or hold for now, on PV both Port guns need to be manned
man the primo victoria is big
yes, yes it is
updated where, with what? I pulled in the last 3-4 orders that were missing
The orders, I udated the sheet with the new ones
lol
oh, well there was a mistake on one, the brawler is the frigate
we both might have been doing that
There are only 11 orders missing currently
It turns out we can just transfer ships
No need for me to shuttle unless it's between TFs
good good
I think eleven people in 24 hours is easy, especially since I have seen at least 2 of them be active.
Open Gun list
PV Port MBC & AC
Exodia Fore MBC & AC
we also need all fighters and bombers to verify their orders, since there was supposed to be a redirection?
Updated Map, with all Firing Orders, Scanning Orders, and Comms orders added in
On the final map we should have movement arrows for the 3 BCs
To show they move to 4218 and then 4217
ok, map saved and closed on TTS, as for arrows, cant do that on TTS easily, I might have to make some using shapes
same with all the fighters and bombers
you miight be able to, but I don't know, I'll hit up Ixem about how
Also want to include Hose's broadcast
@winter token do you know how to make lines, and arrows and stuff in TTS, or do I need to pull the final image into paint for that?
Yah I'll have to add that in, once he resubmitts his ordres, if he's swapping from Brawler to Tormentor
Custom arrow tokens is how it was done C3
ok, ill have to download, or make some of those
kinda annoying to work with, but overall pretty easy to measure if you scale them to one movement's distance
It's the chimichanga parties
Fried burritos pack on a lot of weight
ok, I'm taking a break Cael, check back later tonight and see if the last of the spots have been filled gun wise, and finalize the text box for the Orbitals, and start placing the fighter's at the endpoints + torpedo symbols if their not under 2 distance, which I dont think they will be
ping me if you need me
Alrighty I've changed targets to the battlecruiser
RP: *It takes some time for Hose to process the fact he is being talked to, he was far too focused listening to music whilst drawing chimichanga related propaganda*
"Huh? You say something?"
"...oh, just noticed that the rest of the fleet is dealing with that frigate and so I'm guessing it's gonna be dead soon, but no one's doing the battlecruiser? I'll be switching to the tormentor then, after I finish this quesadilla."
Make a poll and ask the aerospace if they want to target the Frigate or Battlecruiser.
Reminder you can do what you want regardless of the poll.
This is for planning and for the people who want to follow the group.
It is only for aerospace units though, right?
Yeah, angel wants to know what the air groups plans are
Ok I see
Jordan made that a while ago
that looks cool, the one on the sheet also looks good, but it's see though, and we need a patch like that one that's not
I love it
Can just give it a background colour, if that's the issue
it's not just the color, it's also the texure, and outline, but yah, it's a good base
main reason I'm saying it, is if you look in the Tac-Com:comms channel, you see every other unit is using true patch style ones
I like it, but it's up to the group
ooo that's nice.
THAT'S IT
Well, its just a a submission with Jordan's art, if anyone else has submissions we can run a poll
God that is magnificent, I do have an idea though that could perhaps elevate it, what if you implemented laurels into the design? Like perhaps making them the outline? (Would that be possible?)
(I am bad at this kind of thing and that sounds beyond my meager abilities)
(Damn, still looks awesome though)
Hey guys, I was thinking about extending an olive branch to Atlas, they are talking about burning an LS to reach the planet quicker to help Storm out. Would you all be interested in giving them an LS for that?
Yeah why not, the sooner they get into position the better it will be for the ground teams. And also the sooner the battlegroups get the situation under control the faster they can divert attention to supporting us back in space. Hell, might be a bit crazy, but imagine if we manage to get to the gate the clankers are pouring out of and manage to shut em down.
How are we going to shuttle it?
you would have to ferry it over, but that means they cant leave this turn
unless they can shuttle it with a hat, or HVTOL, but I don't think they have one
or we can offer them an IOU, for later refund
I can't start loaded with LS.
So offically I'd need to take off with one and land next turn.
Ah gotcha.
I didn't think about that.
But if we mark one down from our supplies I'm okay with a little cheese
speaking of takeoff and landing, since we don't need you to shuttle, do you want to change your order Cobalt?
Maybe an IOU? but that feels a little bad
Yeah, I probably will. No need to be in space near the HMGs
even if you could start loaded up with a LS, and could land this turn, that would either make it so they cant leave the zone, or make it so your unit becomes MIA
since you would have left the sector with them
I'm not for getting MIAed
It sounds to me like they're leaving just having checked their comms
yah, their burning 1 LS to get their in 2 turns I think, I just checked myself
Yeah, I think they are set on leaving this turn, which is great but I figured offering to help pay for the burn will help to mend the relationship
really I don't know what all the hoha was, I heard some of our guys went there, and talked in their channel after they talked about wanting to board, but from what Ixen told me 3 days ago, that plan was already nixed
Yeah... it was complicated
A lot of misunderstandings and people taking things a bit too personally on all sides
yah
Just got done with my D&D game. what up with Hose's and my orders
Yall are good
Hose changed his, you orignially had the same order, on the same target, for both sets of comms intercept
Voidrat Cael, when did you get that title lol
Voidrat? its my callsign lol
ohhh, like Nova is mine, makes sense
didn't pay attention to your callsign, since I knew your order was good lol
Cael's just gonna submit an order to teleport across the map and You and Shack aren't going to notice
I mean, if you want to take a spacewalk, I'll accept the order
Sorry Cael, just knowing what I do
if I was in my infantry unit instead of my crew, I might attemtp a teleportor boarding action myself lol
speaking of spacewalk, PAI orbital manuvering pack, allows a PAI to move in space, maybe 2 tiles, for boarding operations without a pod or VTOL
Let them use a External Mech Door
ohh yah, like jumpjets, it makes them vulnerable to fighters, and anti aerospace stuff, so it's a high risk, potentially high reward
maybe a melee upgrade that gives them plasma cutters, AP melee
real imp space trooper, or the mini gundum, idea
Or let engis have a PA upgrade for that