#Task force 1 - Victorum: Comms
1 messages Ā· Page 7 of 1
@timid zinc any interest in joining guardian squadron and providing escort for our bombers?
I wanna say that I will organise it next time, but I am not ready for such a commitment š
You're not ready now, but in a few months, maybe you will š
Jointly running a TF and BG could be cool tho š š¤
But I am afraid that it is too much power for us to handle @void rivet
Next time, my friend. Next time.
There's actually a lot of cool things a joint TF/BG could do. Probably set up as a TF.
Since landed orbitals can provide repairs to units they have bays for.
And all you have to do is stay in supply (and not shot out of the sky)
A bunch of destroyers with Arc Autocannons.
And ground vehicle bays.
Burn a supply and everyone reloads
That sounds like fun. The captains land and man the cannon while their crew unloads as 2 tanks.
Then you can pack up and fly away as needed
Probably what you'd have to do as an ODT formation. Land ODTs/PA, have them clear out a 2-radius spot for safe landing, then plop down orbitals with tanks in 'em or something
By wording of the rules a PA could use a heavy drop pod bay to fix itself
I wish INF bays had more DC
INF bay and normal drop pods should both have more DC
Honestly that mobile medical center that atlas has is really cool
VTOL bays and med bay to be a mobile med unit
They need to double the capacity of both, and up the PAI drop capacity to 2 on the heavy, LM can still drop one.
It is 2 for PAI in the HDP tbf
Nope, unless it was changed recently it's 2 for ODST in the DP and 1 PAI or LM in the HDP.
Ok, it looks like game start is Saturday/Sunday, and first orders in middle of next week.
Cool that was changed then
How do you politely ask the captain of the CV you are on to divulge the entire staff of their ship so you can write some RP posts.
But who would the flight ops fall under. And all but 3 people onboard the ship are aerospace last time I checked
The aviary? here is the crew list:
I understand that but he other crew are also in charge of the ship. Just donāt know what roles they play. What positions they hold. Is someone lore wise in charge of guns while someone else is doing flight deck ops
That is a very nice crew spread
Daimyo's unit is technically just the captain so I imagine the other crew would have ATC & etc but its lore so I would just ask amongst the crew what you guys want to do for lore stuff.
ATC on the sheet is whoever will be responsible for ensuring the Aero units are putting their orders in
Fun fact, McFat planned to be an ORBITAL IN IRON HAMMER, A BATTLEGROUP
Turns out, we discovered that, they'd have a LOT of problems
Problems that could be solved by more money & crew, but money & crew was not had
Thus, McFat chose the safer option and joined here.
He's in spirit in the Iron Hammer sheet too, under the number 69 (hehefunni) 
You can ask me anything. I'm just an @ away most times. My lore only has three characters at this point. Two Tella Avery (Shoebill-1 & Captain) and Cyan Avery (Magpie & Helmsman). Also have Renard who's essentially crew chief and quarter master. Don't really have any other roles filled at the moment as in my head my company is bringing you all in to help fill out necessary positions as my company just doesn't have the man power or expertise in various areas.
Well dam. We need to find who in the crew is the ATC
You can ask me anything.
@slow whale How are you doing ? :D
I like Renard. Because french name, I'm absolutely fucking biased.
-# Shhhh that was suppossed to be a covert operation š
Would love it to be Friday instead of Thursday, but all good. No complaints here.
Well in the RP part of my orders, my captain will probably acting like a pseudo ATC.
Baller. I am guessing our one infantry is ship wide security chief, the medics are the onboard medical team and the others can take whatever roles they want.
If you see them in chat please ask them on my behalf.
I just saw that my Q&A question was answered, unfortunately no guarantee that repair kits will be restocked during the mission. Gonna get the Repair Kits Storage for sure now
Pretty much how I envisioned it. Let me know if you need to know anything else. Though will be on my commute for about 30 minutes.
Lore wise the Gremlin clan serves the ship with fervour. We're marines so can partially fill any role with a focus of repelling intrusions. I'm not sure where we're needed most importantly but I was guessing refuel/rearm would be useful to speed up turnarounds
Eh, I was kinda supposed to do combat air patrol for our ships
Also, what's going on rn?
trying to figure out the lore of peoples units. I was trying to get an escort for the bombers going
I wouldn't mind joining. Though yea, already said I'd do cap.
Not sure if that's actually necessary though š¤·
screw it, mind if i join you then?
My unit all setup now!
I need to write-up some Primo Victoria lore
Want some help with that? I'd be glad to help with breathing some life into ARMCO's greatest* battleship
-# *(disclaimer: statement lacks source and comes from a biased person, the vice captain of the Primo Victoria)
Initial Plans: (All plans assume clearing initial gate of hostiles first and eliminating hostiles when present)
13
27
4
Move to L-W1 and hold it until situation changes
we only had 27/43 people vote on the poll but I think this is an uncontroversial win for the initial plan
That's about 63% so I'd say it's a rather safe majority
well 27 people voted and 13/27 wanted this outcome
So only a 30% voted for this but from various conversations most people seemed to be on board for this plan
Anyway! I made a page on the sheet for lore stuff to go in! I have not made it with any formatting yet so feel free to have some fun with it
I mean hey, can't be mad if you didn't show up to vote
The captains may not be dictators, but they do have the steering wheel. Once you're on the bote you're stuck. š
You're free to leave whenever you'd like, airlock's right there XD
Fine, but I am taking my coffee machine with me
"Oh look! Who left this perfectly good coffee machine out in space?"
"Well, as they say: finders keepers."
Just remember: He who controls the doors, controls the universe
My crew with the external mech door be like
Also lorewise my crew is responsible for helping test mech use in space. Which is particularly fitting seeing as no one else took a mech door
Thatās an obscure reference
The Doors can have a strong influence on the weak-minded.
Starring Kyle Sullivan
Featuring the voice of James Bowman: https://www.youtube.com/user/wingdogstudios
"Living Forever" by JP De Ovando
Kestrel model by kavabanga: http://www.blendswap.com/blends/view/77543
Spaceship Corridor model by yougol: http://www.blendswap.com/blends/view/52102
...
Howās everyone feeling?
Hyped for this campaign but stressed cus I postponed prepping a D&D session that I am running tomorrow for too long lol
Lmao understandable Iāve done that
Join me on the fully improv DMing style
I never plan sessions
Closing in on 24 hours of consciousness, trying to stay awake for a DND campaign to start.
I canāt prep my players are too stupid
Theyāre so dumb, theyāre smart sometimes
I am not that far yet š
I need to put atleast some ideas on paper
Excellent RP for a character that is very sleepy
I never know what theyāre gonna do. I try to prep for six different ways. They could go and somehow they find a seventh.
I gave up on planning forever ago because honestly sometimes their ideas are better than what I can come up with lol
I had a character once who used mage hand to throw gunpowder into pirates eyes and then used prestidigitation to ignite it
this was in 3.5e and the action economy was a bit weird
Absolutely amazing
My players are too serious for that kind of shenanigans, but I would love for them to do more wacky stuff
Any big updates today?
So shack just said that for set up at the gate the aero units can be deployed outside of the ships
Aviary can help from a further distance now
Weird, I had a ping but nothing here
@rapid sorrel my friend @small valley wants to join us as an additional fighter on the PV is that okay?
I think we still have room
yeah, there is room on PV and CA
yah, I count 18 spots, we have 16 so far
We can always dump the decaf overboard to make room for another fighter. As for the coffee? Eh... to avoid a possible mutiny, no comment.
I think thatās a good idea I could feel several peoples blood pressure rising from here
Yeah besides, how else are we supposed to maintain the hourly caffeine quota for the gunnery and ammunition crews? If the guns ain't shooting then we ain't winning after all.
The coffee is definitely important and totally not worth being airlocked just so we can field an additional fighter. Trust me on this one guys. (I'm absolutely not being held at gunpoint at all off camera)
Anything interesting recently?
Fantastic news! :D
Dedicated fighter escort for knightmare can't go wrong
EVERYONE ENSURE YOUR UNITS ARE ACTVATED, LOCK IN IS SOON
You must be activated by <t:1750542600:F> or you won't get to participate
@quasi crown @zealous palm You might want to make sure everyone has activated their units. We've got 36 hrs left
(You beat me to it)
PV is active!
@north crown is @small valley joining us?
Warden is green on all systems, awaiting word from Aviary flight command.
"Get some shut eye while you can Warden, jump calculations are saying our jump time is going to be extended. Hopefully the other TFs can hold their own until we arrive."
"We're slowing down so we don't leave the PV behind. Chumps would be screwed without us."
The janitor is also ready for duty on the Corvus Aurorae. Iāll be on cleanup duty if anything gets behind us.
"By all means feel free to run in front, just, be careful of the cannon arcs."
"Bonkerz are aboard Aviary and weapons are stowed and safe for FTL"
Small nitpick, should be an operation brief instead of a debrief. Debrief is done after the mission.
Oh shit, that was two days back.
-# That's when I always debrief š
"General Quarters, General Quarters. All hands man your battle stations. The route of travel is forward and up to starboard, down and aft to port. Set material condition 'Zebra' throughout the ship. Reason for General Quarters: Transiting to Hostile Controlled Gate."
"The RMC reporting for duty as intership QM"
Yes Iām gonna get him active later today
I just checked, I'm active
For my first order do I do anything?
We aren't putting in orders yet
I know was just asking
Besides guns at the ready and active scanning can't prep much for the first round
yah, first round orders are likely to just be captains piloting the orbitals, aerospace assets flying escort, or taking off if they start landed, and scanners/comms intercepts
Speaking of flying escort, did the change to flight decks only include +1 aero storage or both that and +1 launch capability?
There isn't a difference I believe
The actual doc hasn't been edited, but the hangar bay text should match the VTOL bay text, which explicitly says store and land/launch 2 units per turn
Vice Captain on deck and reporting for duty (realized I could store away my light freighter, that way if things go south I don't lose it without even using it so I quickly deactivated my Captain, did that and reactivated them.)
(Also yes, to those not in the know: that is not an error on my Requisition points, I'm canonically in debt. )
Glad to know the PV is ready to bring the pain
Hm, that's a bug with S.A.M. then.
You're not supposed to be able to bank the LF since it's part of the captain refit.
And I hope that the Armco revenue service donāt have a gun to your head.
Well, let's just say I have more incentive than others to complete this campaign š¤£
Loan sharks on ARMCO, looking at your knees like
Is it? To me it sort of makes sense, my light freighter is not going to be in use after all. (Besides, it's kind of useless without a captain to command it, so if I lose my captain I can't use it anymore.)
You're not supposed to be able to stockpile free upgrades, but captains are weird. Cheese would know.
Can we ping them? (Or is it like with Shack that they can't be pinged)
No, there's no ping restrictions for him.
Oh ok
@clever axle I think I found another bug with the bot. I was able to store my light freighter away on stockpile but from what I'm being told I should not be able to do that?
-# god, first the debt glitch and now this? Am I cursed or something-
It's also possible that you're allowed to stockpile light freighters specifically for ~reasons~
Well, the bot let me, so I did. Unaware of whether or not I'm actually supposed to be able to do so.
You are not, please retrieve it and I will look into it when I can
Ok
Which won't be for a couple of hours
You are not supposed to be able to stockpile items you didn't spend player req on, so the Freighter, LM chassis, Mech LL, or the two req of crew rooms
I love this fucking ship pats Tom's FCC
Yall named them so I figured I'd keep the names for the actions too lol
If other ships want to name the guns feel free to do so lol
Sleeping under the bomber, ready for action
thankfully, it seems i was able to retrieve it from storage just fine
Are those profile pictures bugged? Or did you change it?
Viper on station, weapons locked and loaded
pretty common discord bug, profile pictures and nicks not updating consistently everywhere
Turns out I just forgot three different checks in the code
Not sure what you'd even store it for? It's not like you can use it without a Captain
The big issue is the crew free things and the LL from the mech.
The rest you get for free and can only be used by a unit that already has them.
So just to make things easier free stuff canāt be transferred
Just a warehouse full of useless freighters no one can use
I have 300 LFs.
I thought you couldnāt buy them.
I didnāt
Maybe if we get a rail cannon, we can use them as ammo
RAMMING SPEED!!!
PV is actually just 7 LFs welded together
I hope we get rail weaponry someday. more diversity for orbital armaments would be nice.
7 LFs in a really, really big trenchcoat
In my head Orbi MBCs are rail guns
Personally? MBCs are like the bot cannon towers, just an oversized MBT turret
I like to think of them as just massive fuck off naval guns in the variety of 380mm
Autocannons are like the AV-7 walker but bolted into the side hangars of the Venator the PV once was
Wish we had the option for double, triple or hell even quad barreled turrets. Kind of how irl Iowa battleship has 3x3 406mm gun configuration
Every hangar but the bottom one that used to hold the corvette is just filled with batteries, ammo, and guns
AV-7?
Just strap 3 Arc MBCs together and believe real hard?
Imagine that taking up the entirety of this side hangar
Just a leg latched onto each corner
lol
Barrel sticking out of the hangar field, and a dedicated team determined to cast every shell into space before the molten shell ignites something
I mean who knows what we'll find in this campaign?
Updated the Operations Log:
Pulling āLussan Gateā Strategic & Tactical Briefing into the Planning Phase (Meaning subject to change depending on intel & situation)
Additionally, separated Tactical Planning of TF & Intel/Strategic actions into 2 different slides
You must submit orders via https://discord.com/channels/222052888531173386/1385616519882346546 not the sheet. **The Orders Tracker page on the sheet is for TACCOM use ONLY **
When submitting orders, if you or the taccom find something wrong with your submitted orders YOU CAN NOT EDIT TO CORRECT YOUR ORDERS. You must RESUBMIT YOUR CORRECTED ORDERS AS NEW ORDERS AND DELETE YOUR OLD INCORRECT ORDERS. It's a headache for the taccom enough without having to recheck everyone's orders for edits. Please look out for your shipmates that make playing this fun game possible!
Order Submission Template:
* Unit Type:
* Ship(If Crewing):
* Order Type: [Advance, Rush, Hold, Evasive, If crewing see sheet for fleet wide/equipped actions]
* Movement/Action Tracker(If not on ship): [Breakdown and list all the movement you are using for tracking purposes.]
If firing a ship weapon:
* Intended Target:
If Helming or not on ship:
* Starting Coords:
* Ending Coords:
* Facing: [You all need Facing, so a cardinal direction like North, South-East, etc]
Specific to your unit: [So, any equipment, transporting, carrying & tracking supplies, etc, that goes in here.]
Roleplay: [yay roleplay]```
Error:
Properly Submitted: ā
Processed: 
@novel ether Can we get this pinned please
That's a Game rule. We'll do our best to help with it
I suggest you figure out the order template you want and what Emojis you're using for finished and errors
Yeah, but having it pinned in here will be helpful
Really it should be in #meta-comm since it applies to everyone.
-the Spreadsheet thingy
Plus I can edit this with the Template once Kael & I determine how we want it.
Also I need everyone to put their callsign into the sheet, didn't think about the fact that we need that to check equipment after lockin
Aero guys yall are good on this. I just need the crew now
On the Taccom page?
Which of the two?
I'm fine with yall doing that, I did make a space on the new mainsheet
but the column on the TACCOM USE one is easier
So where is the sheet in which we are supposed to put our callsigns?
The Taccom Tab. I think. I did both, in case
Where is the taccom tab tho
may have to scroll through the tabs, it is after shiptemplates
Oh- (I didn't see there were more tabs)
Ok, so were round 3, and will be needing orders either next weekend, or the middle of the following week, depending on how fast shack want's to run the first 3 rounds, since it's TF3 and Storm, then TF2 is added, then the rest of us
Thanks dres
Do we need to put In orders individually? Or as a group?
Everyone has to put their own orders in
yah, everyone puts in their own orders, and then Cael and myself make a map, and submit it all to Shack. Though Orbital Captains and Crew, i.e. gunners and stuff, should make sure they coordinate with each other.
It's looking like fluffle is going secure the gate turn 1, and then move out to explore turn 2, TF2 and Storm are moving on Elim turn 2-3, and we arrive on Turn 3, and should have a clear path to LW-1
First game for me.
How detailed does it gotta be?
If I want to just stay with the ships and defend them. CAP
I'll also prob ask for some help once it comes time to making the order
How does orbital orders go if we don't have internal maps? Do we just declare an action from the possible options?
I would assume so
Is the only benefit to fleet crew being able to buy orbital equipment then?
That, and they get 2 req worth of equip, which means you pay 1 req for 2 req of equipment
And they can become Captains
Yeah. You get 2 free req to spend and you can buy any equipment you want. Most units only have 1 or 2 pieces of orbital equipment they can buy. Crew can buy anything
Plus, the RP of being Spacers
RZU. You ok if I join you for CAP
as a fighter, you need to fly so you end up behind or intercepting an enemy asset at the end of your movement, I would say talk to some of the other fighter's here to understand it better. I dont know how to expalin it the best myself.
No maps, so orbitals orders are more like (Riding X, shooting/using/repairing Y at/on Z) format, except for the Captains, who actually drive the things
Shack also hinted heavily at Crew being better at doing some thing in orbitals, that effect orbitals, over standard infantry. Though that's not in this version
Sure
Hell yeah. Got a name for a squadron?
Nope not yet
Might I propose. Guardian squadron?
So... I can't launch yet?
Works for me
But yea. I got no clue how orders work lol
So maybe you should take lead
From what I remember. There is a format posted and you put in any actions you take and put in coordinates. Another thing you can do is draw a map of the tac coms are ok with it.
Aye. I like to do both. Fill in the format and attach a map
we will have a map before our orders are due
Bombers just chill in hangars when exiting gate, right? Then launch at threats?
Probably a good plan for you guys to wait to launch until enemy orbis are spotted
Agreed
Unless we want the extra damage soak incase of an ambush on the fighter escort
Could launch once out of the gate to reduce response time? Could stay in orbit of orbital until target is sighted
its up to the pilots discretion
We donāt enter the gate till turn 3 anyways
so just sit back and relax and let the other 2 TF do their thing
Oh ya so we donāt need to submit orders till then?
Basically yeah
Copy that
can we use our LS to boost our arrival time?
Why waste LS unless we're needed?
Also, if there were enemies on the first tile, Iām pretty sure we would just get stuck
So no point in burning them if it might be for nothing although if it boost us to speed two while in tactical that might be worth
We were told no
dang
Just means we will have a better intel when we arrive
We will be the Calvary that gets called In.
Also we may end up needing to escort the auto freighters for the BGs
Hmmm, nah I'm sure they'll be fine.
we were planning on doing that for Spearhead anyway potentially
Reminder for everyone to please update the TACCOM USE page of the sheet with your callsign
I don't want to have to start tagging people about it
All of the Aero pilots are good, its the crew who needs to do it lol
Its so we can easily do the equipment check
Yeah, the pilot ones were already there, so I just moved em over
I could just track every Callsign down, but uh
Lazy
Might do it tomorrow. Might not
Hey, im a friend of Cancer Mancer looking to serve on his ship. Total noob when it comes to this just lmk what i needa do
He's gone basic inf, because honestly whether he lives or dies, he still gets +4 req
I was gonna add him to the sheet, but I don't want to mess up whatever formatting you guys have
Cool which ship? PV?
Most likely, just to add to the gunning potential
What is your unit's callsign?
Crimson
Yes, Thank you
Callsigns updated
On Taccom sheet, anyway
As an Aside, both gunners for the Aurorae have "Long" in their callsign
Which is neat
oh sick
I am currently at work and sheets won't work on my phone if you could put mine in for me. It's just "Exodia"
Zebrian took care of it
Thank you zebrian. I have been slacking on keeping up lately.
Anything interesting recently?
Lock in is soon, our first set of orders will be on turn 3
Neat.
New Marine group on PV as well
hey, TF1, according to you sheet you're using all your CS, is that correct? if so, that's amazing, because it means all 3 TFs are fully kitted out.
Noice, glad to hear Atlas and fluffle came together so well
@quasi crown just so itās on your radar, you should probably coordinate with Kael to make an orders template post (there are some very good ones in several of the BGs orders already)
Idk how many new people we have, but even if we have one thatād be very helpful, and we all need to know the reactions yāall plan on using
Yeah I was working on that before I went to bed last night. I plan to get it fully put together soon ā¢ļø
I might be being stupid, but what does Shack's midround announcement mean?
Make sure your unit is activated
if its not activated then you won't be in the campaign
I was just planning on sticking with the normal format
Unit Callsign:
Unit Type:
Order Type: [Advance, Rush, Hold, Evasive, etc]
Movement/Action Tracker: [Breakdown and list all the movement you are using for tracking purposes.]
Starting Coords:
Ending Coords:
Specific to your unit: [So, any equipment, transporting, carrying & tracking supplies, etc, that goes in here.]
Facing: [You all need Facing, so a cardinal direction like North, South-East, etc]
Roleplay: [yay roleplay]
also setup the check system @quasi crown
for bad, ā
for good,
for processed
@rapid sorrel
My friend got a little overwhelmed so heās gonna sit this campaign out and just watch
I didn't know if we should change it to indicate which ship people were on. I'll pop it in with a few edits
Probably a good idea to just at least but a brief nickname or something so you know whoās firing what
I was figuring they would just have it under the Movement/Action Tracker, ie on ship X firing Y at Z
Order Submission Template:
* Unit Type:
* Ship(If Crewing):
* Order Type: [Advance, Rush, Hold, Evasive, If crewing see sheet for fleet wide/equipped actions]
* Movement/Action Tracker(If not on ship): [Breakdown and list all the movement you are using for tracking purposes.]
If firing a ship weapon:
* Intended Target:
If Helming or not on ship:
* Starting Coords:
* Ending Coords:
* Facing: [You all need Facing, so a cardinal direction like North, South-East, etc]
Specific to your unit: [So, any equipment, transporting, carrying & tracking supplies, etc, that goes in here.]
Roleplay: [yay roleplay]```
Error:
Properly Submitted: ā
Processed: 
So Crimson won't be participating?
Buttr
So excited for my first campaign
First order is in, so you can see an example, cut out anything you don't need from your order submissions, I.E. if you are not piloting a ship/aerospace, you don't need the movement section
If you want, you can just copy paste the template like I did, and fill out what sections you need, deleting the rest
same :D
Dose anyone know what Sadwolf plans on doing?
Mancer are you piloting the ship or do you wanna hop on the guns?
nope
Is everything manned on the Aviary? Or should I sit by the armory with a fire extinguisher?
Unclear so far, I'm not sure where I should be either
It's okay worst comes to worst we both drink next to armory
Alcohol, boredom and fire arms. A wonderful combination.
Yeah. I just realized I did
Piloting, I'm afraid that if the guns get hit and I'm manning them the entire ship just straight up dies
People take damage if they are manning something that gets hit?
We don't know yet
We know you definitely can if a fire starts
And shack has said in the past that if the captain dies the ship does so better safe then sorry
I'd rather not end up getting 9 people killed because I wanted to aura farm XD
I think thatās understandable š
Thatās the plan it is open to change if we get forced into tactical map
Or if something changes while we are out.
After all. No plan survives first contact with the enemy
That ain't aura farming that is suicide š
Btw, can we submit rp orders?
Or do we have to wait till we actually show up to do anything in the orders channel
Who doesn't like a leader who leads from the front?
You can put a small RP section in your orders but donāt make it to long shack doesnāt always read them so itās more for yourself
If you wanna do some RP you can probably do it here? Just donāt clog the channel
Oh you meant pre orders?
Probably not? Can always ask shack tho
I prefer a leader that isn't dead 10 seconds into the start of a battle and leaving the responsibility of command on me outta nowhere-
/j
I also prefer not having to learn to fly an entire damn spaceship in the span of 30 seconds
If victori dies dose Tenno get to keep the ship?
There are no escape pods as of this moment
You got this I believe in you
Heāll lose the captain so yes but no?
Tenno?
If he stockpiled the extra hull then heāll still keep it but you need the captain to bring a hull so he wouldnāt be able to use it till he bought another captain
Samās calling I believe.
Ah
Cause his Cap is Railjack
Real talk, if Victori dies, everyone on the crew team does too, because the ship explodes
(Insert warframe reference here)
Iām 100% getting a BC next campaign and hopefully making a QRF anti orbital TF weāll see how it goes tho
Go full destroyers and just SPEEEEED
So we just donāt die? Everything we look at should die within a round or 2 maybe three if itās another battleship
Yup which is way your always to the last to be in combat with you 1 fs
Can you imagine like 15 destroyers just circling a lone BB that would be so annoying
when the reference is real-
Oh we're probably gonna die, I have no doubts about our survival rate, but it's not like I'm gonna be trying to get us all killed
Letās not put that energy out there I have every intention of living so I can fully spec out a BCš
I would've made my callsign "Cephalon" but unfortunately it's over the character limit
But just the nature of being the first nailed by every MBC we come across is probably gonna scrape us down eventually
True
But we all knew that when we signed up for this
But I still think weāre built different and can definitely make it
Primo, Victoria
I feel that. Shack stole my callsign because it was 8 letters. RIP skyguard
We play smart, hit hard hit fast and the enemy hopefully canāt concentrate enough firepower to kill us
If we're not the first ship down, we're doing something wrong
True
Respectfully. We win these.
SHACKKKK, GIVE US ONE MORE LETTER TO USE ON CALLSIGNS AND MY LIFE IS YOURS
-# (I doubt he'll see this but it's worth a shot lmao)
If we are, we did something even wronger. The longer we live, the more damage we can put out.
It's a delicate balance
The plan, is not to die
But death may happen, and if one of us must die, I would rather it be us
I will ask Cobalt to evac people with the most to lose should we come to that
Yes that means you Hose
Nah I donāt need Evac I live or die on the ship wether itās mine or someone elseās I plan to live but Iāll happily die if I get just one more hit in the enemy
Does Masa's infantry have upgrades?
Okay, so the only person who HAS to evac is Hose
Other than that, any Crew that want to, can freely do so
Whatās our gate exiting formation?
I do not have permission to die! For I have debts to be paid, thus I shall move space and time if I must to live! WE SHALL SURVIVE
Uh
That one is more of a roster than an actual battle plan
Given I didnāt consider fighter or bomber loadout when making it
Oh no I was talking about the capital ship formation specifically, sorry should have specified
I just copy and pasted the entire image from the sheet
What would I do in my order for this?
Would probably be described in this section of the order posting
I'd assume you'd put formation info in the Unit Specific part
Would I have a starting Coords because we aren't in combat/have a combat map?
Your starting coords, when they become relevant, will likely be the same as whatever ship you launch from
They're almost always the ending coords of your last turn from then on out
Sadwolf, what are you planning on doing?
I donāt think we submit orders till round 3
Dunno
whatevers needed basically
Want me to join your squadron?
I heard we wanted to move Logan to the PV?
If we'd rather I can get a cargo bay on the Avairy but then we wouldn't have a flight deck on the Exodia
(I'd move my flight deck to the avairy and have a cargo bay)
If you want to CAP (combat air patrol, basically escorting the main orbital formation.) guardian squadron would be happy to have you.
I have a flight deck I can move around as needed. But I would need someone from the Aviary to come with me.
Kool Into Guardian Squadron with me!
Welcome to the squadron. Itās a pleasure to be flying with you.
I think we should do that. Sad wolf could stay there and I could put both of my Flight decks on the avairy then
It's @slow whale and @keen yacht Choice.
Basically we could start with Logan on the PV. While I add another Fight deck and Cargo bay to the avairy while Firewing swaps over to keep a flight deck on the Exodia
I am down for it so long as everyone else is up for it.
So I would be bringing my two ACs on PV?
No. They wouldn't be deplotyed anywhere
You had mentioed that you wanted to crew the PV
This would get you there without me needing 4 turns to get you over there
I thought he was deploying the ACS to another ship then moving over to PV?
I did like the ACs as a defense option and extra possible actions for the people stationed on my ship, but I'm not going to keep someone on if everyone agrees to the shift.
Yeah. That was the plan.
It takes 4 turns for me to move Logan.
In either case I can trade with Firewing for extra actions on the Aviary.
If we want, we could swap one AC for a cargo bay
If I start on the Aviary it takes 2 turns to move them instead
Didn't Shack say crews could just move between ships within reason?
I think this is the reason
Can you pull up the context around that?
Actacully a msg link would be perfect if you remeber that.
(Unless you're talking about the Q/A)
My search-fu is failing me, but shack has made statements like this
That particular one's a little old
I felt that was more in reference to not have to worry about logistics on making sure BGs could deploy but I'm not sure.
That could also work. Just want to make sure my crew have something to do. Would hate to have someone not do anything for a majority of the campaign.
I think it should take an action to transfer within task force. Perfectly in reason
Scanner + comms intercept + Piloting + AC 1 Leaves you with 4 actions
That would be You, Cbass, Serria, and one Infantry.
we can move Udown back.
That sounds reasonable.
Do we think it works if someone is being boarded?
Me getting ping ponged between ships lol
Yep
Sounds good with me. As long as everyone is happy.
Udown are you okay getting moved?
Yeah I'm the simplest to move
Cause I can always move which ship I'm during the game
@keen yacht You okay if we only use 1 AC?
How is that going to work?
We'd just update the sheet
Since both my ACs will be deployed on whichever ship I go to
Unless you mean you can move them?
That's not true
You just can't stockpile them because they're free upgrades
We however can ignore the upgrades you have
Just let me know which ship I'll start out before we jump into real space
I imagine I'll be hopping to whatever ship takes crew damage anyways
Yeah. You'll probably get carried to any units that suffer damage
So I can have them be on a different ship from the one I deploy on?
Sorry Iām just a bit confused
No
I believe with the plan they were suggesting, you would stay on my ship, Cobalt would swap with Firewing to be on my ship to maintain flightdeck balance, which means you can transported to PV in 2 turns instead of 4
Yes.
And we'd only use 1 AC
Me being on the aviary can happen either way
It's just if your okay not using 1 AC in exchange for 1 Cargo bay on the avairy
The only thing we'd need to up date is swaping the AC you have on the sheet for the Cargo bay I have
Oh, can I swap my equipment?
Thatās fine though
Oh okay
That sound okay?
Yeah sure, Iāll be on the PV anyways, so whatever happens to my ACās is fine
The number of people Iāve seen with 8 character callsigns they want is pretty crazy, itās gotta be 20-30 at this point - and those are just the people who brought it up, and that Iāve seen
So, do fighters pass this round?
Or how do orders work for them?
We all kinda do, we donāt deploy for another two rounds at least
š
Everyone wants longer callsigns and upping it makes people want longer ones
The first week will go quick, probably a lot of plan changes as we get intel
I'm happy with Callsign Vampire
Yeah I like Beacon. Works perfect but if we dropped to 5 Iād be really unhappy
Iāve used Herald since C2
The warship in my companies lore is called Deaths Herald so I just took it from there
My HAT was originally called the Flare. But I forgot to put that in the Callsigns for C2.
I got Beacon from my list and just changed the unit name.
What we really need is 21 character names so I can fit āLong Dawn Of Tomorrowā /j
I just shorten whatever word I want my callsign to be
Like if I wanted Valkyrie, just shorten it to Valkyre
Originally my MBT was "Falchions" as in the sword type but with 7 characters not even "Falchion" works, so I was forced to come up with a new callsign for them and ended up with "BLADE-1"
Mine kinda simple someone went down call UDown
Shabbat Shalom, Taskforce 1!
How's Victorum fairing? I see the PV is kitted out to the nines. And ain't she a beauty? Our first battleship!
Anything new recently?
Where you here for us changing our flight path to L1?
Weāre planning for L1 weāll see how embroiled we get in the fighting at the gate
Hopefully nothing too bad.
which one is L1 again?
I was busy with irl today, did I miss anything?
Not that I can remember just people getting excited
LW1
ah, that L1
and nothing really Cael, i've been keeping an eye on it every hour or so
Firewing and I swapped ships and I replaced one of Logan's ACs with a cargo bay
should probably sound for general quarters once we are about to exit the Lussan gate, no way to know if there will be bot forces moving on top of that gate or not before we translate into the system.
We should know from the people before us but agreed
Intel is always good.
This will be my first time working as fleet intel, I just hope the bots encryption is as subpar as their style.
Task force 1. You got any of that spare manpower to steal that frigate over Elim City turn 1? Asking all task forces.
Atlas said they planned to try but were unsure if you and bunny wouldnt have murdered it by the time they get there???
Ya and weāre going to Wl-1 so we wonāt have a line to fire unless we sortie
I think they mistook Fluffle and BG3 with Rabbit and TF1? Either way, we're able to board but TF3 and Storm might kill the frigate before then and I wouldn't blame them for safety's sake
We truly are, "the slowest task forceā¢ļø"
-# I don't know if that is something to be proud of, but it is true-
If we get into a brawl and wipe out the enemy then it will be something to be proud of
Were the slowest but we also have the most punch
we are the immovable objects
God love payday
Does anyone here need another orbital crew ?
dude ! hahaha I would've loved to but I'm a vtol in pathfinder sorry man
To boost morale: have a cat
I will name him.... Binky
I wilm inform my family that his old name of Franky is scrapped now
The cat is at peace, and in some way I am now at peace
Binky noseart
hey yall, just wanted to find out if i can submit any orders yet as an LM
Slowboats, showboats, definitely not rowboats
spaceboats
i like this
anyway so we won't be doing a T1?
Nope not till 3 I think
Each task force is appearing a turn and we are the slowest task force
sorry guys my fault. i brought too many chimichangas
Nah, s'alright. It's the fatass battlewagon's fault.
(We love you PV, but goddamn you thicc)
It's not our fault the chimichangas were that good
Yeah, not our fault we ated them all already and immediately requisitioned another full cargo hold worth of em.
They arenāt in our cargo budget
If you keep ordering them, youāre gonna be short cannon rounds
Also... I went and checked, and...
You can make a TF out of just 2 BBs, and have a second TF of BCs and smaller escorts. Straight up leave the BBs behind as the slow anvil of an advance
Uh... one of your bombers needs to double check what they have loaded in their bays. When I opened my crate for my mech laser, I found a torpedo. I think one of the torpedos is loaded with a mech sized laser rifle. O.o
Right, that'll be...
Maybe one of our mechs got your laser
Either Knightmare or Moebius. Check with them
If not it may have been jettisoned out with the decaf...
That is a sacrifice wrme are willing to make
We will fire chimichangas if we have to!
This masterful thinking is the reason we two are the captains-
/j
(Says the man with no ship)
-# (I do have a ship! I'm just not using it!)
And is this ship in the room with us right now?
I mean if we're the heroes we have to arrive at the last second right?
Better to be fashionably late than early or on time
Is there a discord search function for this thread?
Iām sure itās fine
@unkempt smelt I swear on whatever deities Armco believes in if I go to fire my MBC and I shoot the enemy with a laser rifle Iām gonna be very upset /j
Least you didn't waste ammo?
The joke is that their laser rifle got packed into someoneās ammo crate by accident cause they didnāt realise fists take a slot
thinks
Wonder what the explosion of a LL hitting an enemy vessel at high speed would do?
More a crackle, or is there enough juice for a decent boom?
Much to consider
⦠it is a mech laser so maybe a bit of a bigger boom. Or maybe it just gets wedged into the ships hullš
Well then, just hope it wedges in the right way. And starts shooting!
Oh man, a limpet mine with a LL attached would be scary to deal with
Just grabs on and starts cutting through
LLs are dece against Orbis (since they are D4) but downside is range 1
It really would even to the medium sized warships
we will see how good they are when our mechs on Exodia go out the door
The mechs also have the advantage of being able to ignore ponderous
I've been using Zeus as my choice in my communications because, well... BG3 "Tempest".
the main bonus for the LL and the Meck, is they are semi-mobile laser batteries for anti fighter/bomber, and anti torpedo defense
imagine firing your MBC and its just a fist
"DETACHABLE HANDS!!"
Anything interesting recently?
-# TTS my beloved.
When are we supposed to get midrounds? Has shack said what the days are?
I have no idea
I mean... theoretically if the affected tac-coms get it in like now we might have it early, but i'm not seeing it
It's just Tabby left
But I doubt Shack would do it early
We'll be waiting for final maps anyways
Midrounds are whenever Shack is actually playing out the orders, so theres no definitive time other than some time before the next round, according to #campaign-information message, Full maps will be released tomorrow
looks like you can fit a lot of aircraft into one hex. maximum doomblobbage
I wanna show up to blow em upp
unfortunately yall dont get here until round 3
Well, these guys volunteered to be our recon in force, so...
True
Fair enough, they get to deal with the concequences of their actions.
Though that Is a Odd BC Design
All Forward and left
I wonder what other components it has.
Yeah, they may be operating differently from us.
Thats the main issue here is we won't know till we fight/Try and capture one
I had to pull this out so I know what each symbol means.
was about to go look for that
thanks
specially seeing as neither fluffles nor atlas has the firepower to conflidently take this BC down
so itll likely be yalls kill
I wonder if fluffle has scanners, probably right?
So 2x Arc HMG left side 1x Fixed MBC?
They do
we do
thats best case scenario but you never work off best case scenario
Neat, scan the hell out of the Battlecruiser if possible please.
Fair
That's its weapons minimum though
weāre certainly gonna try to
you can do it!
What the fuck have I missed!?!???
Woah, was not expecting a BC off the rip. I'd be willing to bet we will get there before that one goes down.
Iāve been at work for six hours lmao
round 1, fight!
High chance there might be reinforcements by T3
I Expect a fight on T4 Minimum for us
I bet we could take it down on T3
We won't be able to since our "first" turn from my understanding would be T4 but we would appear on T3 unfortunately.
good news yall wanted to fight the bot fleet and its looking like yall are gonna get to fight the bot fleet

I think you can act as soon as you move through the gate
And Fighters
we had no good moves bc we had no intel
And so we fight
Can't wait for the Fighter+Bomber swarm from Victorum going through
Victorum brace for combat! Bombers youāre getting to test out your new toys!
After looking at it more, yeah it does look like that.
If we can blast it T3, then fantastic!
If we get into combat T3 we can torch them
Weāre just gonna take some hits in the meantime
Yeah hopefully next round we can figure out those other two modules it has. An MBC and two HMGs shouldn't be bad.
My Guess is 1x Hanger of some kind [because it deployed 4 Fighters/Bombers/thosethings] and 1 Something
I'm very intrested because oh yknow, Robot Tech, the more we find out early the better we know how to counter
Iām gonna smack the shit outta him when we come outta hyper please let me shove a MBC round up his engine pipe. (And I swear to god I better not find out itās nallas laser gun instead of an actual round)
@rapid sorrel weāre gonna need to do a quick turn Iām thinking which side has the most guns? Front I think right?
I just don't know if the hanger will be represented on the ship as ours aren't so it could be two more weapons.
Oh
yknow didn't know that
then prob not
Worst case worst, LRM Racks or PD
Front has 2 MBTs and the sides have 1 MBT/1 Auto Cannon IIRC
The front has the most firepower but broadside is an option exspecially with how slow we are.
Our battleship
Neat I was correct. :D
I did forget we had a HMG though XD
Maybe try to keep our front pointed just in case they have LRMS? (Definitely not saying this cause Iām on the front MBC)
Yeah, that would be the best idea, allows the HMG to also handle incoming fighters aand such.
There is also a reason we have uh
alot of fighters
Iām thinking we request two squadrons go in ahead of the bombers
Keep one back for our own defense
Does anyone have any problems with updating this to a code black? Since our entry point is heavily contested?
I feel like I'm missing something, a code what?
Some people got really into military designations and made a bunch of codes case black was the worst case scenario where our entire entry is going to be contested
From space all the way to the ground
I see, I wouldn't update to a code black just yet. The path may be dangerous but it's not necessarily worst case scenario, just some bot resistance. Now if ann entire bot fleet showed up then we would have issues.
Bot fleet or a Battleship+1 ship
Rn its only a Battlecruiser which is still annoying but.. we can deal with it
Yknow I just noticed the big ? on map
Under the text
I wanna say Destroyer sized?
Pain
Maybe a bit smaller, maybe frigate or lower?
This is accurate.
(Updated to Destroyer sized)
Guess weāll jump in with all fighters & bombers deployed
just going off of our Ships VS there + The identifier on the right side
Since it's closer than the battlecruiser and yet we can't see it yet, it still could be anything though. These are just "educated" guesses
cause Tf2 & TF1 definitely donāt have enough firepower to kill that BC before we enter
Man I can't wait till we jump in
time to watch the show
My guess is the Unknown ID Orbital is civie, but everything else that is small ID are enemy fighters
hard to tell though
When do y'all get into the fight?
T3 I believe
Yeah, T3
The are the same icon as the light freighter Treecat of TF3, so the civs should be Light Freighters as well
We have a chance Fighter squad :kek_frog:
not counting weapons
Nice
Then we deploy the Thrust Formation and escort all 6 bomber to give that ship a heavy hit
Those torps will be really nice
Weāll have to try to come in from the right side or behind since those HMGās are facing left
Or actually shit they might be turreted HMGās
Oh they might be
They appear to be arc
I canāt see if they have the arc or not
^
Hard to see
between these two formation
A: Would let us split off forward 2 fighter team to distract enemy fighters
B: Better overall cohesion & protection
Ight man just cast zoom in
love this guys great to watch
deathball ftw
In the end I think we'll go with B as I expect the other 2 task forces will mop up the enemy fighters, so there won't be a need to distract them. Of course my guess could be completely wrong.
Understood, 2nd proposition, Aviary split off and stay behind allied Orbitals, Every other Orbital with Heavy Firepower should form a strikeforce behind the bombers and finish the BC off once it is heavily hit by bombers
I think thatās gonna be our go to combat plan honestly
[Ping me when I'm needed if I ever em]
Let the air-wing soften them then punch them in the face with the guns
If we kill the orbital, hopefully the fighters cant rearm
we need that thing dead and gone quick, cause Atlas & Fluffle does not have any sort of any heavy weaponry to deal with that thing
Assuming that they need to rearm.
hopefully
also that 1 civie ship was destroyer class
the one destroyed
closest ship & size to the chart of the right side of the map
Was it?
definitely not light freighter size
Shack might be using some custom models and stats for that
maybe but definitely not light freighter sized
Aren't the blue ships the civilian ones?
The destroyed one
Yeah thats bigger
I'm awake! I'm awake!
Man this outdated hyperdrive is slow...
I like to think someone just threw a bucket of water at mancer on the bridge to update him on whatās happened
We ran out of coffee to please the machine spirits in the hyperdrive

I'll bring some over from the Exodia when I bring Logan
Requesting 1 fighter to escort me to the Victorum on T1
I'm transporting Faeries (Logan) to the PV.
I know the Victorum is slow but I'd feel better if I have 1 fighter with me for at least movemenent there. I'm okay if they peel off afterwards
good timezone, victorium! Just saw the latest intel report, I belive now may be the time to sound the call for general quarters so that we may begin blasting that battlecruiser upon arrival. Should we just do a drive by on it?
We'll have to wait until next turn to make any final decisions but mr man on the PV's main gun (yakove) wants to strike the battlecruiser so if we can, we may turn to engage the enemy directly.
Intensify Forward Firepower
the new series is sooooo good though
-# I haven't watched it
Totally on topic 
watch it rn (yeha we should stay on topic though)
last we checked, we were assuming victorium would be in charge of seal clubbing the cruiser after it gets drive-by-ed by atlas and fluffle
It also depends on what Atlas and Fluffle end up doing.
Seal clubbing is such a great term
fluffle is our escort
they are likely to be busy for atleast 6 turns, maybe more, dealing with automaton orbital presence
atlas will also be moving towards the planet, but they could wait an extra turn
thats not the plan though
both fluffle and atlas will be moving along pre-planned paths
Posting this again
Youāll have to see the situation after turn 2, weāre kinda all hands on deck rn with fighters either escorting bomber or flying interception.
Oh, I haven't seen this before. :D
It got buried the first time XD
Damnit, all the equipment I brought has already been taken š
Waiting to be deployed so I can kill something
Eh, screw it, front MBC is still cool. I'll take the last empty one. :D
oh my god so many messages lol
they wont know what hit em, well or maybe they will but theyll die too fast to do anything about it. 
There's additional mounts that are unknown.
Hopefully they don't flee when atlas arrives
Bots in Lussan Gate when Fluffle Arrives: Ok itās just some destroyers, easy fight.
Bots in Lussan Gate when Atlas shows up next: 
Bots in Lussan Gate when Victorum shows up: 
I don't think the bots at Lussan Gate will be feeling much of anything when Victorum shows up. At least, not for long
bots in Lussan Gate after Victorium shows up: 
Okay, quick question, Aviary has two different layouts on two different sheets, which is right?
Taccom sheet has it having 2 ACs
that was my bad I made a mistake when making the order tracker
Okay, just checking
whelp, enemy BC at the gate, hum, well if they chase fluffle, Atlas will hit their rear, and if they chase Atlas, we'll hit their rear
We love hitting rears in this house
ok so what have i missed
What? Am I wrong?
The rear of a ship is wholly, and totally unarmored
Of course you'd wanna hit it
All I'm saying is turnabout is fair play. Next thing you know is a bot cruiser comes out the gate and comes for your rear
That's what the arrow formation is for
Rear watching
I canāt wait to start shooting stuff
Just caught up with the chat. Are we sending our full aerospace force to hit that ship or are we sending some fighters for interception.
Depends a bit on what happens when Atlas pops out
I think we should go to 4218
Can't wait to do "on your 6, Atlas" and come out of the gate guns ablazing
4218 seems fine to me. My main question is how many turns it will take to cross into another map.
Though, I'm afraid the Enemy BC is going to chase fluffle so we may have to do 4118
We will figure out as we get. Closer to deployment.
Well if we have to wait for PV, 6 turns unless we burn LS
We also have to consider the Transports coming in behind us
well with us I guess
A bit disappointing. We gotta get the big girl in better shape
If Nav Field 1 has hostiles we may need to fully commit to escorting the automated freighters in
You stay away from our chimichangas!
Hol up. I got an idea
Just remember we can move much faster through maps with no enemies cause we can use FTl⦠so we need to kill them fast and then move on!
That's brilliant
I like this idea. Violence and overwhelming fire power should be the solution to many of stat victorums problems.
Oh man! We should totally have a chimichanga party after, everyone gets 1 chimichanga +1 for every ship sunk. The length of the party is determined by how many bots we kill!
Do fighters count?
Part of the TaskForce, no?
For the chimichanga party. Do we get +1 for every flying toaster we shoot down?
1 per squadron
Iāll take that.
Should be set for now. If we start taking losses Iām sure youāll get bumped around if we have time
Good morning everyone, here's Atlas' likely plan for next round:
-We'll drop out of the gate and move in a relative North by North-Easternly fashion. Optimally we want to place ourselves behind the predicted path of the enemy battlecruiser or between Fluffle and the enemy Battle Cruiser. We will also use our ships sensors and Comm-Intercepts to discover the unkown points of interests and reveal the enemy's intentions for next round.
-At the same time our fighter wing, Soteria Squadron, and the Light Freighter Black Pearl will peel off from formation to engage the BC and fighters directly.
-We will continue to move North to Nav Point one at full speed while engaging the enemy and providing cover for Fluffle and Civilian ships. Optimally, the enemy will follow us and keep their attention away from the gate and TF1 Victorum's arrival.
So what I'm hearing is that there's a good chance of us arriving before the Battlecruiser dies š
We'll see I guess
Unless that BC starts chasing, it looks like we'll be starting with a broadside
I think having your bow aimed at it when we come out of the gate will be best for maximum MBC fire
Im curious, since Venators got two bridges and the Primo Victoria is based off of one, is one bridge Cancer's whilst I'm at the other?
Well one bridge is the ship one, the other is carrier/taskforce ops. So I would be there with either one of you is there lol.
Since I figure it's also where the scanner is.
Well, I'm at comms/comms intercept so I think we both would be on that secondary bridge then.
I wonder if I can utilize the comms intercept on that battlecruiser already... (probably not and will have to wait till we exit the gate, but if I can? Then I'm most definitely doing that)
Well, someone better be at the helm lol
Yeah, that is what the captain is supposed to be doing whilst eating chimichangas.
But I think he may be a bit too lost in the chimichangas sauce to pilot the ship at the moment-
FYI: Atlas intentions (pending final opinions)
We only have 1, since this thing was wrecked when we got it and was already missing one.
Plus we don't need the fighter space, so our bridge is wider, triangle shaped and squatter to the tower base
Keep talking like that and I'll hit you with the chimichanga tax
Noooo! I'm already in debt, I cannot afford the luxury of taxes! 
Then just say commit tax evasion or overstate your charitable contributions. We charitably donated 15 BP worth of ammunition into bot heads.
I'll charitably donate 20 supply to the Primo Victoria
More chimichangas!
No, this is the tank shells you forgot to pack
Oh dear. I should not have signed on to be a QM
I saw something that caught my attention on the Atlas comms and now I'm curious: could a light freighter be docked on a vessel much larger than it such as a battleship and be carried that way?
Not that I know of
Probably not, but I think it would be funny if that's possible (it would also be a primitive escape pod-)
Well... The boarding rules say that the ship you're docking with has to have its engines disabled... So I would imagine no.
in the sense that you can't dock two ships and then drive one
You tryna dock a light freighter on PV next campaign? XD
Would probably fit under the "Can't russian nesting doll" rule
Probably (I was thinking, if it was actually possible to do this, what if my light freighter was the literal MBC I brought for the PV? And it just detaches like that-)
(Escape craft MBC)
So you trying to do Gundam remote gun bits, but with ships
But other than that, imagine if we could dock a smaller orbital within a capital one. Kind of like the Tantive IV in that MC75 on rouge one.
guys. the enemy battle cruiser has a lot of OUR chimichangas. we have to take it back
Who shot the chimichanga shipment through the gate by itself?!
They do?! Unacceptable
we should blast it to bits.
I went into debt to buy all those chimichangas for my promotion to captaincy!
We needed space for ammo and fuel.
and with any luck, the chimichangas will be cooked to perfection
we had to send it ahead. for Morale
CHIMICHANGAS ARE THE AMMO AND FUEL!
It's also amazing motivation
had to give Orb crews a reason to fly into hell
Chimichangas are EVERYTHING and ANYTHING we need them to be!
guys i heard... the clankers are made out of chimichangas.
Maybe I just don't understand guns, but can you explain to me, how exactly the auto cannons can fire Chimichangas?
with effort
Because they aren't bullets
We eat the chimichanga, then we have the power to load the cannon
Our bodies turn chimichangas into ammo
Put where are the bullets to load the cannon?
You only had chimichangas
Scemantics!
I went through your supplies, and you had 3 cargo bays of only chimichangas
YOU are the boolet
Our orbital crews not-so-slowly drifting into chimichanga induced madness: (see above)
Our aircraft: 
fire yourself
Ad Hominem!
I give up
Strawman!
I'm gonna go cry in the cargo bay I packed
Our motto should be to the stars through chimichangas
Oh god we haven't even been deployed yet and it seems we devolved into a chimichanga based society. Damn I've only been preparing to set up a BBQ in the engines of the Corvus Aurorae š
revamp into chimichangas. BBQ is cool, chimichangas are better š
We chimichanga the BBQ'ed meat
Could work
I like the way you think Captain
Well if a captain says it, it must be a good idea! Now to just find something else then meat to make the chimichangas
That's why I'm the Captain
surely the plastic from the clanker wires would work?
Then how about you use at least one hand to pilot the ship like you're supposed to?
or, we might have to hurry up and take the planet because the otters definitely have dough
It'a got autopilot for a reason
mhhh if we are flying past some clanker ships I'm sure I could rig one of my HMG into a net launcher to catch some
Oh man, what kinda spices you think a race of otters will have?
man
we gotta find out
when we get to the civilian freighters ill be sure to ask
Probably something sea food based
I bet they got Saffron
By the way? Did I mention I am on a sea food diet? I see food, I eat food-
Airlock, now
Calimari chimichanga?
I mean I'm worried he already will jump out an airlock if we are considering eating clanker wires.
Damn, tough crowd š
bad puns deserve the airlock
Task Force Victorum, and the quest for chimichangas
next mega campaign
Task force chimichangas, and the quest for victorum
cold reception huh
im doing a bg around chimichangas
i did want to do a logi group...
hm
ill take payement in chimichangas
So uh, I just remembered that I sold the airlock for additional chimichangas meaning I can't be thrown out the airlock as of this moment-
Throw him out the trash chute
I refuse to be thrown down the trash chute! I won't be dragged out of the bridge like this!
-# Damn, they really just straight up dragged me out of the bridge like that-
Our orders are due sunday correct?
I don't think we have orders due for one more round? But otherwise yeah, I think Sunday seems to be the deadline.
Yep
what should i be doing as LM for my orders?
Use External Door
If you want to shoot, otherwise check the aviable actions on the Exodia
out the hatch!
think if i sit on a main gun i could catch the bullet and fly at the enemy?
just make sure you dont miss. itd suck to go hurtling through space
"My name is johnny knoxville and welcome to jackass"
actually thatd be cool. if i could do an external boarding maneuver
mag clamp onto a boarding pod.
Iāve been super busy with irl the last few days, so just saw the updates. So whatās our plan and our status in terms of turns? I assume weāre going in to destroy the BC?
assuming atlas doesn't do it first i think
Weāre mostly waiting to see what happens next turn. But expect to charge their ships
I'm happy you think so highly of our capabilities to destroy orbitals, but our plan is to hold their attention until you guys arrive XD
Nah, we know you guys lack the means to take out that battlecruiser. (Or anything that isn't a fighter/bomber/etc) But we appreciate the distraction!
aura cannon
Unfortunately Shack has made it clear he doesn't want mechs to be able to board. but maybe next season!
I've been thinking about doing a voiced character who is the TF commander as a separate RP from my actual character but I don't want to step on any toes
Could do a CIC thing too with a bunch of us recording lines for the orders to go out
Thoughts on this?
When you guys get in, it should be facing away from you, so you can engage it from behind vigorously.
Oh, we will
So we come in after this mid round right?
Yes that's what I'm asking.
Then yeah, I believe we do since this upcoming midround I think is when Atlas shows up.
Guess so? Depends on how long orders and Shack doing mid rounds takes in the end
But yeah, I think that time frame should be rather accurate to how long that'll take.
Do we have all guns crewed?
Think so
last I looked we had 9 crewable stations and 8 crew (not counting captain and the bomber pilot)
I believe one of the crew is transfering between ships after deployment from aviary
PV has 9 crewable stations, yes, but only 7 of them are guns, so the guns can be fully crewed(also only 7 non-captain/bomber crew)