#Task force 1 - Victorum: Comms
1 messages · Page 6 of 1
Didn't know forwarding posts, that were a reply to another post, didn't add in the original post also lol
This feels like code for "Huh, hadn't thought of that but it'd be cool"
yah
Lmao I thought that to
Hear me out. Are we going to organize our aerospace fighters and bombers into squadrons or wings?
Also my assumption is that the only ones with possible interesting things in them will be the named zones with pictures
That is up to you guys if you want to do it
my original plan was to have my two fighters act as escort cuz i dont have great PDS coverage, and they agreed. now that I also have a bomber, he doenst need to stick with me. also its ultimately up to them... @timid zinc @gritty basin
Thematically, that sounds epic, but yah, that's your wheelhouse if you want to work in groups like that
Depending on the situation we can join sorties.
But yea. For now CAP
How many fighters do we have? Nine? And another couple bombers?
I do think it would be smart for each orbital to have at least a small escort for enemy fighters and bombers
Well we can only send 10 on sorties at most anyway (for 1 LS that is)
up to 10
Thats why I said 10 at most lol
whoops lmao
9 fighters, 7 Bombers. And a HAT
brain slow today
We got a pretty good air wing then
And Aviary has 2 CS open for more decks
I'm definitly the one to be sending on sorties.
/j
I also can carry 1 more plane
We can squeeze a few more as needed in
Ok well I would prefer all aerospace to get a wingman man and stick with them. Goes for bombers and fighters. 2 hits each means 1 bad encounter and they are dead. But more fighters means it is spread out evenly
Make that 6 bombers, Emiza is on the sheet twice for the Tracker
Listen, all we have to do is load an artillery piece onto you and point it out the open loading ramp. You can aim backwards, right?
Sorty with our infantry and drop them as makeshift ODT’s
No, fuck off
I think without new things it's 2 more.
I can add my flight deck back for +2
Then there is 2 CS on the Aviary that people were going to buy flight decks for if we need more.
So Max 8 more assets
only arty we have is zebrian and hes slapped onto my ship thank you very much lmao
I was fixing the tracker from where Kael added a bunch of extra rows and messing with me
We have space for 2 more planes
ok i never got an answer. with the 2 free repairs, is a DCT still needed for the repair action? cuz if not im pissed
ok cool. but repairs can be transported between ships? and am i the only one with a dct?
ships can repair themselves 2x tiems, DCT allows for ships to repair other ships I thought
Nah, there's an orbital repair arm for that
We have a no on transfering repairkits
Really? damn
then whats the point of the free kits? im so confused
I'm asking about the DCT rn
I guess so you can take a DCT without having to also take a repair kit storage
It's a secret tool that will help us later
if my DCT can repair other orbitals, great, but makes no sense. If yall need DCTs to repair, that also makes no sense
But the free kits make DCT better if it's needed and useless if it's not
i guess we'll find out
Who's the captain of our LF?
@halcyon dew
Thanks
hell of a name
right lol
@halcyon dew We cannot transfer repair kits to your LF. Best for you to pick up the storage
They said they took repair arm but not their other upgrade yet
They were waiting on if kits could be moved
its really weird that everyone is getting free kits but no way to use or transfer them without paying the DCT/Repair Arm tax
hum, maybe the DCT can use the repair kits, and since it's a team, you can send them to other orbitals, and they can repair that orbital using their repair kits?
It's why we're asking rn
i have a dct and 5 kits now, so if we can transfer then i can help repair after a fight
if the DCT is pointless, then i demand a refund
Do you guys have a turn by turn plan on what you're doing once deploying? I'm trying to collect all the plans. (First few turns)
I'm with you on that.
We can't transfer though. You might get a repair arm though
No
Kill
well we def moving to W1, right?
We haven't commited to anything yet
Probably
kinda, we have idea's, but were still voting
I thought we settled on def W1
It's easier to say no and have em leave
no point in going anywere else...
That try and say later that we're doing something else
ok ig
Currently its move to W1
We should just ball it and go Alden Gate
Most of the active group has voted for that.
Some more need to vote still
Oh so you guys are leaving Elim completely. And going for the orbital routes
oh also, whats the purpose of our mechs?
They are more guns because they are on the surface of our ship
I say "We choose to go to the moon"
TF 2 said they got it covered, and W1 allows us a lot more flexibility
did shack approve that plan? cuz that sounds sketchy lmao
Got it. Just making sure I understood correctly
External mech door
oh ok then
Yeah. They're the 1 range laser turrets
ok, Im hopping off for right now, I'll check back later
yeah i gotta head to work in a few as well
In general we are trying to stay flexible
As stated, extra turrets, and if we do need to secure a landing site, we have them.
Same reason as the Marines, just in case
I got a notification that I was pinged sometime? It is burried under all the other texts lol. Anything important?
something something griping about repair kits
So this would be accurate for Victorum-Storm-Atlas, right?
We can't transfer kits from orbital to orbital.
No need to pick up the flight deck
oh we're moving further
i missed it cause i was playing wildgate lol, but hitting the wreckage with a sortie sounds like a very good idea
Also always recommend using the search feature for mentions
we just need to pack enough punch to blow up whatever salvage op they have going on
you guys mind if I set up a small squadron tab for all of our aerospace?
Hey Victorum, how's your plan with the new info?
From previous experiences it is much safer for all aerospace to fly with others, Makes everyone a lot more survivable and when we get singled out is when losses occur.
Man i can't keep track of all this lol
Feels like the new info threw everything into flux. TF 2 are sizing up the frigate over Elim and trying decide if we can take them on our own if need be.
I think you guys can. Although if that ship got reinforced with any more you might want to pull back and let us come charging in
We got STORM to agree to swoop in and shred it to bits with their 19 VTOL guns, so we should be good if we execute that plan. We're gonna try to deliver a small BG too if possible, and take and hold that Spaceport until reinforcements arrive.
Are y'all still burning the LS to come through the gate with us and fight off the interceptors?
Probably?
If we get there an extra turn early it’s that much faster we can take our objectives
That would be great!
Just a small additional tab, place down a number and lets for up.
Ok, I'm working on a tab in the sheet so we can have links to polls in them.
Ok guys, on the operations tab I've listed 3 ideas we have had so far for our initial general plans.
- Move to L-W1 then L-W2 and Sortie to Wreckage field
- Follow TF Atlas to Elim City and provide escort for landing
- Move to L-W1 then Cell'Dar Mine and Scan the surface
I want a few more before making the poll
Move to L-W1 and sit until more information
lol, I would wait til tomorrow at the earliest before drawing more maps
To note I did put this as a disclaimer:
All plans assume clearing initial gate of hostiles first and eliminating hostiles when present
Essentially hold W1 correct?
Yes
Any other ideas before I make the poll?
Also I put the blank strategic map on that tab as well
Is there a reason for us to sortie into Wreckage? For the same LS spend we can just poke our nose in as an entire TF and be more resilient to ambush
its a way to scout because the fighters can just turn around
But so can the orbitals? Anything that can fire on them would either be ponderous (and thus we gtfo) or can't flank in the first place
it also allows us to hold w2 while scouting the wreckage
That's true...
Has there been clarification on how turns are counted for sortie LS spend?
1 Per round we aren't landed on our TF.
Issue would be we might not be able to scout and go back in 1 turn
So turn 1 getting out there and shooting is LS, turn 2 coming back and landing is not
That's a terrible proposition.
If sortie 1 jump over costs 2 LS min, we could just... burn LS to go there as a group, then burn LS to come back faster if needed
@glad flume from what the equipment list says it sound like the damage control team allows for an aditional repair acction per turn
Alternatively you cant repair without them which would suck
Hmm. The DCT description just says lets 1 crewman repair
withe speed 5 fighters? i imagine they can fly over, and then fly back same turn
Both aren't great and I think they'd want a refund if it's able to be repaired without it
It might be a map thing that Shack has where you can't enter and leave a Tac map within one turn
Also 7 speed.
There's no references to repairing anywhere in the Orbital section of the rules
So my assumption orbitals don't repair by default
I would also assume that since we don't know other wise
Problem is only the corvus arorae has a damage control team so if you need one to perform repairs at all than we have a problem
Bombers are the superior orbital damage delivery system, it seems. As long as one limps back you can jsut repair it with an action. It repairs itself, even
Maybe but the speed rules indicate that you could. I'll put it in the FAQ
Gunships are better bombers. You can keep 1 range and don't need to fly over
Also you have 1 armor + 1 cargo slot
Probably right still we need confirmation on how some of these mechanics work.
(You lose bomb bay)
I was going to say the gunship is only a d4, but it seems the nerf was cancelled a bit and its a d6
torps are still better tho
Ah. I've had a thought. The free repair kits might be because, without them? No way to repair damaged subsystems.
So it is possible, possible mind you, that DCT is needed to fix hits, but repair kits can fix broken systems
There is no way to break subsystems
But we'll have to hear from Shack
My opinion is that an HMG shooting at a torp is not shooting at a plane. The bigger your blob of targettable things is, the safer everyone is.
Orbitals don't have them. They just have fires
Fighters can also intercept the torps
Fighters can also intercept gunships. Anyway, probably the ideal comp is a mix. Torps + gunships can combine to go after orbitals, then the gunships can fly down to support ground troops.
I dunno if torps can shoot at ground units but I doubt
Less range of motion on weapons, less damage, idk
The fact that torps cause fires is huge
Normal bombs cause fire too
d6 > d4
But it might be a typo or shack forgot what he wrote in multiple places
Torpedo specifies that it starts fires on impact. I think other weapons can, but torps automatically do
Incendiary torpedoes
Anyway, are there any other ideas for initial plans?
Fire rules
Currently any weapon with a d4 or d6 always causes a fire
oh, maybe he meant 4 or greater instead of d4
I beleive it means if you ROLL 4 or higher
Yeah, that's what I think
25% for D4s, 50% for D6s
Imagine 3 fires to deal with
fun thing about torps is that with AP3 they basically automagically hit if not shot down
Same with MBCs
PV gonna get some nasty kills
Also when this is buried let people know there is a link to it in the sheet
Flyboys and girls! Callsigns have been added on the sheet, if you want to work on forming Squadrons, possibly with themed names?
Also, @violet wharf don't forget to buy and activate your bomber!
done :) (sry for ping)
I suggest same day delivery for a bomber squadron
And, you're added
Fun Fact! That was a callsign at New Braven
It was a battle group callsign as well for a little while then we changed it to special delivery
For C3
An idea I had: Could Damage Control Team be interesting? They could fly to you guys's ships and use your repair kits to heal you, maybe?
It might work cus flying/taking off/and landing doesnt use a Primary Action, right?
Can someone highball me a number for how many rounds you think this campaign will take now that we’re hearing that most won’t deploy till around five?
40
DCT is a module not a crew training
Ooooh so it doesnt move with the crew if it flies over. Bummer
Yeah
30?
15 supply for ground 15 supply for task force
30 probably, Federation Fleet taking any longer than that is eh
We have three task forces if we want to keep them all in supply we would need 60
If we just keep ourselves in supply for 30, we only need 15 which I doubt will be in combat for all 30 so it would probably be safe to say the supplies we have would last
-6 from that estimate
So we should be able to keep ourselves in supply relatively easily
I’m gonna get supply numbers from the other taskforces
Ration Time boys, No coffee on deck, all supplies to ammo & necessities 
current projection (lots of unconfirmed info) has Atlas at 14-15 LS capacity, though we may bring a small BG to secure Elim starport.
OK so if we have three rounds where we don’t need to be in supply to rearm, then we have more than enough to make it through 30 rounds on our own
How often is atlas Expecting to need to keep themselves in supply? Doesn’t need to be exact. I’m just trying to get an estimate for how long our supply will last.
no Earl Grey again? awh
If the game lasts 30
We don't need any for the first 5 rounds.
25 Rounds left. We probably won't be fighting all 25.
- 5 at least.
Means 10 for us to be supplied, if we aren't spending supply every turn.
Max 7 for our supply purposes
Frees 6 for others
somewhere between 9 and 14 total turns of "being supplied" though TFs should probably anticipate a couple "grey turns" of not being supplied
Yeah, that’s about what I was guessing so we should have a decent amount of free supply to keep the battlegrounds going
im all Honesty, our food situation wouldn’t be that bad to resort to nutripaste/nutricube, the BG with no logi on the otherhand
The issue is we can't get it to the ground
find a BG with a HAT and let them figure out how to transport it
that’s about all we can do
If we're somewhere like LW1 then BGs can't get to us. We'd need Atlas to come to us to transfer it
TF3 might be better suited for ubering LS from us to Elim, they’re faster
My thinking is if we can get orbital supremacy within the first 10 turns Atlas will have enough supplies to keep the ground BGS going
And then, if we’re still fighting, we’ll have more than enough time to come back to the city and drop down supplies to them
I think we should just resever all our LS for us. Things like faster movement
Atlas has 17 we have 14. I’m thinking we’re looking pretty good.
Oh definitely for the start of the campaign we should definitely reserve it for ourselves
Then we can slow down spending if the fight is looking really bad
Until then. 2 Speed is very nice
I’m sure if it’s longer then 30, Shack will do some kind of rp thingy to break out more LS from Damar if the Federation still hasn’t arrived
that or we’re playing hardcore mode
So even if every task force needs to be supplied every round and we’re all starting from round one we would have 16 rounds before we ran out
Yep
So we’re good as long as we don’t take any losses you can’t see me, but I’m knocking on every piece of wood in my house
I don't think anything forces us to declare which specific ship we spend LS from
the dead ship clearly was empty of supplies by the time it blew up
True, but that might be an oversight
We might pull out if we can evacuate the civies.
our cargo space is measured in number of guys and individual vehicles we can fit. Something tells me we don't have the room to evac all the civvies.
Could enable the local ships to evac people to the rock station tho
Yeah, that might be a good idea
If we can't push hard I think that should be our backup should still get a decent payout even if it's not the full 5 req
Plus I can see Shack saying more volunteers join once a threshold of extractions take place
I think we need to pick them as we use them.
I suggest we take from the Exodia and Avairy last
Also, remember that the bots are a threat that will scale with time. They have construction facilities and supply lines and build more of themselves. This means that if we can Leeroy their production facilities early we can make things easier on everyone else.
We need to steal the moon from them
Is there any rules on keeping a boarded ship or is it overload the reactor?
I wish we Orbital bombardment weapons
i hope they let us ram
There’s a Boarding Rule somewhere in the Rules
Oh boy 
Not on keeping
If you ram you will not be allowed to crew a ship again Shack has said
Just on doing it
There's nothing specific about what happens to an orbital after you win the fight.
even a captured one?
As long as the captain is still alive, the ship is considered not fallen
Might be something to ask the Shack man cause if we can steal LS might be worth it
I… Don’t actually know that would be interesting
theres a few different ways to board i think
Depends on how you board. If you board by VTOL you will want an engineer anyway cuz they auto-succeed on the breach attempt.
In theory, if you scan the target you can pick the module you're boarding. If the target ship has a hangar and you secure that you can just shuttle more boarders on ezpz
Secure doesn't mean operable sadly
boarding pods can only do armor 1 or less so anything larger than a frigate has to use VTOL
also they only have 1 range so further things also need VTOL
You can flank to hit with pod
I put the question of securing supplies and possibly operating enemy ships on the Q&A
do you still get the 5 recs even if your unit is destroyed?
You get 4 instead
1 req cost for funeral
ah ok
on a completey unrelated note... Is it just me or are HATs in hangars the absolutely most efficient way to deploy shit? As long as an orbital has landing gear, it can land and offload troops it carries, so all you need is a hangar with 2 HATs sitting in it and suddenly you like 5x your deployment capacity in infantry and like 2x for vehicles/mechs
yeah
They still take up cargo space? Unless he changed that
They can't just be stored in the Hats on the move
They're technically in BG cargo
It is alot of DC though, yes
But I don't think they can just walk off
Also, Hats will likely take both slots of a flight deck in the future, since they BIG
They are significantly larger than other aerospace units
I think its more likely that unit storage will be rebalanced to make a bit more sense. So you average 5 units per deployment bay, just like you get 5 units out of a cargo bay
Remember we modified the hangars this time around so it might go back to just one per hangar
Also that, yeah
Also, there is a case for combining VTOL and Aero bays into one thing (because, let's be real all aircraft are VTOLs in space), and splitting them into small/large bays.
so 2 vtols or fighters in small bay, 1 big something in large bay
Think he wanted to keep that tame because of power armor
Then may PAI bays
I dunno why infantry/drop bays don't go by FS like literally all other inf carry capacity
They are half vic
See probably future change gotta remember it is one guy slowly tweaking a system
There will always be changes
Always changing based on feedback and how shack feels about the mission
Checking back in after a busy couple days, now that flight decks have 2 capacity and throughput, would it be a better idea for me to go join the Aviary, as that will lower LS usage a bit (making one less ship have to be "in supply"), and while they are full on flight decks right now, they have the CS to put one back in
Ok, doesn't much matter then, as Cancer already has purchased the fight deck might as well stay with the more forward deployed ship
Squadron Names
Any major updates in the last few hours?
Wdym? we still have 5 days for orders if that’s what you’re asking?
Ah, got it. Thanks, good to know. I’m not sure if I even can do anything at the moment. But I’m ready anyway
Check the Polls if you want to know what the plans that been proposed are
Link to the poll is also in the sheet under operation planning
I'd say good timezone, but my sleep schedule is broken beyond belief
Hey angelhalo. Please feel free to join a squadron or make your own. Just groups that people plan on flying in formation with to ensure no one is left alone and gets picked off
Did I miss anything else?
Besides the scouting in mid round and a new plan of holding the southern nav point L-something. I don’t think so
I'm fine with being an escort to the orbital I land on
Flying formations, eh? I like the idea, though I intend to hang back a little at the start of combat. I think the most helpful position I can take is sniping whatever sneaks past our frontline.
The main reason I suggest squadrons is because all fighter deaths I see are when fighters are alone and get picked off. Even if you find someone to sit back with you and act as a safety net against anyone who gets by and tries to bomb the carriers. But also the most important part of free company is having fun so do what you think is best.
The squadron idea came up because we were talking about general formation for all units, With fighters separate into squadrons to intercept, attack, & escort as needed with the Orbital advances or retreat.
The right one was just an example not actual squadron assignment
Also squadron formation is generally a good idea due to how damage works
Aye, you both have a point there
The left formation I suggested is a 2 attack squadron & 1 reserve squadron echelon where 2 squadrons is attacking at anytime with 1 squadron ready to take over for a squadron once they run out of ammo or need repairs or to redirect against an enemy counterattack/flank
I like this a lot. Thank you angel. I only suggest that the aviary hangs back a bit more
Angel. Do you mind if I upload this image as a proposed formation for the TF
I'll will be sticking close until actual orbital engagements. I want to be in the HMG Point Defence net and also want to make sure you guys have a short trip to rearm. I am also still a BC so I might, in a pinch, join the line to soak a shot or two.
Also that Scanner is useful
True, I do indeed have the full comm/scanner package. Still have to get in range for that.
Orders are not for us for 2-3 more "turns". Though the first couple of turns are going to be mostly shack talking to a few people.
First is going to be Storms orders, their T-5, then Rabbit/Fluffle at T-3, then TF2 and Storm again at T-2, then us at T-1. Main BGs are going to be unloaded after Elim is captured, or if some TF can load them, or if they claimed space in the mining ships that Storm is planning on securing at T-5.
@glad flume
It gives you +3 hits for a CS
Basically after factoring in needing actions
what if its a ship you took over by boarding? 🤨 :p
is there a spot where people have been signing up for squadrons because if there is I missed it
Fair question, though captured ships can get fielded into "NPC" and Armco Research vessels (Ex. Vigil)
I wonder if the NPC ships will appear on this campaign (Endurance & Vigil)
Pretty sure I saw the Endurance somewhere
Shack/endurance is in tf2
I see
I wouldn't count the endurance as an NPC in this campaign since I believe he is acting as a player this time, but the Endurance itself is kind of nebulous at times
Would've been cool if the Vigil was in this task force. One battleship is cool, but what about two?
Vigil was out of service last I heard, Shack said the Experimental Portal Test wrecked 20% of the ship’s integrity.
oof
Yeah, blew out a lot of its electrical systems as the in-universe explaination.
It was a combination of that & the initial boarding being extra violent
A damn shame, but at least we still got the PV + the battlecruisers
I'm hoping we find some cruiser analogs, or partial wrecks of some. It would be perfect lore for my cruiser I'm buying after.
You can probably take your pick from the wreckage field, I know PV will XD
+4 effective hits, as the one repair kit wouldn’t be there otherwise
+1 for your repair kit.
+1 for a repair that get doubled. x2
+3
Go for it
You get double repair twice tho?
You start with 2 kits, get +1 from module. Then double repair twice, and normal repair once for a total of 5 fixxings
But the DCT addes +3.
The 2 free ones are gonna give you +2 either way
???
The DCT gives you +1 repair kit, and has a special ability that lets you repair 2 hits with 1 kit. Twice.
I'm not sure where the number 3 is coming from
It’s like watching 3 techpriest from 3 different forge world try to fix a light bulb.
Our math is the best math, fite me
+1 +2 = 3
The one repair kit Gives you +1
Then you can double the hits restored twice.
+2
Normal Ship:
2 Repair kits Can restore 2 hits
With 1 DCT:
3 Repair kits 2 can be doubled. Can restore 5 hits
…Have you guys been arguing about the same solution this entire time
Either I'm experiencing a severe caffeine deficiency, or Cobalt has been phrasing things weird.
Cuz his original post was like "+3"
Here
All of this can have been solved if you use the sentence of “The DCT gives you 3 additional hits to the original 2 that you start off with.” 
I think that's more then sufficient if you read the context
Yeah I uh just read down the list of players lol
I could fix it if you wanted
would wait until squadrons are officially formed up, currently no organization has started on that part
Taskforce Emoji. You can add it to your name if you want (Not required)
21
38
5
Orbital Boom
1302002984489713766
OrbitalBoom
With a whopping 21 vote for it

Fun fact about that one
The reason there’s no stars in the middle is cause in earlier versions the Armco logo was there
And I forgot to add the stars back in
How do I put it in my name?
I'm not sure its possible to add custom emojis to nicknames? I just tried it and it told me to get bent
well you can't do it that way (I just changed it to : OrbitalBoom : without the spaces
Lmao
If you use the / nick command you can use the emoji menu to add emojis to your nick, buut. If you add a custom emoji it just tells you to fuck off
shouldn't the aero stay together for survivability? Groups of 3 are still vulnarable to high rolls, right?
High rolls still only give one hit. Should be fine in 3s if chasing down other fighters and small orbitals, but I would suggest very large groups on bombing runs against big ships/fleets. If you have more planes than their guns, you'll be fine for the run.
Versatility and Agility, If something needs more, that’s where you group multiple squadrons together to do tasks
ok, i understood rules wrong in that case
does it still remove multiple fs from inf?
Yes
idk if rules unclear or if i missed it :p
what are you confused on?
Vehicles work on the hit system. Any actual damage only does one hit per attack. Infantry have FS that take full damage of the attack.
The rules for hits & Force Strength (FS) are under Core Mechanics near the beginning of the rule doc
You lot should definitely play it safe though at the start. I don't want to be taking unnecessary losses of my pilots. Grouping is always safer. I doubt we'll know the armaments of the ships we will be going against until they get scanned so I would side with caution when thinking of the numbers going on bombing runs. Especially if there are enemy fighters still out.
Good timezone everyone, did I miss anything?
We are discussing aerospace tactics
Oky doke
The (Left) Hook
Depending on the situation & Opportunity, interceptor on the right side of the hook formation can peel off and collaspe in on the flank of a dogfight
There's not a limit on how many units you can stack in one hex, right?
The only limit is how many units token you can place on the hex I think
Because if any of our bombers have the countermeasures upgrade we'll want to doomblob everything around them for maximum safety
Thrusting Attack, Left/Right Screen, Center Spearhead, 2 Fighter in reserve to reinforce/replace the front and sides
also that’s just general ideas, the spacing for this in mission is going to like more spaced out
Cause it will more likely end up looking like this
Moebius has Decoy Flares but I think it might be a 1 time use.
In the event of a even spread of enemy fighters screen across the entire front, Leave a squadron of fighter in reserve with 2 squadrons of bombers on the left and right, whichever enemy flank gives, we commit the fighter squadron & the closer bomber squadron to breakthrough and hit the enemy orbitial, while the other bomber squadron will look for an oppurtunity to fish in troubled water while all attention is focused on the committed thrust to pull off a cheeky bombing run with frontline fighters as escort.
Fighters have high survivability against other fighters in evasive mode so most of these tactics should be doable with little casualties
Triple Line The Cube
1st Line Evasive, Draw Fire, then retreat to refuel and rearm, regroup at line 3
2nd Line Intercept, Support and Kill, Move to first line
3rd Line Reserve & Last Line of defense
Depending on their numbers I would be careful relying on evasive. Two high roles could be a dead pilot. Would rather take a few guaranteed hits as group, and have to come back to repair than a possible casualty.
tbf, on evasive with enemy guns being a d4, both enemy fighter have to get a 4 on a d4 to hit, and that's if they're not going evasive.
What if we put every unit on the same tile? There aren't any aoe weapons right?
Then even if they rolled high and we got damaged, there would be so many units that everyone would survive
I know it doesn't feel good to cheese the rules, but it would be effective
They still need to be able to intercept fighters who aren't going for them. Grouping will be good on bombing runs.
Just some quick math, if my calculations are correct that would mean there's a 17.6%ish chance of at least one of the first 3 fighters dying
depends? the last formation yeah, but other formation where grouping exist more, that damage gets spread out.
yeah, I meant the last formation
The last formation is definitely a "Holy shit there's too many of them, we need to trade lives to get our bombers forward"
And the math shows there's actually not an unacceptable amount of risk there.
less than 1 in 5
The chance for all 3 to die is roughly 0.024%
Also greatly depends on how many enemy assets there, are. Also why are we all moving out as a group? The initial plan of squadrons was to allow some aero to stay back and intercept bombers while others escorted bombers. (I have also not been checking chat, so someone may have already come up with a counterplay, to this idea.)
Math also dosn't account for the freebird solo being blasted over the entire air groups comms.
that too
Just some formations I'm spitting out, some of the earlier formations are definitely more in line with this thinking
I still like the first one you showed us. Seemed like it allowed for high manueverability while still allowing us to pack a punch
for example this one where 2 center & 2 right are screening orbital
Also all of these are interchangable from one formation to another, so the original 2-1 Echelon can shift into a hook formation then into a flanking manuever as shown below the hook
Then if we want to push through as a whole TF, we go from the standard 2-1 Echelon (The one yesterday) to the Thrusting Attack with bombers being optional depending of situation
Thrust Formation
I am worried with the thrust that it is too spread out to count as covering eachother allowing for us to get focused
It should be relatively flexible to contrast and expand the formation, I did show two version of it
Fighters are super fast so we can change those formations very quickly
You in fact did. The one above it also seems good. but to be fair I have no idea on actual aerial formations or doctrine so I am leaving this up to the resident project wingman legend to figure out.
If we make a squadron we got to call it Hitman squadron
the formations I'm coming up shouldn't be rigidly followed since different situation at different times, but I try to leave reserve and breathing room for flexibility so that when someone in this TF goes "We should go into a X formation except the left reserve should commit to X" we kinda know what we're talking about.
The Unnecessary Crossfire Manuever /j
Random idea of having bombers as bait then the jaws of 6 fighters just intercepting and eating the intruding fighters
what is the "fuck it we ball" formation?
all aircraft clowncar'd into one hex
Fuck it we "ball"
no rule saying we can't fly backwards or sideways, just turning is hard
will there be a place where we put these formations for reference (maybe somewhere in the docx) or do we need to look for the here
Could put them into the sheet
maybe under a new tab
The "Break the 2nd Dimension" manuever
thats what i was thinking
also are you making these in TTS?
Yee
these joke manuevers are gold
Power Ranger Transform the 9 Fighters, they won't expect it.
cool btw where did you get the models did i miss something in the work shop
Search Armco in the workshop, you should be able to find it
strait up becoming a new capital ship
what about the melee manuever?
yep found it
one moment
Seeing all thoses formations makes me wanna fire up war thunder...
dont say it out lound i was planing to go to bed and now i am contemplating playing one more game
It's not worth it.
i know
well i am off looking forward to more formations, maybe i come up with one or two as well if i have the time
see ya
See ya
reparing fighters doesnt use repair kits right? thats just for orbitals?
“Here we see fighters in their nature habitat, the center fighter is feasting on star dust as the other fighters circle around it to look out for their natural predators.”
Correct, aero repairs just require the tf to be "supplied" which is a condition the TF has for 2 turns after burning an LS
That's a good point, the wording's not clear on that.
I'm assuming it's a one-use since upping defense on demand is quite strong.
And this would depend on the GM, but... RAW there's no cap on the defense bonuses.
So you could have 6+ bombers with flares all in a ball, popping the flares simultaneously.
"Oh, were you relying on hitting us? Tough luck, now here's half a dozen torpedos, dodge this."
I popped this question in the FAQ
So got a maybe on securing LS from boarding enemy ships.
I think it was more of a "F.A.F.O." answer lol
I can hear the evil laugh in shack's response
It was a GM "You can try"
But, we don't really have boarding capability so Atlas probably will be the ones to find out
“I’ll roll for it”
Yeah but a man can dream
Victorum only 26 of our 42 members have voted on operation plans. please check out the operations planning tab of the sheet the poll link is there
I am worried how many crew will actually post orders when this starts
Gonna need to get the whacking stick
To be fair it's kind of a slog planning.
Planning's the best part
The slog comes when you fail to plan, and have to watch everyone else from the graveyard
Yeah but right now it's alot of "we don't know till we see more"
I imagine everyone gonna pop out again 2-3 days before the op
I'm unable to locate the link in the sheet 😅
Go to the Ops Planning sheet and... scroll to the right of the map
y tho? What kind of psychopath scrolls right on spreadsheets?
mouse scroll wheel makes it go up and down, the way God intended
Oh, sorry I have an ultrawide
So it all fits in my screen 😅
Oh @keen yacht you're listed as crew but with no upgrades
Ctrl + scroll usually does it horizontal
I hope it was obvious I was intending that statement as a joke.
There are 2 CS available on the aviary if you want to put your upgrades to use
Also @zealous palm want to check out the proposed new main tab?
oh i thought i put my upgrades there, its two autocannons
Alright cause no fighter or bomber is doing it, Im forming Valkyrie Squadron, Need 2 Fighters to join and hold the right flank.
i like this one i think the most
weird... I have @north crown and @steep jetty listed as providing the 2 ACs
I know kael did some rearranging which may have messed some stuff up
Ohh Shiny, looks good to me
Huh, weird but yeah I’m also bringing 2 ACs as well
Unless all 3 of us have 2 ACs
Our battleship will have so many guns
Pew pew for days
Well PV is CS capped at the moment
Ok, pass this along, things need to be finalized, and maybe orders submitted, by Sunday the 22nd. So I would like tentative orders from our captains, and aerospace assets by friday night
But Aviary could take the guns I just want to be sure it wasn't an admin mistake that caused the ACs to be listed as theirs
…What order are the captain suppose to give, there’s no map to go off of yet
Tactical one
We should have a map by the time necessary
since the other fleets go before us
just general, where were going, i.e. strategic, and maybe initial deployment formation
unless we get other intel, that will allow for finer detail
One moment I need to kill a fly on my monitor
Figure Saturday Cael and I can hit up any last minute changes needing to be made, for a sunday handin to shack
For example, PV leading the pack, Aviary flanking PV, Corvus flanking on the other side, fighter X working with Y and Z, A and B working together, ect. ect. ect.
I have an AC AND MBC
Aren’t we not putting orders in until turn five?
Can I still be on the PV and give my ACs to Aviary?
Ok, cool Just wanted to check. Logan you can move to Aviary to install your guns if you like.
the first couple of turns might be trunkated, and happed quickly, this is an incase shack wants it then
Unsure tbh
I'll check rq in the rules
Ya I figured
yes, kinda, he will be attached to Aviary, and just do stuff on PV, since shack said crew could move about the TF as needed
but he has to start out on Aviary, and his first turn would be "take a shuttle over to PV" basically
Oh nice, well first turn is probably not doing much anyways
yah
Uh oh
Sure, I'll join
If our aerospace assets wanted to, I could poke shack in the TAC-COM chat, and see if they could come out earlier, maybe with TF2, though that might take a Sortie to happen. Not sure
ok, I'm crashing for the night, i'll check in before work if I have time, or during work after it slows down a bit
Do you mind if I move you to Aviary to install your guns? You can shuttle over to PV at the start of the first round
Yep go ahead that’s fine
What facing do you want the guns to have?
im thinking either both forward, or one on each side
if aviary isnt going to be in the middle of the fighting though i guess forward would be best
Are these new guns? Or are we losing guns to swap them to Aviary? Sorry I haven't been able to keep up with today
Damn... PV coulda had more dakka...
XD
I can move off of the PEC Exodia and Logan can put the guns there
@quasi crown
I've got a flight deck and Cargo bay.
So the exodia wouldn't have any flight decks
We could do that, but Also giving the crew of Aviary weapons isn't bad and Logan wants to crew on PV
So we'd not have enough crew to man our guns on exodia
We don't have enough crew on the Avairy either
But yeah. I'm happy to shuttle them over
There is an infantry unit and crew unit that won't have actions with current set up
Scanner and Comms both need actions
- pilot is 3
Serria is going to be missing some rounds
oh right forgot they had scanner and comint
Let me know if I should be transfered.
It may make sense to move you to aviary or exodia depending on where we decide the guns should be
In either case you'll have an infantry friend
Let's keep the guns on the Aviary
And we can move Udown there to start. I can sit there to help with actions on the aviary or the PV
Remember we can also just shuttle folk around
Shack said not to cheese with that.
So I'm gonna limit to we can't shuttle below minimum crew for actions
The new sheet is nice for that because I made the mandatory crew slots in orange
Also I adjusted the sheet for @lyric turret being on the aviary
Gotta change my nickname
There we go
Man work has been kicking me for the last few days. What'd I miss?
"Airlock"? How'd you earn that callsign?-
How’s everyone doing
Good, I dropped a bunch of tactic formation for bomber & Fighter earlier & there was a discussion about crew transfer earlier
ignore the one two shitpost formations
there were a few near the end 😂
I am at work I’m off shift in 30 minutes if no one else has hopped on by then
I’ll do my best to explain
So our Initial Strategic Plan:
Taskforce Victorum will enter through the gates with the other TFs and clear the Tactical Map of Lussan Gate of Hostiles & save any remaining Civilians remaining in the AO.
From there Taskforce Victorum as a collective has decided to split off from Taskforce Atlas & Taskforce Fluffle to Strategically maneuver to location Nav L-W1, the node of space east of Lussan Gate
As of now, no further plans has been set in stone as Taskforce Victorum has decided to adopt a wait & see stance on actions after the arrival at Nav L-W1
What else would you like to know?
alright thats most of what i needed to know. thanks!
https://docs.google.com/presentation/d/1C7XcMLvxMKG9ifr8r-DTr6qZEIK8laE7e_uc8KypPzQ/edit?usp=sharing
Just because I know people will start getting more involved and active near order day, I started the Operation Slides so it's easier to read debrief for overall combat plan, currently added "Lussan Gate" & "Nav L-W1" plan
Feel free to add, edit & change
I love it!
Will attempt to occasionally backup the things written on there so if anything breaks don't panic too much.
added it under the Operations Planning tab in the Google Sheet, below Initial Plans.
Halo. Want to by my wingman for the upcoming operations?
Were my inf and medic units stolen to other ships?
@tough jay still looking for a fighter to join valk swuadron?
maybe pin it so people can find it easily
#1382036960356597963 message
Just your medic
Looking forward to working with you
who would I run that by
Oooh I have guns now. Time to spearhead the fleet 
Um, please don't do that
That's the PV's plan
See, but I'm faster than the PV.
Everyone is
Then it's a race. Jokes aside the two ACs will be great for being right behind the PV. Can provide extra fire support or maybe pull off to support one of the flanks.
Who’s bringing the acs?
Other plus is my ship will no longer be a blank hull. Was jealous of all the gun greebles on everyone else. Wish Shack did a airstrip icon so I could have a ton of them.
alright put me in coach
What is this Valk squadron?
Bombers should probably stick together in the same hex the majority of the time, since you'd usually want to concentrate bombing runs on a single target anyway
If we split the bombers into 2 groups we can get 3 attacks per round. 2d6 + 1 torpedo
is there only one attack roll per hex, even if there are multiple bombers?
Isn't each player their own unit? Idk if im understanding the rules wrong
it’s more of an ammo & protection flexibility thing
for the formations we devide into squadrons of 3 from what i read for damage distribusion
and this one is under angle and he was asking who can join him (basicaly sq 1,2 and 3 with a fanci name) if i read things right
You can't run if you don't have any legs
isn't it still as flexible to have all bombers in the same hex whenever possible? Bombers that have used ammo can always leave the hex
You could just put bombers all into one area for one hell of a payload, but that has it’s upsides & downsides, Upside, it’s a big fucking payload in 1 go, concentrated protection, Downside, holy shit is that a lot of incoming flak & AA fire & interceptors
Being in one blob makes sense when striking orbitals. When hitting ground targets tho you have to fly over your drop site, and chances are there simply won't be enough ground targets in one hex
Not to mention blowing all your loads at once and only being able to bomb in set waves
for sure
im mostly thinking of space fighting and transit
If you need a panic torp to finish off something with a big gun you're outta luck
We split into 2 squadrons of bombers on one hand cause it’s easier to exploit opportunities
For example: Gap opened up on the right side, closer bomber squadron that would have been in the center if it was one giant formation is now closer and therefore quicker to fly past and bomb an enemy orbital, which provided the enemy think it’s acceptable damage, will send concentrated forces to deal with that bomber squadron
oh look, that concentration of force just allowed for our other squadron of bombers to push another angle.
Isn't that a brief, not a debrief?-
Also then you can always have 3 armed and ready to drop
Conga line.
Since it will have completed mission & planned missions
Fair
this @tough jay
yeah I saw
Yes, but if it's also a log it counts
In that case, it's a missions log or an operations log.
Eh
Does it matter what we call it?
Not really, just a lesson on proper terminology.
Normally no, but I’ll still fix it so nitpicking like this doesn’t happen again, I did make the slides at 2am in the morning
sorry
Hey, at the very least, it's a briefing and not a longing-
whoosh
I formed Valkyrie Squadron
that explained absolutely nothing but I’m too mentally checked out rn to go into details
Are you threatening me Master Captain? Might have to activate some orders I have given to all my pilots. Think your profile pic sums up what will go down if you try and stop me from running head first into a large bot fleet.
Y’know this checks out, Battleship Main vs Carrier Main
Send your army
They won't be able to stop me fast enough
Got room for 1 more?
I already got 2 people unfortunately, but that just mean you get to name your own squadron 
I feel like anything would be fast enough compared to you. You're basically a bunker floating in space.
You can order me laid low all you want, but you'll be coming down with me
Talking a lot of smack for someone with no PD
Would honestly probably be a stalemate. I would probably run out of supplies to rearm before you go down 😂
Oh wait you got an HMG
man this is a straight reenactment of a Battleship main vs Carrier Main
Alright any and all fighters of Victorum. Who wants to join the newly christened guardian flight
Carrier has advantage on range, but this fight starts with you exposing your engines and taking 2 guaranteed hits so range doesn't really play
But yeah, have you decided where those auto cannons are going?
Since they are fixed, I would imagine best would both be on front. With being on the rear I can point them in whichever way needs support.
If you want to hang in close I'd suggest 1 port and 1 broad
If you wanna point them forward you should hang back 1 range
Hmm... tough decisions. Now I'm trying to play out engagements in my head that we've never done before in this system. Not sure if it's helping or not lol. Don't think my ACs will help as much against the large threats so might just help clean up escorts. Hang back once the fight starts and hold to see if any ships are trying to flank or survive a bit longer than they should. In that case I feel having both in front to maximize damage against the small targets.
I'm open to suggestions and other scenarios though.
Or maybe have one on the sides to have a net that I maybe catch an aerospace out.
If it not a battleship a ac has a 75% chance at damage at worse so it still petty good st big things
Just nitpicking, and not a flyboy this mission, so call yourselves what you like, but...
Flights. You are forming Flights. All the bombers and Fighters together are a Squadron
Agree feels weird to have squadrons of 3
(also wish i'd have gone fighter, but too late now ig)
You are completely correct my apologies
and frigates are bigger than a destroyer, your point?
Chaarge!!! lol jk
No they bloody well aren't(yes, I'm aware they are in Meta)
Real life also doesn’t care
To be fair. When was the last time anyone heard of a battle cruiser being made.
The less said about cruiser types over the course of maritime history, the better
Dreadnoughts are the best ship, I don’t care if it’s old lol
depends, classification is different between standard (NATO, French, Russian, Chinese, Etc)
True, didn't mean completely useless, just in comparison to the MBCs we have. Figured against the battleships and battlecruisers might want to try and take down escorts so everyone can focus on the big stuff. But there are really too many questions and unknowns.
To be fair daimyo I would prefer if you focused on staying safe as your limited crew means fighting boarders and fires is going to make you vulnerable. And we are all screwed if we don’t have some place to land
I'm just thinking about how the 90° arcs would work, and how to leverage them effectively without compromising our carrier
I think front on a carrier not really anyplace better
Don't worry, priority #1 is definetely not coming close to dying. Just trying to figure out what Mancer just said above.
Yeah you can put them whichever way you want, I was for both on the front. Since you’ll mostly be behind the main force, with the enemy in front of you, hopefully most of the time
Yeah but on the front, he'd have to get closer to fire, where broadside he can snag shots as they go by
Yeah trying to picture how I need to maneuver with all the ponderous tag stuff.
In front is easier to get the guns on target. Side is more flexible as I don't need to be pointing at the target and I can move away while keeping a gun on target.
And front sightly more defensive since it harder to get to your rear
whos the TACCCOM around here?
Cael & Kaelnovar
alright and do yall have a solid plan?
Believe we will be going to Nav L-W1 once we arrive as a start. Might get a lot of info until then so past that is hard to tell. Might help at the Mine or contest more of the space areas like the Wreckage
do yall know where the enemy’s main fleet is?
As far as I know, we don't. Only true info is from the Midrounds
Basically, our options boil down to - if by the time we arrive we know where hostile orbitals are, we go punch them. If we know where hostile production facilities are, we go punch them as a priority. If we know nothing, we go looking through L-W1 and further east.
East, East not west lol
you saw nothing
📸
most of our bombers dont have torpedos so we will have to fly directly over the orbitals
Not having torps though will be useful for running bombing support of spearheads landing when they finally catch up to us.
Torps are only good anti orbital.
Normal bombs will be useful if we need to hit ground targets.
how do yall feel about fluffles helping you find that fleet?
once we clear that frigate over elim we’ll probably help you hunt
the kills all yours though
Up to you guys, we'll appreciate whatever help you can offet
The faster we can find bot production facilities in space, the faster we can insure that bot presence in space ceases to be a problem.
So unless you have something else going on, more eyes in more places is more gooder
an idea Im playing with is yall move to siege the gate while we find the fleet
Our job is to destroy their space production.
The BGs can cover the ground as long as we can shoot down any high orbit targets.
the problem is yall are slow so instead of spending time meandering around looking for the fleet we instead find it for yall and if we cant you just take the gate
Yeah. That’d probably work.
If we’re only using our LS for us. Then we’ve got more for speed boosts as needed.
I’m back what have I missed
brain storming ideas for upgrades and battle plans for worst case scenarios
im in the wrong chat lmao my bad
Think it has mainly been personel shifting in other groups and more planning plans for our plans lol. I have been given two ACs that have to be placed somewhere. Either both on the front or one on each side.
With us having fighters to scout and screen, forward is probably better.
Agreed. I think we should have at least one scouting squad and one interception squad.
Who will join me for intercept duty?
perhaps you, @pine ferry ? We both got AA missiles
probably a good idea. i'm down
can yall take a battlegroup?
I doubt it but figured I’d ask
bc if yall can take a BG you can drop them on the moon
that close to the gate I doubt it has 0 enemy presence
We have no plans to atm as LS is extremely scarce
we dont realy have any deployment capacity at the moment and from what i have seen the general concenssus is that we need all the LS we can get
Groovy. What do you think of the squadron name "3"?
I think MAGE 3 and Tempest 3 has a nice ring to it
Current plans doesn’t take us anywhere near the Planet of Lumara
idk. it feels a little out of place if the other ones are guardian and valkyrie
What do you guys suggest I take equipment-wise now that we know we cant ferry repair kits? Repair Kits Storage? My worry is that I run out of them quickly.
True. I personally think their names are a bit tough to fit in our discord tags, but what would you suggest?
Doesn’t it get restock while TF is supplied
i mean the others don't necessarily fit with the tags. If we are an intercept squadron i was thinking something like dagger or stinger
It does? That wold be very noice
what are current plans?
ooh, I like dagger
we have a google slide link somewhere here hold on
we can go with that
https://docs.google.com/presentation/d/1C7XcMLvxMKG9ifr8r-DTr6qZEIK8laE7e_uc8KypPzQ/edit?usp=sharing
potentially try to get Archonmage on board so we have a full Sierra squadron
So far I don't think anyone else has joined Guardian.
aye, let's ask him!
yeah i see that. Are the rest of the aerospace units on board/aware of the squadron idea
No clue. we can at them maybe
that or put a message on the spreadsheet next to the aerospace tracker
@gritty basin Want to join Dagger squad? We'll be on intercept duty
in the meantime. hit me with a fun fact about your units lore.
oh i am wildly unprepared for this
haha
I kinda gave up on lore after C1 but i did reference the fact that my pilot was who reffered my original artillery unit to Armco
if we are riding in the same TF I would like to know the people I am flying with
I cant find this explicitely, but it does make sense. I have put in a question into the Q&A to be sure
No, repair kits are limited
Probably a repair kit storage would be good to give you more repairs
For shame. Would be nice if we could do more with them. I dont see many ships having repair arms or control teams
Ya it is a bit of a shame I do wish there was something more they could do. Just know we’re gonna be protecting you with everything three BCs and a BB can throw at the enemy
Also, when did everyone shorten Battleship to BB and not BS, did I miss something?
That’s how it’s always been designated in the US military?
That’s what I’ve been going off of
BB is the normal designation for a battleship
Just like CV is carrier
Because CA was already taken
Submersable Craft if I had to guess
SS actually
Nevermind
Yes your right that was a mistake
I think hunter subs have a different designation to now right?
Unless they carry ballistic missile then they are SSBN, modified ballistic missile subs for spec ops stuff are SSGNs
SSN is the attack sub designator currently
I really wanna see stealth orbitals
Would be so much fun.
To play
Would be a nightmare to fight against, so maybe actually I don’t wanna see those
I wanna play an orbital that can go invis like in that one Clone Wars episode
I want a Bismarck "Hunt a dreadnought" campaign
I think it'd be cool if they were limited on their upgrades, like only weapon could be LRMs or something
Or maybe limited to forward facing fixed guns only?
Ya that would be fun
Also I hope we can get a VLS system for orbis
I really want to be able to slap that strategic missile launched into a battleship
You imagine like boarding teams going at it inside while the outside is duking it out with Battleships?
Make it cost either LS or medium supply to fire but lets you hit anything in a hex up to a strategic tile away
For like a d4 or something
You limit it to BC and BB hulls and make it take extra CS
maybe larger die but can only target things speed 1 or lower?
Absolutely
Maybe not a larger die, but maybe it counts as multiple hits at once?
Also I'm betting that mechs will get some form of "gundam/zaku" upgrade to make the external door cooler
Would love it to be able to deal multiple hits so maybe stick to a d4 unless you spread it across the entire tile.
But speed one targeting only seems fair? Especially at the strategic level cause otherwise you sit in like crossroads and can bombard just about anything
Closest right now I think for stealth orbitals are the Spec Ops VTOL. Although it doesn't really allow for the customization we could do for normal orbitals. I do agree that a stealth orbital can be quite a lot of fun, but I don't expect them to be there for combat.
True stealth would be raiding convoys at best but mostly recon and surveillance
Biggest issue with that I see, is Gundam and Battlemech mechs are fundamentally different on a base level, and we seem to be using battlemech logistics the base Zaku, is taller, more armed, heavier, and faster than our heavy mechs
Stealth orbi with boarding pods and LRMs being the only weapon systems they can take would be cool I think
welcome to the team! Looks like we have ourselves THE missile squad of our taskforce
Or give them bomber torps?
I more meant in terms of them being able to "fly" in space
Maybe breach pod launchers, with a spec ops team.
Gives them technically four stand off range
or PAI
But makes you have to guess where the enemies are going
Giving them the magnetic mines would be scary too. Just start placing mines in enemy territory as a delay action.
Shack doesn't like edging classes too close together, and would likely see that as too close to aerospace, but it would be cool
Can you imagine how rough strategic level combat would be with stealth orbitals sabotaging lanes. Strategic level missiles getting thrown around and no one knowing where the enemy is😂
Are we getting a squad name?
I would cry if I had to fight a fleet of stealth destroyers
I mean the power play with stealth orbital would be to get a mech bay. Just drop a heavy mech right in the middle of enemy territory. 😂
That would be a serious advantage to whoever locates the other fleet first so stealth would be even more important
Hit and run tactics would be rough
Although firing at the end of their movement would mean that you have a chance to hit back
Oh my god no!
You could use mechs as like double the amount of turrets that would be terrifying
Unless they had torp bays like I was saying they should have then they sit at range four and lob munitions at you😂
All it would have to do is
"Nothing personal kid"
You, into your engines, and that's at least 2 hits gone with 1 mech bay, and 4 with 2
Would be funny cause the mechs don’t have stealth that we’d be able to shoot the mechs before we could shoot the orbital😂
Not if the mechs stay inside until it uncloaks
I mean that's why you need a stealth battleship! I would also count it as stealth if nobody survives the meeting
Don’t we have orcs who’s idea of stealth was yelling at bugs that they don’t see them
Yes, but only because they still had the actual stealth tag mechanically, that was just flavor text
I mean in battle tech you have the stealth Atlas. Why not do something like that.
So Fighter Team (Squadrons? Flights? Murder?) Names
- Valkyrie
- Guardian
- Dagger
Fairy has to be one. In honor of a certain Tanya
altho I think we have fairy as a callsign somewhere, so maybe not
3 fighters apparently constitutes a flight (2-6 Fighters [4 normally])
Man what’s the recruiter doing, we don’t pay you for nothing
-# /j
Also my analysis of the Lussan Gate situation is that there is a hostile orbital with flight deck
I was thinking that to
that is unless the bot’s fighters is just plain better than our, they have to reload somewhere
They could be sortieing but I get the feeling they’re not worried about ammo conservation
Maybe, but regardless, knowing that there is a possibility of enemy orbital at Lussan Gate, should we advance as a whole or just commit the fighters & bombers with other tf’s fighters & bombers to attack
because from what I’m hearing, the repair kit are limited and not replenish-able, so it might be better to hold back the orbital for this minor skirmish
There’s two confirmed hostiles and 9 unknowns right?
What’s that make our numbers against if we go worst case scenario and the other 9 are also fighters?
We have 9 fighters total in Victorum, 3 in Atlas & 4 in Fluffle
we should be able to spread out the damage enough so no one dies and rearm in one TF to save LS
So we do have numbers advantage there or at least parity if we only push through on our own
That'd have to be us. We're the only ones that have the capacity for that
I can take off so I don't take a slot as can the bombers
We’ll have to see, though do we need engineers to repair & rearm?
or does the deck auto does it?
any crewmember can spend an action to do it. Including the aircraft themselves
A crew member needs to use an action to rearm and repair. So we'd need all of the crew to preform the actions for the spares
@keen yacht 's lads on the Aviary, aye.
And no, no fighters with that callsign. Good way to end up fighting the enemy 12-1
I thought Fairies would work as a good name for an orbital crew
It does, it does. Unfortunately, it DOES make you a Kancolle Reference.
And if you don't know, then you don't want to
And ALSO a Tanya reference, as Masakari said
It's also a Macross Reference, at least for me lol, though really, Fairy something is kind of a common callsign for any female pilot or operator from anime, manga, or games from the far east.
Yeah I noticed Valkyrie is quite common to, which is what I named my fighter’s callsign usually
We’re almost there folks! I can’t wait for the map to start filling out when people start dropping
Time to crash the killing party that the bots are enjoying.
I’m more worried if it isn’t a killing party… if these mimic helldivers bots I really don’t wanna have to fight lobotomised otter people
Operation Lobotomization
Nope
Got a friend who might join as a fighter
He really wants fluffle tho so we’ll see if they’re full
We have 1 space in Primo Victoria & 1 space in Corvus Aurorae
All the more reason to put them out of their misery
I also associate Valkyrie with Macross, mainly cause I love that fighter
I can also bring 1 more flight deck on the Exodia
Sitting in the ship taking up space
Anyone who thinks callsigns are given because you're cool and do something awesome, is sorely mistaken
Yep, mine was Ghost when I was in, not because I was stealthy, but because I was pale as a sheet.
One of my buddies in basic got Alphabet, cause his name used every single dam letter in it.
With the classic "all your TFs are the same speed as the dreadnought"?
Hi guys, I wanted to focuse on gunning but from what I could understand from your google sheet is that you guys are already full. Do you desperately need any other role filled or should I try some other task forces?
I havent bought any upgrades for my crew yet so I can still fill needed positions
We are full on upgrades, but we could use you as someone manning the guns
I know atlas was also wanting some guns but idk if they have upgrade slots open or not if you're wanting to contribute guns
OH wait!, Exodia has a CS slot open
So we could fit another weapon in there
We are in need of more guns but Victorum is your best bet if your looking for a scrap lol, We plan to run in most situations
We can also change the 2 ACs on the avairy out for something else if you'd like
Those are there because 1 Crew member spent their req and we had open space
Ok, im good with both manning and buying the guns if we need to
We've got 4 slots left, but we did pick up an extra HMG
this is the first campaign for me so you guys should agree on what is the most important place for me
got 3 guns now: AC, HMGx2, and 3 Fighters
You get to pick where you want to be and where you think you'll be the most impactful.
Your options are
Something in TF Atlas (I don't know their ships) (Sounds like 2 CS of your choice)
Bringing 2 CS of your choice to the Avairy (It's a carrier ship so you won't be on the front lines)
Or bringing 1 CS of your choice to the Exodia.
Maybe rabbit wants more crew, I don't know
Either way look at what you'd want to man and what's possible bring in the upgrade list. You'll have those forever,
Lmao my buddy got tinkler cause he got scared by a dog while pissing and peed on him self in front of this entire squad
Would have become pisser then
better to be pissed off than pissed on
Ok I think I know what I moslty want to do. Just got a quick question for PEC Exodia. Would you rather have an extra HMG at the front or a fixed AC? Im not sure where exactly the HMGs are on the ship so im asking if you want Point defense at ur front or ACs to do more damage? Im perfectly fine playing both.
both should come out to 1 AC whitch should be fine
The Exodia has 2 HMGs. One starboard and 1 port
yea Im asking because Im not sure if they cover the front of the ship enough
I havent found anywhere where it shows where the guns go on the ship
They cover 180º each. We've got full coverage
Proud to be a part of the team!
Which way do you want that facing?
We've got a Arc forward MBT cannon that it could join. Or it could cover the rear so we can always hit something.
Front is more important im guessing
We'll probably always be facing the enemy already.
We don't want our rear to be facing them
yea then face it forward with the MBC hopefully we kill the bot ships before they can get around us
If they are close enough our mechs can finish them off too
Btw I also bought the cargo bay upgrade. If im not useing it because we are full of CS does it automatically go into the stockpile or do I have to unequip it somwhow?
You can't stockpile it because it's part of your unit (Free upgrades).
But I can stockpile mine to reduce my risk
It'll mean I'll update the sheet
Okay done
oh ok got it
let cheese know
He's been told before
I PMed him about store since it could cause problems later
Okay, I'm all set up again
@halcyon dew come up with a name for your repair ship yet?
Turns out I didn't active my unit first
Both work
We don’t have to submit orders for the first round right?
Not sure, but we should at least have our deployment pattern for shack
Should be in the sheet. "The Twisted Echo"
Did you decide on your second upgrade?
Would have seen "Hammer hammery hammer" but that works too
@violet wharf need your units callsign on the sheet
Not Hammer_McHammerFace?
OOooo I like that a lot 👀
Probably gonna be the extra repair kits. I am waiting for someone to respond to my questions in the Q&A but I doubt anything else will be best
Next time perhaps
Make Celestial Hammer a thing, I beg.