#Task force 1 - Victorum: Comms

1 messages · Page 6 of 1

zealous palm
#

Didn't know forwarding posts, that were a reply to another post, didn't add in the original post also lol

quasi crown
# zealous palm

This feels like code for "Huh, hadn't thought of that but it'd be cool"

zealous palm
#

yah

north crown
#

Lmao I thought that to

hard sleet
#

Hear me out. Are we going to organize our aerospace fighters and bombers into squadrons or wings?

quasi crown
#

Also my assumption is that the only ones with possible interesting things in them will be the named zones with pictures

quasi crown
glad flume
#

my original plan was to have my two fighters act as escort cuz i dont have great PDS coverage, and they agreed. now that I also have a bomber, he doenst need to stick with me. also its ultimately up to them... @timid zinc @gritty basin

zealous palm
timid zinc
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Depending on the situation we can join sorties.

But yea. For now CAP

north crown
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How many fighters do we have? Nine? And another couple bombers?

glad flume
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I do think it would be smart for each orbital to have at least a small escort for enemy fighters and bombers

quasi crown
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Well we can only send 10 on sorties at most anyway (for 1 LS that is)

quasi crown
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Thats why I said 10 at most lol

glad flume
#

whoops lmao

sinful latch
#

9 fighters, 7 Bombers. And a HAT

glad flume
#

brain slow today

north crown
#

We got a pretty good air wing then

sinful latch
#

And Aviary has 2 CS open for more decks

fluid cave
glad flume
fluid cave
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We can squeeze a few more as needed in

hard sleet
#

Ok well I would prefer all aerospace to get a wingman man and stick with them. Goes for bombers and fighters. 2 hits each means 1 bad encounter and they are dead. But more fighters means it is spread out evenly

sinful latch
#

Make that 6 bombers, Emiza is on the sheet twice for the Tracker

calm talon
hard sleet
fluid cave
#

I think without new things it's 2 more.
I can add my flight deck back for +2
Then there is 2 CS on the Aviary that people were going to buy flight decks for if we need more.
So Max 8 more assets

glad flume
#

only arty we have is zebrian and hes slapped onto my ship thank you very much lmao

quasi crown
#

We have space for 2 more planes

glad flume
#

ok i never got an answer. with the 2 free repairs, is a DCT still needed for the repair action? cuz if not im pissed

fluid cave
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I think it is

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I'll put that in the Shack QnA

glad flume
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ok cool. but repairs can be transported between ships? and am i the only one with a dct?

zealous palm
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ships can repair themselves 2x tiems, DCT allows for ships to repair other ships I thought

sinful latch
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Nah, there's an orbital repair arm for that

fluid cave
quasi crown
glad flume
#

then whats the point of the free kits? im so confused

fluid cave
#

I'm asking about the DCT rn

quasi crown
sinful latch
glad flume
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if my DCT can repair other orbitals, great, but makes no sense. If yall need DCTs to repair, that also makes no sense

fluid cave
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But the free kits make DCT better if it's needed and useless if it's not

glad flume
#

i guess we'll find out

fluid cave
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Who's the captain of our LF?

quasi crown
fluid cave
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Thanks

glad flume
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hell of a name

quasi crown
#

right lol

fluid cave
quasi crown
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They said they took repair arm but not their other upgrade yet

fluid cave
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They were waiting on if kits could be moved

calm talon
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its really weird that everyone is getting free kits but no way to use or transfer them without paying the DCT/Repair Arm tax

zealous palm
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hum, maybe the DCT can use the repair kits, and since it's a team, you can send them to other orbitals, and they can repair that orbital using their repair kits?

calm talon
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the DCT is a module tho

#

to repair other orbitals you need the arm

glad flume
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i have a dct and 5 kits now, so if we can transfer then i can help repair after a fight

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if the DCT is pointless, then i demand a refund

merry prawn
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Do you guys have a turn by turn plan on what you're doing once deploying? I'm trying to collect all the plans. (First few turns)

fluid cave
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I'm with you on that.
We can't transfer though. You might get a repair arm though

merry prawn
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Like what you're doing turn 1, turn 2, etc.

#

kk

tough jay
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Kill

glad flume
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well we def moving to W1, right?

fluid cave
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We haven't commited to anything yet

fluid cave
zealous palm
glad flume
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I thought we settled on def W1

fluid cave
#

It's easier to say no and have em leave

glad flume
#

no point in going anywere else...

fluid cave
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That try and say later that we're doing something else

glad flume
#

ok ig

tough jay
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We should just ball it and go Alden Gate

fluid cave
merry prawn
glad flume
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oh also, whats the purpose of our mechs?

quasi crown
fluid cave
glad flume
glad flume
merry prawn
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Got it. Just making sure I understood correctly

quasi crown
glad flume
#

oh ok then

fluid cave
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Yeah. They're the 1 range laser turrets

zealous palm
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ok, Im hopping off for right now, I'll check back later

glad flume
#

yeah i gotta head to work in a few as well

quasi crown
sinful latch
halcyon dew
#

I got a notification that I was pinged sometime? It is burried under all the other texts lol. Anything important?

calm talon
#

something something griping about repair kits

covert palm
#

So this would be accurate for Victorum-Storm-Atlas, right?

fluid cave
covert palm
#

oh we're moving further

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i missed it cause i was playing wildgate lol, but hitting the wreckage with a sortie sounds like a very good idea

fluid cave
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Also always recommend using the search feature for mentions

covert palm
#

we just need to pack enough punch to blow up whatever salvage op they have going on

hard sleet
#

you guys mind if I set up a small squadron tab for all of our aerospace?

thin fulcrum
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Hey Victorum, how's your plan with the new info?

hard sleet
#

From previous experiences it is much safer for all aerospace to fly with others, Makes everyone a lot more survivable and when we get singled out is when losses occur.

covert palm
#

Man i can't keep track of all this lol

thin fulcrum
north crown
winter token
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Are y'all still burning the LS to come through the gate with us and fight off the interceptors?

north crown
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Probably?

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If we get there an extra turn early it’s that much faster we can take our objectives

amber dragon
hard sleet
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Just a small additional tab, place down a number and lets for up.

quasi crown
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Ok, I'm working on a tab in the sheet so we can have links to polls in them.

#

Ok guys, on the operations tab I've listed 3 ideas we have had so far for our initial general plans.

  • Move to L-W1 then L-W2 and Sortie to Wreckage field
  • Follow TF Atlas to Elim City and provide escort for landing
  • Move to L-W1 then Cell'Dar Mine and Scan the surface
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I want a few more before making the poll

fluid cave
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Move to L-W1 and sit until more information

quasi crown
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To note I did put this as a disclaimer:
All plans assume clearing initial gate of hostiles first and eliminating hostiles when present

quasi crown
fluid cave
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Yes

quasi crown
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Any other ideas before I make the poll?

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Also I put the blank strategic map on that tab as well

calm talon
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Is there a reason for us to sortie into Wreckage? For the same LS spend we can just poke our nose in as an entire TF and be more resilient to ambush

quasi crown
calm talon
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But so can the orbitals? Anything that can fire on them would either be ponderous (and thus we gtfo) or can't flank in the first place

quasi crown
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it also allows us to hold w2 while scouting the wreckage

calm talon
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That's true...

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Has there been clarification on how turns are counted for sortie LS spend?

fluid cave
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1 Per round we aren't landed on our TF.

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Issue would be we might not be able to scout and go back in 1 turn

calm talon
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So turn 1 getting out there and shooting is LS, turn 2 coming back and landing is not

fluid cave
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I think turn 2 would cost 1 as well

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I phrased that first part wrong

calm talon
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That's a terrible proposition.

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If sortie 1 jump over costs 2 LS min, we could just... burn LS to go there as a group, then burn LS to come back faster if needed

dusky dagger
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@glad flume from what the equipment list says it sound like the damage control team allows for an aditional repair acction per turn
Alternatively you cant repair without them which would suck

calm talon
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Hmm. The DCT description just says lets 1 crewman repair

quasi crown
fluid cave
fluid cave
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Also 7 speed.

calm talon
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There's no references to repairing anywhere in the Orbital section of the rules

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So my assumption orbitals don't repair by default

fluid cave
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I would also assume that since we don't know other wise

dusky dagger
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Problem is only the corvus arorae has a damage control team so if you need one to perform repairs at all than we have a problem

fluid cave
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It's okay. We're gonna try and not need to repiar

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9 hits means you have 8 to spare

calm talon
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Bombers are the superior orbital damage delivery system, it seems. As long as one limps back you can jsut repair it with an action. It repairs itself, even

quasi crown
fluid cave
#

Also you have 1 armor + 1 cargo slot

dusky dagger
fluid cave
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(You lose bomb bay)

calm talon
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I was going to say the gunship is only a d4, but it seems the nerf was cancelled a bit and its a d6

#

torps are still better tho

fluid cave
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Torps are better for damage

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But the HMGs can intercept

sinful latch
#

Ah. I've had a thought. The free repair kits might be because, without them? No way to repair damaged subsystems.
So it is possible, possible mind you, that DCT is needed to fix hits, but repair kits can fix broken systems

fluid cave
#

There is no way to break subsystems

sinful latch
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But we'll have to hear from Shack

calm talon
fluid cave
#

Orbitals don't have them. They just have fires

fluid cave
sinful latch
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Systems can take damage

calm talon
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Fighters can also intercept gunships. Anyway, probably the ideal comp is a mix. Torps + gunships can combine to go after orbitals, then the gunships can fly down to support ground troops.

#

I dunno if torps can shoot at ground units but I doubt

fluid cave
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Hmm

sinful latch
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Less range of motion on weapons, less damage, idk

quasi crown
#

The fact that torps cause fires is huge

fluid cave
#

Normal bombs cause fire too

#

d6 > d4

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But it might be a typo or shack forgot what he wrote in multiple places

quasi crown
covert palm
#

Incendiary torpedoes

quasi crown
#

Anyway, are there any other ideas for initial plans?

fluid cave
# sinful latch

Fire rules
Currently any weapon with a d4 or d6 always causes a fire

quasi crown
#

oh, maybe he meant 4 or greater instead of d4

sinful latch
#

I beleive it means if you ROLL 4 or higher

fluid cave
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Yeah, that's what I think

sinful latch
#

Which, yeah, most weapons can manage

#

But like

#

A big torp run WILL cripple a ship

quasi crown
sinful latch
#

Imagine 3 fires to deal with

calm talon
#

fun thing about torps is that with AP3 they basically automagically hit if not shot down

quasi crown
#

Same with MBCs

#

PV gonna get some nasty kills

#

Also when this is buried let people know there is a link to it in the sheet

sinful latch
#

Flyboys and girls! Callsigns have been added on the sheet, if you want to work on forming Squadrons, possibly with themed names?
Also, @violet wharf don't forget to buy and activate your bomber!

violet wharf
#

I suggest same day delivery for a bomber squadron

sinful latch
#

And, you're added

sinful latch
north crown
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It was a battle group callsign as well for a little while then we changed it to special delivery

#

For C3

halcyon dew
#

An idea I had: Could Damage Control Team be interesting? They could fly to you guys's ships and use your repair kits to heal you, maybe?
It might work cus flying/taking off/and landing doesnt use a Primary Action, right?

north crown
#

Can someone highball me a number for how many rounds you think this campaign will take now that we’re hearing that most won’t deploy till around five?

fluid cave
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40

fluid cave
halcyon dew
fluid cave
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Yeah

north crown
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If we go to 40 we’re fucked

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I don’t have to do the maths for that

fluid cave
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30?

north crown
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15 supply for ground 15 supply for task force

tough jay
north crown
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We have three task forces if we want to keep them all in supply we would need 60

fluid cave
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But ground doesn't start until after T5 at least

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Nor do we

north crown
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If we just keep ourselves in supply for 30, we only need 15 which I doubt will be in combat for all 30 so it would probably be safe to say the supplies we have would last

fluid cave
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-6 from that estimate

north crown
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So we should be able to keep ourselves in supply relatively easily

#

I’m gonna get supply numbers from the other taskforces

tough jay
#

Ration Time boys, No coffee on deck, all supplies to ammo & necessities ina_ded

winter token
north crown
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OK so if we have three rounds where we don’t need to be in supply to rearm, then we have more than enough to make it through 30 rounds on our own

north crown
tough jay
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Only Nutripaste or Nutricube

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take your pick

edgy lance
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eugh

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...cube.

fluid cave
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If the game lasts 30
We don't need any for the first 5 rounds.
25 Rounds left. We probably won't be fighting all 25.

  • 5 at least.
    Means 10 for us to be supplied, if we aren't spending supply every turn.
    Max 7 for our supply purposes
    Frees 6 for others
winter token
north crown
#

Yeah, that’s about what I was guessing so we should have a decent amount of free supply to keep the battlegrounds going

tough jay
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im all Honesty, our food situation wouldn’t be that bad to resort to nutripaste/nutricube, the BG with no logi on the otherhand

fluid cave
tough jay
#

that’s about all we can do

fluid cave
tough jay
#

TF3 might be better suited for ubering LS from us to Elim, they’re faster

north crown
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My thinking is if we can get orbital supremacy within the first 10 turns Atlas will have enough supplies to keep the ground BGS going

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And then, if we’re still fighting, we’ll have more than enough time to come back to the city and drop down supplies to them

fluid cave
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I think we should just resever all our LS for us. Things like faster movement

north crown
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Atlas has 17 we have 14. I’m thinking we’re looking pretty good.

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Oh definitely for the start of the campaign we should definitely reserve it for ourselves

fluid cave
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Then we can slow down spending if the fight is looking really bad

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Until then. 2 Speed is very nice

tough jay
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I’m sure if it’s longer then 30, Shack will do some kind of rp thingy to break out more LS from Damar if the Federation still hasn’t arrived

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that or we’re playing hardcore mode

north crown
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So even if every task force needs to be supplied every round and we’re all starting from round one we would have 16 rounds before we ran out

fluid cave
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Yep

north crown
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So we’re good as long as we don’t take any losses you can’t see me, but I’m knocking on every piece of wood in my house

calm talon
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I don't think anything forces us to declare which specific ship we spend LS from

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the dead ship clearly was empty of supplies by the time it blew up

north crown
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True, but that might be an oversight

lyric turret
#

We might pull out if we can evacuate the civies.

calm talon
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our cargo space is measured in number of guys and individual vehicles we can fit. Something tells me we don't have the room to evac all the civvies.

#

Could enable the local ships to evac people to the rock station tho

north crown
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Yeah, that might be a good idea

lyric turret
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If we can't push hard I think that should be our backup should still get a decent payout even if it's not the full 5 req

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Plus I can see Shack saying more volunteers join once a threshold of extractions take place

fluid cave
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I suggest we take from the Exodia and Avairy last

calm talon
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Also, remember that the bots are a threat that will scale with time. They have construction facilities and supply lines and build more of themselves. This means that if we can Leeroy their production facilities early we can make things easier on everyone else.

fluid cave
#

We need to steal the moon from them

lyric turret
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Is there any rules on keeping a boarded ship or is it overload the reactor?

north crown
gritty crystal
#

i hope they let us ram

tough jay
#

There’s a Boarding Rule somewhere in the Rules

tough jay
north crown
fluid cave
#

Just on doing it

calm talon
#

There's nothing specific about what happens to an orbital after you win the fight.

gritty crystal
tough jay
lyric turret
#

Might be something to ask the Shack man cause if we can steal LS might be worth it

north crown
tough jay
#

My guess is you would need a engineer

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to hack the ship or a crew

gritty crystal
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theres a few different ways to board i think

calm talon
#

Depends on how you board. If you board by VTOL you will want an engineer anyway cuz they auto-succeed on the breach attempt.

#

In theory, if you scan the target you can pick the module you're boarding. If the target ship has a hangar and you secure that you can just shuttle more boarders on ezpz

tough jay
lyric turret
#

Secure doesn't mean operable sadly

gritty crystal
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boarding pods can only do armor 1 or less so anything larger than a frigate has to use VTOL

#

also they only have 1 range so further things also need VTOL

fluid cave
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You can flank to hit with pod

lyric turret
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I put the question of securing supplies and possibly operating enemy ships on the Q&A

gritty crystal
#

do you still get the 5 recs even if your unit is destroyed?

fluid cave
#

You get 4 instead

lyric turret
#

1 req cost for funeral

gritty crystal
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ah ok

calm talon
#

on a completey unrelated note... Is it just me or are HATs in hangars the absolutely most efficient way to deploy shit? As long as an orbital has landing gear, it can land and offload troops it carries, so all you need is a hangar with 2 HATs sitting in it and suddenly you like 5x your deployment capacity in infantry and like 2x for vehicles/mechs

fluid cave
#

Yeah

#

HATs are the best for deployment

covert palm
#

yeah

sinful latch
#

They can't just be stored in the Hats on the move

calm talon
#

They're technically in BG cargo

sinful latch
#

It is alot of DC though, yes

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But I don't think they can just walk off

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Also, Hats will likely take both slots of a flight deck in the future, since they BIG

fluid cave
#

I don't think they will

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That's weird to have as an exception

sinful latch
#

They are significantly larger than other aerospace units

calm talon
#

I think its more likely that unit storage will be rebalanced to make a bit more sense. So you average 5 units per deployment bay, just like you get 5 units out of a cargo bay

fluid cave
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Infantry bay needs to be buffed

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2 squads compared to 2 tanks is laughable

north crown
#

Remember we modified the hangars this time around so it might go back to just one per hangar

sinful latch
#

Also that, yeah

calm talon
#

Also, there is a case for combining VTOL and Aero bays into one thing (because, let's be real all aircraft are VTOLs in space), and splitting them into small/large bays.

#

so 2 vtols or fighters in small bay, 1 big something in large bay

lyric turret
sinful latch
#

Then may PAI bays

calm talon
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I dunno why infantry/drop bays don't go by FS like literally all other inf carry capacity

sinful latch
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They are half vic

lyric turret
#

See probably future change gotta remember it is one guy slowly tweaking a system

fluid cave
#

There will always be changes

north crown
#

Always changing based on feedback and how shack feels about the mission

lyric juniper
#

Checking back in after a busy couple days, now that flight decks have 2 capacity and throughput, would it be a better idea for me to go join the Aviary, as that will lower LS usage a bit (making one less ship have to be "in supply"), and while they are full on flight decks right now, they have the CS to put one back in

north crown
#

If one ship is in supply we all are

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It’s one LS for the whole task force

lyric juniper
#

Ok, doesn't much matter then, as Cancer already has purchased the fight deck might as well stay with the more forward deployed ship

tough jay
#

Squadron Names

glad flume
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Any major updates in the last few hours?

coarse oxide
#

Oh shoot

#

We started

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Okay

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Can someone tell me what I need to do.

tough jay
#

Wdym? we still have 5 days for orders if that’s what you’re asking?

coarse oxide
#

Ah, got it. Thanks, good to know. I’m not sure if I even can do anything at the moment. But I’m ready anyway

tough jay
# quasi crown

Check the Polls if you want to know what the plans that been proposed are

quasi crown
#

Link to the poll is also in the sheet under operation planning

rapid sorrel
#

I'd say good timezone, but my sleep schedule is broken beyond belief

hard sleet
#

Hey angelhalo. Please feel free to join a squadron or make your own. Just groups that people plan on flying in formation with to ensure no one is left alone and gets picked off

rapid sorrel
#

Did I miss anything else?

hard sleet
#

Besides the scouting in mid round and a new plan of holding the southern nav point L-something. I don’t think so

gritty basin
edgy lance
hard sleet
tough jay
#

The squadron idea came up because we were talking about general formation for all units, With fighters separate into squadrons to intercept, attack, & escort as needed with the Orbital advances or retreat.

#

The right one was just an example not actual squadron assignment

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Also squadron formation is generally a good idea due to how damage works

edgy lance
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Aye, you both have a point there

tough jay
#

The left formation I suggested is a 2 attack squadron & 1 reserve squadron echelon where 2 squadrons is attacking at anytime with 1 squadron ready to take over for a squadron once they run out of ammo or need repairs or to redirect against an enemy counterattack/flank

hard sleet
#

I like this a lot. Thank you angel. I only suggest that the aviary hangs back a bit more

hard sleet
slow whale
slow whale
#

True, I do indeed have the full comm/scanner package. Still have to get in range for that.

zealous palm
#

Orders are not for us for 2-3 more "turns". Though the first couple of turns are going to be mostly shack talking to a few people.

#

First is going to be Storms orders, their T-5, then Rabbit/Fluffle at T-3, then TF2 and Storm again at T-2, then us at T-1. Main BGs are going to be unloaded after Elim is captured, or if some TF can load them, or if they claimed space in the mining ships that Storm is planning on securing at T-5.

fluid cave
#

@glad flume

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It gives you +3 hits for a CS
Basically after factoring in needing actions

violet wharf
pine ferry
#

is there a spot where people have been signing up for squadrons because if there is I missed it

rapid sorrel
edgy harbor
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I wonder if the NPC ships will appear on this campaign (Endurance & Vigil)

mossy flare
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Pretty sure I saw the Endurance somewhere

stray moss
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Shack/endurance is in tf2

edgy harbor
#

I see

rapid sorrel
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I wouldn't count the endurance as an NPC in this campaign since I believe he is acting as a player this time, but the Endurance itself is kind of nebulous at times

edgy harbor
#

Would've been cool if the Vigil was in this task force. One battleship is cool, but what about two?

tough jay
#

Vigil was out of service last I heard, Shack said the Experimental Portal Test wrecked 20% of the ship’s integrity.

edgy harbor
#

oof

drowsy lion
tough jay
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It was a combination of that & the initial boarding being extra violent

edgy harbor
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A damn shame, but at least we still got the PV + the battlecruisers

zealous palm
#

I'm hoping we find some cruiser analogs, or partial wrecks of some. It would be perfect lore for my cruiser I'm buying after.

rapid sorrel
lyric juniper
fluid cave
calm talon
#

You get double repair twice tho?

#

You start with 2 kits, get +1 from module. Then double repair twice, and normal repair once for a total of 5 fixxings

fluid cave
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But the DCT addes +3.
The 2 free ones are gonna give you +2 either way

calm talon
#

???
The DCT gives you +1 repair kit, and has a special ability that lets you repair 2 hits with 1 kit. Twice.

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I'm not sure where the number 3 is coming from

tough jay
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It’s like watching 3 techpriest from 3 different forge world try to fix a light bulb.

calm talon
#

Our math is the best math, fite me

fluid cave
#

Then you can double the hits restored twice.
+2

tough jay
#

Imma have to agree with Masakari on this one

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wtf are you talking

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about

fluid cave
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Normal Ship:
2 Repair kits Can restore 2 hits

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With 1 DCT:
3 Repair kits 2 can be doubled. Can restore 5 hits

tough jay
#

…Have you guys been arguing about the same solution this entire time

calm talon
#

Either I'm experiencing a severe caffeine deficiency, or Cobalt has been phrasing things weird.

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Cuz his original post was like "+3"

fluid cave
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DCT is +3

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2 -> 5 = +3

tough jay
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+3 what, bananas? Apples? Bots?

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I need words damn it

fluid cave
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Hits

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Like I said at the start

tough jay
#

All of this can have been solved if you use the sentence of “The DCT gives you 3 additional hits to the original 2 that you start off with.” tired

fluid cave
covert palm
#

I could fix it if you wanted

tough jay
fluid cave
#
poll_question_text

Taskforce Emoji. You can add it to your name if you want (Not required)

victor_answer_votes

21

total_votes

38

victor_answer_id

5

victor_answer_text

Orbital Boom

victor_answer_emoji_id

1302002984489713766

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OrbitalBoom

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With a whopping 21 vote for it

covert palm
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Fun fact about that one

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The reason there’s no stars in the middle is cause in earlier versions the Armco logo was there

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And I forgot to add the stars back in

hard sleet
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How do I put it in my name?

calm talon
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I'm not sure its possible to add custom emojis to nicknames? I just tried it and it told me to get bent

covert palm
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well you can't do it that way (I just changed it to : OrbitalBoom : without the spaces

hard sleet
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Lmao

calm talon
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If you use the / nick command you can use the emoji menu to add emojis to your nick, buut. If you add a custom emoji it just tells you to fuck off

violet wharf
slow whale
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High rolls still only give one hit. Should be fine in 3s if chasing down other fighters and small orbitals, but I would suggest very large groups on bombing runs against big ships/fleets. If you have more planes than their guns, you'll be fine for the run.

tough jay
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Versatility and Agility, If something needs more, that’s where you group multiple squadrons together to do tasks

violet wharf
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ok, i understood rules wrong in that case

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does it still remove multiple fs from inf?

slow whale
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Yes

violet wharf
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idk if rules unclear or if i missed it :p

tough jay
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what are you confused on?

slow whale
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Vehicles work on the hit system. Any actual damage only does one hit per attack. Infantry have FS that take full damage of the attack.

tough jay
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The rules for hits & Force Strength (FS) are under Core Mechanics near the beginning of the rule doc

slow whale
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You lot should definitely play it safe though at the start. I don't want to be taking unnecessary losses of my pilots. Grouping is always safer. I doubt we'll know the armaments of the ships we will be going against until they get scanned so I would side with caution when thinking of the numbers going on bombing runs. Especially if there are enemy fighters still out.

quasi crown
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Good timezone everyone, did I miss anything?

edgy lance
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We are discussing aerospace tactics

quasi crown
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Oky doke

tough jay
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The (Left) Hook

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Depending on the situation & Opportunity, interceptor on the right side of the hook formation can peel off and collaspe in on the flank of a dogfight

calm talon
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There's not a limit on how many units you can stack in one hex, right?

tough jay
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The only limit is how many units token you can place on the hex I think

calm talon
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Because if any of our bombers have the countermeasures upgrade we'll want to doomblob everything around them for maximum safety

tough jay
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Thrusting Attack, Left/Right Screen, Center Spearhead, 2 Fighter in reserve to reinforce/replace the front and sides

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also that’s just general ideas, the spacing for this in mission is going to like more spaced out

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Cause it will more likely end up looking like this

slow whale
tough jay
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In the event of a even spread of enemy fighters screen across the entire front, Leave a squadron of fighter in reserve with 2 squadrons of bombers on the left and right, whichever enemy flank gives, we commit the fighter squadron & the closer bomber squadron to breakthrough and hit the enemy orbitial, while the other bomber squadron will look for an oppurtunity to fish in troubled water while all attention is focused on the committed thrust to pull off a cheeky bombing run with frontline fighters as escort.

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Fighters have high survivability against other fighters in evasive mode so most of these tactics should be doable with little casualties

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Triple Line The Cube
1st Line Evasive, Draw Fire, then retreat to refuel and rearm, regroup at line 3
2nd Line Intercept, Support and Kill, Move to first line
3rd Line Reserve & Last Line of defense

slow whale
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Depending on their numbers I would be careful relying on evasive. Two high roles could be a dead pilot. Would rather take a few guaranteed hits as group, and have to come back to repair than a possible casualty.

tough jay
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tbf, on evasive with enemy guns being a d4, both enemy fighter have to get a 4 on a d4 to hit, and that's if they're not going evasive.

amber dragon
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What if we put every unit on the same tile? There aren't any aoe weapons right?
Then even if they rolled high and we got damaged, there would be so many units that everyone would survive
I know it doesn't feel good to cheese the rules, but it would be effective

slow whale
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They still need to be able to intercept fighters who aren't going for them. Grouping will be good on bombing runs.

gritty basin
tough jay
gritty basin
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yeah, I meant the last formation

tough jay
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The last formation is definitely a "Holy shit there's too many of them, we need to trade lives to get our bombers forward"

gritty basin
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And the math shows there's actually not an unacceptable amount of risk there.

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less than 1 in 5

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The chance for all 3 to die is roughly 0.024%

hard sleet
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Also greatly depends on how many enemy assets there, are. Also why are we all moving out as a group? The initial plan of squadrons was to allow some aero to stay back and intercept bombers while others escorted bombers. (I have also not been checking chat, so someone may have already come up with a counterplay, to this idea.)

gritty basin
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That's something I overlooked in my math

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I assumed each only gets attacked once

hard sleet
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Math also dosn't account for the freebird solo being blasted over the entire air groups comms.

gritty basin
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that too

tough jay
hard sleet
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I still like the first one you showed us. Seemed like it allowed for high manueverability while still allowing us to pack a punch

tough jay
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Also all of these are interchangable from one formation to another, so the original 2-1 Echelon can shift into a hook formation then into a flanking manuever as shown below the hook

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Then if we want to push through as a whole TF, we go from the standard 2-1 Echelon (The one yesterday) to the Thrusting Attack with bombers being optional depending of situation

tough jay
hard sleet
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I am worried with the thrust that it is too spread out to count as covering eachother allowing for us to get focused

tough jay
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It should be relatively flexible to contrast and expand the formation, I did show two version of it

amber dragon
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Fighters are super fast so we can change those formations very quickly

hard sleet
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You in fact did. The one above it also seems good. but to be fair I have no idea on actual aerial formations or doctrine so I am leaving this up to the resident project wingman legend to figure out.

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If we make a squadron we got to call it Hitman squadron

tough jay
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the formations I'm coming up shouldn't be rigidly followed since different situation at different times, but I try to leave reserve and breathing room for flexibility so that when someone in this TF goes "We should go into a X formation except the left reserve should commit to X" we kinda know what we're talking about.

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The Unnecessary Crossfire Manuever /j
Random idea of having bombers as bait then the jaws of 6 fighters just intercepting and eating the intruding fighters

hard sleet
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what is the "fuck it we ball" formation?

calm talon
tough jay
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Fuck it we "ball"

hard sleet
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no rule saying we can't fly backwards or sideways, just turning is hard

heady void
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will there be a place where we put these formations for reference (maybe somewhere in the docx) or do we need to look for the here

tough jay
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Could put them into the sheet

hard sleet
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maybe under a new tab

tough jay
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The "Break the 2nd Dimension" manuever

heady void
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also are you making these in TTS?

tough jay
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Yee

hard sleet
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these joke manuevers are gold

tough jay
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Power Ranger Transform the 9 Fighters, they won't expect it.

heady void
# tough jay Yee

cool btw where did you get the models did i miss something in the work shop

tough jay
heady void
hard sleet
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what about the melee manuever?

tough jay
void rivet
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Seeing all thoses formations makes me wanna fire up war thunder...

tough jay
heady void
hard sleet
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It's not worth it.

heady void
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i know

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well i am off looking forward to more formations, maybe i come up with one or two as well if i have the time

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see ya

hard sleet
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See ya

tough jay
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Looking at the V3 map

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it’s peak

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The flying units are actually flying

gritty crystal
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reparing fighters doesnt use repair kits right? thats just for orbitals?

edgy lance
tough jay
# tough jay Fuck it we "ball"

“Here we see fighters in their nature habitat, the center fighter is feasting on star dust as the other fighters circle around it to look out for their natural predators.”

quasi crown
solar ravine
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And this would depend on the GM, but... RAW there's no cap on the defense bonuses.
So you could have 6+ bombers with flares all in a ball, popping the flares simultaneously.
"Oh, were you relying on hitting us? Tough luck, now here's half a dozen torpedos, dodge this."

quasi crown
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I popped this question in the FAQ

lyric turret
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So got a maybe on securing LS from boarding enemy ships.

quasi crown
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I think it was more of a "F.A.F.O." answer lol

lyric turret
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I can hear the evil laugh in shack's response

fluid cave
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It was a GM "You can try"

quasi crown
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But, we don't really have boarding capability so Atlas probably will be the ones to find out

tough jay
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“I’ll roll for it”

lyric turret
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Yeah but a man can dream

quasi crown
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Victorum only 26 of our 42 members have voted on operation plans. please check out the operations planning tab of the sheet the poll link is there

north crown
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I am worried how many crew will actually post orders when this starts

rapid sorrel
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Gonna need to get the whacking stick

lyric turret
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To be fair it's kind of a slog planning.

rapid sorrel
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Planning's the best part

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The slog comes when you fail to plan, and have to watch everyone else from the graveyard

lyric turret
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Yeah but right now it's alot of "we don't know till we see more"

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I imagine everyone gonna pop out again 2-3 days before the op

halcyon spire
calm talon
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Go to the Ops Planning sheet and... scroll to the right of the map

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y tho? What kind of psychopath scrolls right on spreadsheets?

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mouse scroll wheel makes it go up and down, the way God intended

quasi crown
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Oh, sorry I have an ultrawide

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So it all fits in my screen 😅

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Oh @keen yacht you're listed as crew but with no upgrades

halcyon dew
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Ctrl + scroll usually does it horizontal

calm talon
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I hope it was obvious I was intending that statement as a joke.

quasi crown
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There are 2 CS available on the aviary if you want to put your upgrades to use

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Also @zealous palm want to check out the proposed new main tab?

keen yacht
tough jay
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Alright cause no fighter or bomber is doing it, Im forming Valkyrie Squadron, Need 2 Fighters to join and hold the right flank.

keen yacht
quasi crown
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weird... I have @north crown and @steep jetty listed as providing the 2 ACs

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I know kael did some rearranging which may have messed some stuff up

zealous palm
keen yacht
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Unless all 3 of us have 2 ACs

Our battleship will have so many guns

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Pew pew for days

quasi crown
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Well PV is CS capped at the moment

zealous palm
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Ok, pass this along, things need to be finalized, and maybe orders submitted, by Sunday the 22nd. So I would like tentative orders from our captains, and aerospace assets by friday night

quasi crown
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But Aviary could take the guns I just want to be sure it wasn't an admin mistake that caused the ACs to be listed as theirs

tough jay
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…What order are the captain suppose to give, there’s no map to go off of yet

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Tactical one

quasi crown
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since the other fleets go before us

zealous palm
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just general, where were going, i.e. strategic, and maybe initial deployment formation

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unless we get other intel, that will allow for finer detail

tough jay
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One moment I need to kill a fly on my monitor

zealous palm
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Figure Saturday Cael and I can hit up any last minute changes needing to be made, for a sunday handin to shack

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For example, PV leading the pack, Aviary flanking PV, Corvus flanking on the other side, fighter X working with Y and Z, A and B working together, ect. ect. ect.

north crown
keen yacht
quasi crown
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Ok, cool Just wanted to check. Logan you can move to Aviary to install your guns if you like.

zealous palm
quasi crown
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I'll check rq in the rules

zealous palm
# quasi crown Unsure tbh

yes, kinda, he will be attached to Aviary, and just do stuff on PV, since shack said crew could move about the TF as needed

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but he has to start out on Aviary, and his first turn would be "take a shuttle over to PV" basically

keen yacht
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Oh nice, well first turn is probably not doing much anyways

zealous palm
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yah

keen yacht
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Uh oh

zealous palm
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If our aerospace assets wanted to, I could poke shack in the TAC-COM chat, and see if they could come out earlier, maybe with TF2, though that might take a Sortie to happen. Not sure

zealous palm
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ok, I'm crashing for the night, i'll check in before work if I have time, or during work after it slows down a bit

quasi crown
quasi crown
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What facing do you want the guns to have?

keen yacht
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im thinking either both forward, or one on each side

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if aviary isnt going to be in the middle of the fighting though i guess forward would be best

rapid sorrel
quasi crown
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new guns

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they never made it to the sheet somehow

rapid sorrel
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Damn... PV coulda had more dakka...

XD

quasi crown
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You were cs capped sadly

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Also this gives the aviary crew something to do

fluid cave
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@quasi crown

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I've got a flight deck and Cargo bay.
So the exodia wouldn't have any flight decks

quasi crown
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We could do that, but Also giving the crew of Aviary weapons isn't bad and Logan wants to crew on PV

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So we'd not have enough crew to man our guns on exodia

fluid cave
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We don't have enough crew on the Avairy either

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But yeah. I'm happy to shuttle them over

quasi crown
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There is an infantry unit and crew unit that won't have actions with current set up

fluid cave
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Scanner and Comms both need actions

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  • pilot is 3
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Serria is going to be missing some rounds

quasi crown
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oh right forgot they had scanner and comint

lyric turret
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Let me know if I should be transfered.

quasi crown
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It may make sense to move you to aviary or exodia depending on where we decide the guns should be

fluid cave
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In either case you'll have an infantry friend

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Let's keep the guns on the Aviary

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And we can move Udown there to start. I can sit there to help with actions on the aviary or the PV

quasi crown
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Remember we can also just shuttle folk around

fluid cave
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Shack said not to cheese with that.
So I'm gonna limit to we can't shuttle below minimum crew for actions

quasi crown
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The new sheet is nice for that because I made the mandatory crew slots in orange

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Also I adjusted the sheet for @lyric turret being on the aviary

fluid cave
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Nice

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I just notice the new sheet

lyric turret
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There we go

fresh stream
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Man work has been kicking me for the last few days. What'd I miss?

drowsy lion
north crown
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How’s everyone doing

tough jay
# tough jay The (Left) Hook

Good, I dropped a bunch of tactic formation for bomber & Fighter earlier & there was a discussion about crew transfer earlier

drowsy lion
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ignore the one two shitpost formations

tough jay
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there were a few near the end 😂

coarse oxide
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hey yall can someone let me know whats been decided so far

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i feel like im lost lol

north crown
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I am at work I’m off shift in 30 minutes if no one else has hopped on by then

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I’ll do my best to explain

tough jay
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So our Initial Strategic Plan:

Taskforce Victorum will enter through the gates with the other TFs and clear the Tactical Map of Lussan Gate of Hostiles & save any remaining Civilians remaining in the AO.

From there Taskforce Victorum as a collective has decided to split off from Taskforce Atlas & Taskforce Fluffle to Strategically maneuver to location Nav L-W1, the node of space east of Lussan Gate

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As of now, no further plans has been set in stone as Taskforce Victorum has decided to adopt a wait & see stance on actions after the arrival at Nav L-W1

tough jay
coarse oxide
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alright thats most of what i needed to know. thanks!

tough jay
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Feel free to add, edit & change

quasi crown
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I love it!

tough jay
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Will attempt to occasionally backup the things written on there so if anything breaks don't panic too much.

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added it under the Operations Planning tab in the Google Sheet, below Initial Plans.

hard sleet
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Halo. Want to by my wingman for the upcoming operations?

glad flume
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Were my inf and medic units stolen to other ships?

heady void
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@tough jay still looking for a fighter to join valk swuadron?

amber dragon
lyric turret
fluid cave
mossy flare
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Salute Looking forward to working with you

tough jay
fluid cave
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Any mod

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Or trench

slow whale
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Oooh I have guns now. Time to spearhead the fleet Salute

fluid cave
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Um, please don't do that

fluid cave
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That's the PV's plan

slow whale
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See, but I'm faster than the PV.

fluid cave
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Everyone is

slow whale
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Then it's a race. Jokes aside the two ACs will be great for being right behind the PV. Can provide extra fire support or maybe pull off to support one of the flanks.

pine ferry
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Who’s bringing the acs?

fluid cave
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Logan (Faeries) is

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I'm going to shuttle them to the PV after ASAP

slow whale
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Other plus is my ship will no longer be a blank hull. Was jealous of all the gun greebles on everyone else. Wish Shack did a airstrip icon so I could have a ton of them.

heady void
hard sleet
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What is this Valk squadron?

violet wharf
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Bombers should probably stick together in the same hex the majority of the time, since you'd usually want to concentrate bombing runs on a single target anyway

fluid cave
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If we split the bombers into 2 groups we can get 3 attacks per round. 2d6 + 1 torpedo

violet wharf
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is there only one attack roll per hex, even if there are multiple bombers?

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Isn't each player their own unit? Idk if im understanding the rules wrong

tough jay
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it’s more of an ammo & protection flexibility thing

heady void
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and this one is under angle and he was asking who can join him (basicaly sq 1,2 and 3 with a fanci name) if i read things right

rapid sorrel
violet wharf
tough jay
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You could just put bombers all into one area for one hell of a payload, but that has it’s upsides & downsides, Upside, it’s a big fucking payload in 1 go, concentrated protection, Downside, holy shit is that a lot of incoming flak & AA fire & interceptors

calm talon
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Being in one blob makes sense when striking orbitals. When hitting ground targets tho you have to fly over your drop site, and chances are there simply won't be enough ground targets in one hex

rapid sorrel
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Not to mention blowing all your loads at once and only being able to bomb in set waves

violet wharf
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im mostly thinking of space fighting and transit

rapid sorrel
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If you need a panic torp to finish off something with a big gun you're outta luck

tough jay
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We split into 2 squadrons of bombers on one hand cause it’s easier to exploit opportunities

For example: Gap opened up on the right side, closer bomber squadron that would have been in the center if it was one giant formation is now closer and therefore quicker to fly past and bomb an enemy orbital, which provided the enemy think it’s acceptable damage, will send concentrated forces to deal with that bomber squadron

oh look, that concentration of force just allowed for our other squadron of bombers to push another angle.

drowsy lion
tough jay
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Both

rapid sorrel
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Debrief is post mission

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Right?

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Or am I dumb

fluid cave
tough jay
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Since it will have completed mission & planned missions

rapid sorrel
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Fair

drowsy lion
tough jay
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yeah I saw

rapid sorrel
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Yes, but if it's also a log it counts

drowsy lion
rapid sorrel
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Eh

fluid cave
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Does it matter what we call it?

drowsy lion
tough jay
drowsy lion
rapid sorrel
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Out the airlock

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Go

drowsy lion
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whoosh

tough jay
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that explained absolutely nothing but I’m too mentally checked out rn to go into details

slow whale
# rapid sorrel You can't run if you don't have any legs

Are you threatening me Master Captain? Might have to activate some orders I have given to all my pilots. Think your profile pic sums up what will go down if you try and stop me from running head first into a large bot fleet.

tough jay
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Y’know this checks out, Battleship Main vs Carrier Main

rapid sorrel
tough jay
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I already got 2 people unfortunately, but that just mean you get to name your own squadron Thumbs

slow whale
rapid sorrel
hard sleet
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Talking a lot of smack for someone with no PD

slow whale
hard sleet
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Oh wait you got an HMG

tough jay
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ina_ded man this is a straight reenactment of a Battleship main vs Carrier Main

hard sleet
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Alright any and all fighters of Victorum. Who wants to join the newly christened guardian flight

rapid sorrel
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Carrier has advantage on range, but this fight starts with you exposing your engines and taking 2 guaranteed hits so range doesn't really play

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But yeah, have you decided where those auto cannons are going?

slow whale
rapid sorrel
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If you want to hang in close I'd suggest 1 port and 1 broad

If you wanna point them forward you should hang back 1 range

slow whale
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Hmm... tough decisions. Now I'm trying to play out engagements in my head that we've never done before in this system. Not sure if it's helping or not lol. Don't think my ACs will help as much against the large threats so might just help clean up escorts. Hang back once the fight starts and hold to see if any ships are trying to flank or survive a bit longer than they should. In that case I feel having both in front to maximize damage against the small targets.

I'm open to suggestions and other scenarios though.

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Or maybe have one on the sides to have a net that I maybe catch an aerospace out.

stray moss
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If it not a battleship a ac has a 75% chance at damage at worse so it still petty good st big things

sinful latch
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Just nitpicking, and not a flyboy this mission, so call yourselves what you like, but...
Flights. You are forming Flights. All the bombers and Fighters together are a Squadron

violet wharf
hard sleet
tough jay
sinful latch
stray moss
hard sleet
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To be fair. When was the last time anyone heard of a battle cruiser being made.

sinful latch
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The less said about cruiser types over the course of maritime history, the better

keen yacht
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Dreadnoughts are the best ship, I don’t care if it’s old lol

tough jay
slow whale
hard sleet
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To be fair daimyo I would prefer if you focused on staying safe as your limited crew means fighting boarders and fires is going to make you vulnerable. And we are all screwed if we don’t have some place to land

rapid sorrel
stray moss
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I think front on a carrier not really anyplace better

slow whale
keen yacht
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Yeah you can put them whichever way you want, I was for both on the front. Since you’ll mostly be behind the main force, with the enemy in front of you, hopefully most of the time

rapid sorrel
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Yeah but on the front, he'd have to get closer to fire, where broadside he can snag shots as they go by

slow whale
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Yeah trying to picture how I need to maneuver with all the ponderous tag stuff.

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In front is easier to get the guns on target. Side is more flexible as I don't need to be pointing at the target and I can move away while keeping a gun on target.

stray moss
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And front sightly more defensive since it harder to get to your rear

somber urchin
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whos the TACCCOM around here?

slow whale
somber urchin
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alright and do yall have a solid plan?

slow whale
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Believe we will be going to Nav L-W1 once we arrive as a start. Might get a lot of info until then so past that is hard to tell. Might help at the Mine or contest more of the space areas like the Wreckage

somber urchin
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do yall know where the enemy’s main fleet is?

slow whale
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As far as I know, we don't. Only true info is from the Midrounds

calm talon
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Basically, our options boil down to - if by the time we arrive we know where hostile orbitals are, we go punch them. If we know where hostile production facilities are, we go punch them as a priority. If we know nothing, we go looking through L-W1 and further east.

zealous palm
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East, East not west lol

calm talon
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you saw nothing

somber urchin
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📸

zealous palm
rapid sorrel
gritty crystal
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most of our bombers dont have torpedos so we will have to fly directly over the orbitals

zealous palm
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Not having torps though will be useful for running bombing support of spearheads landing when they finally catch up to us.

fluid cave
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Torps are only good anti orbital.
Normal bombs will be useful if we need to hit ground targets.

somber urchin
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how do yall feel about fluffles helping you find that fleet?

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once we clear that frigate over elim we’ll probably help you hunt

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the kills all yours though

rapid sorrel
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Up to you guys, we'll appreciate whatever help you can offet

calm talon
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So unless you have something else going on, more eyes in more places is more gooder

somber urchin
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an idea Im playing with is yall move to siege the gate while we find the fleet

fluid cave
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Our job is to destroy their space production.
The BGs can cover the ground as long as we can shoot down any high orbit targets.

somber urchin
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the problem is yall are slow so instead of spending time meandering around looking for the fleet we instead find it for yall and if we cant you just take the gate

fluid cave
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Yeah. That’d probably work.
If we’re only using our LS for us. Then we’ve got more for speed boosts as needed.

north crown
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I’m back what have I missed

thin fulcrum
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brain storming ideas for upgrades and battle plans for worst case scenarios

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im in the wrong chat lmao my bad

slow whale
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Think it has mainly been personel shifting in other groups and more planning plans for our plans lol. I have been given two ACs that have to be placed somewhere. Either both on the front or one on each side.

calm talon
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With us having fighters to scout and screen, forward is probably better.

edgy lance
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Agreed. I think we should have at least one scouting squad and one interception squad.
Who will join me for intercept duty?

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perhaps you, @pine ferry ? We both got AA missiles

pine ferry
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probably a good idea. i'm down

somber urchin
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can yall take a battlegroup?

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I doubt it but figured I’d ask

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bc if yall can take a BG you can drop them on the moon

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that close to the gate I doubt it has 0 enemy presence

north crown
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We have no plans to atm as LS is extremely scarce

dusky dagger
#

we dont realy have any deployment capacity at the moment and from what i have seen the general concenssus is that we need all the LS we can get

edgy lance
tough jay
pine ferry
halcyon dew
#

What do you guys suggest I take equipment-wise now that we know we cant ferry repair kits? Repair Kits Storage? My worry is that I run out of them quickly.

edgy lance
#

True. I personally think their names are a bit tough to fit in our discord tags, but what would you suggest?

tough jay
pine ferry
#

i mean the others don't necessarily fit with the tags. If we are an intercept squadron i was thinking something like dagger or stinger

halcyon dew
#

It does? That wold be very noice

somber urchin
tough jay
pine ferry
#

we can go with that

tough jay
pine ferry
#

potentially try to get Archonmage on board so we have a full Sierra squadron

hard sleet
#

So far I don't think anyone else has joined Guardian.

edgy lance
#

aye, let's ask him!

pine ferry
#

yeah i see that. Are the rest of the aerospace units on board/aware of the squadron idea

hard sleet
#

No clue. we can at them maybe

pine ferry
#

that or put a message on the spreadsheet next to the aerospace tracker

edgy lance
hard sleet
#

in the meantime. hit me with a fun fact about your units lore.

pine ferry
#

oh i am wildly unprepared for this

edgy lance
#

haha

pine ferry
#

I kinda gave up on lore after C1 but i did reference the fact that my pilot was who reffered my original artillery unit to Armco

hard sleet
#

if we are riding in the same TF I would like to know the people I am flying with

halcyon dew
quasi crown
quasi crown
halcyon dew
#

For shame. Would be nice if we could do more with them. I dont see many ships having repair arms or control teams

north crown
#

Ya it is a bit of a shame I do wish there was something more they could do. Just know we’re gonna be protecting you with everything three BCs and a BB can throw at the enemy

rapid sorrel
#

Also, when did everyone shorten Battleship to BB and not BS, did I miss something?

north crown
#

That’s how it’s always been designated in the US military?

#

That’s what I’ve been going off of

quasi crown
#

Just like CV is carrier

rapid sorrel
#

What? Why?

#

Where does the V come from?

north crown
#

Carrier vessel I believe submarines are SC

#

don’t know where that came from

quasi crown
#

Because CA was already taken

rapid sorrel
quasi crown
rapid sorrel
#

Nevermind

north crown
#

Yes your right that was a mistake

quasi crown
#

Modern subs in the USN are SSNs

#

because nuke powa

north crown
#

I think hunter subs have a different designation to now right?

quasi crown
#

Unless they carry ballistic missile then they are SSBN, modified ballistic missile subs for spec ops stuff are SSGNs

quasi crown
north crown
#

I really wanna see stealth orbitals

#

Would be so much fun.

#

To play

#

Would be a nightmare to fight against, so maybe actually I don’t wanna see those

halcyon dew
#

I wanna play an orbital that can go invis like in that one Clone Wars episode

rapid sorrel
#

I want a Bismarck "Hunt a dreadnought" campaign

quasi crown
#

I think it'd be cool if they were limited on their upgrades, like only weapon could be LRMs or something

north crown
#

Or maybe limited to forward facing fixed guns only?

north crown
quasi crown
#

Also I hope we can get a VLS system for orbis

north crown
#

I really want to be able to slap that strategic missile launched into a battleship

rapid sorrel
north crown
#

Make it cost either LS or medium supply to fire but lets you hit anything in a hex up to a strategic tile away

#

For like a d4 or something

#

You limit it to BC and BB hulls and make it take extra CS

rapid sorrel
#

It could still be from a ship

#

They didn't see where it came from

quasi crown
rapid sorrel
quasi crown
#

Also I'm betting that mechs will get some form of "gundam/zaku" upgrade to make the external door cooler

north crown
#

Would love it to be able to deal multiple hits so maybe stick to a d4 unless you spread it across the entire tile.

#

But speed one targeting only seems fair? Especially at the strategic level cause otherwise you sit in like crossroads and can bombard just about anything

fierce sentinel
# north crown I really wanna see stealth orbitals

Closest right now I think for stealth orbitals are the Spec Ops VTOL. Although it doesn't really allow for the customization we could do for normal orbitals. I do agree that a stealth orbital can be quite a lot of fun, but I don't expect them to be there for combat.

north crown
#

True stealth would be raiding convoys at best but mostly recon and surveillance

rapid sorrel
quasi crown
#

Stealth orbi with boarding pods and LRMs being the only weapon systems they can take would be cool I think

edgy lance
quasi crown
fierce sentinel
#

Maybe breach pod launchers, with a spec ops team.

north crown
#

Gives them technically four stand off range

north crown
#

But makes you have to guess where the enemies are going

fierce sentinel
#

Giving them the magnetic mines would be scary too. Just start placing mines in enemy territory as a delay action.

rapid sorrel
north crown
#

Can you imagine how rough strategic level combat would be with stealth orbitals sabotaging lanes. Strategic level missiles getting thrown around and no one knowing where the enemy is😂

gritty basin
rapid sorrel
fierce sentinel
#

I mean the power play with stealth orbital would be to get a mech bay. Just drop a heavy mech right in the middle of enemy territory. 😂

north crown
#

That would be a serious advantage to whoever locates the other fleet first so stealth would be even more important

north crown
#

Although firing at the end of their movement would mean that you have a chance to hit back

rapid sorrel
north crown
#

Unless they had torp bays like I was saying they should have then they sit at range four and lob munitions at you😂

rapid sorrel
#

All it would have to do is
"Nothing personal kid"
You, into your engines, and that's at least 2 hits gone with 1 mech bay, and 4 with 2

north crown
#

Would be funny cause the mechs don’t have stealth that we’d be able to shoot the mechs before we could shoot the orbital😂

rapid sorrel
#

Not if the mechs stay inside until it uncloaks

fierce sentinel
#

I mean that's why you need a stealth battleship! I would also count it as stealth if nobody survives the meeting

north crown
#

Don’t we have orcs who’s idea of stealth was yelling at bugs that they don’t see them

rapid sorrel
#

Yes, but only because they still had the actual stealth tag mechanically, that was just flavor text

fierce sentinel
#

I mean in battle tech you have the stealth Atlas. Why not do something like that.

tough jay
#

So Fighter Team (Squadrons? Flights? Murder?) Names

  • Valkyrie
  • Guardian
  • Dagger
calm talon
#

Fairy has to be one. In honor of a certain Tanya

#

altho I think we have fairy as a callsign somewhere, so maybe not

gritty basin
tough jay
#

Man what’s the recruiter doing, we don’t pay you for nothing
-# /j

edgy lance
#

a murder of fighters

tough jay
#

Also my analysis of the Lussan Gate situation is that there is a hostile orbital with flight deck

north crown
#

I was thinking that to

tough jay
#

that is unless the bot’s fighters is just plain better than our, they have to reload somewhere

north crown
#

They could be sortieing but I get the feeling they’re not worried about ammo conservation

tough jay
#

Maybe, but regardless, knowing that there is a possibility of enemy orbital at Lussan Gate, should we advance as a whole or just commit the fighters & bombers with other tf’s fighters & bombers to attack

#

because from what I’m hearing, the repair kit are limited and not replenish-able, so it might be better to hold back the orbital for this minor skirmish

north crown
#

There’s two confirmed hostiles and 9 unknowns right?

#

What’s that make our numbers against if we go worst case scenario and the other 9 are also fighters?

tough jay
#

We have 9 fighters total in Victorum, 3 in Atlas & 4 in Fluffle

#

we should be able to spread out the damage enough so no one dies and rearm in one TF to save LS

north crown
#

So we do have numbers advantage there or at least parity if we only push through on our own

tough jay
#

and that would be a case black situation

#

of 9 additional hostile

fluid cave
#

I can take off so I don't take a slot as can the bombers

tough jay
#

We’ll have to see, though do we need engineers to repair & rearm?

#

or does the deck auto does it?

calm talon
#

any crewmember can spend an action to do it. Including the aircraft themselves

fluid cave
#

A crew member needs to use an action to rearm and repair. So we'd need all of the crew to preform the actions for the spares

sinful latch
keen yacht
#

I thought Fairies would work as a good name for an orbital crew

sinful latch
#

It does, it does. Unfortunately, it DOES make you a Kancolle Reference.

#

And if you don't know, then you don't want to

#

And ALSO a Tanya reference, as Masakari said

zealous palm
#

It's also a Macross Reference, at least for me lol, though really, Fairy something is kind of a common callsign for any female pilot or operator from anime, manga, or games from the far east.

keen yacht
#

Yeah I noticed Valkyrie is quite common to, which is what I named my fighter’s callsign usually

north crown
#

We’re almost there folks! I can’t wait for the map to start filling out when people start dropping

tough jay
#

Time to crash the killing party that the bots are enjoying.

north crown
#

I’m more worried if it isn’t a killing party… if these mimic helldivers bots I really don’t wanna have to fight lobotomised otter people

coarse panther
#

Brains

#

They become cyborg zombies

tough jay
#

Operation Lobotomization

north crown
#

Hey guys are we full on aerospace?

#

My WiFi is shit I can’t load the doc rn

tough jay
#

Nope

north crown
#

Got a friend who might join as a fighter

#

He really wants fluffle tho so we’ll see if they’re full

tough jay
#

We have 1 space in Primo Victoria & 1 space in Corvus Aurorae

rapid sorrel
zealous palm
fluid cave
fresh stream
rapid sorrel
#

Anyone who thinks callsigns are given because you're cool and do something awesome, is sorely mistaken

zealous palm
#

Yep, mine was Ghost when I was in, not because I was stealthy, but because I was pale as a sheet.

#

One of my buddies in basic got Alphabet, cause his name used every single dam letter in it.

drowsy lion
torpid gate
#

Hi guys, I wanted to focuse on gunning but from what I could understand from your google sheet is that you guys are already full. Do you desperately need any other role filled or should I try some other task forces?

#

I havent bought any upgrades for my crew yet so I can still fill needed positions

quasi crown
#

I know atlas was also wanting some guns but idk if they have upgrade slots open or not if you're wanting to contribute guns

#

OH wait!, Exodia has a CS slot open

#

So we could fit another weapon in there

thin fulcrum
#

We are in need of more guns but Victorum is your best bet if your looking for a scrap lol, We plan to run in most situations

fluid cave
#

Those are there because 1 Crew member spent their req and we had open space

torpid gate
#

Ok, im good with both manning and buying the guns if we need to

winter token
torpid gate
#

this is the first campaign for me so you guys should agree on what is the most important place for me

winter token
#

got 3 guns now: AC, HMGx2, and 3 Fighters

fluid cave
#

Your options are
Something in TF Atlas (I don't know their ships) (Sounds like 2 CS of your choice)
Bringing 2 CS of your choice to the Avairy (It's a carrier ship so you won't be on the front lines)
Or bringing 1 CS of your choice to the Exodia.
Maybe rabbit wants more crew, I don't know

#

Either way look at what you'd want to man and what's possible bring in the upgrade list. You'll have those forever,

north crown
rapid sorrel
#

That, is rough

#

Shoulda pissed on the dog instead, showed dominance

edgy harbor
#

Would have become pisser then

quasi crown
#

better to be pissed off than pissed on

torpid gate
#

Ok I think I know what I moslty want to do. Just got a quick question for PEC Exodia. Would you rather have an extra HMG at the front or a fixed AC? Im not sure where exactly the HMGs are on the ship so im asking if you want Point defense at ur front or ACs to do more damage? Im perfectly fine playing both.

#

both should come out to 1 AC whitch should be fine

fluid cave
torpid gate
#

yea Im asking because Im not sure if they cover the front of the ship enough

#

I havent found anywhere where it shows where the guns go on the ship

fluid cave
#

They cover 180º each. We've got full coverage

torpid gate
#

ah ok ty for that

#

Ill go with the AC plan then

fluid cave
#

Sounds good

#

Welcome aboard

torpid gate
#

Proud to be a part of the team!

fluid cave
#

Which way do you want that facing?

#

We've got a Arc forward MBT cannon that it could join. Or it could cover the rear so we can always hit something.

torpid gate
#

Front is more important im guessing

fluid cave
#

We'll probably always be facing the enemy already.
We don't want our rear to be facing them

torpid gate
#

yea then face it forward with the MBC hopefully we kill the bot ships before they can get around us

quasi crown
#

If they are close enough our mechs can finish them off too

torpid gate
#

Btw I also bought the cargo bay upgrade. If im not useing it because we are full of CS does it automatically go into the stockpile or do I have to unequip it somwhow?

fluid cave
#

You can't stockpile it because it's part of your unit (Free upgrades).
But I can stockpile mine to reduce my risk

#

It'll mean I'll update the sheet

#

Okay done

torpid gate
#

oh ok got it

fluid cave
#

Okay Retrive is broken still

#

But Store is fixed

quasi crown
fluid cave
#

He's been told before

#

I PMed him about store since it could cause problems later

#

Okay, I'm all set up again

quasi crown
#

@halcyon dew come up with a name for your repair ship yet?

fluid cave
#

Both work

pine ferry
#

We don’t have to submit orders for the first round right?

quasi crown
#

Not sure, but we should at least have our deployment pattern for shack

halcyon dew
quasi crown
#

Did you decide on your second upgrade?

void rivet
quasi crown
#

@violet wharf need your units callsign on the sheet

halcyon dew
void rivet
#

OOooo I like that a lot 👀

halcyon dew
halcyon dew
void rivet
#

Make Celestial Hammer a thing, I beg.