#Task force 1 - Victorum: Comms
1 messages · Page 2 of 1
Until Deployment we might not even be sure.
We can pick to deploy people later if needed.
@pastel yew which way are you pointing your gun
Taskforce Victorum Will not be declaring BGs at this time. We may later but not for a while
#meta-comm message
This is interesting
whichever direction the Cap'n wants it
It's your gun, but Forward probably makes the most sense
Forward it be, cap'n
I like that the freighter is currently better armed than the Battlecruiser
Counter point. The battlcruiser has us.
Already a force of 5 ships. I hope that we get that number up a bit more
I hope we get a secondary task force that can move some of the quicker acting units around.
Yeah 2 TFs would be best. But each needs a good amount of LS to be functional and right now we barely have a enough for 1
Eh, I'd say we're good on ships, otherwise no one else gets any deployment options.
I just got some Marines for my ship
What we need 2 CS for the aviary
and 2 more for Exodia?
Hello there! More infantry have arrived
Hello ceaser welcome to Victorum
You need to run /unit activate, Caesar
We don't actually have the points to upgrade anything as of yet I am assuming? I have only managed to "Buy" a infantry unit thus far
Ah I see will do now
I thought Exodia needed a bit more to fill out. I only need 2
Exodia needs 7
Hey TF Victorum,
BG Storm will be able to deploy as an Aerospace group.
We'll probably be requesting Air Cover from you guys or another Aerospace fighter group.
Okay, we need 2 more fleet crew. One for the Exodia and one for the Aviary.
Exodia has Iceraider with 3 and it's captain with 2
btw Cheese, how does the queue for SAM look rn?
I need to do some shenanigans to get a flight deck.
5 then
They just havent picked things yet
I can supply 3 CS of stuff to exodia, we have 3 from cobalt, and gogurt can supply 2, so we need 2 more CS
empty
Infantry unit activated now, should be all sorted
But marines to man things would be nice depending on what we get
yup. I added you to the doc
So do we want the crew that bought the mech bay and door?
Good, gonna do a bit of a deactivate-buy-reactivate shuffle
I'm gonna wait for now but I'd like to stay with the bulk of the infantry.
I don't really know what we'd do with a mech Bay
Put an HM on our Hull
This is a highly risky move. I have seen this stuff go so wrong before and it led to dozens of players not being able to have fun. But if you are locked in I don’t care what I need to do. I’ll make sure I fly escort for you.
External Turrets
Mechs to maybe soak hits
It could be us or the Aviary
Plus we could take them anyways and replace their stuff if we find someone else
The prima Victoria has a lot of guns that need to be manned
Callsign "Lockout" is ARMCO's only Heavy Mech
If storm blessed is choosing to deploy in this risky manner are their any other fighter’s willing to help me give them a proper escort to make sure they can touch down safely?
Shuffle complete, flight deck acquired.
Thought I'd run into a bug with callsign selection, but I apparently just mistyped.
@quasi crown If you're okay with it, there's 4 orbitals and we could put you on any to serve as crew
Getting off work. Does another ship need crew? I can move. Probably picking up going with scanner and Comms Intercept for my crew fits. getting back 3 hits doesn't sound as useful on larger ships.
Look at the other tab in the doc
@slow whale ?
I'm happy to serve whereever fits best
You might not have your equipment if that's alright
That's fine
Might I suggest. Not a TF1 guy, just hopping in for a sec.
I'd just look at all the ships since crew has been shuffled a few times
We are very aware of this fact.
I made those upgrades thinking I could take captain as well for a freighter
Yeah I can always take you. Need to fill out some CS and those support equipment options work well for my role.
Go for it.
https://youtu.be/8_8rlp9ut04?si=nvYMYybMZep1qKJf
Towerfierce, for during the charge.
Extracted and edited from in-game file, all copyrights goes to HyperGryph.
Note: this is NOT the original files in the game, NOR released by HyperGryph officially.
download link for all soundtracks (including unreleased ones) : https://arknightsost.nbh.workers.dev/
For soundtracks that are not released on EN server of the game (released on C...
I’ll see what I can do. Hopefully more fighters will agree to tag along
@quasi crown I'm gonna put you down on the Exodia without your upgrades for now.
Yes, game music, I know. Just give it a listen.
I was tag in a message for The Cancer-Mancer about moving I think. Had more equipment the CS I think.
Just dropping in with another note:
If we can deny the enemy from using NAV L-W1, we increase the number of movements the enemy must make to take everything beyond Ziyal city by anywhere from 4-7 additional movements. That's at least an extra round we can hold out if we do so.
NAV L-W1 should probably be a strategic focus as a result.
Anyways, I'll hop out now. See you all in 12 days
Is the Aviary going to become like the radio for the whole ARMCO mission?
Oh hello everyone thanks for the @ yeah love too mate
apologies my equipment is poorly suited
Good morning Armco. Coming live to you from the Aviary is captain ————— with today’s hits for the war over Lumara
If we make the Prima Victoria have 15 crew we could split them into they're own taskforce and bring them supplies as needed.
"Radio Free Aviary, bringing you bangers to... I wouldn't finish that sentence."
That would be histerical
They'd only need to burn supplies to reload, and they have 3 ammo so it'd be one every 3 turns
Would also be very LS(and crew)-inefficient
Or 9 turns assuming fighting the entire time
We can stretch turns if we fire in 2-1 sequence
how quickly does the AC consume LS
Wait dose space ops cost LS
I think it'd be funny
"Task Force Victorum - Droppin' Bullets, Bombs and sick Beats."
One LS keeps a Taskforce "supplied" for 2 rounds, weapons and Aerospace can only reload when a Taskforce is "supllied"
The Campaign starts on the 23rd of June, is there anything we need to have done besides the units before then?
It'd also get the other TF up to 2 strategic speed so they can run as needed
Sorties also costs LS, yes.
and it costs 1 LS per 5 rounds of HDPS use, right?
And an LS if we want to hit the boosters on the strategic map
Dam. Well this is all super confusing. I’m going to bed. Catch up with you all another time.
You're likely gonna be staying behind a speed 1, so that might not be necessary XD
Planning of deployment but the info for that isn't published yet
I more meant on if we need to jump twice on the on the big map. Of course I'll be behind when we get in a fight.
I would like to suggest we deploy at L-A2 or Ziyal City
I don't think we have a choice?
Very excited this looks amazing
We're high orbit based
Aren't we also forced to deploy at Lussan Gate turn 1?
We need to deploy via the gate don't we
We start at the gate, but we can move to L-A2 in 3 rounds
Our first goal needs to be to secure a landing zone for the rest of our forces, and protecting the VTOL drop
We are a space supremacy force
Yeah we may need to hit up Elim City first to ensure everyone can actually land. Assuming that is where the closest port is
so we need to establish that in orbit for an LZ for the ground pounders
If they ignore us and go straight for the VTOLs we need to make them SUFFER
yeah that seems appropriate, get everyone in as safe as possible then focus on supremacy?
Another option:
Get Storm to secure Elim City Spaceport, and Victorum holds NAV L-W1. Sortie to provide Air Cover for Storm.
Quick note, Silksong is on the Sheet twice, as two different fighters
So, with the upgrades we have available so far on Exodia, it may be worth thinking of it as a special forces deployment
We have the INF units to do so on the ground - I was under the impression TF Victorum doesn't have that much INF capability.
Beyond a limited marine corp? No
Fixed with correct unit
Acting as marines for anti boarding. Also could technically deploy them on the ground in a pinch but we would be stuck until we bring them back up
If we can get some high quality mech and troopers to join itd be a safe way to deploy them
We can carry as many infantry as we want, we just can’t deploy them without HATs. They’re mainly anti-boarding and damage control
We'd be going to Elim to secure it against orbitals not ground forces
I can deploy them to guard a airfield if needed
But they'd need to get hauled to an airfield fast if I drop them anywhere else
It's possible we may be able to attack an occupied station, but it's likely our marine force will suffer heavy casualties in a prolonged conflict
I mean... we are a space focused task force?
We are also the only ones who can explore the Damar Rock Station and Wreckage Field if those become an objective.
But if we control the space, we control the supply lines, which is far more crucial to the war effort then the glory of one station
I was thinking exodia could drop guys to secure and protect space ports, I assume they would provide supplies for orbitals
If you split the task force, that would work, yes.
We are assuming that we only have what we can carry
Can regular bombers hit orbitals?
Yes
They just need to get closer
All aerospace units (with a weapon) can attack orbitals
They're probably the most effective unit to do so at range
Torps let you out range enemy PD
👍
I hope I don’t end up as a ground unit lmao
hahaha
Wondering. Have you guys decided where you're sending the Taskforce yet? Relevant for our planning
I wish I had understood the system better before picking my upgrades 😦 shame there are no refunds
not really
We need two meks for exodia
Where are you ending up? You are our first priority, we will drop where you need us
We're not recruiting mechs right now
We don't want to lock into the mech bays and door
It’s probably a bad idea, but we could try just rushing their gate and hope they don’t have a bunch of ships there for some reason lmao
Ah, he has it, but might not use it, ok
let me rehprase my equipment list, may have contributed to that misunderstanding
it says inactive or something at the end will replace at the start
We need to establish the starport foist
So it looks like if I want to use my HDPS, we collectively have to declare the use of the LS, and then spend 5 rounds sitting over a valid location
pretty much
Why 5?
@brave cape and @quasi crown If you could put your equipment in the column behind your units instead of in the space the other stuff is. That stuff is what is going in the orbital. Gogurt or I will move it once we need it.
Wonder if you can use the HDP as a boarding pod lol
Cheese doesn't have infinite deployment capability.
5 units per LS HDPS only provides 1 DC
you got it
LS holds 5 units, 1 per round, 5 rounds
We are probably not gonna do that since we'd need to spend at least 3 LS to deploy a BG
Oh so if he had 5 units to drop, it would be 5 turns. Got it
That was me, sorry.
I'm working under the assumption that your unit brings everything they have assigned.
They bring it, but they don't have to use it
ahh I see what you meant now very good organised
Should I swap the pods for cargo bay
So @rapid sorrel any idea of how you want to place your turrets yet? MBC broadside 2 a side and AC front?
we now have 13 LS
Why not 2 MBC front, 1 on each side and the AC on the rear
Yeh, Exodia got up to the minimum crew needed
It was gonna be
3 MBC front
6 autocannon sides
But it may become
2 MBC front
1 MBC & 1 Autocannon sides
2 MBC rear so if you get flanked they die
That could work also, not sure how he wanted it, since he's driving the bus, I'm just firing my cannon
We have 4 MBC signed up so far lol, unless your not taking one, or ones going to someone else.
The rear is most likely gaurded by the Aurorae and Pearl as long as we stay in formation
Btw, do we have a declared tac-com yet? If no, I want to throw my hat in the ring for the bid.
I think we have 2
Nope, was hoping to do it now, and orbital should be easier
Yakovee or I will step down and assist as needed
Cool cool, I want to DM eventually, and I know I need to tac-com first lol
Once we get the PNGs I'll remake my OBR guide to help people.
As a unit of infantry in a largely orbital taskforce, what combat if any can be expected for the unit to actually engage in?
Well, boarding actions
Anti-boarding
Someone boarding your orbital otherwise you man the guns
If we can get a crew with breaching pods
It's not going to be glorious, but it will be campaign saving if the wrong ship gets boarded/hijacked
man the guns, anti boarding, reload the guns, anti boarding, oh and shooting the guns
I can't imagine what you guys would go through if you had the Primo Victoria turn on you
Our ships aren't great for Boarding pods, since boarding pods only works on armor 1 or less, so for a boarding ship, you'd want to be fast enough to flank an orbital to ignore the armor
If only I had the req 😦
You might want a Flight deck so I can come bring you some anti marines if you need to fill more CS
having a corvette or destroyer or hell even a LF do that would be good
hum, fast enough, LF and Corvettes might actually make good boarding pod ships thinking about it
I can pick one up, but I need one more Autocannon as well
Or we could ball all our aerospace together and say Hi to an enemy orbital with a flight deck.
I can do that
I'm off for a few hours to get some work done.
Ping me if I'm needed
Can you snag 1 Autocannon and 1 flight deck?
That would fill us out
You'd still need people to run all those weapons
I think Cbass is moving to the Avairy
We don't need them manned all at once, we can swap to unman guns that don't have targets
Because interiors don't exist atm, crossing between them isn't an issue
Yes, but you only fire at the end of your turn.
Internal teleporter BS
question for anyone that made a orbital crew recently, do you remember seeing Scanner System? I only see direction sensor suite listed
True but orbitals are slow, we'll likely have time to respond
I don't remember seeing that or armory
That reminds me...
we did yoink some sort of teleporter in C3, whatever became of that?
above the Directional scanner, it's CS1, vs CS2 for teh Directional
Probably sold it
If the marines are anti boarding is it better to split amongst all the ships?
in the V5 doc, not sure if it's in the shop
At least be on the ships with flight decks and transport
It would be, but necessity demands otherwise
BTW I'm happy to change class if needed.
😭
eh, that teleporter was supposed to be reverse engineered, and installed into the Flagship, it might have some use later on, or we might get it as an option in the V6 upgrades
Huh. Arty are more useful as crew then I realised... A CS-free Arc mount on their version of MBC
not sure if intended
The Scanner is not present, for that matter, nor are the Vehicle Bay, Infantry Barracks, Medical Bay, or repair kit storage
did you check the second page?
wait what, dam, yah I don't think that's intended, if so it's kinda broken
The Arty getting an Arc MBC is intended behavior
Well I just tried an got an interaction failed, but that might be on my end
for 2 CS
there a second page fo the drop-down menu for the shop?
ah, but you have to be an arty to bring it, and it's tied to the arty, a crew/captain, cant make an arty second, and get it then, and bring it on
Correction to myself, They are present, just on the second page
Gonna need like, half a crew of arty players next campaign XD
theres a next button above the dropdown
yah
The drop down has a limit of 25 options, so I added pages
so that's what the next, and previous buttons were for
but you did locate a bug for me
Task force 1 - Victorum: Comms
unrelated, you didn't even know it had occured
Not trying to be difficult but maybe exodia could split into second task force and form a more support role force? Maybe that'd encourage some people to do logi orbitals?
That requires people with both the req and the interest in being a captain
yah, what's our current pop cap though?
we are at 36, so we could split in theory
There's like 800 players registered total, no idea how many fit the bill
If I had the req I'd be happy too since I thought I could just do captain from creation 😦
I counted 34, based on the excel sheet
But also, this is like day 1. More people will trickle in
fair point
I can snag one or the other
same Caeles, If I had the rec, I would have my cruiser already, and be captaining that as an escort
Pick one, I'll pick the other
I’ll take AC then
There is most of 2 weeks till launch
I was gonna be happy with the free LF lol
I'll pick up Flight Deck 
Do I need to deactivate my unit from the campaign before I buy it?
yes
yes
Yes, active units can't buy upgrades.
Question on that, is it repeatable intentionally?
Because I could outfit an entire ship if I spent the req
Okay I have MBC and AC now
I think all modules are repeatable because you're limited by CS capacity of the ship
It is marked repeatable on the equipment doc, so yes
now, in the case of the special Arty MBC... maybe not a good idea?
Thanks! I had to restart Discord to get it working. It looks like I accidentally took Comms Intercept twice along with the scanner and used my spare Req Point when selecting my two pieces of equipment. Is there someone who can help fix that?
Going to dip out for now gentlemen. Eager to engage with the enemy on the ground rather than watch from up above I'm afraid. Very much eager to see what Victorum accomplishes though
That would be @clever axle .
Ok I reach out to him later sure he has enough fires to deal with right now.
fair enough caesar enjoy yourself thats why were all here
Alright fleet got DND I'll be on later feel free to msg if we want to move me or switch my class.
Hang on
@old hill this is you both times?
I'm a tad confused.
yeah same here, let me mention im happy too be shuffled if we get more people on ships and better crew is suited for what each ship wants
im sure thats a universal thing like were all a pool of crew but aye, lets smash it
7 MBC Arc mounts on a BB. Glorious.
So you need me to refund a Comms Intercept?
what's the unit name
Null Packet Division
I will get to this after I finish banning users from the wiki
Was mid switch had a work call I need to take.
should be fix
We have a wiki?
Huh
I made a mistake with deactivation, Tori's new Callsign is Victori
@brave cape @quasi crown I could use my 2 free req to get 2 autocannons that you 2 could make use of, if things change where we could use your equipments we can change it up. I was going to wait a while anyway before i lock in my stuff with SAM but i could throw it on the doc so it is an option.
Sounds good to me
though we may want more hmgs
the fleet so far has only 1 I think
or a LRM
So far, Primo has 1, corvus has 1, and we(Exodia) have 1, if we got another we could shift them to give us full coverage
Iceraider did buy one for our front but i was thinking of something that you guys could use instead of just waiting around on the ship
I'm up for w/e We could even take a repair arm
Im just spitballing ideas though nothing I say is forced
I think it could be interesting for us to be the utility ship in the TF
Primo Victoria is maxxed at 14 CS
Repair arm and repair kits to keep Primo alive
Beyond this point, We're gonna have to pick what we want, and what we don't want
I just am afraid if we go all in on all the ships being gun boats we may get hosed
I'll put it on the sheet
HMGs do also need to be manned, and running PDC with them uses all the gun's ammo, so to keep up PDC perpetually requires 2 crew dedicated to it(one to fire, and one to immediately reload)
I only got 2 req so if we took a repair arm we would only have 2 repair kits, unless we find another crew with their free options.
I think it only uses all of its ammo if their is a contact
Also I haven't actually bought the MBC and HMG yet, so that can change, but it's what I'm leaning towards
We might have to ditch ours
We're over capacity
We can heal hits from missiles tho
the main thing we'll need HMGs for is PDC I think, since our 7 fighters can probably deal wwith aerospace(hopefully)
only if we have a repair arm and repair kits
The repair crew team allows a cremember to repair the ship they're on with repair kits
Cbass is leaving you remember
oh right
Is he? He's still on the list
Here
No, Cbass is under Aviary
Bet, I'll scrub the repair kits and such
Look at the other tab to see your current list
@halcyon spire could you perchance pick up another HMG?
:O This exists, nice :D
I never knew 😅
Sure.
I'm on mobile, so it's possible mine's a little borked
Wait, I'm not seeing carrier under the orbitals sheet. what's its actual class?
Battlecruiser
Cool
The one called the Aviary
I haven't 
Maybe we should put ours on a mount
I'll delete caesar from the sheet since they left the TF
See the overview at the top.
What's at each individual ship is supposed to be more of an 'I do this bit' thing.
The HMG comes with an arc (180) though, already pretty good for a cheap price (in terms of CS and req)
Just have one on the left and one on the right for 360 protection XD
isn't the arc an upgrade too?
Yes, but the HMG comes with it.
oh duh nvm
Yes, but only for the AC and MBC
There is, but 2 for the price of 1 that does less with more range is weird to me
I think it's just to make the HMG better since by itself it's a bit of a peashooter.
Like how if you put your MBC on a turret for the price of 2 MBCs
But yeah so far we have
Front:
2 MBCs
Left:
1 MBC
1 AC
Right:
1 MBC
1 AC
Rear:
Flight deck
Undertermined (but probably front) :
Sensor package
Not the 1 cost one, I dont't think
Yeah
It's a turret :D
Then what's the point of the 2 CS one? XD
Thoughts on someone getting the mines?
other way around, the 1 cost is 360, the 2-cost is 90 with only slight buffs lol
Longer range
it gets like 1 extra range
Also more precise/info
Ah
So yeah, pretty much what IceRaider said, same but with slight buffs/debuffs
The extra range on the fixed scanner is way more helpful than it seems - only the LRMs can reach out to range 3.
We’d need to spend LS for it. I don’t think we should get it
It's a fun idea, but we're already stretched on LS as it is
Exodia Crew. What does everyone think of me getting a second HMG and an arc upgrade? Can put the MGs on opposite sides and the arc for our MBC?
how are we stretched on LS, we need like 4 to supply the TF for 8 rounds?
I think that’s a good Idea.
We’d need to pick what 2 CS we’re taking from Conko and Celeste’s
Finally home, name is in the doc now.
Maybe mech bay and the heavy drop?
Each battlegroup we decide to hold takes the space of 1 LS to begin with, and we might need extra LS to do fast movement or Sortie.
Sortie in particular takes 1LS per round and 10 units doing it.
Or if we’re gonna look for another crew memebse with things.
or take both of mine and we convince a mech to be another turret lol
I can't wait to blast some robots out of the sky... space? That doesn't sound right. Ehh blast some clankers.
Was thinking we see if a Inf or mech wants to buddy up or if we get an extra crew
I vote we go for the mech bay + door
We can do the mech bay and then decide whether we take the heavy drop pods and look for light mechs or the external door and get as heavy of a mech we can
Proactive recycling
Then we find some extra shooters and maybe an engi
Let's try and recruit an Engi and 2 mechs. Then @brave cape You might get moved to a different Ship
absolutely fine whatever's best for each ship
im afraid my newbness didnt quite understand the shopping part till id already done it, quite silly but here we are
its ok I was in the same boat
I thought I picked the upgrades and then decided whether or not to refit to captain lol
It's all okay. You'll still be a good set of hands for whatever ship needs you
beautiful supple hands indeed
did the exact same thing yeah, the refit haha, now* we get it
I imagine that primo will need reloaders/gunners
Don't worry about it, I bought my MBC while not fully decided yet.
Not regretting it, though
also who knows someone may come in with ships for hot dropping troops
And you'll have the options for later, either for your own ship or to join another ship
It's an investment
weve still got a bit of time to wait and see if more people with req fancy shipping and many hands make light work
so well be able to have our crew pool and then sent wherever were needed
plus we may loose a couple of people as the campaign progresses so even if we end up with reserves, no biggie still plenty of RP to be had
Primo will take as many people as would like to join, but we should focus on the ships that aren't at full operational capacity
We've got enough crew everywhere
Shortened my name so its easier to type lol
Thank you
Question: how is TF Victorum's transport capacity looking?
Not great
yeah, victorum is more space superiority
We have practically no deployment options outside of starports.
Beyond our people. About 0
instead of ground support
Yeah, we go into space and blast other space ships.
And had a couple of vehicles in specialty carriers
Could you make a run by a starport and drop everyone off?
LS is the issue
If you wanted us to trasport you.
The anwser is no for now
We don't have the LS supply
Technically, yes (if we reshuffled things around). But, we don't want to.
If we had a bunch of spare LS we could technically declare you as cargo and then poot you out at the starport
We would have little tp nothing to reload
That would be a great idea for a different task force
We can secure the star port from orbital resistance, but we can't put you on it ourselves
We don't need LS to reload do we?
Hopefully more captains will come out of the woodwork in the next few days
Yeah we can secure the star port and then rely on the AI to transport them.
We need to burn 1 LS to remain in supply for two turns, and being in supply is what allows reloads and carrier ops
With how much Cobalt likes being a HAT, I wouldn't be surprised if we see a fleet support ship out of him eventually
I have a carrier ship planned. But I need a lot of req
Ye, a ground support VTOL carrier is a cool concept
Where is this listed? I can't find it. I know about sorties though
A 1 orbital TF sounds fun
WE do, a Taskforce need the "supplied" tag to reload, and it costs 1 LS to make a TF "supplied"
Large supply core rules
You need maybe 2 ships at least
Until you get run out of ammo , encircled and boarded XD
You can do a 1 obital TF with a BB
Ok thanks. That makes sense.
but it's stretching it
The main problem, afaik, is that we have close to, if not all available or potentially available orbitals in our TF... only people with past campaign experience have enough Req to get captains, and most of them have probably already spent theirs.
We theoretically have the LS to spare, but it seriously cuts into either our supply time or capability
Also making a ground transport vessel isn't the most appealing (to me) 😅 Especially with limited atmo fuel
Minimum crew vs Maxium crew
Landing doesn't take fuel, only getting there does
just need to be the right size and have the landing gear I suppose
And then taking off, you're limited in the amount of times you can do it before you're stuck doing nothing in the campaign.
Landing/taking off does not use fuel, Shack confirmed
So, with a bunch of HMGs, DC bays and mechanics, you could be a veritable fortress for a bit, before you're nuked by artillery
forgive my ignorance, can we not refuel?
you only use atmo fuel if you fly in low orbit to interact with tacmap
Not atmo fuel
now that sounds epic
ah I see thanks
Wait so we can land and takeoff an unlimited amount of times? I wish the rules would be more clear sometimes.
Especially if you take a medbay
Yeah, y'all are basically our only TF.
Storm is moonlighting with its self-deploy capacity, but... it's sketchy.
I now really want to also make an acclamator
For an op like Sitka, you'd be perfect
Yep.
ofc, you're wasting turns transitioning up/down atmo instead of just flying to reposition
so its a tradeoff
ODTs secure the landing site, you land the main forces, and pray there's not arty XD
When repositioning I'm more expecting to reposition to another tac map rather than the same one, that's what the HATs are for.
haha that sounds honeslty epic, you could make like a resupply hub ship
that has all the bells and whistles, medbay, cargo, mechanics etc
ton of guns
and then land it where needed
How many mechs does Victorum want, how many do they have currently and can a mech operating externally be Evasive?
Unfortunately more cargo bays = less hit points, so it's land and pray no shenanigans occur and that the battlegroup has LOCKED THE PLACE THE FUCK DOWN
That's been changed I believe
idk, idk, Probably not
Cargo bays don't cost hits anymore
That's likely a no on the evasive.
Ah damnit, these changes keep happening XD
Ikr? XD
Better for our transport ships at least :D
I wonder what the starports reaction to us landing is going to be...
A single light freighter radioing in the approach, and then 3 fkn battlecruisers and a full-on battleship dropping out of the clouds in formation.
Woulda been nice to be able to plan for ahead of time, I'd totally swap out HMGs for Cargo Bays XD
Best of luck then gents and I shall bother you no longer
have fun out there mate
Assuming that the entire TF doesn't get hit with a minefield at the start.
Probably like, these outdated cruiser sized federation vessels that are falling apart are going against the clankers, we're so doomed
Oh that would SUCK.
Remember, we're broke and our equipment is questionable.
I imagine the bots have taken control of large sectors, dont they control the spaceports too?
my god thats true tho
Enter the Primo Victoria one shotting a frigate 🤣
its the best way of defending the gate, tons of mines
I mean, the VTOLs are coming as well, so...
Not anymore. Cargo bays don't cost hits
This is why we are trying to secure the Spaceports-
On the map they only control half of Tora and one gate (so far)
I can't wait to unlock MAC
Don't you dare imply they have minefields XD
2, 0, I think so
Intel is from 2-3 weeks ago.
reminds me of the wormhole and self replicating mines from deep space nine, how exciting
Jesus Christ Shack, stop uploading images that are this big.
Yeah, that's why I said (so far), maybe half the map iss gone by now
Yeah...
Storm might be super screwed-
Do you guys think Shack is gonna say the thing?
The thing?
"Launch all fighters, prepare for combat"
It's one of his AOTR lines
Captain Shack of the Liberation.
Which is hilarious because the Liberation is an endurance carrier, and cannot launch all fighters, but still XD
I've this one train of thought about what could happen. Namely, we get hit with a minefield. Then when the TF gets bogged down trying to clear the minefield, we go into the city. Then when every BG is on the ground, an entire enemy fleet comes in together with a whole enemy ground force, and we'd be forced to evac everyone with the limited air transport capability we have.
But that's just an assumption, the hope is that everything goes well.
If we hit a minefield and it has more than one use, we're never flying into that sector of space ever again... Wait... They won't have interdiction capabilities right?
That'd be an exceptional chain of bad luck.
Which means it could very well happen, 'cause Murphy is an asshole.
Actually, that reminds me of Stormchaser from C3...
A bunch of vehicles deployed via VTOL and promptly found a minefield right under their asses.
Also, I imagine Primo Victoria, after undergoing Armco refit from being mothballed to have both bridges, combined since it no longer needs a seperate fighter operations bridge, and it's one bridge is a little more squat against the tower.
With the ventral hangar bay filled with weapon bays for the 4 MBCs, with 2 down the ventral bay, and 1 on each little winglet. The Autocannons hogging up the small side hangars and the HMGs where the fleet logo sits.
That's kind of funny in hindsight XD
Painted orange instead of red, of course
Nice 
That happened to me in C2 XD, was driving my little tracked SPG alongside the train, and hit a mine, got tracked, and left behind the rest of the campaign
"Alright, we're good to go, thanks for the lift"
baoum
"Sigh... can we get a pickup please?"
Of course OLD was part of it 😆
OLD is a mech. The HOLD is their order
Oh yeah, this was before we expanded on the tac com rules, damn Shack had a harder time than I thought 😅
And the duplicated Foxbats. The Foxbats! 😱
"mooooom the dictator left mines! I need a pickup!"
But ya, I'm sort of convinced that we'll be royally fucked when we make land fall, either by bad intel or an enemy mass ambush.
I reckon we'll be fine once the battlegroups make landfall, but a week afterwards the screaming commences.
I was contemplating getting us air fuel to punch a hole turn one but that sounds very risky so that idea went out fast
Technically, is there any reason why Air can't bomb the shit out of our LZs first while the BGs land?
Have our guys go full wild weasel and SEAD to make everyone's life easy.
Called targets they have to see them first
air can't spot ground units
Unless they just wanna bomb an area which then it’s up to shack if he wants to allow it
What do you mean?
We would need to have confirmation all targets are hostile.
There's a reason that the A-10 is so fucking hated.
Ok, so indiscriminate bombing is out. Understood.
If I shoot an AA missile at an air unit, and it evaded, is the enemy ground unit revealed, then?
Not unless another ground unit has LOS
Although technically if a quad AA gun shoots them coming down they are forced to drop on them right? Cause if the air intercept rule?
Or is that a case of cheesing the rules shack?
I mean, SEAD gameplay would be interesting I think, but too late for this campaign
🤔 So your asking if you fly your fighter into hostile airspace and ground units fire at you. Do you now get to know we're those units launched from?
I’m talking about bombers specifically and how the air intercept tag works when a quad AA gun from the ground fires
Yee, that's my question. Because logically, you should know where you suddenly got enemy radar spiked/tone.
Also, while we're at it, if a bomber gets downed, does the payload go off when the bomber crashes?
Cause it says they can only target the unit that shot at them
not sure how logical it is to think you'll know a location of a tiny vehicle or infantry unit just because they yeeted a super fast missle at you. Your gonna be busy trying not to die.
Fair. Gotta ask if it'd be possible, at least. :p
Its not a video game. You don't get to know the exactly launch location of a hostile weapon system because it aggroed you. Now that aside would I reveal them. Yeah probably because its hilarious the players are willing to take that chance.
It's more like the tank quad AA shouldn't have ASF Interceptor tag
Could easily be hand waved as "defense systems on board make that kind of information"
Why? Out of curiosity
That's a no.
If I'm a fighter, and a quad AA opens up on me, I'm not going to fly into the fire to attack it. Makes no sense.
Damn, would be an awesome final send off for a downed bomber
I mean, knowing how networked air force stuff are now, it probably wouldn't be too far fetched if everyone in the area knows that there's enemy anti air that just shot at a jet in the rough location.
That's also roughly how SEAD works too.
Sure, but the fighter being targetted is too busy trying not to die
Yep.
Pull a Shed, send fighters in so the AA targets them and not your bombers 🤣
Right but what about if your a bomber flying a SEAD mission?
If you're doing SEAD, your entire goal is to spot radar and yeet a homing missile at it, not getting shot at 😛
In any case, the god has spoken, and I'm not in any mood to contest his word.
But anyway, it works how it works for now
Yeah, disagreeing with god doesn't end well. 😅
AA intercept tag has a point that has nothing to do with SEAD missions
Wild Weasel are the guys who are loaded up with everything to avoid getting shot down, while being very enticing to be shot at.
Its to actually allow AA to protect against Air Targets from striking.
Hold one pls shack let me re read before I quote incorrectly from my memory😂
I'm not sure the execution is quite what it needs to be (in terms of pulling aggro instead of causing a disad of some kind), but I'm not going to continue nagging, especially on a subject that doesn't actively impact me
woops. Just noticed I'm totally in the wrong channel.
Yeah, after all we're clearly superior with our choice of unit. :D /j
Thought this was general meta. My bad!
Nvm I read that wrong
Blessed by both Cheese and Shack himself!
WE ARE CHOSEN!
Come brethren! We cannot fail!
We're also (currently) the only task force 😅
More glory for us!
Lmaooo we better preform well in space
We are literally the only thing between everyone else and enemy orbitals at this moment
We probably should speed run the southern path to block off the clankers orbitals.
Assuming they haven't taken it already.
But we also carry almost the entirety of the fleets LS with us so we can’t entirely abandon direct orbit either
Victorum's logo should totally be a sword, on a shield, in a winged border
Remember taskforces have to stay together, we can't exactly split off.
Hold on let me grab the map and we can try to get an initial plan ironed out
Here's a version that isn't 20MB.
Ya I know I’m just making sure we’re aware that we can’t leave the ground forces unsupplied cause rn we’re their only source
Oh... SHi...
W1 is definately the priority with W2 being nice to have
I was thinking one of those two in purple should be where we try to hold
I really want the wreckage field
I mean. If we're on top of a tacmap, and we're in supply, HATs can land and pull small supply from us... But that's not very optimal for us as a TF
Do you think we could try to shut down the gate?
Even a taskforce of LFs wth cargo bays would require 15 people with 3 Req
With what shock said about them building units that seems like it’s gonna be terrible for the robots to hold
We might be able to break it if necessary
Problem is if we are holding those Nav points they will just go over Ziyal City
Unfortunately, the ground forces are gonna have to deal with that. There’s only so much we can hold without opening our back lines to them, sneaking in orbital force through.
I don't think we can make it to Ziyal before them anyways
We're only one task force, specialised in space combat, refer to what Yakove said
If we break L-W1, they will have to go all the way around and we will have more time to secure land
I’m convinced they might already be in the when we get there. We are not a very fast task force.
I’m not saying this to be like a commander, but we need to pick a choke point and hold it cause we cannot be playing reactively. We don’t have the speed in the task force for that.
Unless the enemy is also big and lumbering in which case it’s just gonna be a really fun slugging match
Just to spite you, I should file for Storm Blessed to be considered both a Battlegroup and a Taskforce.
This mission is going to have losses.
Okay, that is most definitely true-
Yeah we are kind of in a pickle. Too many points of contention for us to be at. And if we are truly the only taskforce we will need to get some supply to the ground at some point. I guess we could sortie Cobalt to an HQ to supply for some turns.
Jokes on you, you need orbitalss to make a task force.
There are no chokepoints tho? You can fly orbitals over the planetary spots.
We can beat them to L-W1, either shut down or destroy and have control of Cell'dar by the time they get there
Wait, could our HATs/VTOLs pick up supply from the gate?
So unless we have two combat TFs to hold both the points east of the planet...
Since Shack confirmed they can fly to and from there.
Southpaws is trying to do that.
Storm is going to be carrying 20+ Small Supply.
HAving a second task force with mines would be good for this
Mines don't stop ships unfortunately. 😅 Just some damage at the cost of LS
Nav-l2 is where I would like to hold
Agreed.
But I don’t think we’re gonna get that far. I get the feeling L one or L2 are going to be where the fleet meet.
Did he confirm they can fly from there or just fly down to orbit on their own?
If we average a speed of 2 for them, we can't beat them
As far as I know any dashed lines are for jump capable ships
It'd be a slugging match off the bat
I think we’re gonna be stuck at speed one I don’t believe we can afford to burn the large supply on boosting the battleship I pray I’m wrong and we get more large supply
Out of the gate all the way to the planet
#shack-chat message
Best save the LS, burning it early could easily cause issues.
Clarify - there are a number of individual nodes that, if held, force the opponent to spend extra movement to get around or fight through. Not true "chokepoints", but still strategic enough to hold.
Dashed and Dotted are for Space/Aerospace.
Does anyone wanna help me run math for a large supply? And does anyone remember how much one large supply can supply a ground battle group?
Full screenshot
What's the math that needs to be done?
Trying to figure out how much large supply we’re going to use just for ground, ignoring our task force
If we say we can only do one jump, and them two that puts us on L-W1 and them on LW-2 on either side of the jump, we could theoretically make it if they only have a speed of 1 but that's risky
Hmm interesting. I'll have to look at the rules again.
So I think LW one is our best shot then we can always push further
It would be easier if it said where medium supply came from, I'll keep looking
If we can fortify that system, I think we have a pretty good shot. Our big ships just need to stay close together so that we can’t get flanked and spanked😂
As in deploying them?
More importantly, the TF need to maintain Local Supremacy, else our resupply ends up fucked and the BGs need to evac.
No, we definitely cannot deploy them. I’m talking about just keeping them supplied so like artillery guns can keep firing in bombers can rearm.
One LS supplies a TF or Airfield for 2 turns. Airfields generate medium supply for FOBs, Infinite small supply pulled from active FOBs and TFs
If an HQ/Airfield is supplied with LS, an unlimited amount of Medium Supply can be pulled from it for that turn.
Looks like the same as the task force 1 large supply for 2 rounds of unlimited supply
Oh thank God, we’re not as screwed as I thought we were that actually isn’t terrible
And we have 14 LS in total so far.
Biggest issue is supplying multiple tacmaps at once.
Also this is fpr one Ground HQ, there could be more than one on a tac map
But not having to figure THAT out is why I'm not in a logi group
I can pull medium supply for them and let them set up FOBs
The engineers need to make sure they've planned this stuff out.
14LS is 28 turns. Let's say 16 turns from 8LS, and that 5 LS is burned in Sorties and Speed, as well as 1 more LS being used to setup a Airfield.
And then there's airfields...
@sage turtle might have some LS for you don’t wanna get your hopes up tho
Only 2 ENGI units capable of setting up an Airfield so far, and they have only expressed interest to setup 1 so far.
Good for logi, bad for all the air units that want to rearm. That's going to be jam packed.
Elim probably has one
I really want them to set up under the point of L1
But that does put them right in the line of fire so that might be a bad idea
I say, we hold L1, and take the mine with ground unita
Hmm. Can someone pin the map in this chat? Kinda inconvenient going looking in other chat every time
I’m gonna try to convince one of the ground task forces to take the Celldar mine because that gives us pretty easy access to dropping LS straight down to them
Pasting map again because I'm getting lost
Thank you I was just about to do that
You mean W1?
Yes
Blue is where I want us to try and hold if we can actually get there. Yellow is where I’m hoping to convince at least one BG to drop.
We start the front there, and then we can push into W2 if needed
The problem with that is that opens W1 for the machines
~~Unlikely, ~~they would need the transports/spaceport
But more people are joining so it's possible
Wouldn't the only group that could deploy at the Mine quickly be Storm Blessed?
We aren't going to beat them to W2, if they have speed 2, but there's no way they have speed 3, and if they do Primo Victoria can clear them out quite easily
Yeah, that’s what I’m worried about
Anything would be helpful, we are really struggling to find space for people in rabbit
For now yes, but there's still people joining and plans and maybe a second taskforce. Too early for anything concrete
Our original plan was to drop in Cell'Dar, but given that ARMCO has no Deployment Capability, Storm will be dropping to secure a starport. Hopefully, ELIM city has one.
grumbling about crap intel
Not to mention a place to launch rabbit's fighters and VTOLs would be desperately needed
Very true, still a lot of people not in yet.
Currently, yeah. Only us, but priority has to be getting more people on the ground.
That's a tough one 😅
Will keep you boys updated but I think we should have enough
The problem is, if they're linked to the task force, they kind of give up being rabbit
This sounds solid in theory, my only concern is the fact that we're working with dated information
Understandable we will hold orbit for you boys just kick some ass down there
Probably more reason to push them out of W1
Yeah, I really don’t wanna be responsible for another hat getting blown up on drop day🫤
I was at work all day :/ unfortunate timing for me, y'all filled on aerospace assets?
I really wish Damar was reachable from Lussan
Would be cool if we got another chance for BP scouts
Looks like we have space
Primo has a free flight deck
I get confused looking at the sheet sometimes
Yeah the blue spot is good to hold
But if they run rampant over the planet….
Hopefully rabbit will get a good foothold on that
I can bring my own flight deck if needed, I'm just having a bit of a time trying to figure out if there's the CS available
Yeah... at that point, Storm will probably need to hot-drop and end up gutted anyways just to get ARMCO on the ground.
We do not have CS slots available XD, just an empty flight deck so Cobalt can bring in emergency marines if we get boarded
It is empty though, if you want it
Or I can steal your LS to bring to the ground if needed
We have a flat 14 large supply starting without any mods, right
13 + 1 cargo bay I believe
That's a free flight deck on the Primo Victoria, or the PEC Exodia?
Check it, looks good
So if we assume 10 rounds of ground combat, that’s five gone another 10 rounds in space is another five gone so that’s 10
On the sheet the Primo Victoria has 12 total CS but doesn't the rules say Battleships are 14?
Yeah, I think they're at 12/14 used
Because we haven't used the last 2
Primo Victoria
Ok, I thought that was the total it could have
We have, the sheet's not updated
Refer to the top with base CS and Act CS
Noted, changed to "Used CS"
This checks out right? So at a minimum we need to reserve 10 large supply and we can maybe use the rest to help out? Anyone have any objections or recommendations?
Sorry if I’m going over the top I’m just really excited to be organizing this again
I would rather keep the remaining 3-4 just in case, but it's there if we need it for something else.
I'd say keep extra on hand. Proabably 12 would be better
we've got like four vet taccoms in here lol, this will be a very well organized group
So we reserve 12 then we have two free that we can either use to boost our own movement or just hold for emergencies that sounds pretty good to me
Not just vet tac coms but also vet players, we're very prepared.
We have
4 MBCs = 8
2 Auto Cannons = 2
1 Flight Deck = 1
1 Sensor package = 1
2 HMGs = 2
14
Keep in mind we might be able to stagger our supply usage. Doesn't have to be one every 2 turns. Could get like 12-13 turns with 5 LS
And for now, I sleep. 0515 over here, Sun's already gone up.
Jokes on you, the rules say,
A Task Force is focused on space and most air operations made up of mostly orbital and aerospace assets with player units aboard acting as crew.
mostly orbital and aerospace assets.
We're more than 50% aerospace assets, so... Hah!
... okay, fine, I'm cutting out important context on how Task Forces carry Battlegroups.
And… how many GMs are in here? At least 1?
True, I’m just doing worst case scenarios
😆
Just you
Unsure if ALX picked up the HMG or not
and Cheese right?
I can, I was unsure if we needed them 😅
ENGI will probably requisition 1 LS to setup an airfield so that we can actually resupply and rearm on the ground.
Teej got one HMG, should I buy the other one?
Cheese isn't a GM
We need 1 more
Ok important question:
if we really are the only orbital force. Should we just beeline it to the western city to secure a drop point for the rest of Armco?
I think we need to
No.
The map for a reminder
Can we just send a sortie there?
The aerospace assets can deal with that imo
Not even our ones, just the battlegroup ones
There's a lot of them.
We can if we want to burn the LS
I'm not sure we want to
That is also a good point if we want to sortie the fighters and bombers we do have we definitely need to reserve all of our LS
Oh yeah, so should I buy that other HMG?
Y/N?
Sorry I read your response from earlier
Yes, we only have the 1 at the moment, 2 180 arcs gives us 360 protection
I'm blind and chat moves fast sometimes 😅
From at least 1 missile from either side that is XD
If only we could have a side thread for each ship XD
Lmaooo that would be fun
So is everyone OK with this initial plan for the moment?
This is assuming we don’t get any new information in which case we will definitely reevaluate
HMG added to PV
can I get a recap?
who bought the flight deck? As its still not listed
Me
Blue is where we wanna hold in orbit yellow is where we’re hoping to get a ground force to build an airfield so we can directly drop the large supply to them
I have an MBC and Flight Deck, I picked it up when Yakove picked up his AC
The only thing I want to make sure of is if we need to "secure" said space port everyone will be landing at.
I think it’s a safe bet we will want to, although that is definitely a question to ask shack
Blue and yellow are separate strategic points afaik. So we won't be able to "directy drop" supply without a sortie
Correct! Which will suck.
Yeah, the idea is more of that we can move quickly if we’re not being threatened
At least I think they're meant to be separate strat points?
I am praying we get another battle cruiser or even just a damn cruiser so that we have the extra LS
Actually, that’s a good question
Only say is because he put it in big bold letters in the briefing.
Just an LF with 2 cargo bays will be a godsend at this point XD
Also, if the ground BG we cooperate with have logis we can drop small supply without burning LS
Yeah, God, we just need the extra to be able to sortie
We can?
I thought we had to burn LS to supply ground
If our TF is in supply, HATs can land and pull infinite small supply
Oh, that’s a good point
then can then use the logi coordinated drop ability to fly over logi and drop said supply to them
Yep. I can drop Small or Medium supply down to them. But we'd need to be above a ground map
@rapid sorrel Has both light freighter and battleship active at the same time XD
So basically, our problem loops back around to we need more orbitals
Then we need to pair with whoever has the highest amount of HATs to be as effective as possible
Yeah, it's cause the BS is considered an upgrade XD
Man forgot to store it. Now he's got it towed behind
Oh is that how it works?
You can't deactivate free upgrades last I heard, so it just is always active, and always lost on death, as it just comes back with the new unit
Yeah I stored mine.
It means we need 2 TFs. One to hold orbit and one to assit the ground
Comms intercept is the extra
Alright, I'll remove it
Up to you if you want to use the HMG or intercept
I didn't realize you had both, my bad
I physically can't remove the intercept since I bought it with the free points 😅
Going to Ctrl Z quite a bit, brb
How we doing lads nice wall of text.
Pretty good, we have a simple plan. :D
Hold the point
Or die trying
Hmm. Since we have no intel to start with... Would it make sense to burn a LS to yeet some fighters on a recon flight?
I was thinking we could send our entire air wing for shits and giggles
But that’s if we have extra LS let’s wait for the confirmation on that
I have three ground groups asking for large supply unfortunately I don’t think we have any to give them
We could maybe spare a few but we cannot dedicate any logistics into doing so.
Too expensive.
Three???
I only saw 1 request-
Honestly, not as much as I was expecting considering we're the only task force.
Chat moves fast, keeping track of everything is impossible.
I asked for people to DM me to see if anyone was interested in our plan. A lot of people took that as meaning my dms were open but not a big deal
Ah.
I'd rather keep our fighters for defense
Kinda wanna write an Ops Plan for the set up
We can roll with the one HMG if you wanna keep it, I honestly forgot you got the intercept
Could you elaborate?
Interesting thought, but I'm not of the mind that it's worth the LS and risk
Thats 3 turns worth of cannon fire, for the chance of losing a fighter wing
Also gives more time for the machines to move up
The more we stay together, the more we stay alive, and the more we hold
Collated the Aerospace assets
Also, Knightmare, I love you for being a bomber
Just remember we have a second tab. (Did not open doc)
Thanks 
A big help if we need to finish a crippled ship that evades our cannons Primo Victoria's personal attack dog XD
Just an Idea:
If the Exodia picks up 2 mech and an Engi for the mech bay. (And transfer Conko to a different Hull)
The Lonely heir (3 min) the Black pearl (2) and Exodia (8) would be 2 away from being able to act as a new TF. That would give us for flexibility in exchange for splitting out supplies.
Food for thought as I go to bed.
Like a full ops order with what everyone is doing, up until point of contact.
Oh, nah. We wing it. :D
Based on what each BG/TF has planned
Oh, consisting of each BG/TF? Someone made something like that.
Ya, I'm just thinking, and am tempted.
But I also technically should be doing this for a living, so ya
#meta-comm message
Ok ya, was thinking something more in depth than that.
Do we know how they plan to make it to Ziyal?
Thought so, but this would help if you decided to go ahead with that.
I do not wish to find out as the process of doing so means checking, every single battlegroup... And doing it constantly and plans change constantly.
XD
Depends on my schedule, and my mood. Point of consideration, I've a job, I'm rushing to finish my writing by the end of the next week, and I don't have much free time.
I'll assume that they can deal with that after Storm secures a starport and Victorium cuts off a flank.
But ya. Thanks.
ARMCO logistics every campaign:
Should I change to a ship freighter and run cargo and Point defense instead of a medic?
I will be on a 5+ hour drive tomorrow, I'm calling it a night right now, if you need me, @me tho I may not respond right away
I’m gonna go hang with friends @ me if you guys need anything
if you can I think it'd be helpful
Gives us a little more LS and i might not even get the chance to really do the medic part.
I'll wait till tomorrow and see if more sign up.
Do you have the 3 req it takes to get a ship?(one to buy crew, 2 to refit to captain and get the free ship)?
If you do grab a freighter you should check on the (tentative) paw taskforce since, he may be creating a support taskforce to solve our problems.
#meta-comm message
Oops no
Oh, nice XD
Have fun being a medic
Was trying to help lol
Unfortunately the req deficit is kicking everyone’s ass
Even just three or four more LS would do a so much
Okay last repost before I hope off for dnd if anyone has a different idea for a plan lmk this is what we currently have! Blue is the orbital point we are thinking of trying to hold yellow is where we’re hoping to land a BG or two to make out supply runs a little bit easier
@astral tapir if we are doing a 2nd hmg on exodia we should have it on the opposite arc (aft in this case)
If we get a second HMG, we should probably do one port and one starboard
fore and aft does the same thing tho
port and starboard allows both to fire if the enemy is in front of us
fair
Yeah i just threw it on there just so it showed we had one. We can throw them on any direction but i feel the sides would be better because if LRMs are hitting the engines some thing terrible has already happened
Fair.
Any important changes while I’ve been away?
Morning Victorium. What did I miss.
This is the plan
Good morning everyone, what've you discussed/planned since I went to bed?
The image above.
Also our lack of ability to support the ground but that was planned from the start when we chose to be a space focused task force.
Alright, thanks for the refresher
the issue is, there is a need for a deployment TF but not enough people who can buy orbitals
Luckily there's still some people who can and are considering doing so. We just need to hope that they can pull together a decently sized task force.
Hey what did i miss?
Also morning
Sure why not, seeing that aviary doesnt have space left, unless some clears up
Plop
Hello Primo Victorum, some random dude who's gonna make a battlegroup eventually, my question is, which battlegroups are you guys transporting ?
Not asking to transport my future one, just wondering who are you guys able to transport or considering or currently transporting or, whatever, what's the status on that ? 👀
I'll add the answer to my list here #meta-comm message
Just checking the rules and I think as crew it doesn’t take any extra req to turn into captain. So you can starts as a new player with a light freighter and your two free req points for orbital equipment.
Just wondering now if you could use the 2 orbital equipment req point to get a bigger ship 🤔
Unless I missed anything while I was asleep, none(we are combats ships and are not good for transport)
Captain is 2 req
Oh, oh dear.
Like I said I may have missed something
Thanks for the answer
Oh I’m blind, I was mostly looking at the rules where it didn’t state a cost :/
But in the orbital equipment it states 2 for captain refit.
Whoops sorry for the mistake then
Technically we could transport, just need to have HAT'S assigned on start to the flight decks, and bombers/fighters start round 1 escorting. HATs sortie one tile over, to land, turn 1, and carrier ops can start turn 2 with landing and rearming fighters/bombers.
If we do that, we have 35 slots worth of mixed inf/Vic.
Huh. 🤔
I've written "Unsure" for now because Teej said "No", others said in meta-comm "yes", most are like "maybe", sooo...
Just hit me up with a ping when you guys are sure of whether you can or cannot transport a battlegroup, and if so, which one 
Don't take my word as law
YOUR WORD IS LAW MY LORD
I have been asleep for alot of planning
I believe its also a cargo hold issue, Vic is space supremacy currently and use all their customization slots for that
There's also a problem that we need to secure the spaceport, or else this op is limited to space only.
Like I said, the only way we could transport a BG is by that HAT trick lol, and even then, I'm not sure if fighters/bombers are allowed to be double booked like that. Or if HATs in a BG could be attached to a TF, and still give the TF room.
Also I think HATs and VTOLs can come in alone, loaded up, but just have no home, and only move one tile on the start map? Or am I confused.
You're not wrong. Last I heard was something along those lines.
Yeah like having flight assets attached to the TF works
It's what happend during the orbital test in, well, V4 technically, we had fighters and vtol attached to the taskforce
So you just need HATs then ?
Or has shit changed and this is wrong now ?
Cause HATs give 5 DF worth of space, well 5 space worth, and Vic's take up 2.
Eh, it need Captain lvl clearance and confirmation, I'm just saying that's the only way it can happen with our load outs.
Current read is us having 9 flight decks, right? Or did we get the last two needed to cover our two floating aerospace assets?
im sure glad im just a fighter and dont gotta think or plan just be pointed at what to shoot
I also don't have to plan much, I'm fully equipped, it's just Cargo or HDPS
I mean, realistically I'm just a crew guy on an MBC lol, that's part of why I want to TAC-COM, I have one of the simplest jobs here otherwise.
You can man other things than your MBC but yeah I understand, crew don't have that complex of job
Such a mood
Though you do have to work together more than other units
Sadwolf already moved and you still have your spot on the Avairy.
We don’t even know if we’re going to be transporting anyone.
I think it comes down to, do you want transport immediately, or ANY resupply later
I'd pick the resupply
Yah, doing the math, if we had 10 flight decks, and each hat had 2 inf and 1.5 Vic on average, that's 45 units total. 20 infantry, 15 Vic's, and 10 HATs, that's 5 LS just to sortie deploy them one tile over if the BG requires LS to be ferried in their HATs.
If the HATs belong to the BG we don't have to sortie them
And those HATs might just be allowed to move alone.
we just pay to spawn the BG and then kick them overboard
Not sure if HATs have to belong to the TF to give their DF to it. If we pay the LS tax, that's 9 LS.
ok cool if that changes lmk
All aerospace can, given they are supposedly space capable in universe.
Storm is self-deployed, but has no orbital escort and has no rearming capability.
No. Any time an aerial unit is separated from its TF, it is considered a Sortie
I am back for a little bit, I miss anything big?
The red press is single handedly making a new task force
Hello
Better question I have is whether Storm would be the one to secure our LZ at the spaceport.
Interesting, are they playing backliner support?
Morning Lads
Finally done catching up on all the chatter.
No idea
You have to spend your two req for being a crew right away, and you can’t buy hulls unless you’re a captain, so no
It's not 2 free req, it's 2 free req's worth
Like an Orbital equipment loyalty card 🤣
Yawns
Gods I overdid it yesterday.
Good Timezone everyone.
Kinda hoping we can disable a super freighter and board it for all the LS.
Cause if not it's gonna be rough one unless task force 2 fills out.
Costco card for orbital bays lmao
Good timezone to you as well, welcome in, plan seems to be holding steady
Good timezone
From a supply perspective I think we might need to move The Black pearl over to TF 2.
Daimyo points and about 10 fighters turn the general direction into swiss cheese.
And if we want something royally dunked on, I still have my Haven Hellbomb.
Been lugging that one around since the very beginning of Meta 😅
Does it even still work? XD
Why is it rolling around in storage?
I'm glad he's not on my ship
Listen, if you have a High Potion, are you going to spend it in a fight with some mooks? Hell no. You have to hoard that until the final boss.
The first one worked well enough on Haven.
Haven't yet had a need to drop the other one... or a valid target for that matter.
Now I wonder if I can stick it on the front of a torp... 🤔
Though if I manage to keep it all the way to the retaking of Armitage, I know exactly which poor sod to atomize.
Moebius. Do you not get to resupply the hellbomb?
I’m up what have I missed
someone is magicking a logistics TF into existence, apparently
Moebius has a hellbomb... apparently
Nope, it was always meant as a one-off. Just haven't used both of them yet.
Lmaooo what
We disbanded apperantly. (This is a joke)
That's a Shack question if you can use that, but it would be so funny if you did
It never got updated as well, so I'm not even sure what it does.
On Haven it was a FS10 AP0 KABOUFFH
Is....
Is that even useful?
Against anything with Hits, not really. Infantry beware though.
Back then, everything was FS
Just like, throwing a glorified brick at someone's window in a space superiority unit XD
Do we have any updates on other ships or task forces?
If you sortie to the surface tho, that'd be hilarious
Or are we still the only ones?