#Overwatch FOV calculation is incorrect for Ultrawide Monitors

2 messages · Page 1 of 1 (latest)

silk acorn
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I recognize I'm in the minority because most users have 16:9 monitors, but I wanted to report this issue with Overwatch's FOV. KovaaK's appears to be using a fixed horizontal FOV of 103, when playing on an ultrawide resolution such as 3440x1440 this results in the picture appearing "zoomed in" because the top and bottom of the screen are cut off. This is accurate to Overwatch 1, but this was changed in Overwatch 2, where the game now supports ultrawide monitors without cutting off the vertical field of view. Looking at mouse-sensitivity.com, the equivalent Horizontal FOV for overwatch at 3440x1440 should be 118.752981 when the UI shows 103, since the in-game UI assumes a 16:9 resolution

thin frigateBOT