A primary weapon that fire focused pulse beam that can shoot though entire map, with a rather high rate of fire but lower damage per hit and no knockback. Perfectly accurate and recoilless, but turns not fast. Each shot generates heat, and if a shot will cause heat beyond capacity, it is prevented from firing. Heat capacity and dissipate rate are fixed regardless of the amount of weapons equipped.
A sharpshooting weapon parallel with the Gauss Rifle, which may share the same aim emitter effect.
Rough meta stat design: 0.5 shots per second for 1 gun, 3 shots per second for 6 guns. each shot add 1 unit of heat, dissipate 1/s, and a capacity of 8.34 .