#General Feedback

1 messages · Page 1 of 1 (latest)

blissful spire
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the Out-of-Bounds static comes in too quickly and stays around too long, at least on IN

the Missiles feel a bit overtuned - they can still quite easily be defeated with flares, however, manoeuvres won't save you in most cases unless you have a TFI

I'm no map designer, but maybe the higher floors of the central building on IN could use an entrance/exit at the very top
currently you fly all the way up there and you sort of have to go back the same way you came in to leave

the VICTORY and DEFEAT banners feel a bit off - perhaps rushed is a better descriptor
there's pretty little fanfare to them as they slide in like a PowerPoint transition and the design could maybe use a little flair
sound effects or funny moving things like in the rest of the post-Battle UI?

Icarus North itself is great, maybe with the exception of the thing above

loving the angular drag update

post-Battle UI is mostly great, reward font feels weird as mentioned in #╖procelio message, but that might be me

slim moat
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i feel like there should be an area that show out of bound alarm but not out of bound, before the true out of bound

warm garnet
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imo for the UMRL-
Increase its variance when shooting larger volleys (the spread of bullets)
Increase the SIZE of projectiles a bit.
Lower the damage.
Increase the aoe.
Increase the Travel speed for UMRL missiles.

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Should be alot nicer to shoot at air then

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and less devastating to ground

jolly quest
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There are soundeffects with the victory and defeat sound but they're currently not working

dry bronze
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I'm no map designer, but maybe the higher floors of the central building on IN could use an entrance/exit at the very top

By that, do you mean where the windows and such are? Above the big entrance hatch in the middle? I can look into maybe adding something up there, I think we intended for it but kind of dropped it at some point

blissful spire
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Yeah, I saw those windows and kinda wished I could exit the building there

jolly quest
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Breakable windows time I guess?

blissful spire
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that would be the cool option

jolly quest
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I'll see if I can do anything at the top top

warm garnet
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this things too wide idk why its here its a bit annoying xD

blissful spire
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I mean, there are certain places not meant to be passable by every bot

slim moat
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but this is one of three main exit of spawn

jolly quest
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There's a ramp next to it

warm garnet
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my bot can fit through it when theres a few players in that area it can be painful

blissful spire
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are those tanks destructible?