the Out-of-Bounds static comes in too quickly and stays around too long, at least on IN
the Missiles feel a bit overtuned - they can still quite easily be defeated with flares, however, manoeuvres won't save you in most cases unless you have a TFI
I'm no map designer, but maybe the higher floors of the central building on IN could use an entrance/exit at the very top
currently you fly all the way up there and you sort of have to go back the same way you came in to leave
the VICTORY and DEFEAT banners feel a bit off - perhaps rushed is a better descriptor
there's pretty little fanfare to them as they slide in like a PowerPoint transition and the design could maybe use a little flair
sound effects or funny moving things like in the rest of the post-Battle UI?
Icarus North itself is great, maybe with the exception of the thing above
loving the angular drag update
post-Battle UI is mostly great, reward font feels weird as mentioned in #╖procelio message, but that might be me