parts that are too small, fragile, and often just need extra to function. both parts have one connection and a very limited health pool.
ARG's in particular probably will not absorb much damage on account of their size and connection setup.
sleds need to be a lower cpu than arg's but even those are just a tad too much cpu imo.
im finding the first place i optimize for extra cpu on arg bots is args (which i remove), which is odd for the type of movement part it is.
#ARG and Sleds both need Cpu reductions.
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aswell, you just need extra because under damage you'l sorta have blind spots with args in particular
ex. this is not really advised, the moment ur bots front is gone you will fall face first
you want nice coverage but its hard to afford
On it
yeah doesnt need to be massive just a QoL thing.
Yea args are crazy cpu
honestly can ski go lower? i know it has 1000 health but its a component that does really little, its not even a turning ski.
Yep
Yeah that sounds pretty solid
nice nice
Leans in
Is that a 200/1 hp/cpu ratio I smell?
I'd actually be inclined to say skis should be more than ARG rather than the other way around, as they make pretty good armour while ARGs do not. Agree with the overall idea of reducing their costs though, especially for ARG.