#ARG and Sleds both need Cpu reductions.

1 messages · Page 1 of 1 (latest)

near nebula
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parts that are too small, fragile, and often just need extra to function. both parts have one connection and a very limited health pool.
ARG's in particular probably will not absorb much damage on account of their size and connection setup.
sleds need to be a lower cpu than arg's but even those are just a tad too much cpu imo.
im finding the first place i optimize for extra cpu on arg bots is args (which i remove), which is odd for the type of movement part it is.

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aswell, you just need extra because under damage you'l sorta have blind spots with args in particular

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ex. this is not really advised, the moment ur bots front is gone you will fall face first

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you want nice coverage but its hard to afford

soft phoenix
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On it

near nebula
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yeah doesnt need to be massive just a QoL thing.

somber yoke
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Yea args are crazy cpu

soft phoenix
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Ski
8 - 7

ARG
15 - 7?

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Or 6

near nebula
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honestly can ski go lower? i know it has 1000 health but its a component that does really little, its not even a turning ski.

soft phoenix
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Yep

near nebula
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arg would even be okay at like 10 or so tbh

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15 is just a-lot

soft phoenix
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It certainly was

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Ski is now 5

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arg 10 for now

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Can get back to me how things are

near nebula
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Yeah that sounds pretty solid

soft phoenix
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Pushed

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Might need to restart

near nebula
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nice nice

random fox
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Leans in

Is that a 200/1 hp/cpu ratio I smell?

paper cave
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I'd actually be inclined to say skis should be more than ARG rather than the other way around, as they make pretty good armour while ARGs do not. Agree with the overall idea of reducing their costs though, especially for ARG.