#Fixing Rules

1 messages · Page 1 of 1 (latest)

pine chasm
#

Can you be more specific?

remote bobcat
#

Steps we recommend doing to fix several issues:
° Missing a lot of mod rules (if someone misses only a few there are instructions on how to fix it "manually")
° Mod cycles
° Plugin cycles and missing plugin groups (when someone comes from a different collection usually)

#

And the issue is lately even if users do complete these steps, confirmed by seeing optional mods question at the end of installation again, they still miss many mod rules that are set in collection.

pine chasm
#

(Discord made the preview very small)

remote bobcat
#

It almost never fails on my PC with the same revision of the collection (downloaded from nexus), so I'm sure those rules are included, but for some reason it just fails on their PCs and I have no idea how to help them troubleshoot.

#

.

To fix Mod Cycles or a very large number of missing mod rules, follow these steps:

1. Uninstall any mods not included in Constellations.

  1. In your mods tab click ⚙️ icon on the right
  2. Enable "Collection" column
  3. Filter that column by "none" or "unspecified"
  4. DO NOT remove mod "Constellations - A True RPG"

2. Restoring mod rules

  1. Close Vortex, press "windows + R", enter "%appdata%/Vortex/skyrimse", and delete the userlist file.
  2. Open Vortex, head to the mods tab select "Manage Rules" and click "Clear Rules" on the bottom left.
  3. In your mods tab right click on mod: "Constellations - A True RPG" and press "reinstall", then select "replace" (this process takes around 10-30 minutes)
  4. An installation prompt will appear. Click on install now as you normally install a new collection, but don't create new profile.
  5. If Vortex will appear frozen just be patient process will be completed only when you are asked about optional mods (refuse again).
pine chasm
#

There were some improvements made to version detection at some point recently

#

FWIW for the conflicts side of things, this exists in the latest versions

#

If it's the rules for specific mods, I'd be interested to know which. Quite often it's mods with nonsense version numbers (rather than something that is valid semantic like 1.0.0)