#witcher 3 gwent texture modding assistance

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west patio
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I'm using Wolvenkit-7.2.0 Nightly as recommended by Github. I installed redkit in steam and ran it, including making the depot. I created a project in Wolvenkit (and configured necessary paths to game and wcc_lite) and added the texture I wanted to replace from the asset browser. I updated the png as desired. When I go to pack the mod, the texture.cache does not get generated. wcc_lite reports an error "Remap is not supported in SplitEditorDepot" and won't cook the file. Not sure what to do. Haven't found a single reference online to this issue. I did notice that redkit's uncooked depot doesn't include any icon textures. I don't know if they broke something in wcc_lite in the redkit version or I have something misconfigured somehow. I can mod xml files fine, so pre-cooked files pack correctly.