#General Unity Modding Playermodel Replacement Help

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stiff spindle
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If anyone could help me get to the bottom of this Blender to Unity problem, it would be a great help. Our community would love to start doing player model replacement mods.

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The process is using Asset Studio to export an FBX model from the game, then import that into a Blender to do character model changes, then export it out to be re-imported into the game. The setup I have is the original player model in a Unity project, and I have set up so that I can replace the model to test if anything breaks, which happens a lot for some reason.

I was able to get it to import into Maya, then out again, re-importing that fbx file back into the game and everything seemed alright. It just seems to be a Blender thing as you can see with the image.