#SKYRIM SE - latest 1.5 - Living nightmare caused by animated armory

1 messages · Page 1 of 1 (latest)

heady carbon
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Hello, I've been having a horrible terrible time trying to get keywords to properly assign to weapons for animated armory movesets. Weapons that have patches made for them on nexus seem to work, but any time i try to do it myself, even if I copy the exact keywords from a weapon that works to a weapon that does not, no changes are made. I've tried injected animated armory, weapons keywords unification, automatic animations, adding the keywords manually with xedit, nothing works, and I have no idea how to make them work. Weapons that come out the box with animated armory also work just fine. Making a patch myself, using a synthesis patch, or trying to use one of the many KID mods for this purpose leads to nothing. Quite honestly at my wits end. Any help is appreciated.

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as well as al of the ones that come premade with Automatic animations