#Chaos Tower rework is straight up bad

1 messages · Page 1 of 1 (latest)

keen gull
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This season CT was reworked and I have to be honest, its one of the worst reworks ive ever seen, its near impossible to even fight this boss, i was in inferno with every other boss in the game killed multiple times before I even got the chance to fight Rakhul, the decision to not make CT kills count towards the luna quest is just another stupid thing that shouldn't happen, is the point of the rework not to make CT more appealing? Right now it feels garbage, no fragments from floor 30-70 in inferno CT - it should not feel this trash.

mellow rover
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CT rework is killing the patient with the cure. If you don't have the legion mod in the first three waves you can leave it instantly because it's a waste of time.

The fragment drops are a bad joke and the whole thing is a tedious slugfest made even worse by the newly added system.

I found the old CT mindnumbing but something you can get done easiely and push to higher heigths for better loot. Now I play a slot machine that is even more tedious then before with worse loot and less opportunitys to fight the boss.

I rarely had 3 fragment drops in a CT, sometimes none, sometimes one. The need to do ~60 towers to fight the boss is a bad joke to me and I avoid it like the plague.

The only good thing though are the often happening angelic key drops... at least for me.

whole sentinel
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My onion:
Most buffs are not worth the debuff tied to having a buff.
Make the buffs better.

Example:

  • "drop a mod tier rune"
    It's just bad. Even at season start I can get more runes from just playing the game as I'd usually do by avoiding a 10-15minute tower.
  • "gain a random amount of satanic crystal fragments"
    I don't even have words to describe how sad this buff makes me. 10-15 minutes to clear a tower to get what, 3 satanic crystal fragments? I can get 1000 in the same time of just picking up satanics.
  • "random ores upon completing the tower"
    The amount is so low, that it's just not worth the 10-15 minutes invested.

=> Instead, how about something that will get players excited?

  • "drop a random (1-10) amount of Colosseum Fragments upon completing the tower"
    Everyone would be hyped about getting that buff, I am certain of that!
  • "drop a random SS Tier Satanic upon clearing the tower"
    Most SS Tier satanic items are not too exciting past a certain point into the game, but there are some very nice SS Tier Stanic Charms.

TLDR: the current buffs are not exciting or rewarding. Spice them up, please.

keen gull
#

forgot to mention but one of the worst bits imo is mobs getting stuck on terrain, this really slows down CT's for chars without crazy mobility, would be a great fix to get those mobs to pathe a bit smarter

civic viper
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Tried few new CT's. Now ignoring all of them.

If comparing how much time is wasted on them and how much good things u can get from them - result is just bad, no other words.

3ppl group looted only 9 fragments, despite clearing a lot of them. Its just a joke.

Make them harder, remove completely useless loot (like basic runes/ores) or make them drop like x10 or more based on difficulty increased with debuffs (1-2 white rune or 2-3 iron ore? REALLY?), balance buffs/debuffs, increase rare item drop chance (so many low tier/level satanic items dropped on inferno difficulty, again - its a joke).