I heavy heartedly agree here with Raz but with some caveats.
I think the fact that glyphs are such a major part of the progression path, when the key drop is so scarce and, because of its weird interactions with Satanic zones affixes like loot drop, angelic and heroic % buffs, you're basically compelled to not run them when that isn't the case, when in reality, the entire rest of the game should be for that and, the key dungeons for said glyph progression.
I almost feel forced to keep telling people to not run their first few dungeons and try to get their BiS glyphs bc their only key is on a zone which isnt currently the Satanic zones because its simply, not efficient.
I feel like that was a massive oversight. We could've just disabled the Satanic zones buffs inside the dungeons and kept it for that specific part of progression, glyphs, not loot piñatas, we already have enough of those.
I also do heavily believe that a system this impactful (the difference of a character with a zapper level max and one not maxed is incomparable) should work in a completely different way. Higher drop rate, making it less scarce would be #1. The current prices, of course inflated because of Satanic zones chest explosions, are a showcase of how much basically no one cares about their glyph level currently and just want loot.
The season has been a blast and, played enough legacy seasons here to know this was exactly like the seasons Raz mentioned, I was there too.
The game went a long way and changed direction from that to a "more grindy chill back and enjoy ur progression path kinda of game" but clearly apparently went back full 360 to disabling S satanic from the filter day 3 into this season.
All that being said, I think seasons like these have their catering niche from time to time and you cant make everyone happy but I definitely had my fair share of fun these few days, but they were short and now its just a slot machine simulator.
