#DDR NU Flap

1 messages · Page 1 of 1 (latest)

golden kraken
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found this #tas-files message and thought it was cool. im not looking to work on it personally right now but i wanted to bring this to attention just incase anybody else wants to work on it (ghost ends at the end of the video)

burnt tree
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🔥

hearty zealot
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I don’t think you should use 2 shrooms before the flap

burnt tree
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wondering if this would be possible in a superslide https://youtu.be/jQvmebVnXvk?si=lm79W_-JxQDUaTO3&t=35

This is a tool-assisted speedrun. This time will not count on any real-time rankings. Done on Dolphin 5.0 with savestates, slowdown, frame advance, TAS code, Info Display (created by SwareJonge), and TASToolkit Lua Scripts (created by LuigiM). Input Display overlay created by WhatIsLoaf.

An alternate encode of this run which visualizes the tra...

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storm aurora
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The walls are angled the wrong way to get a squeeze

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And you can’t really just fall through floors in wbss

rugged cape
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Fairly sure Ejay said wbss wasn’t the play for this track

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And his ghost was just a demonstration

hearty condor
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I’ve cleared the invisible wall on the left shroomless with Flamerunner before

elder hawk
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WBSS is slower

golden kraken
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aw man

elder hawk
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takes too long to set it up and meanwhile the pillar will have fallen near the lake

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which means you can't supergrind over it

golden kraken
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i see

elder hawk
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it also uses 2 shrooms; optimal path would be to just drive up to the finish line in the sand on Daisy zipzip and use 1 shroom to get to the sg spot