#How do I get something to happen for only the specific instance?
4 messages · Page 1 of 1 (latest)
I'm not seeing anything that would cause that behavior. According to the output, only one health variable is decreasing.
(might want to use a timer and flag to add iframes, but that's a separate point.)
I'd also look at update health, and make sure you aren't calling any animations there. (since its not shown here,)Check if the same thing happens if you place two enemies in the scene manually, in which case it might be the spawning code.