Hello there! I’m working on a voxel sandbox / survival game in Godot, focused on atmosphere, exploration, and making caves and nights feel genuinely creepy.
Infinite procedural worlds (xyz), voxel buliding, fluids, dynamic lighting, lots of ambience.
Steam page just went live, so feedback and wishlists are hugely appreciated 🙏
Infiniterra is an atmospheric voxel sandbox game focused on exploration, survival, and eerie nights. Explore dangerous caves, shape your world, and uncover what lurks beneath the surface. Built with a strong focus on atmosphere, expandability, and quality-of-life features.
Core Features (What’s in the game as of 02/2026)
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Release Date
2026