I am 2D&3D Character Artist for games. I have experience in producing optimized models for engines like Unreal Engine and Unity. I've been working in the gaming industry for over six years, primarily developing game assets in Unreal, Unity, godot, and gamemaker etc.
Skills:
Environment art creation, Lighting, Level Design, Shader/Material creation, Asset Optimization, 2D&3D modeling, Texturing, Sculpting, UV mapping, Modular Asset creation, and Environment Optimization.
I have experience translating concept art into 2D&3D game-ready assets, collaborating in teams, and utilizing source control.
Software Used:
- Marvelous Designer
- Marmoset Toolbag
- Zbrush
- Blender
- Substance Painter
- Unreal Engine/Unity
Workflow;
I maintain clear communication throughout the process, providing regular updates and seeking feedback to ensure the final product meets your expectations.
My rates are flexible, tailored to meet the project's specific needs.
Feel Free to send me a DM to check my portfolio and we can discuss it further
Thanks you for reading through, and looking forward to working with you