Hello. I'm working on a automation game focused on building out a large train network similar to factorio. I'm trying to build out a team to work on the project and I'm looking for at least 1 additional programmer to help with the workload.
The core idea of the game is you arrive in a land that is already inhabited. The player needs to build up a complex train/factory network to support the locals so that you can take a bit off the top to send back home. As the game progresses you need to appease them with more complex goods requiring expanded factories and busier train networks. I've attached 2 videos showing train building and world generation thus far
This project is aiming to be of commercial quality, as such this is purely using C#, no GDScript due to both performance concerns for large entity counts and code quality reasons as C# has a more mature ecosystem. The current aim is to make a vertical slice of the game mechanics to establish if it's fun to play. I have already put significant work into the code so the basic structure is there but there are many core features left to work on. Once we have a vertical slice we can decide on the next steps such as early access or pitching to a publisher.
Personally I'm a professional developer with 10+ years of commercial programming experience including project management. As such I'm willing to take on more junior developers that have a passion to learn as I can mentor/review your code to ensure it's production ready. However I don't want to hand hold so I would expect you know C# and generally how to program
If this sound interesting to you please reach out, either by responding here or you're welcome to DM me. Thanks for reading