#[Booked up for now] Compute / Visual Shader programmer

3 messages · Page 1 of 1 (latest)

languid charm
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Booked up fully for now, will bump the post later if I get more availability :)

Hi!

I've been working with Godot for a few years now, and I have a good understanding of computer graphics, Fragment / Vertex shaders for visuals, and Compute shaders for general compute tasks.

Do you need a new shader or visual effect?
Are you having trouble integrating an existing shader into your project?
Do you need to speed up complex simulations or do large amounts of data processing for a simulation-heavy game?

I can probably help you with that 🙂

I offer a free consultation to go over the problem i'll need to solve, and discuss with you the potential options, obstacles and alternatives if it turns out I can't do what you want.

Most of my portfolio isn't public, not because I'm secretive about it but just because I never got around to putting most of it on GitHub etc.

However, see attached my most recent compute shader prototype of an interactive sand simulation and particle system running in Godot.

I also have a couple of things I made on shadertoy a while back;

https://www.shadertoy.com/view/wdcXDr
https://www.shadertoy.com/view/wddSDS
https://www.shadertoy.com/view/flXSDN

These are a lot more casual and just me messing around back when I was learning about this stuff.

Please send me a DM if you're interested, want to see more of my portfolio or want to discuss terms, I am looking for paid work only.

Thanks for your time 🙂

languid charm
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Lil bump since it's been a while, i'm still available for any shader stuff including visual and compute 🙂