Hey,
As the titel suggests I'm trying to make an interactable GUI for my game. Its gonna be a sniper like game where you pick people off based on their behavior from a distance. However to make it more fun I want to add different types of ammo you need to use for different types of targets. What I would like is that you can hover with the mouse over the ammo you wanne use and then click to select it. I'm trying to use control notes like VBoxContainers, MarginContainer and (for the bullets) textureRects to make it look structures and pretty. However, whatever I try and wherever I search, I can't seem to be able detect if the mouse is hovering over the texture. Am I using the wrong nodes for what I want?
Any advice is welcome, thanks in advanved!