#Hiring for game, Artist needed for 2D UI/UX

2 messages · Page 1 of 1 (latest)

hard dirge
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Hello, I’m currently working with a team on a 2D dungeon crawler project and looking for a UI/UX Artist to help bring our interface and menus to life. Your role would focus on making the game’s visual experience feel cohesive, immersive, and functional. Basically turning the prototype into something that looks and feels like a finished project.

What We’re Looking For:

-Experience designing UI/UX for 2D games

-Familiarity with Godot Engine (preferred)

-Comfort working with GitHub for version control

-Strong sense of visual hierarchy, readability, and player feedback

-Ability to create assets that fit the tone and aesthetic of a dark fantasy dungeon crawler

Nice to Have:

-Experience collaborating with small indie teams

-Understanding of accessibility principles in UI design

-Animation or motion graphics experience (bonus!)

Details:

-Paid Position (please include your expected rate and preferred payment method)

-Remote / Flexible Hours (we’ll coordinate across time zones)

-Project is built in Godot 4, with an existing art direction and base prototype

How to Apply:
If you’re interested, please react to this post and send me a DM that includes:

-A link to your portfolio or previous work

-A short breakdown of your experience and design process

-Your expected payment rate and method

-Your time-zone for scheduling/coordination

Thanks for your time; looking forward to seeing your work and chatting more about the project!

PS: please no GenAI submissions or usage for assets

quiet plinth
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Heyy check dm ^⁠_⁠^