#3D Space Shader Effects for Godot 4 - Resources

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frosty kernel
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List of shader effects and sources that I used:

💡 Sun - Screen Space God rays (expensive, and needs Forward+): https://godotshaders.com/shader/screen-space-god-rays-godot-4-3/

💡 Earth/Venus Atmosphere Shader: https://github.com/Zylann/godot_atmosphere_shader

💡 Earth Day/Night/Clouds Shader with Specular map: https://github.com/LesusX/YouTube/tree/main/Rotating_Earth

💡Saturn Rings - All standard built in Godot capability. 2 sets of rings geometry. One is using TRANSPARENCY_ALPHA, but does not cast shadows. This allows semi-transparent rings that allow sunlight to come threw. Second copy of rings is rendering SHADOW_CASTING_SETTING_SHADOWS_ONLY, and using TRANSPARENCY_ALPHA_SCISSOR to cast shadows on Saturn,

Note have not tried using custom shadow shaders that is available in Godot 4.5 yet: https://github.com/godotengine/godot-proposals/issues/4443 implemented in: https://github.com/godotengine/godot/pull/93142

💡Cool low poly alien ship - https://sketchfab.com/3d-models/luminaris-starship-b8001c7cf83240f383ccdbe75094e468

💡Ship engine exhaust: https://godotshaders.com/shader/engine-flame/

💡Planet textures and maps - https://www.solarsystemscope.com/textures/

💡Fly Camera Plugin - https://godotengine.org/asset-library/asset/4138

frosty kernel