#UT-Godot-Engine
3 messages · Page 1 of 1 (latest)
3 messages · Page 1 of 1 (latest)
I’m going to implement an Undertale engine in C++ via GDExtension, without using any of Godot’s officially supported languages like GDScript or C#.
However, my goal is to release it as a template engine that supports coding in both C++ and GDScript
Shop creation node development
I struggled with figuring out how to set up autocompletion because I didn’t know that in GDExtension you need to use the GDVIRTUAL0 function along with GDVIRTUAL_BIND to create virtual functions.