#NodalBastion🎮

15 messages · Page 1 of 1 (latest)

formal umbra
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*Defend the last AI core in an abstract minimalist game of incremental progression, powerful skills, and evolving networks. *

Hi,

Demo link:
https://store.steampowered.com/app/4116430/NodalBastion_Demo/

This is my first game on Steam which I've been working on for a while now.

Steam link

It would be **amazing **if you could wishlist the game, it helps a lot even if you don't plant to buy it, thank you gdthumbsup !

The game fits mainly in the incremental and tower defense genres with resource management, visually well I'm a programmer not an artist so I went with a very abstract and minimal style - my artistic side isn't very prominent gdyeet .

The game is pretty far in the development process already, the demo is pretty much ready - the last remaining parts are balancing the numbers (gdsweat ) and adding in the Steam stuff.
Since I'm this far I decided to launch the Steam page to start slowly working on wishlists. I'd like to join a festival on steam with the demo in November if I managed to get in.

I'll be adding more updtates from the development here as the time and the progress go.

If you like or dislike anything, please let me know I'm always open to ideas!

Intro
The AI wars are over. You are the last intelligence — defending the final core against ever-evolving humanity.

Deploy nodes, expand your network, and neutralize endless hostile intrusions.…

▶ Play video

The AI wars are over. You are the last intelligence — defending the final core against ever-evolving humanity.

Deploy nodes, expand your network, and neutralize endless hostile intrusions.

Harvest data and install upgrades to adapt with every iteration.…

Release Date

March 2026

▶ Play video
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Most of the purple in the pictures are mines which have multiple upgrades:
Mine (enemy has to hit it to get damaged). -> Spiky Mine (enemy has to hit it but also shoots out spikes when it dies) -> Spiky Explosive Mine (enemy has to hit it but also shoots out spikes when it dies and the spikes explode). There are also number upgrades to increase their damage, range, speed, ...

formal umbra
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NodalBastion❤️

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NodalBastion

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NodalBastion🎮

formal umbra
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When you zoom out the progression system looks like a sword. Complete coincidence since the game until now did not have this level of zoom out. I got tired of constantly panning around so well, it's not even half way finished. I'm not even sure if I can convince people to play it when it's all in. 🤔 😅

formal umbra
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A little (literally, turns out I forgot to record it better) showcase on the yellow flying enemies who swarm your nodes.

formal umbra
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Stress testing the game with 500 enemies spawning per wave.

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Found couple hiccups, not unexpected ones based on how I build the game.
But I also found an unexpected hiccup, I thought the game could handle more. It seems the amounts of tweens is a bit too much plus couple other things.

formal umbra
formal umbra
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So many news to share. Firstly, the demo will be available in November on Steam!

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This will happen as part of the Czech & Slovak Games Week on Steam since my game was officially accepted into it! 🥳

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And one more after two weeks since Steam launch the game reached 300+ wishlists!

formal umbra