#[For hire] self-taught GDScript programmer and video editor looking for work

7 messages · Page 1 of 1 (latest)

hidden condor
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Hi. I'm Noah and I am currently in-between jobs right now.
I live in a rural area (with fiber optic internet, thankfully) so programming related job opportunities in my area are slim pickings.
I am also entirely self-taught with about 3-4 years of experience tinkering in Godot.

I've never had experience working with a gamedev team but I'd like to take that step forward.
I am great working in a team setting, having experience working in warehouses and cell phone sales.

In GDScript, I specialize in character controller physics, enemy ai, state machines, and have great experience in both 2d and 3d.

Below are clips from my previous projects. (The SMB3 remake is a bit blurry and low-res. I lost the code itself awhile back since i wasn't using a repository for it at the time and this is the only remaining footage I have.)

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One of my first ever projects that I made in maybe 1-2 weeks part-time. Final product was going to be a Mario fan-game but with overwatch fps mechanics.

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This one is another Mario project. An attempt to, as closely as possible, recreate SMB3 in Godot.

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This one was my first ever attempt at a full project i tried working on with a friend. A FPS Tower Defense game. he worked on the ui, hp manager, enemy waves, and xp mechanic. most of everything else like the player movement, tower logic, bullet manager, and the overhead map was by me.

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here's another lacklust fangame project to make sonic. i made this in maybe 3 days. it's very rough and borrows some open source movement code, but i set up the animation player to use the correct sprites that i wanted and coded in spindash, loop-de-loops and the tunnel sections. I also coded a custom collision drawer where you can draw level collision with simple lines that snap to the pixel grid. (the level environment is just snagged from https://spriters-resource.com)

stray terrace
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your stuff looks great! hope you find something 🤞

hidden condor
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Lastly, my most recent project I've been working on solo/full-time for about 2-3 weeks now: a multiplayer game where you play as pigs that roll around. not much is in besides the movement controller and the multiplayer, but the movement controller is purely rigidbody based and i am very proud of it! I even made a control binding pause menu! (Multiplayer uses Steam Lobbies btw so no need for ENet or sharing IP and other shenanigans.)