[1] /lib/x86_64-linux-gnu/libc.so.6(+0x3c050) [0x7fa71cde7050] (??:0)
[2] /home/master/src/godot/godot-4.4.1-stable/bin/godot.linuxbsd.editor.x86_64(+0x5740c4d) [0x55a884660c4d] (??:?)
[3] /home/master/src/godot/godot-4.4.1-stable/bin/godot.linuxbsd.editor.x86_64(+0x304d652) [0x55a881f6d652] (/home/master/src/godot/godot-4.4.1-stable/./core/variant/binder_common.h:242)
[4] /home/master/src/godot/godot-4.4.1-stable/bin/godot.linuxbsd.editor.x86_64(+0x535e835) [0x55a88427e835] (/home/master/src/godot/godot-4.4.1-stable/./core/variant/variant.h:325)
[5] /home/master/src/godot/godot-4.4.1-stable/bin/godot.linuxbsd.editor.x86_64(+0x503e17a) [0x55a883f5e17a] (/home/master/src/godot/godot-4.4.1-stable/./core/variant/variant.h:325)
[6] /home/master/src/godot/godot-4.4.1-stable/bin/godot.linuxbsd.editor.x86_64(+0x5357282) [0x55a884277282] (/home/master/src/godot/godot-4.4.1-stable/core/object/message_queue.cpp:221)
[7] /home/master/src/godot/godot-4.4.1-stable/bin/godot.linuxbsd.editor.x86_64(+0x5357676) [0x55a884277676] (/home/master/src/godot/godot-4.4.1-stable/core/object/message_queue.cpp:268)
[8] /home/master/src/godot/godot-4.4.1-stable/bin/godot.linuxbsd.editor.x86_64(+0x72335c) [0x55a87f64335c] (/home/master/src/godot/godot-4.4.1-stable/main/main.cpp:4534)
[9] /home/master/src/godot/godot-4.4.1-stable/bin/godot.linuxbsd.editor.x86_64(+0x685cf1) [0x55a87f5a5cf1] (/home/master/src/godot/godot-4.4.1-stable/platform/linuxbsd/os_linuxbsd.cpp:980)
[10] /home/master/src/godot/godot-4.4.1-stable/bin/godot.linuxbsd.editor.x86_64(+0x655907) [0x55a87f575907] (/home/master/src/godot/godot-4.4.1-stable/platform/linuxbsd/godot_linuxbsd.cpp:85)
[11] /lib/x86_64-linux-gnu/libc.so.6(+0x2724a) [0x7fa71cdd224a] (??:0)
[12] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7fa71cdd2305] (??:0)
[13] /home/master/src/godot/godot-4.4.1-stable/bin/godot.linuxbsd.editor.x86_64(+0x683391) [0x55a87f5a3391] (??:?)
-- END OF BACKTRACE --
#Game crashes unpredictably when loading a scene that contains a AudioStreamPlayback
6 messages · Page 1 of 1 (latest)
It's difficult to reproduce because it happens randomly, but I suspect that it is audio-related
The AudioStreamPlayback has an AudioStreamGenerator as a source, I generate samples at runtime and play them using the AudioStreamPlayback
I found one GitHub issue with more or less the same problem which also seemed to be caused by AudioStreamGenerator but otherwise not much luck finding information about this online
Any ideas? The stack trace doesn't give much information either
Actually, using a custom build instead of a binary downloaded from the website seems to make the crashes predictable, for some reason