#3d islands

4 messages · Page 1 of 1 (latest)

worthy flint
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So I'm making a 3d sailing game like Raft (but maybe a little bit bigger islands) how would you go by making the islands? Would you create the model base model in blender and then use a shader to to texture it. Or would you use some sort of terrain tool in godot. Or any other workflow?

dusty ember
worthy flint
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Hmm ye I guess I should use that. I'm just not too happy to bring in dependencies in the project.

ashen valve
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Not sure if a generic terrain plugin is a good match. Those raft islands look like individually 3d modelled prefabs and only spawn in close proximity so there may not even be LOD involved.
You almost certainly wouldn't want it to be one giant terrain unless maybe you would have a sea floor that's supposed to be reachable at any coordinate, no matter the depth.