Hello! I’ve decided to start a devlog on the current game I’m working on - The Final Form!
I mainly want to do it to break my isolation as a solo developer, and I would greatly appreciate any feedback or questions! The game is being developed in Godot 4 with artwork done mainly in Aseprite."
Here’s a short video showing the current state of development (with much more backend finished than visible):
https://www.youtube.com/watch?v=gxlsyWuFuFo
A demo is planned for October’s Steam Next Fest.
So, what’s The Final Form? In short, tag-level, it is:
- Turn-based strategy with puzzle elements
- Tile-placement map-colouring game
- A mix of a settlement-simulator and a god game
Story/concept
As with most strategy games, in my book, the theme and story are quite secondary, although I still want them to be appealing and make sense.
The story goes as follows. You are a celestial being, navigating the universe in search of the way to ascend to the next level of being. You’ve found the magic cocoon on some planet, which is rumoured to hold the key to such ascendance. To activate it, you must align the four elements in some configuration, but to achieve this, you need to transform (or even terraform) the lifeless planet with these elements.
However, as you start the terraforming, you find that the Void is lying dormant on this planet, which is disturbed by your presence and activity and is trying to halt your efforts. While fighting against it and towards ascension, you learn more about the Void, and it turns out things are a bit more complicated (as they always are).
The game was born out of a game jam submission for Godot Wild Jam #77, where it got 9th place - the highest I had so far, so I decided this game was worth turning into reality as my debut as an indie game designer. It represents one of the kinds of games I want to make, but I’ll leave my broader picture for future posts.
This is the first game footage. Most of the art is either temporary or semi-temporary. It's mostly to show the game concept and dynamics. Also, only the part of it :)