#aseprite-wizard issue

4 messages · Page 1 of 1 (latest)

tepid trellis
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Hey folks! I’ve been using the Aseprite Wizard plugin for Godot, it’s great for importing sprites quickly, but I’m running into an annoying issue: reimports overwrite the animation timing (frame durations) and reset the looping state in AnimationPlayer.
It was manageable at first, but now that my animation library is growing, it’s becoming a scaling problem. Has anyone faced this? Or found a good workflow to prevent this kind of overwrite while still using the plugin?

frail ridge
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Basically, you can prefix animation names to mark them as looping.

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(and it'll remove the prefix on import, so that shouldn't mess up your animation driving code)