Hey folks! I’ve been using the Aseprite Wizard plugin for Godot, it’s great for importing sprites quickly, but I’m running into an annoying issue: reimports overwrite the animation timing (frame durations) and reset the looping state in AnimationPlayer.
It was manageable at first, but now that my animation library is growing, it’s becoming a scaling problem. Has anyone faced this? Or found a good workflow to prevent this kind of overwrite while still using the plugin?
#aseprite-wizard issue
4 messages · Page 1 of 1 (latest)
Yeah, it's a bit of a problem. I see there actually is a solution for the loop setting, though: https://github.com/viniciusgerevini/godot-aseprite-wizard?tab=readme-ov-file#installation-and-configuration
Basically, you can prefix animation names to mark them as looping.
(and it'll remove the prefix on import, so that shouldn't mess up your animation driving code)