Hello Godot Community! I'm currently making a game, and I've been developing it in Unreal Engine 5, but recently I've wanted to try Godot (for optimisation purposes). The combat/movement is heavily inspired by FromSoftware's Dark Souls series, Sekiro: Shadows Die Twice, and Elden Ring. Attached are some previews of the project in Unreal Engine 5 and some references from the mentioned games. Be sure to emphasize game feel. I do not want a combat/movement system that feels stiff, rigid, or simply not fun to use
The submission must include:
- WASD Movement with Controller-Joystick support
- Jumping, Running, Vaulting(preferable), Rolling, Backstepping
- Combat (Melee Attacking with sword, Plunging attack, Jump attack, blocking, etc.)
- Character model with animations (prototype model okay)
- Fully functioning collisions
- Camera lock-on system
Payment can be between 40-55USD and it is very negotiable. Please consider.
video explaining many different combat features of Sekiro:
https://youtu.be/j1TJxpurmxA
video giving broad description of Sekiro combat:
https://youtu.be/WLQaGNpDpAA
Thanks to Activision for a review copy of Sekiro!
Walkthrough Playlist here: https://www.youtube.com/playlist?list=PL7RtZMiaOk8i_vKhswYLM-3-swaEd9Cft
Let's Play Playlist here: https://www.youtube.com/playlist?list=PL7RtZMiaOk8hzYhYo4sz3XABkJLtYGSob
Carve your own clever path to vengeance in an all-new adventure from developer FromSoftware, cr...
Today's video will be going over all the aspects of the combat in Sekiro: Shadow's Die Twice. I hope you enjoy!
Thumbnail by Ximi, check out her instagram!
Insta: xi_mi_yuu
#fromsoftware #gaming #eldenring #sekiro #sekiroshadowsdietwice #bloodborne #darksouls