im wanting to use a curve to make for more dynamic gravity scaling over time and i haven't really done anything with curves before and its not doing as i intended
Ive been trying to get this to work but im still pretty new to gdscript
My main problem is that the gravity is not working (not pulling down or anywhere at all)
when i adjust it to actually pull down it just makes the player jump velocity follow the curve and not the gravity scaling
(the character is state machine based and im on 4.4)
('parent' is the player and i have the same gravity code for all applicable states)
(i can send the whole script if necessary)
Thanks for any help sorry if im dumb :3