#Coding Some Fractals in Godot

8 messages · Page 1 of 1 (latest)

small dagger
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I thought I'd try using Godot not just for Gamedev, but also for Math visualizations, and it turned out pretty nice! https://www.youtube.com/watch?v=hjhMh0R9T1Y

wye

I like coding and I like fractals, so why not try coding some fractals? And why not try making a video about it? Whether you're familiar with fractals or gamedev or neither or both, hopefully this video has something for you to enjoy.

Source code: https://github.com/vvye/fractals-in-godot

Chapters:
00:00 Intro
01:25 The Sierpinski Triangle
08...

▶ Play video
dreamy oxide
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hey, i also made fractals in godot too!

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there's gotta be a way to zoom in further in the mandelbrot set though

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there are 10 minute videos of pure zooming. i know that those are rendered and would take time to render, but i'm sure there would be a way to implement it, at the cost of it being not so real time...

small dagger
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oh nice! collision with fractals sounds super interesting too

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and yeah, there have to be ways to render the mandelbrot set more efficiently even if it's not real time - I've tried a couple of things but they didn't work out great, at least not in my self-allotted time for this project

flat swallow
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nice job!