All of these issues only happen in the exported version of my game, and only if the .exe and .pck are not in the project folder
Simply enough, trying to load() certain scenes returns this vague error
ERROR: Cannot open file 'res://Scenes/Monsters/Bosses/Dvalin/Dvalin_Arena_Scene.tscn'.
at: (scene/resources/resource_format_text.cpp:1367)
ERROR: Failed loading resource: res://Scenes/Monsters/Bosses/Dvalin/Dvalin_Arena_Scene.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: (core/io/resource_loader.cpp:283)
Which scenes fail to load seems somewhat arbitrary, however i did notice any time i make a brand new scene, even if it's a completely empty node2d, they will fail to load
this also occurs with resources, and even my new default theme that the engine itself is meant to load
As far as i can tell this is an issue that is not supposed to happen, it's not related to dependencies, file locations, or file types
My only lead is that i formerly ran the Godot steam release, which actively updates your Godot version