Hello, I'm trying to get my environment set up to make a 2D multiplayer online game using Godot 3.6 with mono. I have:
- Godot 3.6
- VSCode 1.96.4 (within I have C# Dev Kit)
- .NET 8.0.404 (from my understanding, the game still runs on mono which is bundled in, but this is used for intellisense on VSCode side)
- VSCode set as my external editor in Mono/Editor
- Running everything on windows.
I've got two questions:
- Is there anything missing from my setup, or any useful tools that someone else with a similar environment would recommend?
- I can't get Godot to open VSCode via the "Open Method" button, which would be useful. I attached some pictures below for reference. In the first picture, I show my initial setup with the button and where it is. In the second picture, I show the script attached to the Control object. In the third picture, I show the script, and that the button method is implemented. It does succeed in debugging, so I'm not sure why it won't "Open Method".
I'm glad to start working in Godot! Thanks in advance for the help :)