Hello,
I am currently trying to make an simple UI for what boils down to just an sand box where i am latter gonna put in some algorithms.
The issue is i don't want the tile map below the ui (it's a 2D sandbox with tiles for walls and "cores" , i am using TileMapLayer for this ) to register an input when the cursor is on an UI element. I read that using func _unhandled_input() -> void: should solve the problem but here is the issue it for some reason get's registered by the button and the underlying tilemap. So is it both handled and unhandled ? Because if i put an debug message in to the _input function of the button script i get messages
I do the (admittedly) the button quit dump by trying to do the handling inside the button (i tried the easiest option considering that what i am building isn't supposed to be pretty)
the picture shows how a "core" was set behind the start button when pressed
I hope this made sense