Hey there !
I'm trying to create a simulation where the user could load its own 3D models (Meshes or PackedScenes, or both). The thing is that i would like the final build to be able to load user-made models at runtime . I managed to load any .glb files from the res:// directory in the editor debug (thanks to the magic that happens when you drag and drop new files into the res:// probably) I also found out that Unreal may be able to do so with a plugin called "glTFRuntime" ( github.com/rdeioris/glTFRuntime )
Has anyone found a way to import custom meshes at runtime when the export has been made ?
Thanks ! 🙂