Does anyone know how to make skewed text in perspective?
I'm working on an arcade type game and I want to have a little box on the right side that lists out different score modifiers, which will probably change a lot so I want to use a RichTextLabel as opposed to rendering out multiplier names individually.
I was able to find a neat shader for the container box sprite that let me skew it as shown in the image, by creating a pseudo-3d perspective effect, but applying similar shaders to a RichTextLabel either completely destroys it, or skews every letter individually,
Been trying at it for a while but im not entirely sure how to go about it, if anybody's done this before or has an idea how, any help is appreciated!
This is the link to the shader used on the container sprite from the screenshot: https://godotshaders.com/shader/2d-perspective/