#Making Line Art Sprites

6 messages · Page 1 of 1 (latest)

raven summit
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I've been messing with Godot for about a year now. i am also an artist and would like to draw my own sprites without it being pixel art. I understand why pixel art is preferred and why people do it, but i would like to use my own art and style for the assets.

I was wondering if there were any videos talking about line work 2d projects rather than pixel art. Things that cover optimal canvas size, how it imports and things to consider on how you can use the engine to enhance the art. like shading and the likes.

Or is this not in consideration for Godot for any number of reasons? Like if the engine isn't powerful enought to handle a bunch of high res art at once for something like a platformer, or if you'll loose quality for the art in question.

Anything regarding this topic would be nice to know!

lethal vapor
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There shouldn't be any reason Godot can't handle high res art.

raven summit
lethal vapor
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The default texture import settings are actually catered to higher res art. It should mostly import the same way as pixel art, and as for optimal canvas size, it shouldn't matter as much with higher res art, because you don't have to worry about mixing different pixel sizes.

raven summit
lethal vapor
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Glad to help, even if most of this just boils down to "you don't need to think about it"