I've been messing with Godot for about a year now. i am also an artist and would like to draw my own sprites without it being pixel art. I understand why pixel art is preferred and why people do it, but i would like to use my own art and style for the assets.
I was wondering if there were any videos talking about line work 2d projects rather than pixel art. Things that cover optimal canvas size, how it imports and things to consider on how you can use the engine to enhance the art. like shading and the likes.
Or is this not in consideration for Godot for any number of reasons? Like if the engine isn't powerful enought to handle a bunch of high res art at once for something like a platformer, or if you'll loose quality for the art in question.
Anything regarding this topic would be nice to know!