I have this scene where I'm using LightmapGI. I've been noticing these errors in a number of places, where the lightmap is not correctly baking surfaces next to each other.
My scene was made in Blender, and Godot unwrapped the UV2s for me.
I've turned the denoiser off and decreased the lightmap texel size in the scene's glb file import options, thinking it was the issue. But it's only made it more clear that the lightmapper is just totally off the mark
Am I meant to do something when I have overlapping geometry like this?