I made a basic level menu with buttons to change scenes to different files, but I don’t know how to track the player’s progress if the level is unlockable. I want to make it so that if the player didnt finish level 1 for example, he’ll get a pop up upon pressing on the level 2 option on the level menu that he should finish level 1 first.
#How do I make a progress based level menu?
7 messages · Page 1 of 1 (latest)
Make a new node called UnlockManager (or something like that). Autoload that script and which makes it a global variable. Make it increase every time the level is completed
To make sure you can’t just beat the same level twice, use an if statement to check if the level is already beaten
@deep fiber
Oh, ok. Thank you. Are we allowed to ask follow-up questions not directly related to the intial question? @solid plank