#Godot 4.3 doesn't show reset option when I change export var from default in the editor

3 messages · Page 1 of 1 (latest)

wide fiber
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@export var speed: = 80.0

This code is in my player scene which inherits from an entity scene

For some reason when I change the speed value in the editor it doesn't show the reset symbol

For context the entity scene with it inherits from has a script of its own but it is not being used for the player but extending it

At some point it didn't even affect the actual player's speed when I ran the game if I changed it
But somehow after some poking hands it affects it but the reset thing is still broken

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Godot 4.3 doesn't show reset option when I change export var from default in the editor

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If I open the documentation of my script I can see under the properties that it does have a default value of 80.0