Hello Godotneers! If you've worked a bit with Godot's way of handling input, you may have noticed that there are a few things which are not as straightforward to do as they could be. We need to write different code each type of input (keyboard, mouse, controllers) which makes it difficult to support multiple input devices at the same time. We also cannot bind some types of inputs like mouse movement or input combinations like "left trigger + a" to an action so our input code can get quite complex as our game grows.
So in this video we look at how to handle all input in a single and very simple way with G.U.I.D.E - a new library for the Godot game engine. We'll use a 3D tower defense game as an example and implement different game modes which use mixed input in different situations while keeping our code neat and tidy. And as always we have an example project to follow along, so fire up your Godot engine and have some fun exploring a nice and simple way to handle all kinds of input in your game!
Hello Godotneers! If you've worked a bit with Godot's way of handling input, you may have noticed that there are a few things which are not as straightforward to do as they could be. We need to write different code each type of input (keyboard, mouse, controllers) which makes it difficult to support multiple input devices at the same time. We a...