#Multiplayer Web Game Server help

7 messages · Page 1 of 1 (latest)

ionic badger
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good luck

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(i am stupd)

harsh mulch
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good luck too, me stoopid too

iron falcon
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How do you plan on multiplayer working in your game? Just like lobbies with chat?

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Skipping to the point -> Depending on the quality of multiplayer you're looking for you're much better off using API's that are already constructed to give you the quality you need. You'll otherwise be in development hell trying to build from scratch things that have been scrutinized and disciplined for years.

What you sound like you're asking for is the latter, which would require you to build all of the infrastructure for networking in both Godot and a python server. That may be alright if what you're trying to achieve is just lobbies and chat rooms but when it comes to Peer-to-peer networking, this is why Steam makes a lot of money in the industry.

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Not to mention the costs you'll be eating with having to host your servers on some cloud platform and manage all of the Dev-Ops related to that.