I'm making an RPG rocket where, upon exploding, its supposed to hit multiple enemies around it. The first collision is smaller, as it only needs to hit 1 enemy, but once it does, it is supposed to 'explode' and hit multiple of them. I'm not sure how to implement multi-collisions in this case. The bullet is an Area2D.
My question is: how would you implement this? (I can provide screenshots if needed).