#Multiple collisions

5 messages · Page 1 of 1 (latest)

dusty flare
#

I'm making an RPG rocket where, upon exploding, its supposed to hit multiple enemies around it. The first collision is smaller, as it only needs to hit 1 enemy, but once it does, it is supposed to 'explode' and hit multiple of them. I'm not sure how to implement multi-collisions in this case. The bullet is an Area2D.

My question is: how would you implement this? (I can provide screenshots if needed).

worn pawn
#

Otherwise you'll have to create a temporary area node and wait a physics frame for it to update.
Another option is to create a shapecast node, they can do immediate forced updates

dusty flare
#

Tysm

#

Worked perfectly